Files
CHOMPStation2/code/modules/projectiles/projectile/change.dm
PsiOmega a9ef2b61c0 Wiring Upgrade
Continues the wiring upgrade. Now cameras, airlocks, robots, and air alarms also use the new wire datum system.
Global wiring code is now removed but there are sneaky objects which didn't rely on them such as mulebots and autolathes.

Fixes a few issues from the previous upgrade.
2014-11-04 14:27:46 +01:00

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/obj/item/projectile/change
name = "bolt of change"
icon_state = "ice_1"
damage = 0
damage_type = BURN
nodamage = 1
flag = "energy"
on_hit(var/atom/change)
wabbajack(change)
/obj/item/projectile/change/proc/wabbajack (mob/M as mob in living_mob_list)
if(istype(M, /mob/living) && M.stat != DEAD)
if(M.monkeyizing) return
if(M.has_brain_worms()) return //Borer stuff - RR
M.monkeyizing = 1
M.canmove = 0
M.icon = null
M.overlays.Cut()
M.invisibility = 101
if(istype(M, /mob/living/silicon/robot))
var/mob/living/silicon/robot/Robot = M
if(Robot.mmi) del(Robot.mmi)
Robot.notify_ai(1)
else
for(var/obj/item/W in M)
if(istype(W, /obj/item/weapon/implant)) //TODO: Carn. give implants a dropped() or something
del(W)
continue
W.layer = initial(W.layer)
W.loc = M.loc
W.dropped(M)
var/mob/living/new_mob
var/randomize = pick("monkey","robot","slime","xeno","human")
switch(randomize)
if("monkey")
new_mob = new /mob/living/carbon/monkey(M.loc)
new_mob.universal_speak = 1
if("robot")
new_mob = new /mob/living/silicon/robot(M.loc)
new_mob.gender = M.gender
new_mob.invisibility = 0
new_mob.job = "Cyborg"
var/mob/living/silicon/robot/Robot = new_mob
Robot.mmi = new /obj/item/device/mmi(new_mob)
Robot.mmi.transfer_identity(M) //Does not transfer key/client.
if("slime")
new_mob = new /mob/living/carbon/slime(M.loc)
new_mob.universal_speak = 1
if("xeno")
var/alien_caste = pick("Hunter","Sentinel","Drone","Larva")
new_mob = create_new_xenomorph(alien_caste,M.loc)
new_mob.universal_speak = 1
if("human")
new_mob = new /mob/living/carbon/human(M.loc, pick(all_species))
if(M.gender == MALE)
new_mob.gender = MALE
new_mob.name = pick(first_names_male)
else
new_mob.gender = FEMALE
new_mob.name = pick(first_names_female)
new_mob.name += " [pick(last_names)]"
new_mob.real_name = new_mob.name
var/datum/preferences/A = new() //Randomize appearance for the human
A.randomize_appearance_for(new_mob)
else
return
for (var/obj/effect/proc_holder/spell/S in M.spell_list)
new_mob.spell_list += new S.type
new_mob.a_intent = "hurt"
if(M.mind)
M.mind.transfer_to(new_mob)
else
new_mob.key = M.key
new_mob << "<B>Your form morphs into that of a [randomize].</B>"
del(M)
return new_mob