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-Changed the singularity code a bit. Checking for the last movement had some problems, I changed it around. It fixed Issue 1121. -In addition of this, the singularity will now move diagonally. It doesn't get stuck in the corners of the field now. -Mimics which are structures, have density and anchored will be able to knockdown people and be twice as strong. -Doubled the amount of times the staff of animation can fire before needing to recharge, since it had to shoot way more than the staff of change to be effective. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5256 316c924e-a436-60f5-8080-3fe189b3f50e