mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 02:34:00 +00:00
Added a Spawn Xeno command to the admin fun menu. Work in progress but should generally work. Fixed the strike team verb from not being properly removed by another proc. More updated shieldgen code by Barhandar: singularity respects shieldwallgens and shieldwalls, so you can now make a singularity by using shield gens instead of emitters. Updated shield generator sprites. Animated field generator sprites. Minor map changes. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@669 316c924e-a436-60f5-8080-3fe189b3f50e
148 lines
5.1 KiB
Plaintext
148 lines
5.1 KiB
Plaintext
//Config stuff
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#define SPECOPS_MOVETIME 600 //Time to station is milliseconds. 60 seconds, enough time for everyone to be on the shuttle before it leaves.
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#define SPECOPS_STATION_AREATYPE "/area/shuttle/specops/station" //Type of the spec ops shuttle area for station
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#define SPECOPS_DOCK_AREATYPE "/area/shuttle/specops/centcom" //Type of the spec ops shuttle area for dock
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var/specops_shuttle_moving_to_station = 0
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var/specops_shuttle_moving_to_centcom = 0
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var/specops_shuttle_at_station = 0
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var/specops_shuttle_can_send = 1
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var/specops_shuttle_time = 0
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var/specops_shuttle_timeleft = 0
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/obj/machinery/computer/specops_shuttle
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name = "Spec. Ops. Shuttle Console"
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icon = 'computer.dmi'
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icon_state = "shuttle"
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req_access = list()
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var/temp = null
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var/hacked = 0
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var/allowedtocall = 0
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/proc/specops_process()
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while(specops_shuttle_time - world.timeofday > 0)
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var/ticksleft = specops_shuttle_time - world.timeofday
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if(ticksleft > 1e5)
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specops_shuttle_time = world.timeofday + 10 // midnight rollover
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specops_shuttle_timeleft = (ticksleft / 10)
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sleep(5)
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specops_shuttle_moving_to_station = 0
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specops_shuttle_moving_to_centcom = 0
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specops_shuttle_at_station = 1
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if (specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return
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if (!specops_can_move())
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usr << "\red The Special Operations shuttle is unable to leave."
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return
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var/area/start_location = locate(/area/shuttle/specops/centcom)
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var/area/end_location = locate(/area/shuttle/specops/station)
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var/list/dstturfs = list()
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var/throwy = world.maxy
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for(var/turf/T in end_location)
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dstturfs += T
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if(T.y < throwy)
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throwy = T.y
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// hey you, get out of the way!
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for(var/turf/T in dstturfs)
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// find the turf to move things to
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var/turf/D = locate(T.x, throwy - 1, 1)
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//var/turf/E = get_step(D, SOUTH)
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for(var/atom/movable/AM as mob|obj in T)
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AM.Move(D)
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if(istype(T, /turf/simulated))
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del(T)
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start_location.move_contents_to(end_location)
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for(var/turf/T in get_area_turfs(end_location) )
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var/mob/M = locate(/mob) in T
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M << "\red You have arrived to [station_name]. Commence operation!"
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/proc/specops_can_move()
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if(specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return 0
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else return 1
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/obj/machinery/computer/specops_shuttle/attackby(I as obj, user as mob)
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return src.attack_hand(user)
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/obj/machinery/computer/specops_shuttle/attack_ai(var/mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/computer/specops_shuttle/attack_paw(var/mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/computer/specops_shuttle/attackby(I as obj, user as mob)
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if(istype(I,/obj/item/weapon/card/emag))
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user << "\blue The electronic systems in this console are far too advanced for your primitive hacking peripherals."
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else
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return src.attack_hand(user)
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/obj/machinery/computer/specops_shuttle/attack_hand(var/mob/user as mob)
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if(!src.allowed(user))
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user << "\red Access Denied."
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return
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if (sent_strike_team == 0)
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usr << "\red The strike team has not yet deployed."
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return
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if(..())
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return
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user.machine = src
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var/dat
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if (src.temp)
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dat = src.temp
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else
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dat += {"<BR><B>Special Operations Shuttle</B><HR>
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\nLocation: [specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom ? "Departing for [station_name] in ([specops_shuttle_timeleft] seconds.)":specops_shuttle_at_station ? "Station":"Dock"]<BR>
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[specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom ? "\n*The Special Ops. shuttle is already leaving.*<BR>\n<BR>":specops_shuttle_at_station ? "\n<A href='?src=\ref[src];sendtodock=1'>Shuttle Offline</A><BR>\n<BR>":"\n<A href='?src=\ref[src];sendtostation=1'>Depart to [station_name]</A><BR>\n<BR>"]
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\n<A href='?src=\ref[user];mach_close=computer'>Close</A>"}
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user << browse(dat, "window=computer;size=575x450")
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onclose(user, "computer")
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return
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/obj/machinery/computer/specops_shuttle/Topic(href, href_list)
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if(..())
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return
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if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
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usr.machine = src
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if (href_list["sendtodock"])
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if(!specops_shuttle_at_station|| specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return
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usr << "\blue Central Command will not allow the Special Operations shuttle to return."
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return
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else if (href_list["sendtostation"])
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if(specops_shuttle_at_station || specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return
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if (!specops_can_move())
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usr << "\red The Special Operations shuttle is unable to leave."
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return
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usr << "\blue The Special Operations shuttle will arrive on [station_name] in [(SPECOPS_MOVETIME/10)] seconds."
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src.temp += "Shuttle departing.<BR><BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
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src.updateUsrDialog()
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specops_shuttle_moving_to_station = 1
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specops_shuttle_time = world.timeofday + SPECOPS_MOVETIME
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spawn(0)
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specops_process()
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else if (href_list["mainmenu"])
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src.temp = null
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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return |