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-engine won't get unlimited floor tiles from reinforced floor and thus won't grow constantly; -collectors can receive energy from several sings; -various graphic glitches fixed; -released singularity can now be catched. In theory. -singularity cannot be killed by small/far explosion; -containment field cannot be exploded at all; -fields and singularity now are immune to blob; -messages improved; -machinery fingerprints handling fixed; -engines 3*3 sings must work now; -emitters (and some other machines) now really uses power; -collector arrays and controllers now requires engine access; -powerful singularity now deal more radiation damage, but you can hide behind walls; -improved generator's sprites Miscellaneous: -cell chargers now actually consumes power; -fixed examine verb for tanks; -fixed airlocks won't opens automatically in rare cases; -beer now don't instakill plants; -vents and scrubbers now requires and uses power; -more user-friendly canisters interface; Optimizations: -brig doors now causes lesser cpu load; -small optimizations and code cleanup for some atmos machinery; git-svn-id: http://tgstation13.googlecode.com/svn/trunk@691 316c924e-a436-60f5-8080-3fe189b3f50e