Files
CHOMPStation2/code/modules/projectiles/projectile/bio.dm
mport2004@gmail.com a72e6d6a84 Projectiles cleaned up a bit and moved into a /modules folder.
Solars should work a bit better now.
Removed the old shield item as it has not been used in forever and was cluttering up some of the mob code.
IonRifle only has 5 shots before it needs to be reloaded down from 10.
Lowered the weakbullet's stun to match the taser.
You can no longer recall the shuttle on meteor.
Fixed a bug I caused on rev where if the revs were in space and dead it would count them as living.
Bit of blob work.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2220 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-18 07:27:05 +00:00

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/obj/item/projectile/declone
name = "declown"
icon_state = "declone"
damage = 0
mobdamage = list(BRUTE = 0, BURN = 0, TOX = 0, OXY = 0, CLONE = 40)
flag = "bio"
New()
..()
effects["radiation"] = 40
effectmod["radiation"] = ADD
/obj/item/projectile/dart
name = "dart"
icon_state = "toxin"
flag = "bio"
damage = 0
mobdamage = list(BRUTE = 0, BURN = 0, TOX = 10, OXY = 0, CLONE = 0)
New()
..()
effects["weak"] = 5
effectmod["weak"] = ADD