mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Doing this in smaller bits - New random sif mob selector, peaceful animals - Drone lootpile (basic placeholder loot right now until we figure out how to give them proper drone loot) - New random spider mob selector, nurse spider and nurse hat spider (hat spider has 10 more health points and is a rare chance to spawn, woo) - New spacesuit random spawn, medical space suits - New Random Shotgun spawn - New random gun spawns - Fixed icon for random medicine spawn - Fixed broken icon for 44 magazines - Fixed Ice Cave dungeon walls being called 'steel' - Added new Crystal type, to avoid the SM style crystal from spawning in crystal PoIs
138 lines
4.1 KiB
Plaintext
138 lines
4.1 KiB
Plaintext
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// Spaceproof clothing sets go in here
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/obj/random/multiple/voidsuit
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name = "Random Voidsuit"
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desc = "This is a random voidsuit."
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icon = 'icons/obj/clothing/suits.dmi'
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icon_state = "void"
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/obj/random/multiple/voidsuit/item_to_spawn()
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return pick(
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prob(5);list(
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/obj/item/clothing/suit/space/void,
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/obj/item/clothing/head/helmet/space/void
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),
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prob(5);list(
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/obj/item/clothing/suit/space/void/atmos,
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/obj/item/clothing/head/helmet/space/void/atmos
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),
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prob(5);list(
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/obj/item/clothing/suit/space/void/atmos/alt,
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/obj/item/clothing/head/helmet/space/void/atmos/alt
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),
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prob(5);list(
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/obj/item/clothing/suit/space/void/engineering,
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/obj/item/clothing/head/helmet/space/void/engineering
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),
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prob(5);list(
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/obj/item/clothing/suit/space/void/engineering/alt,
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/obj/item/clothing/head/helmet/space/void/engineering/alt
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),
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prob(5);list(
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/obj/item/clothing/suit/space/void/engineering/construction,
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/obj/item/clothing/head/helmet/space/void/engineering/construction
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),
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prob(5);list(
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/obj/item/clothing/suit/space/void/engineering/salvage,
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/obj/item/clothing/head/helmet/space/void/engineering/salvage
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),
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prob(5);list(
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/obj/item/clothing/suit/space/void/medical,
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/obj/item/clothing/head/helmet/space/void/medical
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),
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prob(5);list(
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/obj/item/clothing/suit/space/void/medical/alt,
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/obj/item/clothing/head/helmet/space/void/medical/alt
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),
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prob(5);list(
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/obj/item/clothing/suit/space/void/medical/bio,
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/obj/item/clothing/head/helmet/space/void/medical/bio
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),
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prob(5);list(
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/obj/item/clothing/suit/space/void/medical/emt,
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/obj/item/clothing/head/helmet/space/void/medical/emt
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),
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prob(5);list(
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/obj/item/clothing/suit/space/void/merc,
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/obj/item/clothing/head/helmet/space/void/merc
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),
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prob(5);list(
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/obj/item/clothing/suit/space/void/mining,
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/obj/item/clothing/head/helmet/space/void/mining
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),
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prob(5);list(
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/obj/item/clothing/suit/space/void/mining/alt,
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/obj/item/clothing/head/helmet/space/void/mining/alt
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),
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prob(5);list(
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/obj/item/clothing/suit/space/void/security,
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/obj/item/clothing/head/helmet/space/void/security
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),
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prob(5);list(
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/obj/item/clothing/suit/space/void/security/alt,
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/obj/item/clothing/head/helmet/space/void/security/alt
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),
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prob(5);list(
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/obj/item/clothing/suit/space/void/security/riot,
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/obj/item/clothing/head/helmet/space/void/security/riot
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)
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)
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/obj/random/multiple/voidsuit/mining
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name = "Random Mining Voidsuit"
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desc = "This is a random mining voidsuit."
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icon = 'icons/obj/clothing/suits.dmi'
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icon_state = "rig-mining"
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/obj/random/multiple/voidsuit/mining/item_to_spawn()
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return pick(
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prob(5);list(
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/obj/item/clothing/suit/space/void/mining,
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/obj/item/clothing/head/helmet/space/void/mining
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),
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prob(1);list(
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/obj/item/clothing/suit/space/void/mining/alt,
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/obj/item/clothing/head/helmet/space/void/mining/alt
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)
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)
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/obj/random/multiple/voidsuit/medical
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name = "Random Mining Voidsuit"
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desc = "This is a random mining voidsuit."
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icon = 'icons/obj/clothing/suits.dmi'
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icon_state = "rig-mining"
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/obj/random/multiple/voidsuit/medical/item_to_spawn()
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return pick(
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prob(5);list(
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/obj/item/clothing/suit/space/void/medical,
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/obj/item/clothing/head/helmet/space/void/medical
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),
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prob(1);list(
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/obj/item/clothing/suit/space/void/medical/alt,
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/obj/item/clothing/head/helmet/space/void/medical/alt
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),
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prob(3);list(
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/obj/item/clothing/suit/space/void/medical/bio,
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/obj/item/clothing/head/helmet/space/void/medical/bio
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),
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prob(4);list(
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/obj/item/clothing/suit/space/void/medical/emt,
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/obj/item/clothing/head/helmet/space/void/medical/emt
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)
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)
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/obj/random/rigsuit
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name = "Random rigsuit"
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desc = "This is a random rigsuit."
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icon = 'icons/obj/rig_modules.dmi'
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icon_state = "generic"
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/obj/random/rigsuit/item_to_spawn()
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return pick(prob(4);/obj/item/weapon/rig/light/hacker,
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prob(5);/obj/item/weapon/rig/industrial,
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prob(5);/obj/item/weapon/rig/eva,
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prob(4);/obj/item/weapon/rig/light/stealth,
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prob(3);/obj/item/weapon/rig/hazard,
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prob(1);/obj/item/weapon/rig/merc/empty) |