Files
CHOMPStation2/code/game/objects/structures/fitness_vr.dm
CHOMPStation2 ab154b48b2 [MIRROR] refactors most spans (#9139)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
2024-10-04 15:00:17 +02:00

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/obj/structure/fitness/boxing_ropes
name = "ropes"
desc = "Firm yet springy, perhaps this could be useful!"
icon = 'icons/obj/fitness_vr.dmi'
icon_state = "ropes"
density = TRUE
throwpass = TRUE
climbable = TRUE
layer = WINDOW_LAYER
anchored = TRUE
flags = ON_BORDER
/obj/structure/fitness/boxing_ropes/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && mover.checkpass(PASSTABLE))
return TRUE
if(get_dir(mover, target) == reverse_dir[dir]) // From elsewhere to here, can't move against our dir
return !density
return TRUE
/obj/structure/fitness/boxing_ropes/Uncross(atom/movable/mover, turf/target)
if(istype(mover) && mover.checkpass(PASSTABLE))
return TRUE
if(get_dir(mover, target) == dir) // From here to elsewhere, can't move in our dir
return !density
return TRUE
/obj/structure/fitness/boxing_ropes/do_climb(var/mob/living/user) //Sets it so that players can climb *over* the turf and will enter the the turf **this** turf is facing.
if(!can_climb(user))
return
usr.visible_message(span_warning("[user] starts climbing onto \the [src]!"))
LAZYDISTINCTADD(climbers, user)
if(!do_after(user,(issmall(user) ? 20 : 34)))
LAZYREMOVE(climbers, user)
return
if(!can_climb(user, post_climb_check=1))
LAZYREMOVE(climbers, user)
return
if(get_turf(user) == get_turf(src))
usr.forceMove(get_step(src, src.dir))
else
usr.forceMove(get_turf(src))
usr.visible_message(span_warning("[user] climbed over \the [src]!"))
LAZYREMOVE(climbers, user)
/obj/structure/fitness/boxing_ropes/can_climb(var/mob/living/user, post_climb_check=0) //Sets it to keep people from climbing over into the next turf if it is occupied.
if(!..())
return 0
if(get_turf(user) == get_turf(src))
var/obj/occupied = neighbor_turf_impassable()
if(occupied)
to_chat(user, span_danger("You can't climb there, there's \a [occupied] in the way."))
return 0
return 1
/obj/structure/fitness/boxing_ropes/bottom
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
/obj/structure/fitness/boxing_ropes/turnbuckle
name = "turnbuckle"
desc = "A sturdy post that looks like it could support even the most heaviest of heavy weights!"
icon = 'icons/obj/fitness_vr.dmi'
icon_state = "turnbuckle"
layer = WINDOW_LAYER
/turf/simulated/fitness
name = "Mat"
icon = 'icons/turf/floors_vr.dmi'
icon_state = "fit_mat"