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#Added a Halogen Counter function for engineering PDAs. Measures radiation of a mob. #Brain/MMI code overhaul. Brains/MMIs should no longer screw up when the brain is deleted. MMIs should now properly eject from cyborgs if they are blown up, among other changes. Brains no longer die when transferred between containers but won't be able to speak without a container. #Added a research MMI that comes with a radio built in. The brain can toggle the radio functions on or off via verb panel (MMI). #Traitor code words will now use the crew roster for name generation 70% of the time. #Ghostize() is now a lot more robust. If you need to throw someone into a ghost if they are killed/whatever, use it. #Deleting a mob will now spawn a ghost for it through ghostize(), if it has a key, so you don't need to worry about that. You can null key people if you want to kick them out of the game. #Ghost verbs are now in their own panel (Ghost). ghost() is the proc/verb that mobs get to turn into ghosts. ghostize() is now a proc only used through other procs. #Changed how ninjas get their verbs. Long story short, wizards are now able to mind swap with ninjas. Stay hidden Snake! Also, more code improvements and additions to ninjas, including more fun for the AI. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1607 316c924e-a436-60f5-8080-3fe189b3f50e