Files
CHOMPStation2/code/modules/recycling/disposal.dm
CHOMPStation2 ab154b48b2 [MIRROR] refactors most spans (#9139)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
2024-10-04 15:00:17 +02:00

1678 lines
45 KiB
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// Disposal bin
// Holds items for disposal into pipe system
// Draws air from turf, gradually charges internal reservoir
// Once full (~1 atm), uses air resv to flush items into the pipes
// Automatically recharges air (unless off), will flush when ready if pre-set
// Can hold items and human size things, no other draggables
// Toilets are a type of disposal bin for small objects only and work on magic. By magic, I mean torque rotation
#define SEND_PRESSURE (0.05 + ONE_ATMOSPHERE) //kPa - assume the inside of a dispoal pipe is 1 atm, so that needs to be added.
#define PRESSURE_TANK_VOLUME 150 //L
#define PUMP_MAX_FLOW_RATE 11.25 //L/s - 4 m/s using a 15 cm by 15 cm inlet //NOTE: I reduced the send pressure from 801 to 101.05 which is about 1/8 there was originally, and this was 90 before that. 90/8 is about 11.25, so that's the new value. -Reo
/obj/machinery/disposal
name = "disposal unit"
desc = "A pneumatic waste disposal unit."
icon = 'icons/obj/pipes/disposal.dmi'
icon_state = "disposal"
anchored = TRUE
density = TRUE
var/datum/gas_mixture/air_contents // internal reservoir
var/mode = 1 // item mode 0=off 1=charging 2=charged
var/flush = 0 // true if flush handle is pulled
var/obj/structure/disposalpipe/trunk/trunk = null // the attached pipe trunk
var/flushing = 0 // true if flushing in progress
var/flush_every_ticks = 30 //Every 30 ticks it will look whether it is ready to flush
var/flush_count = 0 //this var adds 1 once per tick. When it reaches flush_every_ticks it resets and tries to flush.
var/last_sound = 0
active_power_usage = 2200 //the pneumatic pump power. 3 HP ~ 2200W
idle_power_usage = 100
// create a new disposal
// find the attached trunk (if present) and init gas resvr.
/obj/machinery/disposal/Initialize()
. = ..()
trunk = locate() in loc
if(!trunk)
mode = 0
flush = 0
else
trunk.linked = src // link the pipe trunk to self
air_contents = new/datum/gas_mixture(PRESSURE_TANK_VOLUME)
update()
/obj/machinery/disposal/Destroy()
eject()
if(trunk)
trunk.linked = null
trunk = null
return ..()
// attack by item places it in to disposal
/obj/machinery/disposal/attackby(var/obj/item/I, var/mob/user)
if(stat & BROKEN || !I || !user)
return
src.add_fingerprint(user)
if(mode<=0) // It's off
if(I.has_tool_quality(TOOL_SCREWDRIVER))
if(contents.len > 0)
to_chat(user, "Eject the items first!")
return
if(mode==0) // It's off but still not unscrewed
mode=-1 // Set it to doubleoff l0l
playsound(src, I.usesound, 50, 1)
to_chat(user, "You remove the screws around the power connection.")
return
else if(mode==-1)
mode=0
playsound(src, I.usesound, 50, 1)
to_chat(user, "You attach the screws around the power connection.")
return
else if(I.has_tool_quality(TOOL_WELDER) && mode==-1)
if(contents.len > 0)
to_chat(user, "Eject the items first!")
return
var/obj/item/weldingtool/W = I.get_welder()
if(W.remove_fuel(0,user))
playsound(src, W.usesound, 100, 1)
to_chat(user, "You start slicing the floorweld off the disposal unit.")
if(do_after(user,20 * W.toolspeed))
if(!src || !W.isOn()) return
to_chat(user, "You sliced the floorweld off the disposal unit.")
var/obj/structure/disposalconstruct/C = new (src.loc)
src.transfer_fingerprints_to(C)
C.ptype = 6 // 6 = disposal unit
C.anchored = TRUE
C.density = TRUE
C.update()
qdel(src)
return
else
to_chat(user, "You need more welding fuel to complete this task.")
return
if(istype(I, /obj/item/melee/energy/blade))
to_chat(user, "You can't place that item inside the disposal unit.")
return
if(istype(I, /obj/item/storage/bag/trash))
var/obj/item/storage/bag/trash/T = I
to_chat(user, span_blue("You empty the bag."))
for(var/obj/item/O in T.contents)
T.remove_from_storage(O,src)
T.update_icon()
update()
return
if(istype(I, /obj/item/material/ashtray))
var/obj/item/material/ashtray/A = I
if(A.contents.len > 0)
user.visible_message("<b>\The [user]</b> empties \the [A] into [src].")
for(var/obj/item/O in A.contents)
O.forceMove(src)
A.update_icon()
update()
return
var/obj/item/grab/G = I
if(istype(G)) // handle grabbed mob
if(ismob(G.affecting))
var/mob/GM = G.affecting
for (var/mob/V in viewers(usr))
V.show_message("[usr] starts putting [GM.name] into the disposal.", 3)
if(do_after(usr, 20))
if (GM.client)
GM.client.perspective = EYE_PERSPECTIVE
GM.client.eye = src
GM.forceMove(src)
for (var/mob/C in viewers(src))
C.show_message(span_red("[GM.name] has been placed in the [src] by [user]."), 3)
qdel(G)
add_attack_logs(user,GM,"Disposals dunked")
return
if(isrobot(user))
return
if(!I || I.anchored || !I.canremove)
return
user.drop_item()
if(I)
if(istype(I, /obj/item/holder/micro))
log_and_message_admins("placed [I.name] inside \the [src]", user)
var/obj/item/holder/H = I
H.held_mob.forceMove(src)
qdel(I)
else
I.forceMove(src)
to_chat(user, "You place \the [I] into the [src].")
for(var/mob/M in viewers(src))
if(M == user)
continue
M.show_message("[user.name] places \the [I] into the [src].", 3)
update()
// mouse drop another mob or self
//
/obj/machinery/disposal/MouseDrop_T(mob/target, mob/user)
if(user.stat || !user.canmove || !istype(target))
return
if(target.buckled || get_dist(user, src) > 1 || get_dist(user, target) > 1)
return
//animals cannot put mobs other than themselves into disposal
if(isanimal(user) && target != user)
return
src.add_fingerprint(user)
var/target_loc = target.loc
var/msg
for (var/mob/V in viewers(usr))
if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
V.show_message("[usr] starts climbing into the disposal.", 3)
if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
if(target.anchored) return
V.show_message("[usr] starts stuffing [target.name] into the disposal.", 3)
if(!do_after(usr, 20))
return
if(target_loc != target.loc)
return
if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis) // if drop self, then climbed in
// must be awake, not stunned or whatever
msg = "[user.name] climbs into the [src]."
to_chat(user, "You climb into the [src].")
log_and_message_admins("climbed into disposals!", user)
else if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
msg = "[user.name] stuffs [target.name] into the [src]!"
to_chat(user, "You stuff [target.name] into the [src]!")
add_attack_logs(user,target,"Disposals dunked")
else
return
if (target.client)
target.client.perspective = EYE_PERSPECTIVE
target.client.eye = src
target.forceMove(src)
for (var/mob/C in viewers(src))
if(C == user)
continue
C.show_message(msg, 3)
update()
return
// attempt to move while inside
/obj/machinery/disposal/relaymove(mob/user as mob)
if(user.stat || src.flushing)
return
if(user.loc == src)
src.go_out(user)
return
// leave the disposal
/obj/machinery/disposal/proc/go_out(mob/user)
if (user.client)
user.client.eye = user.client.mob
user.client.perspective = MOB_PERSPECTIVE
user.forceMove(src.loc)
update()
return
// ai as human but can't flush
/obj/machinery/disposal/attack_ai(mob/user as mob)
add_hiddenprint(user)
tgui_interact(user)
// human interact with machine
/obj/machinery/disposal/attack_hand(mob/user as mob)
if(stat & BROKEN)
return
if(user && user.loc == src)
to_chat(user, span_red("You cannot reach the controls from inside."))
return
// Clumsy folks can only flush it.
if(user.IsAdvancedToolUser(1))
tgui_interact(user)
else
flush = !flush
update()
return
// user interaction
/obj/machinery/disposal/tgui_interact(mob/user, datum/tgui/ui = null)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "DisposalBin")
ui.open()
/obj/machinery/disposal/tgui_data(mob/user)
var/list/data = list()
data["isAI"] = isAI(user)
data["flushing"] = flush
data["mode"] = mode
data["pressure"] = round(clamp(100* air_contents.return_pressure() / (SEND_PRESSURE), 0, 100),1)
return data
/obj/machinery/disposal/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
if(..())
return
if(usr.loc == src)
to_chat(usr, span_warning("You cannot reach the controls from inside."))
return TRUE
if(mode==-1 && action != "eject") // If the mode is -1, only allow ejection
to_chat(usr, span_warning("The disposal units power is disabled."))
return
if(stat & BROKEN)
return
add_fingerprint(usr)
if(flushing)
return
if(isturf(loc))
if(action == "pumpOn")
mode = 1
update()
if(action == "pumpOff")
mode = 0
update()
if(action == "engageHandle")
flush = 1
update()
if(action == "disengageHandle")
flush = 0
update()
if(action == "eject")
eject()
return TRUE
// src.add_fingerprint(user)
// if(stat & BROKEN)
// user.unset_machine()
// return
// var/dat = "<head><title>Waste Disposal Unit</title></head><body><TT><B>Waste Disposal Unit</B><HR>"
// if(!ai) // AI can't pull flush handle
// if(flush)
// dat += "Disposal handle: <A href='?src=\ref[src];handle=0'>Disengage</A> <B>Engaged</B>"
// else
// dat += "Disposal handle: <B>Disengaged</B> <A href='?src=\ref[src];handle=1'>Engage</A>"
// dat += "<BR><HR><A href='?src=\ref[src];eject=1'>Eject contents</A><HR>"
// if(mode <= 0)
// dat += "Pump: <B>Off</B> <A href='?src=\ref[src];pump=1'>On</A><BR>"
// else if(mode == 1)
// dat += "Pump: <A href='?src=\ref[src];pump=0'>Off</A> <B>On</B> (pressurizing)<BR>"
// else
// dat += "Pump: <A href='?src=\ref[src];pump=0'>Off</A> <B>On</B> (idle)<BR>"
// var/per = 100* air_contents.return_pressure() / (SEND_PRESSURE)
// dat += "Pressure: [round(per, 1)]%<BR></body>"
// user.set_machine(src)
// user << browse(dat, "window=disposal;size=360x170")
// onclose(user, "disposal")
// handle machine interaction
// /obj/machinery/disposal/Topic(href, href_list)
// if(usr.loc == src)
// to_chat(usr, "<font color='red'>You cannot reach the controls from inside.</font>")
// return
// if(mode==-1 && !href_list["eject"]) // only allow ejecting if mode is -1
// to_chat(usr, "<font color='red'>The disposal units power is disabled.</font>")
// return
// if(..())
// return
// if(stat & BROKEN)
// return
// if(usr.stat || usr.restrained() || src.flushing)
// return
// if(istype(src.loc, /turf))
// usr.set_machine(src)
// if(href_list["close"])
// usr.unset_machine()
// usr << browse(null, "window=disposal")
// return
// if(href_list["pump"])
// if(text2num(href_list["pump"]))
// mode = 1
// else
// mode = 0
// update()
// if(!isAI(usr))
// if(href_list["handle"])
// flush = text2num(href_list["handle"])
// update()
// if(href_list["eject"])
// eject()
// else
// usr << browse(null, "window=disposal")
// usr.unset_machine()
// return
// return
// eject the contents of the disposal unit
/obj/machinery/disposal/proc/eject()
for(var/atom/movable/AM in src)
AM.forceMove(src.loc)
AM.pipe_eject(0)
update()
// update the icon & overlays to reflect mode & status
/obj/machinery/disposal/proc/update()
cut_overlays()
if(stat & BROKEN)
icon_state = "disposal-broken"
mode = 0
flush = 0
return
// flush handle
if(flush)
add_overlay("[initial(icon_state)]-handle")
// only handle is shown if no power
if(stat & NOPOWER || mode == -1)
return
// check for items in disposal - occupied light
if(contents.len > 0)
add_overlay("[initial(icon_state)]-full")
// charging and ready light
if(mode == 1)
add_overlay("[initial(icon_state)]-charge")
else if(mode == 2)
add_overlay("[initial(icon_state)]-ready")
// timed process
// charge the gas reservoir and perform flush if ready
/obj/machinery/disposal/process()
if(!air_contents || (stat & BROKEN)) // nothing can happen if broken
update_use_power(USE_POWER_OFF)
return
flush_count++
if( flush_count >= flush_every_ticks )
if( contents.len )
if(mode == 2)
spawn(0)
feedback_inc("disposal_auto_flush",1)
flush()
flush_count = 0
src.updateDialog()
if(flush && air_contents.return_pressure() >= SEND_PRESSURE ) // flush can happen even without power
flush()
if(mode != 1) //if off or ready, no need to charge
update_use_power(USE_POWER_IDLE)
else if(air_contents.return_pressure() >= SEND_PRESSURE)
mode = 2 //if full enough, switch to ready mode
update()
else
src.pressurize() //otherwise charge
/obj/machinery/disposal/proc/pressurize()
if(stat & NOPOWER) // won't charge if no power
update_use_power(USE_POWER_OFF)
return
var/atom/L = loc // recharging from loc turf
var/datum/gas_mixture/env = L.return_air()
var/power_draw = -1
if(env && env.temperature > 0)
var/transfer_moles = (PUMP_MAX_FLOW_RATE/env.volume)*env.total_moles //group_multiplier is divided out here
power_draw = pump_gas(src, env, air_contents, transfer_moles, active_power_usage)
if (power_draw > 0)
use_power(power_draw)
// perform a flush
/obj/machinery/disposal/proc/flush()
flushing = 1
flick("[icon_state]-flush", src)
var/wrapcheck = 0
var/obj/structure/disposalholder/H = new() // virtual holder object which actually
// travels through the pipes.
//Hacky test to get drones to mail themselves through disposals.
for(var/mob/living/silicon/robot/drone/D in src)
wrapcheck = 1
for(var/obj/item/smallDelivery/O in src)
wrapcheck = 1
if(wrapcheck == 1)
H.tomail = 1
sleep(10)
if(last_sound < world.time + 1)
playsound(src, 'sound/machines/disposalflush.ogg', 50, 0, 0)
last_sound = world.time
sleep(5) // wait for animation to finish
GLOB.disposals_flush_shift_roundstat++
H.init(src, air_contents) // copy the contents of disposer to holder
air_contents = new(PRESSURE_TANK_VOLUME) // new empty gas resv.
H.start(src) // start the holder processing movement
flushing = 0
// now reset disposal state
flush = 0
if(mode == 2) // if was ready,
mode = 1 // switch to charging
update()
return
// called when area power changes
/obj/machinery/disposal/power_change()
..() // do default setting/reset of stat NOPOWER bit
update() // update icon
return
// called when holder is expelled from a disposal
// should usually only occur if the pipe network is modified
/obj/machinery/disposal/proc/expel(var/obj/structure/disposalholder/H)
var/turf/target
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
if(H) // Somehow, someone managed to flush a window which broke mid-transit and caused the disposal to go in an infinite loop trying to expel null, hopefully this fixes it
for(var/atom/movable/AM in H)
target = get_offset_target_turf(src.loc, rand(5)-rand(5), rand(5)-rand(5))
AM.forceMove(src.loc)
AM.pipe_eject(0)
if(!istype(AM,/mob/living/silicon/robot/drone)) //Poor drones kept smashing windows and taking system damage being fired out of disposals. ~Z
spawn(1)
if(AM)
AM.throw_at(target, 5, 1)
H.vent_gas(loc)
qdel(H)
/obj/machinery/disposal/hitby(atom/movable/AM)
. = ..()
//CHOMPEdit: fixes thrown disposal dunking with mobs~ - Reo
if((istype(AM, /obj/item) || istype(AM, /mob/living)) && !istype(AM, /obj/item/projectile))
if(prob(75))
AM.forceMove(src)
if(istype(AM, /obj/item/holder/micro) || istype(AM, /mob/living))
log_and_message_admins("[AM] was thrown into \the [src]")
visible_message("\The [AM] lands in \the [src]!")
//flush() //Away they go! //Uncomment this for proper autoflush. Compromising with autopull to avoid possible disposal dunking abuse
//flush = 1 //1984. No autoflush, no autopull. Leaving this here incase someone wants to revisit this in the future when the mood on this changes
else
visible_message("\The [AM] lands in \the [src].")
update_icon() //Yogs did this, so it probably doesnt hurt..
else
visible_message("\The [AM] bounces off of \the [src]'s rim!")
return ..() //...Yogs also did this! it's probably good to stop it from flying after clonking the thing. Also prevents trying to insert the mob repeatedly due to it the throw not ending.
return ..()
//CHOMPEdit End.
/obj/machinery/disposal/CanPass(atom/movable/mover, turf/target)
if(istype(mover, /obj/item/projectile))
return 1
if (istype(mover,/obj/item) && mover.throwing)
var/obj/item/I = mover
if(istype(I, /obj/item/projectile))
return
if(prob(75))
I.forceMove(src)
if(istype(I, /obj/item/holder/micro))
log_and_message_admins("[I.name] was thrown into \the [src]")
for(var/mob/M in viewers(src))
M.show_message("\The [I] lands in \the [src].", 3)
else
for(var/mob/M in viewers(src))
M.show_message("\The [I] bounces off of \the [src]'s rim!", 3)
return 0
else
return ..(mover, target)
/obj/machinery/disposal/wall
name = "inset disposal unit"
icon_state = "wall"
density = FALSE
/obj/machinery/disposal/wall/Initialize()
. = ..()
spawn(1 SECOND) // Fixfix for weird interaction with buildmode or other late-spawning.
update()
/obj/machinery/disposal/wall/update()
..()
switch(dir)
if(1)
pixel_x = 0
pixel_y = -32
if(2)
pixel_x = 0
pixel_y = 32
if(4)
pixel_x = -32
pixel_y = 0
if(8)
pixel_x = 32
pixel_y = 0
// virtual disposal object
// travels through pipes in lieu of actual items
// contents will be items flushed by the disposal
// this allows the gas flushed to be tracked
/obj/structure/disposalholder
invisibility = 101
var/datum/gas_mixture/gas = null // gas used to flush, will appear at exit point
var/active = 0 // true if the holder is moving, otherwise inactive
dir = 0
var/count = 2048 //*** can travel 2048 steps before going inactive (in case of loops)
var/destinationTag = "" // changes if contains a delivery container
var/tomail = 0 //changes if contains wrapped package
var/hasmob = 0 //If it contains a mob
var/partialTag = "" //set by a partial tagger the first time round, then put in destinationTag if it goes through again.
// initialize a holder from the contents of a disposal unit
/obj/structure/disposalholder/proc/init(var/obj/machinery/disposal/D, var/datum/gas_mixture/flush_gas)
gas = flush_gas// transfer gas resv. into holder object -- let's be explicit about the data this proc consumes, please.
//Check for any living mobs trigger hasmob.
//hasmob effects whether the package goes to cargo or its tagged destination.
for(var/mob/living/M in D)
if(M && M.stat != 2 && !istype(M,/mob/living/silicon/robot/drone))
hasmob = 1
//Checks 1 contents level deep. This means that players can be sent through disposals...
//...but it should require a second person to open the package. (i.e. person inside a wrapped locker)
for(var/obj/O in D)
if(O.contents)
for(var/mob/living/M in O.contents)
if(M && M.stat != 2 && !istype(M,/mob/living/silicon/robot/drone))
hasmob = 1
// now everything inside the disposal gets put into the holder
// note AM since can contain mobs or objs
for(var/atom/movable/AM in D)
AM.forceMove(src)
if(istype(AM, /obj/structure/bigDelivery) && !hasmob)
var/obj/structure/bigDelivery/T = AM
src.destinationTag = T.sortTag
if(istype(AM, /obj/item/smallDelivery) && !hasmob)
var/obj/item/smallDelivery/T = AM
src.destinationTag = T.sortTag
//Drones can mail themselves through maint.
if(istype(AM, /mob/living/silicon/robot/drone))
var/mob/living/silicon/robot/drone/drone = AM
src.destinationTag = drone.mail_destination
// CHOMPEdit Start -- Envelopes can be sent through as well!
if(istype(AM, /obj/item/mail) && !hasmob)
var/obj/item/mail/T = AM
src.destinationTag = T.sortTag
// CHOMPEdit End
// start the movement process
// argument is the disposal unit the holder started in
/obj/structure/disposalholder/proc/start(var/obj/machinery/disposal/D)
if(!D.trunk)
D.expel(src) // no trunk connected, so expel immediately
return
forceMove(D.trunk)
active = 1
set_dir(DOWN)
spawn(1)
move() // spawn off the movement process
return
// movement process, persists while holder is moving through pipes
/obj/structure/disposalholder/proc/move()
var/obj/structure/disposalpipe/last
while(active)
sleep(1) // was 1
if(!loc) return // check if we got GC'd
/*CHOMPREMOVAL: why, this makes no sense to be a randomized 3% chance damage apply
if(hasmob && prob(3))
for(var/mob/living/H in src)
if(!istype(H,/mob/living/silicon/robot/drone)) //Drones use the mailing code to move through the disposal system,
H.take_overall_damage(20, 0, "Blunt Trauma")//horribly maim any living creature jumping down disposals. c'est la vie
*/
var/obj/structure/disposalpipe/curr = loc
last = curr
curr = curr.transfer(src)
if(!loc) return //side effects
if(!curr)
last.expel(src, loc, dir)
//
if(!(count--))
active = 0
return
// find the turf which should contain the next pipe
/obj/structure/disposalholder/proc/nextloc()
return get_step(loc,dir)
// find a matching pipe on a turf
/obj/structure/disposalholder/proc/findpipe(var/turf/T)
if(!T)
return null
var/fdir = turn(dir, 180) // flip the movement direction
for(var/obj/structure/disposalpipe/P in T)
if(fdir & P.dpdir) // find pipe direction mask that matches flipped dir
return P
// if no matching pipe, return null
return null
// merge two holder objects
// used when a a holder meets a stuck holder
/obj/structure/disposalholder/proc/merge(var/obj/structure/disposalholder/other)
for(var/atom/movable/AM in other)
AM.forceMove(src) // move everything in other holder to this one
if(ismob(AM))
var/mob/M = AM
if(M.client) // if a client mob, update eye to follow this holder
M.client.eye = src
qdel(other)
/obj/structure/disposalholder/proc/settag(var/new_tag)
destinationTag = new_tag
/obj/structure/disposalholder/proc/setpartialtag(var/new_tag)
if(partialTag == new_tag)
destinationTag = new_tag
partialTag = ""
else
partialTag = new_tag
// called when player tries to move while in a pipe
/obj/structure/disposalholder/relaymove(mob/user as mob)
if(!istype(user,/mob/living))
return
var/mob/living/U = user
/* CHOMPEdit: Clong, clong baby.
if (U.stat || U.last_special <= world.time)
return
U.last_special = world.time+100
*/
if(U.stat)
return
//CHOMPEdit End.
if (src.loc)
for (var/mob/M in hearers(src.loc.loc))
to_chat(M, "<FONT size=[max(0, 5 - get_dist(src, M))]>CLONG, clong!</FONT>")
playsound(src, 'sound/effects/clang.ogg', 50, 0, 0)
// called to vent all gas in holder to a location
/obj/structure/disposalholder/proc/vent_gas(var/atom/location)
location.assume_air(gas) // vent all gas to turf
return
/obj/structure/disposalholder/Destroy()
QDEL_NULL(gas)
if(contents.len)
var/turf/qdelloc = get_turf(src)
if(qdelloc)
for(var/atom/movable/AM in contents)
AM.loc = qdelloc
else
log_and_message_admins("A disposal holder was deleted with contents in nullspace") //ideally, this should never happen
active = 0
return ..()
// Disposal pipes
/obj/structure/disposalpipe
icon = 'icons/obj/pipes/disposal.dmi'
name = "disposal pipe"
desc = "An underfloor disposal pipe."
anchored = TRUE
density = FALSE
unacidable = TRUE
level = 1 // underfloor only
var/dpdir = 0 // bitmask of pipe directions
dir = 0 // dir will contain dominant direction for junction pipes
var/health = 10 // health points 0-10
plane = PLATING_PLANE
layer = DISPOSAL_LAYER // slightly lower than wires and other pipes
var/base_icon_state // initial icon state on map
var/sortType = ""
var/subtype = 0
// new pipe, set the icon_state as on map
/obj/structure/disposalpipe/New()
..()
base_icon_state = icon_state
return
// pipe is deleted
// ensure if holder is present, it is expelled
/obj/structure/disposalpipe/Destroy()
var/obj/structure/disposalholder/H = locate() in src
if(H)
// holder was present
H.active = 0
var/turf/T = src.loc
if(T.density)
// deleting pipe is inside a dense turf (wall)
// this is unlikely, but just dump out everything into the turf in case
for(var/atom/movable/AM in H)
AM.forceMove(T)
AM.pipe_eject(0)
qdel(H)
..()
return
// otherwise, do normal expel from turf
if(H)
expel(H, T, 0)
..()
// returns the direction of the next pipe object, given the entrance dir
// by default, returns the bitmask of remaining directions
/obj/structure/disposalpipe/proc/nextdir(var/fromdir)
return dpdir & (~turn(fromdir, 180))
// transfer the holder through this pipe segment
// overriden for special behaviour
//
/obj/structure/disposalpipe/proc/transfer(var/obj/structure/disposalholder/H)
var/nextdir = nextdir(H.dir)
H.set_dir(nextdir)
var/turf/T = H.nextloc()
var/obj/structure/disposalpipe/P = H.findpipe(T)
if(P)
// find other holder in next loc, if inactive merge it with current
var/obj/structure/disposalholder/H2 = locate() in P
if(H2 && !H2.active)
H.merge(H2)
H.forceMove(P)
else // if wasn't a pipe, then set loc to turf
H.forceMove(T)
return null
return P
// update the icon_state to reflect hidden status
/obj/structure/disposalpipe/proc/update()
var/turf/T = src.loc
hide(!T.is_plating() && !istype(T,/turf/space)) // space never hides pipes
// hide called by levelupdate if turf intact status changes
// change visibility status and force update of icon
/obj/structure/disposalpipe/hide(var/intact)
invisibility = intact ? 101: 0 // hide if floor is intact
update_icon()
// update actual icon_state depending on visibility
// if invisible, append "f" to icon_state to show faded version
// this will be revealed if a T-scanner is used
// if visible, use regular icon_state
/obj/structure/disposalpipe/update_icon()
/* if(invisibility) //we hide things with alpha now, no need for transparent icons
icon_state = "[base_icon_state]f"
else
icon_state = base_icon_state*/
icon_state = base_icon_state
return
// expel the held objects into a turf
// called when there is a break in the pipe
/obj/structure/disposalpipe/proc/expel(var/obj/structure/disposalholder/H, var/turf/T, var/direction)
if(!istype(H))
return
if(!isturf(T)) // try very hard to ensure we have a valid turf target
var/turf/GT = get_turf(T)
T = (GT ? GT : get_turf(src))
// Empty the holder if it is expelled into a dense turf.
// Leaving it intact and sitting in a wall is stupid.
if(T.density)
for(var/atom/movable/AM in H)
AM.loc = T
AM.pipe_eject(0)
qdel(H)
return
if(!T.is_plating() && istype(T,/turf/simulated/floor)) //intact floor, pop the tile
var/turf/simulated/floor/F = T
F.break_tile()
new /obj/item/stack/tile(H) // add to holder so it will be thrown with other stuff
var/turf/target
if(direction) // direction is specified
if(istype(T, /turf/space)) // if ended in space, then range is unlimited
target = get_edge_target_turf(T, direction)
else // otherwise limit to 10 tiles
target = get_ranged_target_turf(T, direction, 10)
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
if(H)
for(var/atom/movable/AM in H)
AM.forceMove(T)
AM.pipe_eject(direction)
spawn(1)
if(AM)
AM.throw_at(target, 100, 1)
H.vent_gas(T)
qdel(H)
else // no specified direction, so throw in random direction
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
if(H)
for(var/atom/movable/AM in H)
target = get_offset_target_turf(T, rand(5)-rand(5), rand(5)-rand(5))
AM.forceMove(T)
AM.pipe_eject(0)
spawn(1)
if(AM)
AM.throw_at(target, 5, 1)
H.vent_gas(T) // all gas vent to turf
qdel(H)
return
// call to break the pipe
// will expel any holder inside at the time
// then delete the pipe
// remains : set to leave broken pipe pieces in place
/obj/structure/disposalpipe/proc/broken(var/remains = 0)
if(remains)
for(var/D in cardinal)
if(D & dpdir)
var/obj/structure/disposalpipe/broken/P = new(src.loc)
P.set_dir(D)
src.invisibility = 101 // make invisible (since we won't delete the pipe immediately)
var/obj/structure/disposalholder/H = locate() in src
if(H)
// holder was present
H.active = 0
var/turf/T = src.loc
if(T.density)
// broken pipe is inside a dense turf (wall)
// this is unlikely, but just dump out everything into the turf in case
for(var/atom/movable/AM in H)
AM.forceMove(T)
AM.pipe_eject(0)
qdel(H)
return
// otherwise, do normal expel from turf
if(H)
expel(H, T, 0)
spawn(2) // delete pipe after 2 ticks to ensure expel proc finished
qdel(src)
// pipe affected by explosion
/obj/structure/disposalpipe/ex_act(severity)
switch(severity)
if(1.0)
broken(0)
return
if(2.0)
health -= rand(5,15)
healthcheck()
return
if(3.0)
health -= rand(0,15)
healthcheck()
return
// test health for brokenness
/obj/structure/disposalpipe/proc/healthcheck()
if(health < -2)
broken(0)
else if(health<1)
broken(1)
return
//attack by item
//weldingtool: unfasten and convert to obj/disposalconstruct
/obj/structure/disposalpipe/attackby(var/obj/item/I, var/mob/user)
var/turf/T = src.loc
if(!T.is_plating())
return // prevent interaction with T-scanner revealed pipes
src.add_fingerprint(user)
if(I.has_tool_quality(TOOL_WELDER))
var/obj/item/weldingtool/W = I.get_welder()
if(W.remove_fuel(0,user))
playsound(src, W.usesound, 50, 1)
// check if anything changed over 2 seconds
var/turf/uloc = user.loc
var/atom/wloc = W.loc
to_chat(user, "Slicing the disposal pipe.")
sleep(30)
if(!W.isOn()) return
if(user.loc == uloc && wloc == W.loc)
welded()
else
to_chat(user, "You must stay still while welding the pipe.")
else
to_chat(user, "You need more welding fuel to cut the pipe.")
return
// called when pipe is cut with welder
/obj/structure/disposalpipe/proc/welded()
var/obj/structure/disposalconstruct/C = new (src.loc)
switch(base_icon_state)
if("pipe-s")
C.ptype = 0
if("pipe-c")
C.ptype = 1
if("pipe-j1")
C.ptype = 2
if("pipe-j2")
C.ptype = 3
if("pipe-y")
C.ptype = 4
if("pipe-t")
C.ptype = 5
if("pipe-j1s")
C.ptype = 9
C.sortType = sortType
if("pipe-j2s")
C.ptype = 10
C.sortType = sortType
///// Z-Level stuff
if("pipe-u")
C.ptype = 11
if("pipe-d")
C.ptype = 12
///// Z-Level stuff
if("pipe-tagger")
C.ptype = 13
if("pipe-tagger-partial")
C.ptype = 14
C.subtype = src.subtype
src.transfer_fingerprints_to(C)
C.set_dir(dir)
C.density = FALSE
C.anchored = TRUE
C.update()
qdel(src)
// pipe is deleted
// ensure if holder is present, it is expelled
/obj/structure/disposalpipe/Destroy()
var/obj/structure/disposalholder/H = locate() in src
if(H)
// holder was present
H.active = 0
var/turf/T = src.loc
if(T.density)
// deleting pipe is inside a dense turf (wall)
// this is unlikely, but just dump out everything into the turf in case
for(var/atom/movable/AM in H)
AM.forceMove(T)
AM.pipe_eject(0)
qdel(H)
..()
return
// otherwise, do normal expel from turf
if(H)
expel(H, T, 0)
..()
/obj/structure/disposalpipe/hides_under_flooring()
return 1
// *** TEST verb
//client/verb/dispstop()
// for(var/obj/structure/disposalholder/H in world)
// H.active = 0
// a straight or bent segment
/obj/structure/disposalpipe/segment
icon_state = "pipe-s"
/obj/structure/disposalpipe/segment/New()
..()
if(icon_state == "pipe-s")
dpdir = dir | turn(dir, 180)
else
dpdir = dir | turn(dir, -90)
update()
return
///// Z-Level stuff
/obj/structure/disposalpipe/up
icon_state = "pipe-u"
/obj/structure/disposalpipe/up/New()
..()
dpdir = dir
update()
return
/obj/structure/disposalpipe/up/nextdir(var/fromdir)
var/nextdir
if(fromdir == 11)
nextdir = dir
else
nextdir = 12
return nextdir
/obj/structure/disposalpipe/up/transfer(var/obj/structure/disposalholder/H)
var/nextdir = nextdir(H.dir)
H.set_dir(nextdir)
var/turf/T
var/obj/structure/disposalpipe/P
if(nextdir == 12)
T = GetAbove(src)
if(!T)
H.forceMove(loc)
return
else
for(var/obj/structure/disposalpipe/down/F in T)
P = F
else
T = get_step(src.loc, H.dir)
P = H.findpipe(T)
if(P)
// find other holder in next loc, if inactive merge it with current
var/obj/structure/disposalholder/H2 = locate() in P
if(H2 && !H2.active)
H.merge(H2)
H.forceMove(P)
else // if wasn't a pipe, then set loc to turf
H.forceMove(T)
return null
return P
/obj/structure/disposalpipe/down
icon_state = "pipe-d"
/obj/structure/disposalpipe/down/New()
..()
dpdir = dir
update()
return
/obj/structure/disposalpipe/down/nextdir(var/fromdir)
var/nextdir
if(fromdir == 12)
nextdir = dir
else
nextdir = 11
return nextdir
/obj/structure/disposalpipe/down/transfer(var/obj/structure/disposalholder/H)
var/nextdir = nextdir(H.dir)
H.dir = nextdir
var/turf/T
var/obj/structure/disposalpipe/P
if(nextdir == 11)
T = GetBelow(src)
if(!T)
H.forceMove(src.loc)
return
else
for(var/obj/structure/disposalpipe/up/F in T)
P = F
else
T = get_step(src.loc, H.dir)
P = H.findpipe(T)
if(P)
// find other holder in next loc, if inactive merge it with current
var/obj/structure/disposalholder/H2 = locate() in P
if(H2 && !H2.active)
H.merge(H2)
H.forceMove(P)
else // if wasn't a pipe, then set loc to turf
H.forceMove(T)
return null
return P
///// Z-Level stuff
/obj/structure/disposalpipe/junction/yjunction
icon_state = "pipe-y"
//a three-way junction with dir being the dominant direction
/obj/structure/disposalpipe/junction
icon_state = "pipe-j1"
/obj/structure/disposalpipe/junction/New()
..()
if(icon_state == "pipe-j1")
dpdir = dir | turn(dir, -90) | turn(dir,180)
else if(icon_state == "pipe-j2")
dpdir = dir | turn(dir, 90) | turn(dir,180)
else // pipe-y
dpdir = dir | turn(dir,90) | turn(dir, -90)
update()
return
// next direction to move
// if coming in from secondary dirs, then next is primary dir
// if coming in from primary dir, then next is equal chance of other dirs
/obj/structure/disposalpipe/junction/nextdir(var/fromdir)
var/flipdir = turn(fromdir, 180)
if(flipdir != dir) // came from secondary dir
return dir // so exit through primary
else // came from primary
// so need to choose either secondary exit
var/mask = ..(fromdir)
// find a bit which is set
var/setbit = 0
if(mask & NORTH)
setbit = NORTH
else if(mask & SOUTH)
setbit = SOUTH
else if(mask & EAST)
setbit = EAST
else
setbit = WEST
if(prob(50)) // 50% chance to choose the found bit or the other one
return setbit
else
return mask & (~setbit)
/obj/structure/disposalpipe/tagger
name = "package tagger"
icon_state = "pipe-tagger"
var/sort_tag = ""
var/partial = 0
/obj/structure/disposalpipe/tagger/proc/updatedesc()
desc = initial(desc)
if(sort_tag)
desc += "\nIt's tagging objects with the '[sort_tag]' tag."
/obj/structure/disposalpipe/tagger/proc/updatename()
if(sort_tag)
name = "[initial(name)] ([sort_tag])"
else
name = initial(name)
/obj/structure/disposalpipe/tagger/New()
. = ..()
dpdir = dir | turn(dir, 180)
if(sort_tag) GLOB.tagger_locations |= list("[sort_tag]" = get_z(src))
updatename()
updatedesc()
update()
/obj/structure/disposalpipe/tagger/attackby(var/obj/item/I, var/mob/user)
if(..())
return
if(istype(I, /obj/item/destTagger))
var/obj/item/destTagger/O = I
if(O.currTag)// Tag set
sort_tag = O.currTag
playsound(src, 'sound/machines/twobeep.ogg', 100, 1)
to_chat(user, span_blue("Changed tag to '[sort_tag]'."))
updatename()
updatedesc()
/obj/structure/disposalpipe/tagger/transfer(var/obj/structure/disposalholder/H)
if(sort_tag)
if(partial)
H.setpartialtag(sort_tag)
else
H.settag(sort_tag)
return ..()
/obj/structure/disposalpipe/tagger/partial //needs two passes to tag
name = "partial package tagger"
icon_state = "pipe-tagger-partial"
partial = 1
//a three-way junction that sorts objects
/obj/structure/disposalpipe/sortjunction
name = "sorting junction"
icon_state = "pipe-j1s"
desc = "An underfloor disposal pipe with a package sorting mechanism."
var/posdir = 0
var/negdir = 0
var/sortdir = 0
/obj/structure/disposalpipe/sortjunction/proc/updatedesc()
desc = initial(desc)
if(sortType)
desc += "\nIt's filtering objects with the '[sortType]' tag."
/obj/structure/disposalpipe/sortjunction/proc/updatename()
if(sortType)
name = "[initial(name)] ([sortType])"
else
name = initial(name)
/obj/structure/disposalpipe/sortjunction/proc/updatedir()
posdir = dir
negdir = turn(posdir, 180)
if(icon_state == "pipe-j1s")
sortdir = turn(posdir, -90)
else if(icon_state == "pipe-j2s")
sortdir = turn(posdir, 90)
dpdir = sortdir | posdir | negdir
/obj/structure/disposalpipe/sortjunction/New()
. = ..()
if(sortType) GLOB.tagger_locations |= list("[sortType]" = get_z(src))
updatedir()
updatename()
updatedesc()
update()
/obj/structure/disposalpipe/sortjunction/attackby(var/obj/item/I, var/mob/user)
if(..())
return
if(istype(I, /obj/item/destTagger))
var/obj/item/destTagger/O = I
if(O.currTag)// Tag set
sortType = O.currTag
playsound(src, 'sound/machines/twobeep.ogg', 100, 1)
to_chat(user, span_blue("Changed filter to '[sortType]'."))
updatename()
updatedesc()
/obj/structure/disposalpipe/sortjunction/proc/divert_check(var/checkTag)
return sortType == checkTag
// next direction to move
// if coming in from negdir, then next is primary dir or sortdir
// if coming in from posdir, then flip around and go back to posdir
// if coming in from sortdir, go to posdir
/obj/structure/disposalpipe/sortjunction/nextdir(var/fromdir, var/sortTag)
if(fromdir != sortdir) // probably came from the negdir
if(divert_check(sortTag))
return sortdir
else
return posdir
else // came from sortdir
// so go with the flow to positive direction
return posdir
/obj/structure/disposalpipe/sortjunction/transfer(var/obj/structure/disposalholder/H)
var/nextdir = nextdir(H.dir, H.destinationTag)
H.set_dir(nextdir)
var/turf/T = H.nextloc()
var/obj/structure/disposalpipe/P = H.findpipe(T)
if(P)
// find other holder in next loc, if inactive merge it with current
var/obj/structure/disposalholder/H2 = locate() in P
if(H2 && !H2.active)
H.merge(H2)
H.forceMove(P)
else // if wasn't a pipe, then set loc to turf
H.forceMove(T)
return null
return P
//a three-way junction that filters all wrapped and tagged items
/obj/structure/disposalpipe/sortjunction/wildcard
name = "wildcard sorting junction"
desc = "An underfloor disposal pipe which filters all wrapped and tagged items."
subtype = 1
/obj/structure/disposalpipe/sortjunction/wildcard/divert_check(var/checkTag)
return checkTag != ""
//junction that filters all untagged items
/obj/structure/disposalpipe/sortjunction/untagged
name = "untagged sorting junction"
desc = "An underfloor disposal pipe which filters all untagged items."
subtype = 2
/obj/structure/disposalpipe/sortjunction/untagged/divert_check(var/checkTag)
return checkTag == ""
/obj/structure/disposalpipe/sortjunction/flipped //for easier and cleaner mapping
icon_state = "pipe-j2s"
/obj/structure/disposalpipe/sortjunction/wildcard/flipped
icon_state = "pipe-j2s"
/obj/structure/disposalpipe/sortjunction/untagged/flipped
icon_state = "pipe-j2s"
//a trunk joining to a disposal bin or outlet on the same turf
/obj/structure/disposalpipe/trunk
icon_state = "pipe-t"
var/obj/linked // the linked obj/machinery/disposal or obj/disposaloutlet
/obj/structure/disposalpipe/trunk/Initialize()
..()
dpdir = dir
return INITIALIZE_HINT_LATELOAD
/obj/structure/disposalpipe/trunk/LateInitialize()
if(!linked)
getlinked()
update()
/obj/structure/disposalpipe/trunk/Destroy()
if(linked)
if(istype(linked, /obj/machinery/disposal))
var/obj/machinery/disposal/D = linked
D.trunk = null
linked = null
return ..()
/obj/structure/disposalpipe/trunk/proc/getlinked()
linked = null
var/obj/machinery/disposal/D = locate() in loc
if(D)
linked = D
if(!D.trunk)
D.trunk = src
var/obj/structure/disposaloutlet/O = locate() in loc
if(O)
linked = O
// Override attackby so we disallow trunkremoval when somethings ontop
/obj/structure/disposalpipe/trunk/attackby(var/obj/item/I, var/mob/user)
//Disposal constructors
var/obj/structure/disposalconstruct/C = locate() in src.loc
if(C && C.anchored)
return
var/turf/T = src.loc
if(!T.is_plating())
return // prevent interaction with T-scanner revealed pipes
src.add_fingerprint(user)
if(I.has_tool_quality(TOOL_WELDER))
var/obj/item/weldingtool/W = I.get_welder()
if(W.remove_fuel(0,user))
playsound(src, W.usesound, 100, 1)
// check if anything changed over 2 seconds
var/turf/uloc = user.loc
var/atom/wloc = W.loc
to_chat(user, "Slicing the disposal pipe.")
sleep(30)
if(!W.isOn()) return
if(user.loc == uloc && wloc == W.loc)
welded()
else
to_chat(user, "You must stay still while welding the pipe.")
else
to_chat(user, "You need more welding fuel to cut the pipe.")
return
// would transfer to next pipe segment, but we are in a trunk
// if not entering from disposal bin,
// transfer to linked object (outlet or bin)
/obj/structure/disposalpipe/trunk/transfer(var/obj/structure/disposalholder/H)
if(H.dir == DOWN) // we just entered from a disposer
return ..() // so do base transfer proc
// otherwise, go to the linked object
if(linked)
var/obj/structure/disposaloutlet/O = linked
if(istype(O) && (H))
O.expel(H) // expel at outlet
else
var/obj/machinery/disposal/D = linked
if(H)
D.expel(H) // expel at disposal
else
if(H)
src.expel(H, src.loc, 0) // expel at turf
return null
// nextdir
/obj/structure/disposalpipe/trunk/nextdir(var/fromdir)
if(fromdir == DOWN)
return dir
else
return 0
// a broken pipe
/obj/structure/disposalpipe/broken
icon_state = "pipe-b"
dpdir = 0 // broken pipes have dpdir=0 so they're not found as 'real' pipes
// i.e. will be treated as an empty turf
desc = "A broken piece of disposal pipe."
/obj/structure/disposalpipe/broken/New()
..()
update()
return
// called when welded
// for broken pipe, remove and turn into scrap
/obj/structure/disposalpipe/broken/welded()
// var/obj/item/scrap/S = new(src.loc)
// S.set_components(200,0,0)
qdel(src)
// the disposal outlet machine
/obj/structure/disposaloutlet
name = "disposal outlet"
desc = "An outlet for the pneumatic disposal system."
icon = 'icons/obj/pipes/disposal.dmi'
icon_state = "outlet"
density = TRUE
anchored = TRUE
var/active = 0
var/turf/target // this will be where the output objects are 'thrown' to.
var/mode = 0
var/launch_dist = 3 //CHOMPEdit
/obj/structure/disposaloutlet/Initialize()
. = ..()
target = get_ranged_target_turf(src, dir, 10)
var/obj/structure/disposalpipe/trunk/trunk = locate() in loc
if(trunk)
trunk.linked = src // link the pipe trunk to self
/obj/structure/disposaloutlet/Destroy()
var/obj/structure/disposalpipe/trunk/trunk = locate() in loc
if(trunk && trunk.linked == src)
trunk.linked = null
return ..()
// expel the contents of the holder object, then delete it
// called when the holder exits the outlet
/obj/structure/disposaloutlet/proc/expel(var/obj/structure/disposalholder/H)
flick("outlet-open", src)
playsound(src, 'sound/machines/warning-buzzer.ogg', 50, 0, 0)
sleep(20) //wait until correct animation frame
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
if(H)
for(var/atom/movable/AM in H)
AM.forceMove(src.loc)
AM.pipe_eject(dir)
if(!istype(AM,/mob/living/silicon/robot/drone)) //Drones keep smashing windows from being fired out of chutes. Bad for the station. ~Z
spawn(5)
AM.throw_at(target, launch_dist, 1) //CHOMPEdit
H.vent_gas(src.loc)
qdel(H)
return
/obj/structure/disposaloutlet/attackby(var/obj/item/I, var/mob/user)
if(!I || !user)
return
src.add_fingerprint(user)
if(I.has_tool_quality(TOOL_SCREWDRIVER))
if(mode==0)
mode=1
to_chat(user, "You remove the screws around the power connection.")
playsound(src, I.usesound, 50, 1)
return
else if(mode==1)
mode=0
to_chat(user, "You attach the screws around the power connection.")
playsound(src, I.usesound, 50, 1)
return
else if(I.has_tool_quality(TOOL_WELDER) && mode==1)
var/obj/item/weldingtool/W = I.get_welder()
if(W.remove_fuel(0,user))
playsound(src, W.usesound, 100, 1)
to_chat(user, "You start slicing the floorweld off the disposal outlet.")
if(do_after(user,20 * W.toolspeed))
if(!src || !W.isOn()) return
to_chat(user, "You sliced the floorweld off the disposal outlet.")
var/obj/structure/disposalconstruct/C = new (src.loc)
src.transfer_fingerprints_to(C)
C.ptype = 7 // 7 = outlet
C.update()
C.anchored = TRUE
C.density = TRUE
qdel(src)
return
else
to_chat(user, "You need more welding fuel to complete this task.")
return
// called when movable is expelled from a disposal pipe or outlet
// by default does nothing, override for special behaviour
/atom/movable/proc/pipe_eject(var/direction)
return
// check if mob has client, if so restore client view on eject
/mob/pipe_eject(var/direction)
if (src.client)
src.client.perspective = MOB_PERSPECTIVE
src.client.eye = src
return
/obj/effect/decal/cleanable/blood/gibs/pipe_eject(var/direction)
var/list/dirs
if(direction)
dirs = list( direction, turn(direction, -45), turn(direction, 45))
else
dirs = alldirs.Copy()
src.streak(dirs)
/obj/effect/decal/cleanable/blood/gibs/robot/pipe_eject(var/direction)
var/list/dirs
if(direction)
dirs = list( direction, turn(direction, -45), turn(direction, 45))
else
dirs = alldirs.Copy()
src.streak(dirs)
#undef SEND_PRESSURE
#undef PRESSURE_TANK_VOLUME
#undef PUMP_MAX_FLOW_RATE