Files
CHOMPStation2/code/game/vote.dm
johnsonmt88@gmail.com c7947ef236 File restructuring: ohgodihopenothingbroke edition.
All /world/ stuff that I've found is now in code/world.dm instead of being scattered throughout the code in 6-7 files.

*****IMPORTANT*****
This means that hub.dm is now part of world.dm. Server hosts using the hub will likely have to redo the hub/password variables!

Again, that stuff is now located in code/world.dm
*******************

The tester list has been removed as it is not in use.

/code/defines
- Moved atom.dm code into /code/game/atom.dm and atom_movable.dm
- Moved hub.dm code into /code/world.dm
- Moved the /defines/tanning into objects/item/sheets/leather.dm
- Moved /defines/area/ into game/area/
- Moved turf.dm code into the code/game/turfs folder and divided it up into meaningful places

A lot of the files in /code/game were placed in new areas since they really didn't have a reason to be there.
- algorithm.dm: 
- - The world stuff is in world.dm. 
- - countJob() and AutoUpdateTK() were removed entirely (unused).
- - AutoUpdateAI() is now in /mob/living/silicon/ai.dm

- atom_procs.dm was split into atom.dm and atom_movable.dm

- cellautomata.dm
- - World stuff was moved into world.dm
- - Atom stuff was moved into atom.dm and atom_movable.dm
- - Atom verbs were moved into code/game/verbs/atom_verbs.dm

- chemistry.dm
- - Beaker box code was moved into storage/misc.dm
- - The trash can and 'alechemy' paper were removed. (unused)

- Landmarks.dm was moved into /objects/effects/landmarks.dm

- prisonshuttle.dm, specops_shuttle.dm, syndicate_shuttle.dm and syndicate_specops_shuttle.dm have been moved into game/machinery/computer/

- status.dm and topic.dm code were moved into world.dm

- step_triggers.dm are now in objects/effects/step_triggers.dm

- throwing.dm was split into appropriate files (carbon mob code, atom_movable.dm, ect)

- vote.dm is now in code/datums

/code/game/asteroid was split up.
- turf.dm was moved into game/turfs/simulated/asteroid.dm
- artifacts were split up
- - Wish granter is now in game/machinery
- - The stealth box is gone (unused)
- - The list of 'space suprises' was moved into astroid.dm
- asteroid.dm, being the only file left, was moved into /code/game


and finally...
modules/mob/organs files are now in code/datums/organs

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4659 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-08 22:11:02 +00:00

436 lines
11 KiB
Plaintext

/datum/vote/New()
nextvotetime = world.timeofday // + 10*config.vote_delay
/datum/vote/proc/canvote()//marker1
var/excess = world.timeofday - vote.nextvotetime
if(excess < -10000) // handle clock-wrapping problems - very long delay (>20 hrs) if wrapped
vote.nextvotetime = world.timeofday
return 1
return (excess >= 0)
/datum/vote/proc/nextwait()
return timetext( round( (nextvotetime - world.timeofday)/10) )
/datum/vote/proc/endwait()
return timetext( round( (votetime - world.timeofday)/10) )
/datum/vote/proc/timetext(var/interval)
var/minutes = round(interval / 60)
var/seconds = round(interval % 60)
var/tmin = "[minutes>0?num2text(minutes)+"min":null]"
var/tsec = "[seconds>0?num2text(seconds)+"sec":null]"
if(tmin && tsec) // hack to skip inter-space if either field is blank
return "[tmin] [tsec]"
else
if(!tmin && !tsec) // return '0sec' if 0 time left
return "0sec"
return "[tmin][tsec]"
/datum/vote/proc/getvotes()
var/list/L = list()
for(var/mob/M in player_list)
if(M.client && M.client.inactivity < 1200) // clients inactive for 2 minutes don't count
L[M.client.vote] += 1
return L
/datum/vote/proc/endvote()
if(!voting) // means that voting was aborted by an admin
return
world << "\red <B>***Voting has closed.</B>"
log_vote("Voting closed, result was [winner]")
voting = 0
nextvotetime = world.timeofday + 10*config.vote_delay
for(var/mob/M in player_list) // clear vote window from all clients
if(M.client)
M << browse(null, "window=vote")
M.client.showvote = 0
calcwin()
if(mode)
if(!ticker)
if(!going)
world << "<B>The game will start soon.</B>"
going = 1
var/wintext = capitalize(winner)
if(winner=="default")
world << "Result is \red No change."
return
// otherwise change mode
world << "Result is change to \red [wintext]"
world.save_mode(winner)
if(ticker && ticker.mode)
world <<"\red <B>World will reboot in 10 seconds</B>"
feedback_set_details("end_error","mode vote - [winner]")
if(blackbox)
blackbox.save_all_data_to_sql()
sleep(100)
log_game("Rebooting due to mode vote")
world.Reboot()
else
master_mode = winner
else
if(winner=="default")
world << "Result is \red No restart."
return
world << "Result is \red Restart round."
world <<"\red <B>World will reboot in 5 seconds</B>"
feedback_set_details("end_error","restart vote")
if(blackbox)
blackbox.save_all_data_to_sql()
sleep(50)
log_game("Rebooting due to restart vote")
world.Reboot()
return
/datum/vote/proc/calcwin()
var/list/votes = getvotes()
if(vote.mode)
var/best = -1
for(var/v in votes)
if(v=="none")
continue
if(best < votes[v])
best = votes[v]
var/list/winners = list()
for(var/v in votes)
if(votes[v] == best)
winners += v
var/ret = ""
for(var/w in winners)
if(lentext(ret) > 0)
ret += "/"
if(w=="default")
winners = list("default")
ret = "No change"
break
else
ret += capitalize(w)
if(winners.len != 1)
ret = "Tie: " + ret
if(winners.len == 0)
vote.winner = "default"
ret = "No change"
else
vote.winner = pick(winners)
return ret
else
if(votes["default"] < votes["restart"])
vote.winner = "restart"
return "Restart"
else
vote.winner = "default"
return "No restart"
/mob/verb/vote()
set category = "OOC"
set name = "Vote"
usr.client.showvote = 1
var/text = "<HTML><HEAD><TITLE>Voting</TITLE></HEAD><BODY scroll=no>"
var/footer = "<HR><A href='?src=\ref[vote];vclose=1'>Close</A></BODY></HTML>"
if(config.vote_no_dead && usr.stat == 2)
text += "Voting while dead has been disallowed."
text += footer
usr << browse(text, "window=vote")
usr.client.showvote = 0
usr.client.vote = "none"
return
if(vote.voting)
// vote in progress, do the current
text += "Vote to [vote.mode?"change mode":"restart round"] in progress.<BR>"
text += "[vote.endwait()] until voting is closed.<BR>"
var/list/votes = vote.getvotes()
if(vote.mode) // true if changing mode
text += "Current game mode is: <B>[master_mode]</B>.<BR>Select the mode to change to:<UL>"
for(var/md in config.votable_modes)
var/disp = capitalize(md)
if(md=="default")
disp = "No change"
//world << "[md]|[disp]|[src.client.vote]|[votes[md]]"
if(src.client.vote == md)
text += "<LI><B>[disp]</B>"
else
text += "<LI><A href='?src=\ref[vote];vote=[md]'>[disp]</A>"
text += "[votes[md]>0?" - [votes[md]] vote\s":null]<BR>"
text += "</UL>"
text +="<p>Current winner: <B>[vote.calcwin()]</B><BR>"
text += footer
usr << browse(text, "window=vote")
else // voting to restart
text += "Vote to call crew transfer shuttle round in progress.<BR>"
text += "[vote.endwait()] until voting is closed.<BR>"
if(vote.instant_restart)
text += "Restart the world? <B><font color='red'>ONLY PRESS THIS IF THERE'S A ROUND-BREAKING GLITCH.</font></B><BR>"
else
text += "Call the Crew Transfer Shuttle?<BR>"
text += "<B><font color=red>*** Please make sure to only vote 'no' if you yourself are currently enjoying the round. If you find the round to have gone stale, you should always vote 'yes', regardless of how others are feeling about the round.</font></B><BR><UL>"
var/list/VL = list("default","restart")
for(var/md in VL)
var/disp = (md=="default"? "No":"Yes")
if(src.client.vote == md)
text += "<LI><B>[disp]</B>"
else
text += "<LI><A href='?src=\ref[vote];vote=[md]'>[disp]</A>"
text += "[votes[md]>0?" - [votes[md]] vote\s":null]<BR>"
text += "</UL>"
text +="<p>Current winner: <B>[vote.calcwin()]</B><BR>"
text += footer
usr << browse(text, "window=vote")
else //no vote in progress
if(shuttlecoming == 1)
usr << "\blue Cannot start Vote - Shuttle has been called."
return
if(!config.allow_vote_restart && !config.allow_vote_mode)
text += "<P>Player voting is disabled.</BODY></HTML>"
usr << browse(text, "window=vote")
usr.client.showvote = 0
return
if(!vote.canvote()) // not time to vote yet
if(config.allow_vote_restart) text+="Voting to restart is enabled.<BR>"
if(config.allow_vote_mode)
if(ticker.current_state == 1) text+="Voting to change mode is enabled.<BR>"
else text += "Change mode votes are disabled while a round is in progress, vote to restart first.<BR>"
text+="<BR><P>Next vote can begin in [vote.nextwait()]."
text+=footer
usr << browse(text, "window=vote")
else // voting can begin
if(config.allow_vote_restart)
text += "<A href='?src=\ref[vote];vmode=1'>Begin restart vote.</A><BR>"
if(config.allow_vote_mode)
if(!ticker || ticker.current_state == 1)
text += "<A href='?src=\ref[vote];vmode=2'>Begin change mode vote.</A><BR>"
else
text += "Change mode votes are disabled while a round is in progress, vote to restart first.<BR>"
if(src.client.holder) //Strumpetplaya Add - Custom Votes for Admins
text += "<A href='?src=\ref[vote];vmode=3'>Begin custom vote.</A><BR>"
text += footer
usr << browse(text, "window=vote")
spawn(20)
if(usr.client && usr.client.showvote && !vote.enteringchoices)
usr.vote()
else
usr << browse(null, "window=vote")
return
/datum/vote/Topic(href, href_list)
..()
//world << "[usr] has activated the vote Topic"
if(href_list["voter"])
world << "[usr.ckey] has attempted to bypass the voting system." //ckey is easy key
return
if(href_list["vclose"])
if(usr)
usr << browse(null, "window=vote")
usr.client.showvote = 0
return
if(href_list["vmode"])
if(vote.voting)
return
if(!vote.canvote() ) // double check even though this shouldn't happen
return
vote.mode = text2num(href_list["vmode"])-1 // hack to yield 0=restart, 1=changemode, 2=admincustom
if(vote.mode == 2)
vote.enteringchoices = 1
vote.voting = 1
vote.customname = input(usr, "What are you voting for?", "Custom Vote") as text
if(!vote.customname)
vote.enteringchoices = 0
vote.voting = 0
return
var/N = input(usr, "How many options does this vote have?", "Custom Vote", 0) as num
if(!N)
vote.enteringchoices = 0
vote.voting = 0
return
//world << "You're voting for [N] options!"
var/i
vote.choices = list()
for(i=1; i<=N; i++)
var/addvote = input(usr, "What is option #[i]?", "Enter Option #[i]") as text
vote.choices += addvote
//for(var/O in vote.choices)
//world << "[O]"
vote.enteringchoices = 0
vote.votetime = world.timeofday + config.vote_period*10 // when the vote will end
spawn(config.vote_period * 10)
vote.endvote()
world << "\red<B>*** A custom vote has been initiated by [usr.key].</B>"
world << "\red You have [vote.timetext(config.vote_period)] to vote."
log_vote("A custom vote has been started by [usr.key]")
//log_vote("Voting to [vote.mode ? "change mode" : "restart round"] started by [M.name]/[M.key]")
for(var/client/C)
if(config.vote_no_default || (config.vote_no_dead && C.mob.stat == 2))
C.vote = "none"
else
C.vote = "default"
if(usr) usr.vote()
return
if(!ticker && vote.mode == 1)
if(going)
world << "<B>The game start has been delayed.</B>"
going = 0
vote.voting = 1 // now voting
vote.votetime = world.timeofday + config.vote_period*10 // when the vote will end
spawn(config.vote_period*10)
vote.endvote()
world << "\red<B>*** A vote to [vote.mode?"change game mode":"restart"] has been initiated by [usr.key].</B>"
world << "\red You have [vote.timetext(config.vote_period)] to vote."
log_vote("Voting to [vote.mode ? "change mode" : "restart round"] started by [usr.name]/[usr.key]")
for(var/mob/CM in player_list)
if(CM.client)
if( config.vote_no_default || (config.vote_no_dead && CM.stat == 2) )
CM.client.vote = "none"
else
CM.client.vote = "default"
if(usr) usr.vote()
return
return
if(href_list["vote"] && vote.voting)
if(usr)
usr.client.vote = href_list["vote"]
//world << "Setting client [usr.key]'s vote to: [href_list["vote"]]."
usr.vote()
return
proc/automatic_crew_shuttle_vote()
if(vote.voting)
return
if(!vote.canvote() ) // double check even though this shouldn't happen
return
vote.mode = 0
vote.instant_restart = 0
vote.voting = 1 // now voting
vote.votetime = world.timeofday + config.vote_period*10 // when the vote will end
spawn(config.vote_period*10)
vote.endvote()
world << "\red<B>*** An *automatic* vote to call the crew transfer shuttle has been initiated.</B>"
world << "\red You have [vote.timetext(config.vote_period)] to vote."
log_vote("Automatic vote to call the crew transfer shuttle.")
for(var/mob/CM in world)
if(CM.client)
if( !CM.is_player_active() )
CM.client.vote = "none"
else
CM.client.vote = "none"
return