mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-14 20:23:26 +00:00
Added sanitize() to naming the buffers in DNA machine and to alien whispering. Added 0.5 sec timeout for BANG BANG. Added drinking glasses to the Dinnerware vending machine. Update from Nikie: Verb Reload Admins rereads admins.txt Parameter sql_enabled in config. Prevents spam when sql is not installed. NOTE FOR HOSTERS: it is currently ON in code (i.e. behavior is unchanged yet), you have to add SQL_ENABLED to your config.txt during next week. Thanks for your attention. Fixed "Delay" command. Messages for help intent are gender-aware now. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1463 316c924e-a436-60f5-8080-3fe189b3f50e
349 lines
8.6 KiB
Plaintext
349 lines
8.6 KiB
Plaintext
/datum/configuration
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var/server_name = null // server name (for world name / status)
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var/server_suffix = 0 // generate numeric suffix based on server port
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var/medal_hub = null // medal hub name
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var/medal_password = null // medal hub password
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var/log_ooc = 0 // log OOC channek
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var/log_access = 0 // log login/logout
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var/log_say = 0 // log client say
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var/log_admin = 0 // log admin actions
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var/log_game = 0 // log game events
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var/log_vote = 0 // log voting
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var/log_whisper = 0 // log client whisper
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var/sql_enabled = 1 // for sql switching
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var/allow_vote_restart = 0 // allow votes to restart
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var/allow_vote_mode = 0 // allow votes to change mode
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var/allow_admin_jump = 1 // allows admin jumping
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var/allow_admin_spawning = 1 // allows admin item spawning
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var/allow_admin_rev = 1 // allows admin revives
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var/vote_delay = 600 // minimum time between voting sessions (seconds, 10 minute default)
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var/vote_period = 60 // length of voting period (seconds, default 1 minute)
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var/vote_no_default = 0 // vote does not default to nochange/norestart (tbi)
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var/vote_no_dead = 0 // dead people can't vote (tbi)
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var/enable_authentication = 0 // goon authentication
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var/del_new_on_log = 1 // del's new players if they log before they spawn in
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var/feature_object_spell_system = 0 //spawns a spellbook which gives object-type spells instead of verb-type spells for the wizard
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var/list/mode_names = list()
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var/list/modes = list() // allowed modes
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var/list/votable_modes = list() // votable modes
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var/list/probabilities = list() // relative probability of each mode
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var/allow_ai = 1 // allow ai job
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var/hostedby = null
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var/respawn = 1
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var/guest_jobban = 1
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var/server
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var/banappeals
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/datum/configuration/New()
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var/list/L = typesof(/datum/game_mode) - /datum/game_mode
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for (var/T in L)
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// I wish I didn't have to instance the game modes in order to look up
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// their information, but it is the only way (at least that I know of).
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var/datum/game_mode/M = new T()
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if (M.config_tag)
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if(!(M.config_tag in modes)) // ensure each mode is added only once
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diary << "Adding game mode [M.name] ([M.config_tag]) to configuration."
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src.modes += M.config_tag
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src.mode_names[M.config_tag] = M.name
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src.probabilities[M.config_tag] = M.probability
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if (M.votable)
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src.votable_modes += M.config_tag
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del(M)
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src.votable_modes += "secret"
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/datum/configuration/proc/load(filename)
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var/text = file2text(filename)
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if (!text)
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diary << "No config.txt file found, setting defaults"
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src = new /datum/configuration()
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return
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diary << "Reading configuration file [filename]"
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var/list/CL = dd_text2list(text, "\n")
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for (var/t in CL)
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if (!t)
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continue
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t = trim(t)
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if (length(t) == 0)
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continue
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else if (copytext(t, 1, 2) == "#")
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continue
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var/pos = findtext(t, " ")
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var/name = null
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var/value = null
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if (pos)
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name = lowertext(copytext(t, 1, pos))
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value = copytext(t, pos + 1)
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else
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name = lowertext(t)
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if (!name)
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continue
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switch (name)
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if ("log_ooc")
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config.log_ooc = 1
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if ("log_access")
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config.log_access = 1
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if ("sql_enabled")
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config.sql_enabled = 1
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if ("log_say")
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config.log_say = 1
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if ("log_admin")
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config.log_admin = 1
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if ("log_game")
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config.log_game = 1
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if ("log_vote")
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config.log_vote = 1
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if ("log_whisper")
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config.log_whisper = 1
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if ("allow_vote_restart")
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config.allow_vote_restart = 1
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if ("allow_vote_mode")
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config.allow_vote_mode = 1
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if ("allow_admin_jump")
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config.allow_admin_jump = 1
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if("allow_admin_rev")
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config.allow_admin_rev = 1
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if ("allow_admin_spawning")
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config.allow_admin_spawning = 1
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if ("no_dead_vote")
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config.vote_no_dead = 1
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if ("default_no_vote")
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config.vote_no_default = 1
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if ("vote_delay")
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config.vote_delay = text2num(value)
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if ("vote_period")
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config.vote_period = text2num(value)
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if ("allow_ai")
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config.allow_ai = 1
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if ("authentication")
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config.enable_authentication = 1
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if ("norespawn")
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config.respawn = 0
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if ("servername")
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config.server_name = value
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if ("serversuffix")
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config.server_suffix = 1
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if ("medalhub")
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config.medal_hub = value
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if ("medalpass")
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config.medal_password = value
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if ("hostedby")
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config.hostedby = value
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if ("server")
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config.server = value
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if ("banappeals")
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config.banappeals = value
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if ("guest_jobban")
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config.guest_jobban = text2num(value)
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if ("dont_del_newmob")
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config.del_new_on_log = 0
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if ("feature_object_spell_system")
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config.feature_object_spell_system = 1
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if ("probability")
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var/prob_pos = findtext(value, " ")
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var/prob_name = null
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var/prob_value = null
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if (prob_pos)
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prob_name = lowertext(copytext(value, 1, prob_pos))
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prob_value = copytext(value, prob_pos + 1)
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if (prob_name in config.modes)
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config.probabilities[prob_name] = text2num(prob_value)
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else
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diary << "Unknown game mode probability configuration definition: [prob_name]."
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else
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diary << "Incorrect probability configuration definition: [prob_name] [prob_value]."
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else
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diary << "Unknown setting in configuration: '[name]'"
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/datum/configuration/proc/loadsql(filename) // -- TLE
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var/text = file2text(filename)
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if (!text)
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diary << "No dbconfig.txt file found, retaining defaults"
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world << "No dbconfig.txt file found, retaining defaults"
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return
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diary << "Reading database configuration file [filename]"
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var/list/CL = dd_text2list(text, "\n")
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for (var/t in CL)
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if (!t)
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continue
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t = trim(t)
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if (length(t) == 0)
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continue
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else if (copytext(t, 1, 2) == "#")
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continue
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var/pos = findtext(t, " ")
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var/name = null
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var/value = null
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if (pos)
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name = lowertext(copytext(t, 1, pos))
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value = copytext(t, pos + 1)
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else
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name = lowertext(t)
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if (!name)
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continue
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switch (name)
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if ("address")
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sqladdress = value
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if ("port")
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sqlport = value
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if ("database")
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sqldb = value
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if ("login")
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sqllogin = value
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if ("password")
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sqlpass = value
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if ("enable_stat_tracking")
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sqllogging = 1
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else
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diary << "Unknown setting in configuration: '[name]'"
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/datum/configuration/proc/loadforumsql(filename) // -- TLE
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var/text = file2text(filename)
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if (!text)
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diary << "No forumdbconfig.txt file found, retaining defaults"
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world << "No forumdbconfig.txt file found, retaining defaults"
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return
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diary << "Reading forum database configuration file [filename]"
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var/list/CL = dd_text2list(text, "\n")
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for (var/t in CL)
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if (!t)
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continue
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t = trim(t)
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if (length(t) == 0)
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continue
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else if (copytext(t, 1, 2) == "#")
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continue
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var/pos = findtext(t, " ")
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var/name = null
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var/value = null
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if (pos)
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name = lowertext(copytext(t, 1, pos))
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value = copytext(t, pos + 1)
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else
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name = lowertext(t)
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if (!name)
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continue
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switch (name)
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if ("address")
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forumsqladdress = value
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if ("port")
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forumsqlport = value
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if ("database")
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forumsqldb = value
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if ("login")
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forumsqllogin = value
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if ("password")
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forumsqlpass = value
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if ("activatedgroup")
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forum_activated_group = value
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if ("authenticatedgroup")
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forum_authenticated_group = value
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else
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diary << "Unknown setting in configuration: '[name]'"
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/datum/configuration/proc/pick_mode(mode_name)
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// I wish I didn't have to instance the game modes in order to look up
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// their information, but it is the only way (at least that I know of).
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for (var/T in (typesof(/datum/game_mode) - /datum/game_mode))
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var/datum/game_mode/M = new T()
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if (M.config_tag && M.config_tag == mode_name)
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return M
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del(M)
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return null
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/datum/configuration/proc/pick_random_mode()
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var/total = 0
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var/list/accum = list()
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for(var/M in src.modes)
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total += src.probabilities[M]
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accum[M] = total
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var/r = total - (rand() * total)
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var/mode_name = null
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for (var/M in modes)
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if (src.probabilities[M] > 0 && accum[M] >= r)
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mode_name = M
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break
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if (!mode_name)
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world << "Failed to pick a random game mode."
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return null
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//world << "Returning mode [mode_name]"
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return src.pick_mode(mode_name)
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/datum/configuration/proc/get_used_mode_names()
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var/list/names = list()
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for (var/M in src.modes)
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if (src.probabilities[M] > 0)
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names += src.mode_names[M]
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return names
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