Files
CHOMPStation2/code/game/objects/items/devices/floor_painter.dm
CHOMPStation2 ab154b48b2 [MIRROR] refactors most spans (#9139)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
2024-10-04 15:00:17 +02:00

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/obj/item/floor_painter
name = "paint sprayer"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler1"
var/decal = "remove all decals"
var/paint_dir = "precise"
var/paint_colour = "#FFFFFF"
var/list/decals = list(
"quarter-turf" = list("path" = /obj/effect/floor_decal/corner, "precise" = 1, "coloured" = 1),
"hazard stripes" = list("path" = /obj/effect/floor_decal/industrial/warning),
"corner, hazard" = list("path" = /obj/effect/floor_decal/industrial/warning/corner),
"hatched marking" = list("path" = /obj/effect/floor_decal/industrial/hatch, "coloured" = 1),
"dotted outline" = list("path" = /obj/effect/floor_decal/industrial/outline, "coloured" = 1),
"loading sign" = list("path" = /obj/effect/floor_decal/industrial/loading),
"1" = list("path" = /obj/effect/floor_decal/sign),
"2" = list("path" = /obj/effect/floor_decal/sign/two),
"A" = list("path" = /obj/effect/floor_decal/sign/a),
"B" = list("path" = /obj/effect/floor_decal/sign/b),
"C" = list("path" = /obj/effect/floor_decal/sign/c),
"D" = list("path" = /obj/effect/floor_decal/sign/d),
"Ex" = list("path" = /obj/effect/floor_decal/sign/ex),
"M" = list("path" = /obj/effect/floor_decal/sign/m),
"CMO" = list("path" = /obj/effect/floor_decal/sign/cmo),
"V" = list("path" = /obj/effect/floor_decal/sign/v),
"Psy" = list("path" = /obj/effect/floor_decal/sign/p),
"remove all decals" = list("path" = /obj/effect/floor_decal/reset)
)
var/list/paint_dirs = list(
"north" = NORTH,
"northwest" = NORTHWEST,
"west" = WEST,
"southwest" = SOUTHWEST,
"south" = SOUTH,
"southeast" = SOUTHEAST,
"east" = EAST,
"northeast" = NORTHEAST,
"precise" = 0
)
/obj/item/floor_painter/afterattack(var/atom/A, var/mob/user, proximity, params)
if(!proximity)
return
if(istype(A, /mob/living/silicon/robot/platform))
var/mob/living/silicon/robot/platform/robit = A
return robit.try_paint(src, user)
var/turf/simulated/floor/F = A
if(!istype(F))
to_chat(user, span_warning("\The [src] can only be used on station flooring."))
return
if(!F.flooring || !F.flooring.can_paint || F.broken || F.burnt)
to_chat(user, span_warning("\The [src] cannot paint broken or missing tiles."))
return
var/list/decal_data = decals[decal]
var/config_error
if(!islist(decal_data))
config_error = 1
var/painting_decal
if(!config_error)
painting_decal = decal_data["path"]
if(!ispath(painting_decal))
config_error = 1
if(config_error)
to_chat(user, span_warning("\The [src] flashes an error light. You might need to reconfigure it."))
return
if(F.decals && F.decals.len > 5 && painting_decal != /obj/effect/floor_decal/reset)
to_chat(user, span_warning("\The [F] has been painted too much; you need to clear it off."))
return
var/painting_dir = 0
if(paint_dir == "precise")
if(!decal_data["precise"])
painting_dir = user.dir
else
var/list/mouse_control = params2list(params)
var/mouse_x = text2num(mouse_control["icon-x"])
var/mouse_y = text2num(mouse_control["icon-y"])
if(isnum(mouse_x) && isnum(mouse_y))
if(mouse_x <= 16)
if(mouse_y <= 16)
painting_dir = WEST
else
painting_dir = NORTH
else
if(mouse_y <= 16)
painting_dir = SOUTH
else
painting_dir = EAST
else
painting_dir = user.dir
else if(paint_dirs[paint_dir])
painting_dir = paint_dirs[paint_dir]
var/painting_colour
if(decal_data["coloured"] && paint_colour)
painting_colour = paint_colour
new painting_decal(F, painting_dir, painting_colour)
/obj/item/floor_painter/attack_self(var/mob/user)
var/choice = tgui_alert(usr, "Do you wish to change the decal type, paint direction, or paint colour?", "Modify What?", list("Decal","Direction","Colour","Cancel"))
if(choice == "Cancel")
return
else if(choice == "Decal")
choose_decal()
else if(choice == "Direction")
choose_direction()
else if(choice == "Colour")
choose_colour()
/obj/item/floor_painter/examine(mob/user)
. = ..()
. += "It is configured to produce the '[decal]' decal with a direction of '[paint_dir]' using [paint_colour] paint."
/obj/item/floor_painter/verb/choose_colour()
set name = "Choose Colour"
set desc = "Choose a paint colour."
set category = "Object"
set src in usr
if(usr.incapacitated())
return
var/new_colour = input(usr, "Choose a colour.", name, paint_colour) as color|null
if(new_colour && new_colour != paint_colour)
paint_colour = new_colour
to_chat(usr, span_notice("You set \the [src] to paint with <font color='[paint_colour]'>a new colour</font>."))
/obj/item/floor_painter/verb/choose_decal()
set name = "Choose Decal"
set desc = "Choose a painting decal."
set category = "Object"
set src in usr
if(usr.incapacitated())
return
var/new_decal = tgui_input_list(usr, "Select a decal:", "Decal Choice", decals)
if(new_decal && !isnull(decals[new_decal]))
decal = new_decal
to_chat(usr, span_notice("You set \the [src] decal to '[decal]'."))
/obj/item/floor_painter/verb/choose_direction()
set name = "Choose Direction"
set desc = "Choose a painting direction."
set category = "Object"
set src in usr
if(usr.incapacitated())
return
var/new_dir = tgui_input_list(usr, "Select a direction:", "Direction Choice", paint_dirs)
if(new_dir && !isnull(paint_dirs[new_dir]))
paint_dir = new_dir
to_chat(usr, span_notice("You set \the [src] direction to '[paint_dir]'."))