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CHOMPStation2/code/game/dna/dna_modifier.dm
CHOMPStation2 aab270c74f [MIRROR] remove static chat colour tags (#7635)
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2024-01-29 18:45:19 -05:00

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#define DNA_BLOCK_SIZE 3
// Buffer datatype flags.
#define DNA2_BUF_UI 1
#define DNA2_BUF_UE 2
#define DNA2_BUF_SE 4
#define PAGE_UI "ui"
#define PAGE_SE "se"
#define PAGE_BUFFER "buffer"
#define PAGE_REJUVENATORS "rejuvenators"
//list("data" = null, "owner" = null, "label" = null, "type" = null, "ue" = 0),
/datum/dna2/record
var/datum/dna/dna = null
var/types=0
var/name="Empty"
// Stuff for cloners
var/id=null
var/implant=null
var/ckey=null
var/mind=null
var/languages=null
var/list/flavor=null
var/gender = null
var/list/body_descriptors = null // Guess we'll keep null.
var/list/genetic_modifiers = list() // Modifiers with the MODIFIER_GENETIC flag are saved. Note that only the type is saved, not an instance.
/datum/dna2/record/proc/GetData()
var/list/ser=list("data" = null, "owner" = null, "label" = null, "type" = null, "ue" = 0)
if(dna)
ser["ue"] = (types & DNA2_BUF_UE) == DNA2_BUF_UE
if(types & DNA2_BUF_SE)
ser["data"] = dna.SE
else
ser["data"] = dna.UI
ser["owner"] = src.dna.real_name
ser["label"] = name
if(types & DNA2_BUF_UI)
ser["type"] = "ui"
else
ser["type"] = "se"
return ser
/datum/dna2/record/proc/copy()
var/datum/dna2/record/newrecord = new /datum/dna2/record
newrecord.dna = dna.Clone()
newrecord.types = types
newrecord.name = name
newrecord.mind = mind
newrecord.ckey = ckey
newrecord.languages = languages
newrecord.implant = implant
newrecord.flavor = flavor
newrecord.gender = gender
if(body_descriptors)
newrecord.body_descriptors = body_descriptors.Copy()
newrecord.genetic_modifiers = genetic_modifiers.Copy()
return newrecord
/////////////////////////// DNA MACHINES
/obj/machinery/dna_scannernew
name = "\improper DNA modifier"
desc = "It scans DNA structures."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "scanner_0"
density = TRUE
anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 50
active_power_usage = 300
interact_offline = 1
circuit = /obj/item/weapon/circuitboard/clonescanner
var/locked = 0
var/mob/living/carbon/occupant = null
var/obj/item/weapon/reagent_containers/glass/beaker = null
var/opened = 0
var/damage_coeff
var/scan_level
var/precision_coeff
/obj/machinery/dna_scannernew/Initialize()
. = ..()
default_apply_parts()
RefreshParts()
/obj/machinery/dna_scannernew/RefreshParts()
scan_level = 0
damage_coeff = 0
precision_coeff = 0
for(var/obj/item/weapon/stock_parts/scanning_module/P in component_parts)
scan_level += P.rating
for(var/obj/item/weapon/stock_parts/manipulator/P in component_parts)
precision_coeff = P.rating
for(var/obj/item/weapon/stock_parts/micro_laser/P in component_parts)
damage_coeff = P.rating
/obj/machinery/dna_scannernew/relaymove(mob/user as mob)
if(user.stat)
return
src.go_out()
return
/obj/machinery/dna_scannernew/verb/eject()
set src in oview(1)
set category = "Object"
set name = "Eject DNA Scanner"
if(usr.stat != 0)
return
eject_occupant()
add_fingerprint(usr)
return
/obj/machinery/dna_scannernew/proc/eject_occupant()
src.go_out()
for(var/obj/O in src)
if((!istype(O,/obj/item/weapon/reagent_containers)) && (!istype(O,/obj/item/weapon/circuitboard/clonescanner)) && (!istype(O,/obj/item/weapon/stock_parts)) && (!istype(O,/obj/item/stack/cable_coil)))
O.loc = get_turf(src)//Ejects items that manage to get in there (exluding the components)
if(!occupant)
for(var/mob/M in src)//Failsafe so you can get mobs out
M.loc = get_turf(src)
/obj/machinery/dna_scannernew/MouseDrop_T(var/mob/target, var/mob/user) //Allows borgs to clone people without external assistance
if(user.stat || user.lying || !Adjacent(user) || !target.Adjacent(user)|| !ishuman(target))
return
put_in(target)
/obj/machinery/dna_scannernew/verb/move_inside()
set src in oview(1)
set category = "Object"
set name = "Enter DNA Scanner"
if(usr.stat != 0)
return
if(!ishuman(usr) && !issmall(usr)) //Make sure they're a mob that has dna
to_chat(usr, "<span class='notice'>Try as you might, you can not climb up into the scanner.</span>")
return
if(src.occupant)
to_chat(usr, "<span class='warning'>The scanner is already occupied!</span>")
return
if(usr.abiotic())
to_chat(usr, "<span class='warning'>The subject cannot have abiotic items on.</span>")
return
usr.stop_pulling()
usr.client.perspective = EYE_PERSPECTIVE
usr.client.eye = src
usr.loc = src
src.occupant = usr
src.icon_state = "scanner_1"
src.add_fingerprint(usr)
SStgui.update_uis(src)
/obj/machinery/dna_scannernew/attackby(var/obj/item/weapon/item as obj, var/mob/user as mob)
if(istype(item, /obj/item/weapon/reagent_containers/glass))
if(beaker)
to_chat(user, "<span class='warning'>A beaker is already loaded into the machine.</span>")
return
beaker = item
user.drop_item()
item.loc = src
user.visible_message("\The [user] adds \a [item] to \the [src]!", "You add \a [item] to \the [src]!")
SStgui.update_uis(src)
return
else if(istype(item, /obj/item/organ/internal/brain))
if(src.occupant)
to_chat(user, "<span class='warning'>The scanner is already occupied!</span>")
return
var/obj/item/organ/internal/brain/brain = item
if(brain.clone_source)
user.drop_item()
brain.loc = src
put_in(brain.brainmob)
src.add_fingerprint(user)
user.visible_message("\The [user] adds \a [item] to \the [src]!", "You add \a [item] to \the [src]!")
SStgui.update_uis(src)
return
else
to_chat(user, "\The [brain] is not acceptable for genetic sampling!")
else if(!istype(item, /obj/item/weapon/grab))
return
var/obj/item/weapon/grab/G = item
if(!ismob(G.affecting))
return
if(src.occupant)
to_chat(user, "<span class='warning'>The scanner is already occupied!</span>")
return
if(G.affecting.abiotic())
to_chat(user, "<span class='warning'>The subject cannot have abiotic items on.</span>")
return
put_in(G.affecting)
src.add_fingerprint(user)
qdel(G)
return
/obj/machinery/dna_scannernew/proc/put_in(var/mob/M)
if(M.client)
M.client.perspective = EYE_PERSPECTIVE
M.client.eye = src
M.loc = src
src.occupant = M
src.icon_state = "scanner_1"
// search for ghosts, if the corpse is empty and the scanner is connected to a cloner
if(locate(/obj/machinery/computer/cloning, get_step(src, NORTH)) \
|| locate(/obj/machinery/computer/cloning, get_step(src, SOUTH)) \
|| locate(/obj/machinery/computer/cloning, get_step(src, EAST)) \
|| locate(/obj/machinery/computer/cloning, get_step(src, WEST)))
if(!M.client && M.mind)
for(var/mob/observer/dead/ghost in player_list)
if(ghost.mind == M.mind)
to_chat(ghost, span_interface("<font size = 3><b>Your corpse has been placed into a cloning scanner. Return to your body if you want to be resurrected/cloned!</b> (Verbs -> Ghost -> Re-enter corpse)</font>"))
break
SStgui.update_uis(src)
/obj/machinery/dna_scannernew/proc/go_out()
if((!( src.occupant ) || src.locked))
return
if(src.occupant.client)
src.occupant.client.eye = src.occupant.client.mob
src.occupant.client.perspective = MOB_PERSPECTIVE
if(istype(occupant,/mob/living/carbon/brain))
for(var/obj/O in src)
if(istype(O,/obj/item/organ/internal/brain))
O.loc = get_turf(src)
src.occupant.loc = O
break
else
src.occupant.loc = src.loc
src.occupant = null
src.icon_state = "scanner_0"
SStgui.update_uis(src)
/obj/machinery/dna_scannernew/ex_act(severity)
switch(severity)
if(1.0)
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
ex_act(severity)
//Foreach goto(35)
//SN src = null
qdel(src)
return
if(2.0)
if(prob(50))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
ex_act(severity)
//Foreach goto(108)
//SN src = null
qdel(src)
return
if(3.0)
if(prob(25))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
ex_act(severity)
//Foreach goto(181)
//SN src = null
qdel(src)
return
else
return
/obj/machinery/computer/scan_consolenew
name = "DNA Modifier Access Console"
desc = "Scan DNA."
icon_keyboard = "med_key"
icon_screen = "dna"
density = TRUE
circuit = /obj/item/weapon/circuitboard/scan_consolenew
var/selected_ui_block = 1.0
var/selected_ui_subblock = 1.0
var/selected_se_block = 1.0
var/selected_se_subblock = 1.0
var/selected_ui_target = 1
var/selected_ui_target_hex = 1
var/radiation_duration = 2.0
var/radiation_intensity = 1.0
var/list/datum/dna2/record/buffers[3]
var/irradiating = 0
var/injector_ready = 0 //Quick fix for issue 286 (screwdriver the screen twice to restore injector) -Pete
var/obj/machinery/dna_scannernew/connected = null
var/obj/item/weapon/disk/data/disk = null
var/selected_menu_key = PAGE_UI
anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 10
active_power_usage = 400
/obj/machinery/computer/scan_consolenew/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/weapon/disk/data)) //INSERT SOME diskS
if(!src.disk)
user.drop_item()
I.loc = src
src.disk = I
to_chat(user, "You insert [I].")
SStgui.update_uis(src) // update all UIs attached to src
return
else
..()
return
/obj/machinery/computer/scan_consolenew/ex_act(severity)
switch(severity)
if(1.0)
//SN src = null
qdel(src)
return
if(2.0)
if(prob(50))
//SN src = null
qdel(src)
return
else
return
/obj/machinery/computer/scan_consolenew/Initialize()
. = ..()
for(var/i=0;i<3;i++)
buffers[i+1]=new /datum/dna2/record
for(dir in list(NORTH,EAST,SOUTH,WEST))
connected = locate(/obj/machinery/dna_scannernew, get_step(src, dir))
if(connected)
break
VARSET_IN(src, injector_ready, TRUE, 25 SECONDS)
/obj/machinery/computer/scan_consolenew/proc/all_dna_blocks(var/list/buffer)
var/list/arr = list()
for(var/i = 1, i <= buffer.len, i++)
arr += "[i]:[EncodeDNABlock(buffer[i])]"
return arr
/obj/machinery/computer/scan_consolenew/proc/setInjectorBlock(var/obj/item/weapon/dnainjector/I, var/blk, var/datum/dna2/record/buffer)
var/pos = findtext(blk,":")
if(!pos) return 0
var/id = text2num(copytext(blk,1,pos))
if(!id) return 0
I.block = id
I.buf = buffer
return 1
/*
/obj/machinery/computer/scan_consolenew/process() //not really used right now
if(stat & (NOPOWER|BROKEN))
return
if(!( src.status )) //remove this
return
return
*/
/obj/machinery/computer/scan_consolenew/attack_ai(user as mob)
src.add_hiddenprint(user)
tgui_interact(user)
/obj/machinery/computer/scan_consolenew/attack_hand(user as mob)
if(!..())
tgui_interact(user)
/obj/machinery/computer/scan_consolenew/tgui_interact(mob/user, datum/tgui/ui)
if(!connected || user == connected.occupant || user.stat)
return
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "DNAModifier", name)
ui.open()
/obj/machinery/computer/scan_consolenew/tgui_data(mob/user)
// this is the data which will be sent to the ui
var/data[0]
data["selectedMenuKey"] = selected_menu_key
data["locked"] = src.connected.locked
data["hasOccupant"] = connected.occupant ? 1 : 0
data["isInjectorReady"] = injector_ready
data["hasDisk"] = disk ? 1 : 0
var/diskData[0]
if(!disk || !disk.buf)
diskData["data"] = null
diskData["owner"] = null
diskData["label"] = null
diskData["type"] = null
diskData["ue"] = null
else
diskData = disk.buf.GetData()
data["disk"] = diskData
var/list/new_buffers = list()
for(var/datum/dna2/record/buf in src.buffers)
new_buffers += list(buf.GetData())
data["buffers"]=new_buffers
data["radiationIntensity"] = radiation_intensity
data["radiationDuration"] = radiation_duration
data["irradiating"] = irradiating
data["dnaBlockSize"] = DNA_BLOCK_SIZE
data["selectedUIBlock"] = selected_ui_block
data["selectedUISubBlock"] = selected_ui_subblock
data["selectedSEBlock"] = selected_se_block
data["selectedSESubBlock"] = selected_se_subblock
data["selectedUITarget"] = selected_ui_target
data["selectedUITargetHex"] = selected_ui_target_hex
var/occupantData[0]
if(!src.connected.occupant || !src.connected.occupant.dna)
occupantData["name"] = null
occupantData["stat"] = null
occupantData["isViableSubject"] = null
occupantData["health"] = null
occupantData["maxHealth"] = null
occupantData["minHealth"] = null
occupantData["uniqueEnzymes"] = null
occupantData["uniqueIdentity"] = null
occupantData["structuralEnzymes"] = null
occupantData["radiationLevel"] = null
else
occupantData["name"] = connected.occupant.real_name
occupantData["stat"] = connected.occupant.stat
occupantData["isViableSubject"] = 1
if(NOCLONE in connected.occupant.mutations || !src.connected.occupant.dna)
occupantData["isViableSubject"] = 0
occupantData["health"] = connected.occupant.health
occupantData["maxHealth"] = connected.occupant.maxHealth
occupantData["minHealth"] = config.health_threshold_dead
occupantData["uniqueEnzymes"] = connected.occupant.dna.unique_enzymes
occupantData["uniqueIdentity"] = connected.occupant.dna.uni_identity
occupantData["structuralEnzymes"] = connected.occupant.dna.struc_enzymes
occupantData["radiationLevel"] = connected.occupant.radiation
data["occupant"] = occupantData;
data["isBeakerLoaded"] = connected.beaker ? 1 : 0
data["beakerLabel"] = null
data["beakerVolume"] = 0
if(connected.beaker)
data["beakerLabel"] = connected.beaker.label_text ? connected.beaker.label_text : null
if(connected.beaker.reagents && connected.beaker.reagents.reagent_list.len)
for(var/datum/reagent/R in connected.beaker.reagents.reagent_list)
data["beakerVolume"] += R.volume
// Transfer modal information if there is one
data["modal"] = tgui_modal_data(src)
return data
/obj/machinery/computer/scan_consolenew/tgui_act(action, params)
if(..())
return TRUE
if(!istype(usr.loc, /turf))
return TRUE
if(!src || !src.connected)
return TRUE
if(irradiating) // Make sure that it isn't already irradiating someone...
return TRUE
add_fingerprint(usr)
if(tgui_act_modal(action, params))
return TRUE
. = TRUE
switch(action)
if("selectMenuKey")
var/key = params["key"]
if(!(key in list(PAGE_UI, PAGE_SE, PAGE_BUFFER, PAGE_REJUVENATORS)))
return
selected_menu_key = key
if("toggleLock")
if(connected && connected.occupant)
connected.locked = !(connected.locked)
if("pulseRadiation")
irradiating = radiation_duration
var/lock_state = connected.locked
connected.locked = TRUE //lock it
SStgui.update_uis(src) // update all UIs attached to src
sleep(10 * radiation_duration) // sleep for radiation_duration seconds
irradiating = 0
connected.locked = lock_state
if(!connected.occupant)
return
if(prob(95))
if(prob(75))
randmutb(connected.occupant)
else
randmuti(connected.occupant)
else
if(prob(95))
randmutg(connected.occupant)
else
randmuti(connected.occupant)
connected.occupant.apply_effect(((radiation_intensity*3)+radiation_duration*3), IRRADIATE, check_protection = 0)
if("radiationDuration")
radiation_duration = clamp(text2num(params["value"]), 1, 20)
if("radiationIntensity")
radiation_intensity = clamp(text2num(params["value"]), 1, 10)
////////////////////////////////////////////////////////
if("changeUITarget")
selected_ui_target = clamp(text2num(params["value"]), 1, 15)
selected_ui_target_hex = num2text(selected_ui_target, 1, 16)
if("selectUIBlock") // This chunk of code updates selected block / sub-block based on click
var/select_block = text2num(params["block"])
var/select_subblock = text2num(params["subblock"])
if(!select_block || !select_subblock)
return
selected_ui_block = clamp(select_block, 1, DNA_UI_LENGTH)
selected_ui_subblock = clamp(select_subblock, 1, DNA_BLOCK_SIZE)
if("pulseUIRadiation")
var/block = connected.occupant.dna.GetUISubBlock(selected_ui_block,selected_ui_subblock)
irradiating = radiation_duration
var/lock_state = connected.locked
connected.locked = TRUE //lock it
SStgui.update_uis(src) // update all UIs attached to src
sleep(10 * radiation_duration) // sleep for radiation_duration seconds
irradiating = 0
connected.locked = lock_state
if(!connected.occupant)
return
if(prob((80 + (radiation_duration / 2))))
block = miniscrambletarget(num2text(selected_ui_target), radiation_intensity, radiation_duration)
connected.occupant.dna.SetUISubBlock(selected_ui_block,selected_ui_subblock,block)
connected.occupant.UpdateAppearance()
connected.occupant.apply_effect((radiation_intensity+radiation_duration), IRRADIATE, check_protection = 0)
else
if(prob(20 + radiation_intensity))
randmutb(connected.occupant)
domutcheck(connected.occupant,connected)
else
randmuti(connected.occupant)
connected.occupant.UpdateAppearance()
connected.occupant.apply_effect(((radiation_intensity*2)+radiation_duration), IRRADIATE, check_protection = 0)
////////////////////////////////////////////////////////
if("injectRejuvenators")
if(!connected.occupant || !connected.beaker)
return
var/inject_amount = clamp(round(text2num(params["amount"]), 5), 0, 50) // round to nearest 5 and clamp to 0-50
if(!inject_amount)
return
connected.beaker.reagents.trans_to_mob(connected.occupant, inject_amount, CHEM_BLOOD)
////////////////////////////////////////////////////////
if("selectSEBlock") // This chunk of code updates selected block / sub-block based on click (se stands for strutural enzymes)
var/select_block = text2num(params["block"])
var/select_subblock = text2num(params["subblock"])
if(!select_block || !select_subblock)
return
selected_se_block = clamp(select_block, 1, DNA_SE_LENGTH)
selected_se_subblock = clamp(select_subblock, 1, DNA_BLOCK_SIZE)
if("pulseSERadiation")
var/block = connected.occupant.dna.GetSESubBlock(selected_se_block,selected_se_subblock)
//var/original_block=block
//testing("Irradiating SE block [selected_se_block]:[selected_se_subblock] ([block])...")
irradiating = radiation_duration
var/lock_state = connected.locked
connected.locked = TRUE //lock it
SStgui.update_uis(src) // update all UIs attached to src
sleep(10 * radiation_duration) // sleep for radiation_duration seconds
irradiating = 0
connected.locked = lock_state
if(connected.occupant)
if(prob((80 + (radiation_duration / 2))))
// FIXME: Find out what these corresponded to and change them to the WHATEVERBLOCK they need to be.
//if((selected_se_block != 2 || selected_se_block != 12 || selected_se_block != 8 || selected_se_block || 10) && prob (20))
var/real_SE_block=selected_se_block
block = miniscramble(block, radiation_intensity, radiation_duration)
if(prob(20))
if(selected_se_block > 1 && selected_se_block < DNA_SE_LENGTH/2)
real_SE_block++
else if(selected_se_block > DNA_SE_LENGTH/2 && selected_se_block < DNA_SE_LENGTH)
real_SE_block--
//testing("Irradiated SE block [real_SE_block]:[selected_se_subblock] ([original_block] now [block]) [(real_SE_block!=selected_se_block) ? "(SHIFTED)":""]!")
connected.occupant.dna.SetSESubBlock(real_SE_block,selected_se_subblock,block)
connected.occupant.apply_effect((radiation_intensity+radiation_duration), IRRADIATE, check_protection = 0)
domutcheck(connected.occupant,connected)
else
connected.occupant.apply_effect(((radiation_intensity*2)+radiation_duration), IRRADIATE, check_protection = 0)
if (prob(80-radiation_duration))
//testing("Random bad mut!")
randmutb(connected.occupant)
domutcheck(connected.occupant,connected)
else
randmuti(connected.occupant)
//testing("Random identity mut!")
connected.occupant.UpdateAppearance()
if("ejectBeaker")
if(connected.beaker)
var/obj/item/weapon/reagent_containers/glass/B = connected.beaker
B.loc = connected.loc
connected.beaker = null
if("ejectOccupant")
connected.eject_occupant()
// Transfer Buffer Management
if("bufferOption")
var/bufferOption = params["option"]
var/bufferId = text2num(params["id"])
if(bufferId < 1 || bufferId > 3) // Not a valid buffer id
return
var/datum/dna2/record/buffer = buffers[bufferId]
switch(bufferOption)
if("saveUI")
if(connected.occupant && connected.occupant.dna)
var/datum/dna2/record/databuf=new
databuf.types = DNA2_BUF_UI // DNA2_BUF_UE
databuf.dna = connected.occupant.dna.Clone()
if(ishuman(connected.occupant))
var/mob/living/carbon/human/H = connected.occupant
databuf.dna.real_name = H.dna.real_name
databuf.gender = H.gender
databuf.body_descriptors = H.descriptors
databuf.name = "Unique Identifier"
buffers[bufferId] = databuf
if("saveUIAndUE")
if(connected.occupant && connected.occupant.dna)
var/datum/dna2/record/databuf=new
databuf.types = DNA2_BUF_UI|DNA2_BUF_UE
databuf.dna = connected.occupant.dna.Clone()
if(ishuman(connected.occupant))
var/mob/living/carbon/human/H = connected.occupant
databuf.dna.real_name = H.dna.real_name
databuf.gender = H.gender
databuf.body_descriptors = H.descriptors
databuf.name = "Unique Identifier + Unique Enzymes"
buffers[bufferId] = databuf
if("saveSE")
if(connected.occupant && connected.occupant.dna)
var/datum/dna2/record/databuf=new
databuf.types = DNA2_BUF_SE
databuf.dna = connected.occupant.dna.Clone()
if(ishuman(connected.occupant))
var/mob/living/carbon/human/H = connected.occupant
databuf.dna.real_name = H.dna.real_name
databuf.gender = H.gender
databuf.body_descriptors = H.descriptors
databuf.name = "Structural Enzymes"
buffers[bufferId] = databuf
if("clear")
buffers[bufferId] = new /datum/dna2/record()
if("changeLabel")
tgui_modal_input(src, "changeBufferLabel", "Please enter the new buffer label:", null, list("id" = bufferId), buffer.name, TGUI_MODAL_INPUT_MAX_LENGTH_NAME)
if("transfer")
if(!connected.occupant || (NOCLONE in connected.occupant.mutations) || !connected.occupant.dna)
return
irradiating = 2
var/lock_state = connected.locked
connected.locked = 1//lock it
SStgui.update_uis(src) // update all UIs attached to src
sleep(2 SECONDS) // sleep for 2 seconds
irradiating = 0
connected.locked = lock_state
var/datum/dna2/record/buf = buffers[bufferId]
if((buf.types & DNA2_BUF_UI))
if((buf.types & DNA2_BUF_UE))
connected.occupant.real_name = buf.dna.real_name
connected.occupant.name = buf.dna.real_name
if(ishuman(connected.occupant))
var/mob/living/carbon/human/H = connected.occupant
H.gender = buf.gender
H.descriptors = buf.body_descriptors
connected.occupant.UpdateAppearance(buf.dna.UI.Copy())
else if(buf.types & DNA2_BUF_SE)
connected.occupant.dna.SE = buf.dna.SE
connected.occupant.dna.UpdateSE()
if(ishuman(connected.occupant))
var/mob/living/carbon/human/H = connected.occupant
H.gender = buf.gender
H.descriptors = buf.body_descriptors
domutcheck(connected.occupant,connected)
connected.occupant.apply_effect(rand(20,50), IRRADIATE, check_protection = 0)
if("createInjector")
if(!injector_ready)
return
if(text2num(params["block"]) > 0)
var/list/choices = all_dna_blocks((buffer.types & DNA2_BUF_SE) ? buffer.dna.SE : buffer.dna.UI)
tgui_modal_choice(src, "createInjectorBlock", "Please select the block to create an injector from:", null, list("id" = bufferId), null, choices)
else
create_injector(bufferId, TRUE)
if("loadDisk")
if(isnull(disk) || disk.read_only)
return
buffers[bufferId] = disk.buf.copy()
if("saveDisk")
if(isnull(disk) || disk.read_only)
return
var/datum/dna2/record/buf = buffers[bufferId]
disk.buf = buf.copy()
disk.name = "data disk - '[buf.dna.real_name]'"
if("wipeDisk")
if(isnull(disk) || disk.read_only)
return
disk.buf = null
if("ejectDisk")
if(!disk)
return
disk.forceMove(get_turf(src))
disk = null
/**
* Creates a blank injector with the name of the buffer at the given buffer_id
*
* Arguments:
* * buffer_id - The ID of the buffer
* * copy_buffer - Whether the injector should copy the buffer contents
*/
/obj/machinery/computer/scan_consolenew/proc/create_injector(buffer_id, copy_buffer = FALSE)
if(buffer_id < 1 || buffer_id > length(buffers))
return
// Cooldown
injector_ready = FALSE
addtimer(CALLBACK(src, PROC_REF(injector_cooldown_finish)), 30 SECONDS)
// Create it
var/datum/dna2/record/buf = buffers[buffer_id]
var/obj/item/weapon/dnainjector/I = new()
I.forceMove(loc)
I.name += " ([buf.name])"
if(copy_buffer)
I.buf = buf.copy()
return I
/**
* Called when the injector creation cooldown finishes
*/
/obj/machinery/computer/scan_consolenew/proc/injector_cooldown_finish()
injector_ready = TRUE
/**
* Called in tgui_act() to process modal actions
*
* Arguments:
* * action - The action passed by tgui
* * params - The params passed by tgui
*/
/obj/machinery/computer/scan_consolenew/proc/tgui_act_modal(action, params)
. = TRUE
var/id = params["id"] // The modal's ID
var/list/arguments = istext(params["arguments"]) ? json_decode(params["arguments"]) : params["arguments"]
switch(tgui_modal_act(src, action, params))
if(TGUI_MODAL_ANSWER)
var/answer = params["answer"]
switch(id)
if("createInjectorBlock")
var/buffer_id = text2num(arguments["id"])
if(buffer_id < 1 || buffer_id > length(buffers))
return
var/datum/dna2/record/buf = buffers[buffer_id]
var/obj/item/weapon/dnainjector/I = create_injector(buffer_id)
setInjectorBlock(I, answer, buf.copy())
if("changeBufferLabel")
var/buffer_id = text2num(arguments["id"])
if(buffer_id < 1 || buffer_id > length(buffers))
return
var/datum/dna2/record/buf = buffers[buffer_id]
buf.name = answer
buffers[buffer_id] = buf
else
return FALSE
else
return FALSE
#undef PAGE_UI
#undef PAGE_SE
#undef PAGE_BUFFER
#undef PAGE_REJUVENATORS
/////////////////////////// DNA MACHINES