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Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de>
85 lines
3.2 KiB
Plaintext
85 lines
3.2 KiB
Plaintext
/datum/technomancer/equipment/tesla_armor
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name = "Tesla Armor"
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desc = "This piece of armor offers a retaliation-based defense. When the armor is 'ready', it will completely protect you from \
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the next attack you suffer, and strike the attacker with a strong bolt of lightning, provided they are close enough. This effect requires \
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fifteen seconds to recharge. If you are attacked while this is recharging, a weaker lightning bolt is sent out, however you won't be protected from \
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the person beating you."
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cost = 150
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obj_path = /obj/item/clothing/suit/armor/tesla
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/obj/item/clothing/suit/armor/tesla
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name = "tesla armor"
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desc = "This rather dangerous looking armor will hopefully shock your enemies, and not you in the process."
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icon_state = "tesla_armor_1" //wip
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blood_overlay_type = "armor"
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slowdown = 0.5
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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action_button_name = "Toggle Tesla Armor"
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var/active = 1 //Determines if the armor will zap or block
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var/ready = 1 //Determines if the next attack will be blocked, as well if a strong lightning bolt is sent out at the attacker.
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var/ready_icon_state = "tesla_armor_1" //also wip
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var/normal_icon_state = "tesla_armor_0"
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var/cooldown_to_charge = 15 SECONDS
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/obj/item/clothing/suit/armor/tesla/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
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//First, some retaliation.
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if(active)
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if(istype(damage_source, /obj/item/projectile))
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var/obj/item/projectile/P = damage_source
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if(P.firer && get_dist(user, P.firer) <= 3)
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if(ready)
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shoot_lightning(P.firer, 40)
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else
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shoot_lightning(P.firer, 15)
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else
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if(attacker && attacker != user)
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if(get_dist(user, attacker) <= 3) //Anyone farther away than three tiles is too far to shoot lightning at.
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if(ready)
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shoot_lightning(attacker, 40)
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else
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shoot_lightning(attacker, 15)
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//Deal with protecting our wearer now.
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if(ready)
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ready = 0
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spawn(cooldown_to_charge)
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ready = 1
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update_icon()
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to_chat(user, span_notice("\The [src] is ready to protect you once more."))
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visible_message(span_danger("\The [user]'s [src.name] blocks [attack_text]!"))
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update_icon()
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return 1
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return 0
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/obj/item/clothing/suit/armor/tesla/attack_self(mob/user)
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active = !active
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to_chat(user, span_notice("You [active ? "" : "de"]activate \the [src]."))
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update_icon()
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user.update_inv_wear_suit()
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user.update_action_buttons()
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/obj/item/clothing/suit/armor/tesla/update_icon()
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if(active && ready)
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icon_state = ready_icon_state
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item_state = ready_icon_state
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set_light(2, 1, l_color = "#006AFF")
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else
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icon_state = normal_icon_state
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item_state = normal_icon_state
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set_light(0, 0, l_color = "#000000")
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if(ishuman(loc))
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var/mob/living/carbon/human/H = loc
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H.update_inv_wear_suit(0)
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H.update_action_buttons()
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..()
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/obj/item/clothing/suit/armor/tesla/proc/shoot_lightning(mob/target, power)
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var/obj/item/projectile/beam/lightning/lightning = new(get_turf(src))
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lightning.power = power
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lightning.old_style_target(target)
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lightning.fire()
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visible_message(span_danger("\The [src] strikes \the [target] with lightning!"))
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playsound(src, 'sound/weapons/gauss_shoot.ogg', 75, 1)
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