mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de>
1678 lines
45 KiB
Plaintext
1678 lines
45 KiB
Plaintext
// Disposal bin
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// Holds items for disposal into pipe system
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// Draws air from turf, gradually charges internal reservoir
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// Once full (~1 atm), uses air resv to flush items into the pipes
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// Automatically recharges air (unless off), will flush when ready if pre-set
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// Can hold items and human size things, no other draggables
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// Toilets are a type of disposal bin for small objects only and work on magic. By magic, I mean torque rotation
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#define SEND_PRESSURE (0.05 + ONE_ATMOSPHERE) //kPa - assume the inside of a dispoal pipe is 1 atm, so that needs to be added.
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#define PRESSURE_TANK_VOLUME 150 //L
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#define PUMP_MAX_FLOW_RATE 11.25 //L/s - 4 m/s using a 15 cm by 15 cm inlet //NOTE: I reduced the send pressure from 801 to 101.05 which is about 1/8 there was originally, and this was 90 before that. 90/8 is about 11.25, so that's the new value. -Reo
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/obj/machinery/disposal
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name = "disposal unit"
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desc = "A pneumatic waste disposal unit."
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icon = 'icons/obj/pipes/disposal.dmi'
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icon_state = "disposal"
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anchored = TRUE
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density = TRUE
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var/datum/gas_mixture/air_contents // internal reservoir
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var/mode = 1 // item mode 0=off 1=charging 2=charged
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var/flush = 0 // true if flush handle is pulled
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var/obj/structure/disposalpipe/trunk/trunk = null // the attached pipe trunk
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var/flushing = 0 // true if flushing in progress
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var/flush_every_ticks = 30 //Every 30 ticks it will look whether it is ready to flush
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var/flush_count = 0 //this var adds 1 once per tick. When it reaches flush_every_ticks it resets and tries to flush.
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var/last_sound = 0
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active_power_usage = 2200 //the pneumatic pump power. 3 HP ~ 2200W
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idle_power_usage = 100
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// create a new disposal
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// find the attached trunk (if present) and init gas resvr.
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/obj/machinery/disposal/Initialize()
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. = ..()
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trunk = locate() in loc
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if(!trunk)
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mode = 0
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flush = 0
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else
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trunk.linked = src // link the pipe trunk to self
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air_contents = new/datum/gas_mixture(PRESSURE_TANK_VOLUME)
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update()
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/obj/machinery/disposal/Destroy()
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eject()
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if(trunk)
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trunk.linked = null
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trunk = null
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return ..()
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// attack by item places it in to disposal
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/obj/machinery/disposal/attackby(var/obj/item/I, var/mob/user)
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if(stat & BROKEN || !I || !user)
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return
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src.add_fingerprint(user)
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if(mode<=0) // It's off
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if(I.has_tool_quality(TOOL_SCREWDRIVER))
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if(contents.len > 0)
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to_chat(user, "Eject the items first!")
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return
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if(mode==0) // It's off but still not unscrewed
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mode=-1 // Set it to doubleoff l0l
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playsound(src, I.usesound, 50, 1)
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to_chat(user, "You remove the screws around the power connection.")
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return
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else if(mode==-1)
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mode=0
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playsound(src, I.usesound, 50, 1)
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to_chat(user, "You attach the screws around the power connection.")
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return
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else if(I.has_tool_quality(TOOL_WELDER) && mode==-1)
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if(contents.len > 0)
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to_chat(user, "Eject the items first!")
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return
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var/obj/item/weldingtool/W = I.get_welder()
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if(W.remove_fuel(0,user))
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playsound(src, W.usesound, 100, 1)
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to_chat(user, "You start slicing the floorweld off the disposal unit.")
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if(do_after(user,20 * W.toolspeed))
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if(!src || !W.isOn()) return
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to_chat(user, "You sliced the floorweld off the disposal unit.")
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var/obj/structure/disposalconstruct/C = new (src.loc)
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src.transfer_fingerprints_to(C)
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C.ptype = 6 // 6 = disposal unit
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C.anchored = TRUE
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C.density = TRUE
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C.update()
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qdel(src)
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return
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else
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to_chat(user, "You need more welding fuel to complete this task.")
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return
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if(istype(I, /obj/item/melee/energy/blade))
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to_chat(user, "You can't place that item inside the disposal unit.")
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return
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if(istype(I, /obj/item/storage/bag/trash))
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var/obj/item/storage/bag/trash/T = I
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to_chat(user, span_blue("You empty the bag."))
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for(var/obj/item/O in T.contents)
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T.remove_from_storage(O,src)
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T.update_icon()
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update()
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return
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if(istype(I, /obj/item/material/ashtray))
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var/obj/item/material/ashtray/A = I
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if(A.contents.len > 0)
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user.visible_message("<b>\The [user]</b> empties \the [A] into [src].")
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for(var/obj/item/O in A.contents)
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O.forceMove(src)
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A.update_icon()
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update()
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return
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var/obj/item/grab/G = I
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if(istype(G)) // handle grabbed mob
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if(ismob(G.affecting))
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var/mob/GM = G.affecting
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for (var/mob/V in viewers(usr))
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V.show_message("[usr] starts putting [GM.name] into the disposal.", 3)
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if(do_after(usr, 20))
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if (GM.client)
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GM.client.perspective = EYE_PERSPECTIVE
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GM.client.eye = src
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GM.forceMove(src)
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for (var/mob/C in viewers(src))
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C.show_message(span_red("[GM.name] has been placed in the [src] by [user]."), 3)
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qdel(G)
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add_attack_logs(user,GM,"Disposals dunked")
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return
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if(isrobot(user))
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return
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if(!I || I.anchored || !I.canremove)
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return
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user.drop_item()
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if(I)
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if(istype(I, /obj/item/holder/micro))
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log_and_message_admins("placed [I.name] inside \the [src]", user)
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var/obj/item/holder/H = I
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H.held_mob.forceMove(src)
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qdel(I)
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else
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I.forceMove(src)
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to_chat(user, "You place \the [I] into the [src].")
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for(var/mob/M in viewers(src))
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if(M == user)
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continue
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M.show_message("[user.name] places \the [I] into the [src].", 3)
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update()
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// mouse drop another mob or self
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//
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/obj/machinery/disposal/MouseDrop_T(mob/target, mob/user)
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if(user.stat || !user.canmove || !istype(target))
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return
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if(target.buckled || get_dist(user, src) > 1 || get_dist(user, target) > 1)
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return
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//animals cannot put mobs other than themselves into disposal
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if(isanimal(user) && target != user)
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return
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src.add_fingerprint(user)
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var/target_loc = target.loc
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var/msg
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for (var/mob/V in viewers(usr))
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if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
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V.show_message("[usr] starts climbing into the disposal.", 3)
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if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
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if(target.anchored) return
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V.show_message("[usr] starts stuffing [target.name] into the disposal.", 3)
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if(!do_after(usr, 20))
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return
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if(target_loc != target.loc)
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return
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if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis) // if drop self, then climbed in
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// must be awake, not stunned or whatever
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msg = "[user.name] climbs into the [src]."
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to_chat(user, "You climb into the [src].")
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log_and_message_admins("climbed into disposals!", user)
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else if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
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msg = "[user.name] stuffs [target.name] into the [src]!"
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to_chat(user, "You stuff [target.name] into the [src]!")
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add_attack_logs(user,target,"Disposals dunked")
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else
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return
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if (target.client)
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target.client.perspective = EYE_PERSPECTIVE
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target.client.eye = src
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target.forceMove(src)
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for (var/mob/C in viewers(src))
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if(C == user)
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continue
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C.show_message(msg, 3)
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update()
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return
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// attempt to move while inside
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/obj/machinery/disposal/relaymove(mob/user as mob)
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if(user.stat || src.flushing)
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return
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if(user.loc == src)
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src.go_out(user)
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return
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// leave the disposal
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/obj/machinery/disposal/proc/go_out(mob/user)
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if (user.client)
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user.client.eye = user.client.mob
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user.client.perspective = MOB_PERSPECTIVE
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user.forceMove(src.loc)
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update()
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return
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// ai as human but can't flush
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/obj/machinery/disposal/attack_ai(mob/user as mob)
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add_hiddenprint(user)
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tgui_interact(user)
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// human interact with machine
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/obj/machinery/disposal/attack_hand(mob/user as mob)
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if(stat & BROKEN)
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return
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if(user && user.loc == src)
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to_chat(user, span_red("You cannot reach the controls from inside."))
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return
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// Clumsy folks can only flush it.
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if(user.IsAdvancedToolUser(1))
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tgui_interact(user)
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else
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flush = !flush
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update()
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return
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// user interaction
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/obj/machinery/disposal/tgui_interact(mob/user, datum/tgui/ui = null)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "DisposalBin")
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ui.open()
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/obj/machinery/disposal/tgui_data(mob/user)
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var/list/data = list()
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data["isAI"] = isAI(user)
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data["flushing"] = flush
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data["mode"] = mode
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data["pressure"] = round(clamp(100* air_contents.return_pressure() / (SEND_PRESSURE), 0, 100),1)
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return data
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/obj/machinery/disposal/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
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if(..())
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return
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if(usr.loc == src)
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to_chat(usr, span_warning("You cannot reach the controls from inside."))
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return TRUE
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if(mode==-1 && action != "eject") // If the mode is -1, only allow ejection
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to_chat(usr, span_warning("The disposal units power is disabled."))
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return
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if(stat & BROKEN)
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return
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add_fingerprint(usr)
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if(flushing)
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return
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if(isturf(loc))
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if(action == "pumpOn")
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mode = 1
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update()
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if(action == "pumpOff")
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mode = 0
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update()
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if(action == "engageHandle")
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flush = 1
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update()
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if(action == "disengageHandle")
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flush = 0
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update()
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if(action == "eject")
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eject()
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return TRUE
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// src.add_fingerprint(user)
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// if(stat & BROKEN)
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// user.unset_machine()
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// return
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// var/dat = "<head><title>Waste Disposal Unit</title></head><body><TT><B>Waste Disposal Unit</B><HR>"
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// if(!ai) // AI can't pull flush handle
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// if(flush)
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// dat += "Disposal handle: <A href='?src=\ref[src];handle=0'>Disengage</A> <B>Engaged</B>"
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// else
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// dat += "Disposal handle: <B>Disengaged</B> <A href='?src=\ref[src];handle=1'>Engage</A>"
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// dat += "<BR><HR><A href='?src=\ref[src];eject=1'>Eject contents</A><HR>"
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// if(mode <= 0)
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// dat += "Pump: <B>Off</B> <A href='?src=\ref[src];pump=1'>On</A><BR>"
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// else if(mode == 1)
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// dat += "Pump: <A href='?src=\ref[src];pump=0'>Off</A> <B>On</B> (pressurizing)<BR>"
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// else
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// dat += "Pump: <A href='?src=\ref[src];pump=0'>Off</A> <B>On</B> (idle)<BR>"
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// var/per = 100* air_contents.return_pressure() / (SEND_PRESSURE)
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// dat += "Pressure: [round(per, 1)]%<BR></body>"
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// user.set_machine(src)
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// user << browse(dat, "window=disposal;size=360x170")
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// onclose(user, "disposal")
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// handle machine interaction
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// /obj/machinery/disposal/Topic(href, href_list)
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// if(usr.loc == src)
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// to_chat(usr, "<font color='red'>You cannot reach the controls from inside.</font>")
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// return
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// if(mode==-1 && !href_list["eject"]) // only allow ejecting if mode is -1
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// to_chat(usr, "<font color='red'>The disposal units power is disabled.</font>")
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// return
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// if(..())
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// return
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// if(stat & BROKEN)
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// return
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// if(usr.stat || usr.restrained() || src.flushing)
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// return
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// if(istype(src.loc, /turf))
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// usr.set_machine(src)
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// if(href_list["close"])
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// usr.unset_machine()
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// usr << browse(null, "window=disposal")
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// return
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// if(href_list["pump"])
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// if(text2num(href_list["pump"]))
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// mode = 1
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// else
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// mode = 0
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// update()
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// if(!isAI(usr))
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// if(href_list["handle"])
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// flush = text2num(href_list["handle"])
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// update()
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// if(href_list["eject"])
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// eject()
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// else
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// usr << browse(null, "window=disposal")
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// usr.unset_machine()
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// return
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// return
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// eject the contents of the disposal unit
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/obj/machinery/disposal/proc/eject()
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for(var/atom/movable/AM in src)
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AM.forceMove(src.loc)
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AM.pipe_eject(0)
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update()
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// update the icon & overlays to reflect mode & status
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/obj/machinery/disposal/proc/update()
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cut_overlays()
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if(stat & BROKEN)
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icon_state = "disposal-broken"
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mode = 0
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flush = 0
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return
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// flush handle
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if(flush)
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add_overlay("[initial(icon_state)]-handle")
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// only handle is shown if no power
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if(stat & NOPOWER || mode == -1)
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return
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// check for items in disposal - occupied light
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if(contents.len > 0)
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add_overlay("[initial(icon_state)]-full")
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// charging and ready light
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if(mode == 1)
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add_overlay("[initial(icon_state)]-charge")
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else if(mode == 2)
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add_overlay("[initial(icon_state)]-ready")
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// timed process
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// charge the gas reservoir and perform flush if ready
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/obj/machinery/disposal/process()
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if(!air_contents || (stat & BROKEN)) // nothing can happen if broken
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update_use_power(USE_POWER_OFF)
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return
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flush_count++
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if( flush_count >= flush_every_ticks )
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if( contents.len )
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if(mode == 2)
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spawn(0)
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feedback_inc("disposal_auto_flush",1)
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flush()
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flush_count = 0
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src.updateDialog()
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if(flush && air_contents.return_pressure() >= SEND_PRESSURE ) // flush can happen even without power
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flush()
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if(mode != 1) //if off or ready, no need to charge
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update_use_power(USE_POWER_IDLE)
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else if(air_contents.return_pressure() >= SEND_PRESSURE)
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mode = 2 //if full enough, switch to ready mode
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update()
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else
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src.pressurize() //otherwise charge
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/obj/machinery/disposal/proc/pressurize()
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if(stat & NOPOWER) // won't charge if no power
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update_use_power(USE_POWER_OFF)
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return
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var/atom/L = loc // recharging from loc turf
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var/datum/gas_mixture/env = L.return_air()
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var/power_draw = -1
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if(env && env.temperature > 0)
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var/transfer_moles = (PUMP_MAX_FLOW_RATE/env.volume)*env.total_moles //group_multiplier is divided out here
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power_draw = pump_gas(src, env, air_contents, transfer_moles, active_power_usage)
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if (power_draw > 0)
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use_power(power_draw)
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// perform a flush
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/obj/machinery/disposal/proc/flush()
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flushing = 1
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flick("[icon_state]-flush", src)
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var/wrapcheck = 0
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var/obj/structure/disposalholder/H = new() // virtual holder object which actually
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// travels through the pipes.
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//Hacky test to get drones to mail themselves through disposals.
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for(var/mob/living/silicon/robot/drone/D in src)
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wrapcheck = 1
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for(var/obj/item/smallDelivery/O in src)
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wrapcheck = 1
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if(wrapcheck == 1)
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H.tomail = 1
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sleep(10)
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if(last_sound < world.time + 1)
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|
playsound(src, 'sound/machines/disposalflush.ogg', 50, 0, 0)
|
|
last_sound = world.time
|
|
sleep(5) // wait for animation to finish
|
|
GLOB.disposals_flush_shift_roundstat++
|
|
|
|
|
|
H.init(src, air_contents) // copy the contents of disposer to holder
|
|
air_contents = new(PRESSURE_TANK_VOLUME) // new empty gas resv.
|
|
|
|
H.start(src) // start the holder processing movement
|
|
flushing = 0
|
|
// now reset disposal state
|
|
flush = 0
|
|
if(mode == 2) // if was ready,
|
|
mode = 1 // switch to charging
|
|
update()
|
|
return
|
|
|
|
|
|
// called when area power changes
|
|
/obj/machinery/disposal/power_change()
|
|
..() // do default setting/reset of stat NOPOWER bit
|
|
update() // update icon
|
|
return
|
|
|
|
|
|
// called when holder is expelled from a disposal
|
|
// should usually only occur if the pipe network is modified
|
|
/obj/machinery/disposal/proc/expel(var/obj/structure/disposalholder/H)
|
|
|
|
var/turf/target
|
|
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
|
|
if(H) // Somehow, someone managed to flush a window which broke mid-transit and caused the disposal to go in an infinite loop trying to expel null, hopefully this fixes it
|
|
for(var/atom/movable/AM in H)
|
|
target = get_offset_target_turf(src.loc, rand(5)-rand(5), rand(5)-rand(5))
|
|
|
|
AM.forceMove(src.loc)
|
|
AM.pipe_eject(0)
|
|
if(!istype(AM,/mob/living/silicon/robot/drone)) //Poor drones kept smashing windows and taking system damage being fired out of disposals. ~Z
|
|
spawn(1)
|
|
if(AM)
|
|
AM.throw_at(target, 5, 1)
|
|
|
|
H.vent_gas(loc)
|
|
qdel(H)
|
|
|
|
/obj/machinery/disposal/hitby(atom/movable/AM)
|
|
. = ..()
|
|
//CHOMPEdit: fixes thrown disposal dunking with mobs~ - Reo
|
|
if((istype(AM, /obj/item) || istype(AM, /mob/living)) && !istype(AM, /obj/item/projectile))
|
|
if(prob(75))
|
|
AM.forceMove(src)
|
|
if(istype(AM, /obj/item/holder/micro) || istype(AM, /mob/living))
|
|
log_and_message_admins("[AM] was thrown into \the [src]")
|
|
visible_message("\The [AM] lands in \the [src]!")
|
|
//flush() //Away they go! //Uncomment this for proper autoflush. Compromising with autopull to avoid possible disposal dunking abuse
|
|
//flush = 1 //1984. No autoflush, no autopull. Leaving this here incase someone wants to revisit this in the future when the mood on this changes
|
|
else
|
|
visible_message("\The [AM] lands in \the [src].")
|
|
update_icon() //Yogs did this, so it probably doesnt hurt..
|
|
else
|
|
visible_message("\The [AM] bounces off of \the [src]'s rim!")
|
|
return ..() //...Yogs also did this! it's probably good to stop it from flying after clonking the thing. Also prevents trying to insert the mob repeatedly due to it the throw not ending.
|
|
return ..()
|
|
//CHOMPEdit End.
|
|
|
|
/obj/machinery/disposal/CanPass(atom/movable/mover, turf/target)
|
|
if(istype(mover, /obj/item/projectile))
|
|
return 1
|
|
if (istype(mover,/obj/item) && mover.throwing)
|
|
var/obj/item/I = mover
|
|
if(istype(I, /obj/item/projectile))
|
|
return
|
|
if(prob(75))
|
|
I.forceMove(src)
|
|
if(istype(I, /obj/item/holder/micro))
|
|
log_and_message_admins("[I.name] was thrown into \the [src]")
|
|
for(var/mob/M in viewers(src))
|
|
M.show_message("\The [I] lands in \the [src].", 3)
|
|
else
|
|
for(var/mob/M in viewers(src))
|
|
M.show_message("\The [I] bounces off of \the [src]'s rim!", 3)
|
|
return 0
|
|
else
|
|
return ..(mover, target)
|
|
|
|
/obj/machinery/disposal/wall
|
|
name = "inset disposal unit"
|
|
icon_state = "wall"
|
|
|
|
density = FALSE
|
|
|
|
/obj/machinery/disposal/wall/Initialize()
|
|
. = ..()
|
|
|
|
spawn(1 SECOND) // Fixfix for weird interaction with buildmode or other late-spawning.
|
|
update()
|
|
|
|
/obj/machinery/disposal/wall/update()
|
|
..()
|
|
|
|
switch(dir)
|
|
if(1)
|
|
pixel_x = 0
|
|
pixel_y = -32
|
|
if(2)
|
|
pixel_x = 0
|
|
pixel_y = 32
|
|
if(4)
|
|
pixel_x = -32
|
|
pixel_y = 0
|
|
if(8)
|
|
pixel_x = 32
|
|
pixel_y = 0
|
|
|
|
// virtual disposal object
|
|
// travels through pipes in lieu of actual items
|
|
// contents will be items flushed by the disposal
|
|
// this allows the gas flushed to be tracked
|
|
|
|
/obj/structure/disposalholder
|
|
invisibility = 101
|
|
var/datum/gas_mixture/gas = null // gas used to flush, will appear at exit point
|
|
var/active = 0 // true if the holder is moving, otherwise inactive
|
|
dir = 0
|
|
var/count = 2048 //*** can travel 2048 steps before going inactive (in case of loops)
|
|
var/destinationTag = "" // changes if contains a delivery container
|
|
var/tomail = 0 //changes if contains wrapped package
|
|
var/hasmob = 0 //If it contains a mob
|
|
|
|
var/partialTag = "" //set by a partial tagger the first time round, then put in destinationTag if it goes through again.
|
|
|
|
|
|
// initialize a holder from the contents of a disposal unit
|
|
/obj/structure/disposalholder/proc/init(var/obj/machinery/disposal/D, var/datum/gas_mixture/flush_gas)
|
|
gas = flush_gas// transfer gas resv. into holder object -- let's be explicit about the data this proc consumes, please.
|
|
|
|
//Check for any living mobs trigger hasmob.
|
|
//hasmob effects whether the package goes to cargo or its tagged destination.
|
|
for(var/mob/living/M in D)
|
|
if(M && M.stat != 2 && !istype(M,/mob/living/silicon/robot/drone))
|
|
hasmob = 1
|
|
|
|
//Checks 1 contents level deep. This means that players can be sent through disposals...
|
|
//...but it should require a second person to open the package. (i.e. person inside a wrapped locker)
|
|
for(var/obj/O in D)
|
|
if(O.contents)
|
|
for(var/mob/living/M in O.contents)
|
|
if(M && M.stat != 2 && !istype(M,/mob/living/silicon/robot/drone))
|
|
hasmob = 1
|
|
|
|
// now everything inside the disposal gets put into the holder
|
|
// note AM since can contain mobs or objs
|
|
for(var/atom/movable/AM in D)
|
|
AM.forceMove(src)
|
|
if(istype(AM, /obj/structure/bigDelivery) && !hasmob)
|
|
var/obj/structure/bigDelivery/T = AM
|
|
src.destinationTag = T.sortTag
|
|
if(istype(AM, /obj/item/smallDelivery) && !hasmob)
|
|
var/obj/item/smallDelivery/T = AM
|
|
src.destinationTag = T.sortTag
|
|
//Drones can mail themselves through maint.
|
|
if(istype(AM, /mob/living/silicon/robot/drone))
|
|
var/mob/living/silicon/robot/drone/drone = AM
|
|
src.destinationTag = drone.mail_destination
|
|
// CHOMPEdit Start -- Envelopes can be sent through as well!
|
|
if(istype(AM, /obj/item/mail) && !hasmob)
|
|
var/obj/item/mail/T = AM
|
|
src.destinationTag = T.sortTag
|
|
// CHOMPEdit End
|
|
|
|
// start the movement process
|
|
// argument is the disposal unit the holder started in
|
|
/obj/structure/disposalholder/proc/start(var/obj/machinery/disposal/D)
|
|
if(!D.trunk)
|
|
D.expel(src) // no trunk connected, so expel immediately
|
|
return
|
|
|
|
forceMove(D.trunk)
|
|
active = 1
|
|
set_dir(DOWN)
|
|
spawn(1)
|
|
move() // spawn off the movement process
|
|
|
|
return
|
|
|
|
// movement process, persists while holder is moving through pipes
|
|
/obj/structure/disposalholder/proc/move()
|
|
var/obj/structure/disposalpipe/last
|
|
while(active)
|
|
sleep(1) // was 1
|
|
if(!loc) return // check if we got GC'd
|
|
/*CHOMPREMOVAL: why, this makes no sense to be a randomized 3% chance damage apply
|
|
if(hasmob && prob(3))
|
|
for(var/mob/living/H in src)
|
|
if(!istype(H,/mob/living/silicon/robot/drone)) //Drones use the mailing code to move through the disposal system,
|
|
H.take_overall_damage(20, 0, "Blunt Trauma")//horribly maim any living creature jumping down disposals. c'est la vie
|
|
*/
|
|
var/obj/structure/disposalpipe/curr = loc
|
|
last = curr
|
|
curr = curr.transfer(src)
|
|
|
|
if(!loc) return //side effects
|
|
|
|
if(!curr)
|
|
last.expel(src, loc, dir)
|
|
|
|
//
|
|
if(!(count--))
|
|
active = 0
|
|
return
|
|
|
|
|
|
|
|
// find the turf which should contain the next pipe
|
|
/obj/structure/disposalholder/proc/nextloc()
|
|
return get_step(loc,dir)
|
|
|
|
// find a matching pipe on a turf
|
|
/obj/structure/disposalholder/proc/findpipe(var/turf/T)
|
|
|
|
if(!T)
|
|
return null
|
|
|
|
var/fdir = turn(dir, 180) // flip the movement direction
|
|
for(var/obj/structure/disposalpipe/P in T)
|
|
if(fdir & P.dpdir) // find pipe direction mask that matches flipped dir
|
|
return P
|
|
// if no matching pipe, return null
|
|
return null
|
|
|
|
// merge two holder objects
|
|
// used when a a holder meets a stuck holder
|
|
/obj/structure/disposalholder/proc/merge(var/obj/structure/disposalholder/other)
|
|
for(var/atom/movable/AM in other)
|
|
AM.forceMove(src) // move everything in other holder to this one
|
|
if(ismob(AM))
|
|
var/mob/M = AM
|
|
if(M.client) // if a client mob, update eye to follow this holder
|
|
M.client.eye = src
|
|
|
|
qdel(other)
|
|
|
|
|
|
/obj/structure/disposalholder/proc/settag(var/new_tag)
|
|
destinationTag = new_tag
|
|
|
|
/obj/structure/disposalholder/proc/setpartialtag(var/new_tag)
|
|
if(partialTag == new_tag)
|
|
destinationTag = new_tag
|
|
partialTag = ""
|
|
else
|
|
partialTag = new_tag
|
|
|
|
|
|
// called when player tries to move while in a pipe
|
|
/obj/structure/disposalholder/relaymove(mob/user as mob)
|
|
|
|
if(!istype(user,/mob/living))
|
|
return
|
|
|
|
var/mob/living/U = user
|
|
/* CHOMPEdit: Clong, clong baby.
|
|
if (U.stat || U.last_special <= world.time)
|
|
return
|
|
|
|
U.last_special = world.time+100
|
|
*/
|
|
if(U.stat)
|
|
return
|
|
//CHOMPEdit End.
|
|
if (src.loc)
|
|
for (var/mob/M in hearers(src.loc.loc))
|
|
to_chat(M, "<FONT size=[max(0, 5 - get_dist(src, M))]>CLONG, clong!</FONT>")
|
|
|
|
playsound(src, 'sound/effects/clang.ogg', 50, 0, 0)
|
|
|
|
// called to vent all gas in holder to a location
|
|
/obj/structure/disposalholder/proc/vent_gas(var/atom/location)
|
|
location.assume_air(gas) // vent all gas to turf
|
|
return
|
|
|
|
/obj/structure/disposalholder/Destroy()
|
|
QDEL_NULL(gas)
|
|
if(contents.len)
|
|
var/turf/qdelloc = get_turf(src)
|
|
if(qdelloc)
|
|
for(var/atom/movable/AM in contents)
|
|
AM.loc = qdelloc
|
|
else
|
|
log_and_message_admins("A disposal holder was deleted with contents in nullspace") //ideally, this should never happen
|
|
|
|
active = 0
|
|
return ..()
|
|
|
|
// Disposal pipes
|
|
|
|
/obj/structure/disposalpipe
|
|
icon = 'icons/obj/pipes/disposal.dmi'
|
|
name = "disposal pipe"
|
|
desc = "An underfloor disposal pipe."
|
|
anchored = TRUE
|
|
density = FALSE
|
|
unacidable = TRUE
|
|
|
|
level = 1 // underfloor only
|
|
var/dpdir = 0 // bitmask of pipe directions
|
|
dir = 0 // dir will contain dominant direction for junction pipes
|
|
var/health = 10 // health points 0-10
|
|
plane = PLATING_PLANE
|
|
layer = DISPOSAL_LAYER // slightly lower than wires and other pipes
|
|
var/base_icon_state // initial icon state on map
|
|
var/sortType = ""
|
|
var/subtype = 0
|
|
|
|
// new pipe, set the icon_state as on map
|
|
/obj/structure/disposalpipe/New()
|
|
..()
|
|
base_icon_state = icon_state
|
|
return
|
|
|
|
|
|
// pipe is deleted
|
|
// ensure if holder is present, it is expelled
|
|
/obj/structure/disposalpipe/Destroy()
|
|
var/obj/structure/disposalholder/H = locate() in src
|
|
if(H)
|
|
// holder was present
|
|
H.active = 0
|
|
var/turf/T = src.loc
|
|
if(T.density)
|
|
// deleting pipe is inside a dense turf (wall)
|
|
// this is unlikely, but just dump out everything into the turf in case
|
|
|
|
for(var/atom/movable/AM in H)
|
|
AM.forceMove(T)
|
|
AM.pipe_eject(0)
|
|
qdel(H)
|
|
..()
|
|
return
|
|
|
|
// otherwise, do normal expel from turf
|
|
if(H)
|
|
expel(H, T, 0)
|
|
..()
|
|
|
|
// returns the direction of the next pipe object, given the entrance dir
|
|
// by default, returns the bitmask of remaining directions
|
|
/obj/structure/disposalpipe/proc/nextdir(var/fromdir)
|
|
return dpdir & (~turn(fromdir, 180))
|
|
|
|
// transfer the holder through this pipe segment
|
|
// overriden for special behaviour
|
|
//
|
|
/obj/structure/disposalpipe/proc/transfer(var/obj/structure/disposalholder/H)
|
|
var/nextdir = nextdir(H.dir)
|
|
H.set_dir(nextdir)
|
|
var/turf/T = H.nextloc()
|
|
var/obj/structure/disposalpipe/P = H.findpipe(T)
|
|
|
|
if(P)
|
|
// find other holder in next loc, if inactive merge it with current
|
|
var/obj/structure/disposalholder/H2 = locate() in P
|
|
if(H2 && !H2.active)
|
|
H.merge(H2)
|
|
|
|
H.forceMove(P)
|
|
else // if wasn't a pipe, then set loc to turf
|
|
H.forceMove(T)
|
|
return null
|
|
|
|
return P
|
|
|
|
|
|
// update the icon_state to reflect hidden status
|
|
/obj/structure/disposalpipe/proc/update()
|
|
var/turf/T = src.loc
|
|
hide(!T.is_plating() && !istype(T,/turf/space)) // space never hides pipes
|
|
|
|
// hide called by levelupdate if turf intact status changes
|
|
// change visibility status and force update of icon
|
|
/obj/structure/disposalpipe/hide(var/intact)
|
|
invisibility = intact ? 101: 0 // hide if floor is intact
|
|
update_icon()
|
|
|
|
// update actual icon_state depending on visibility
|
|
// if invisible, append "f" to icon_state to show faded version
|
|
// this will be revealed if a T-scanner is used
|
|
// if visible, use regular icon_state
|
|
/obj/structure/disposalpipe/update_icon()
|
|
/* if(invisibility) //we hide things with alpha now, no need for transparent icons
|
|
icon_state = "[base_icon_state]f"
|
|
else
|
|
icon_state = base_icon_state*/
|
|
icon_state = base_icon_state
|
|
return
|
|
|
|
|
|
// expel the held objects into a turf
|
|
// called when there is a break in the pipe
|
|
/obj/structure/disposalpipe/proc/expel(var/obj/structure/disposalholder/H, var/turf/T, var/direction)
|
|
if(!istype(H))
|
|
return
|
|
|
|
if(!isturf(T)) // try very hard to ensure we have a valid turf target
|
|
var/turf/GT = get_turf(T)
|
|
T = (GT ? GT : get_turf(src))
|
|
|
|
// Empty the holder if it is expelled into a dense turf.
|
|
// Leaving it intact and sitting in a wall is stupid.
|
|
if(T.density)
|
|
for(var/atom/movable/AM in H)
|
|
AM.loc = T
|
|
AM.pipe_eject(0)
|
|
qdel(H)
|
|
return
|
|
|
|
|
|
if(!T.is_plating() && istype(T,/turf/simulated/floor)) //intact floor, pop the tile
|
|
var/turf/simulated/floor/F = T
|
|
F.break_tile()
|
|
new /obj/item/stack/tile(H) // add to holder so it will be thrown with other stuff
|
|
|
|
var/turf/target
|
|
if(direction) // direction is specified
|
|
if(istype(T, /turf/space)) // if ended in space, then range is unlimited
|
|
target = get_edge_target_turf(T, direction)
|
|
else // otherwise limit to 10 tiles
|
|
target = get_ranged_target_turf(T, direction, 10)
|
|
|
|
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
|
|
if(H)
|
|
for(var/atom/movable/AM in H)
|
|
AM.forceMove(T)
|
|
AM.pipe_eject(direction)
|
|
spawn(1)
|
|
if(AM)
|
|
AM.throw_at(target, 100, 1)
|
|
H.vent_gas(T)
|
|
qdel(H)
|
|
|
|
else // no specified direction, so throw in random direction
|
|
|
|
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
|
|
if(H)
|
|
for(var/atom/movable/AM in H)
|
|
target = get_offset_target_turf(T, rand(5)-rand(5), rand(5)-rand(5))
|
|
|
|
AM.forceMove(T)
|
|
AM.pipe_eject(0)
|
|
spawn(1)
|
|
if(AM)
|
|
AM.throw_at(target, 5, 1)
|
|
|
|
H.vent_gas(T) // all gas vent to turf
|
|
qdel(H)
|
|
|
|
return
|
|
|
|
// call to break the pipe
|
|
// will expel any holder inside at the time
|
|
// then delete the pipe
|
|
// remains : set to leave broken pipe pieces in place
|
|
/obj/structure/disposalpipe/proc/broken(var/remains = 0)
|
|
if(remains)
|
|
for(var/D in cardinal)
|
|
if(D & dpdir)
|
|
var/obj/structure/disposalpipe/broken/P = new(src.loc)
|
|
P.set_dir(D)
|
|
|
|
src.invisibility = 101 // make invisible (since we won't delete the pipe immediately)
|
|
var/obj/structure/disposalholder/H = locate() in src
|
|
if(H)
|
|
// holder was present
|
|
H.active = 0
|
|
var/turf/T = src.loc
|
|
if(T.density)
|
|
// broken pipe is inside a dense turf (wall)
|
|
// this is unlikely, but just dump out everything into the turf in case
|
|
|
|
for(var/atom/movable/AM in H)
|
|
AM.forceMove(T)
|
|
AM.pipe_eject(0)
|
|
qdel(H)
|
|
return
|
|
|
|
// otherwise, do normal expel from turf
|
|
if(H)
|
|
expel(H, T, 0)
|
|
|
|
spawn(2) // delete pipe after 2 ticks to ensure expel proc finished
|
|
qdel(src)
|
|
|
|
|
|
// pipe affected by explosion
|
|
/obj/structure/disposalpipe/ex_act(severity)
|
|
|
|
switch(severity)
|
|
if(1.0)
|
|
broken(0)
|
|
return
|
|
if(2.0)
|
|
health -= rand(5,15)
|
|
healthcheck()
|
|
return
|
|
if(3.0)
|
|
health -= rand(0,15)
|
|
healthcheck()
|
|
return
|
|
|
|
|
|
// test health for brokenness
|
|
/obj/structure/disposalpipe/proc/healthcheck()
|
|
if(health < -2)
|
|
broken(0)
|
|
else if(health<1)
|
|
broken(1)
|
|
return
|
|
|
|
//attack by item
|
|
//weldingtool: unfasten and convert to obj/disposalconstruct
|
|
|
|
/obj/structure/disposalpipe/attackby(var/obj/item/I, var/mob/user)
|
|
|
|
var/turf/T = src.loc
|
|
if(!T.is_plating())
|
|
return // prevent interaction with T-scanner revealed pipes
|
|
src.add_fingerprint(user)
|
|
if(I.has_tool_quality(TOOL_WELDER))
|
|
var/obj/item/weldingtool/W = I.get_welder()
|
|
|
|
if(W.remove_fuel(0,user))
|
|
playsound(src, W.usesound, 50, 1)
|
|
// check if anything changed over 2 seconds
|
|
var/turf/uloc = user.loc
|
|
var/atom/wloc = W.loc
|
|
to_chat(user, "Slicing the disposal pipe.")
|
|
sleep(30)
|
|
if(!W.isOn()) return
|
|
if(user.loc == uloc && wloc == W.loc)
|
|
welded()
|
|
else
|
|
to_chat(user, "You must stay still while welding the pipe.")
|
|
else
|
|
to_chat(user, "You need more welding fuel to cut the pipe.")
|
|
return
|
|
|
|
// called when pipe is cut with welder
|
|
/obj/structure/disposalpipe/proc/welded()
|
|
|
|
var/obj/structure/disposalconstruct/C = new (src.loc)
|
|
switch(base_icon_state)
|
|
if("pipe-s")
|
|
C.ptype = 0
|
|
if("pipe-c")
|
|
C.ptype = 1
|
|
if("pipe-j1")
|
|
C.ptype = 2
|
|
if("pipe-j2")
|
|
C.ptype = 3
|
|
if("pipe-y")
|
|
C.ptype = 4
|
|
if("pipe-t")
|
|
C.ptype = 5
|
|
if("pipe-j1s")
|
|
C.ptype = 9
|
|
C.sortType = sortType
|
|
if("pipe-j2s")
|
|
C.ptype = 10
|
|
C.sortType = sortType
|
|
///// Z-Level stuff
|
|
if("pipe-u")
|
|
C.ptype = 11
|
|
if("pipe-d")
|
|
C.ptype = 12
|
|
///// Z-Level stuff
|
|
if("pipe-tagger")
|
|
C.ptype = 13
|
|
if("pipe-tagger-partial")
|
|
C.ptype = 14
|
|
C.subtype = src.subtype
|
|
src.transfer_fingerprints_to(C)
|
|
C.set_dir(dir)
|
|
C.density = FALSE
|
|
C.anchored = TRUE
|
|
C.update()
|
|
|
|
qdel(src)
|
|
|
|
// pipe is deleted
|
|
// ensure if holder is present, it is expelled
|
|
/obj/structure/disposalpipe/Destroy()
|
|
var/obj/structure/disposalholder/H = locate() in src
|
|
if(H)
|
|
// holder was present
|
|
H.active = 0
|
|
var/turf/T = src.loc
|
|
if(T.density)
|
|
// deleting pipe is inside a dense turf (wall)
|
|
// this is unlikely, but just dump out everything into the turf in case
|
|
|
|
for(var/atom/movable/AM in H)
|
|
AM.forceMove(T)
|
|
AM.pipe_eject(0)
|
|
qdel(H)
|
|
..()
|
|
return
|
|
|
|
// otherwise, do normal expel from turf
|
|
if(H)
|
|
expel(H, T, 0)
|
|
..()
|
|
|
|
/obj/structure/disposalpipe/hides_under_flooring()
|
|
return 1
|
|
|
|
// *** TEST verb
|
|
//client/verb/dispstop()
|
|
// for(var/obj/structure/disposalholder/H in world)
|
|
// H.active = 0
|
|
|
|
// a straight or bent segment
|
|
/obj/structure/disposalpipe/segment
|
|
icon_state = "pipe-s"
|
|
|
|
/obj/structure/disposalpipe/segment/New()
|
|
..()
|
|
if(icon_state == "pipe-s")
|
|
dpdir = dir | turn(dir, 180)
|
|
else
|
|
dpdir = dir | turn(dir, -90)
|
|
|
|
update()
|
|
return
|
|
|
|
///// Z-Level stuff
|
|
/obj/structure/disposalpipe/up
|
|
icon_state = "pipe-u"
|
|
|
|
/obj/structure/disposalpipe/up/New()
|
|
..()
|
|
dpdir = dir
|
|
update()
|
|
return
|
|
|
|
/obj/structure/disposalpipe/up/nextdir(var/fromdir)
|
|
var/nextdir
|
|
if(fromdir == 11)
|
|
nextdir = dir
|
|
else
|
|
nextdir = 12
|
|
return nextdir
|
|
|
|
/obj/structure/disposalpipe/up/transfer(var/obj/structure/disposalholder/H)
|
|
var/nextdir = nextdir(H.dir)
|
|
H.set_dir(nextdir)
|
|
|
|
var/turf/T
|
|
var/obj/structure/disposalpipe/P
|
|
|
|
if(nextdir == 12)
|
|
T = GetAbove(src)
|
|
if(!T)
|
|
H.forceMove(loc)
|
|
return
|
|
else
|
|
for(var/obj/structure/disposalpipe/down/F in T)
|
|
P = F
|
|
|
|
else
|
|
T = get_step(src.loc, H.dir)
|
|
P = H.findpipe(T)
|
|
|
|
if(P)
|
|
// find other holder in next loc, if inactive merge it with current
|
|
var/obj/structure/disposalholder/H2 = locate() in P
|
|
if(H2 && !H2.active)
|
|
H.merge(H2)
|
|
|
|
H.forceMove(P)
|
|
else // if wasn't a pipe, then set loc to turf
|
|
H.forceMove(T)
|
|
return null
|
|
|
|
return P
|
|
|
|
/obj/structure/disposalpipe/down
|
|
icon_state = "pipe-d"
|
|
|
|
/obj/structure/disposalpipe/down/New()
|
|
..()
|
|
dpdir = dir
|
|
update()
|
|
return
|
|
|
|
/obj/structure/disposalpipe/down/nextdir(var/fromdir)
|
|
var/nextdir
|
|
if(fromdir == 12)
|
|
nextdir = dir
|
|
else
|
|
nextdir = 11
|
|
return nextdir
|
|
|
|
/obj/structure/disposalpipe/down/transfer(var/obj/structure/disposalholder/H)
|
|
var/nextdir = nextdir(H.dir)
|
|
H.dir = nextdir
|
|
|
|
var/turf/T
|
|
var/obj/structure/disposalpipe/P
|
|
|
|
if(nextdir == 11)
|
|
T = GetBelow(src)
|
|
if(!T)
|
|
H.forceMove(src.loc)
|
|
return
|
|
else
|
|
for(var/obj/structure/disposalpipe/up/F in T)
|
|
P = F
|
|
|
|
else
|
|
T = get_step(src.loc, H.dir)
|
|
P = H.findpipe(T)
|
|
|
|
if(P)
|
|
// find other holder in next loc, if inactive merge it with current
|
|
var/obj/structure/disposalholder/H2 = locate() in P
|
|
if(H2 && !H2.active)
|
|
H.merge(H2)
|
|
|
|
H.forceMove(P)
|
|
else // if wasn't a pipe, then set loc to turf
|
|
H.forceMove(T)
|
|
return null
|
|
|
|
return P
|
|
///// Z-Level stuff
|
|
|
|
/obj/structure/disposalpipe/junction/yjunction
|
|
icon_state = "pipe-y"
|
|
|
|
//a three-way junction with dir being the dominant direction
|
|
/obj/structure/disposalpipe/junction
|
|
icon_state = "pipe-j1"
|
|
|
|
/obj/structure/disposalpipe/junction/New()
|
|
..()
|
|
if(icon_state == "pipe-j1")
|
|
dpdir = dir | turn(dir, -90) | turn(dir,180)
|
|
else if(icon_state == "pipe-j2")
|
|
dpdir = dir | turn(dir, 90) | turn(dir,180)
|
|
else // pipe-y
|
|
dpdir = dir | turn(dir,90) | turn(dir, -90)
|
|
update()
|
|
return
|
|
|
|
|
|
// next direction to move
|
|
// if coming in from secondary dirs, then next is primary dir
|
|
// if coming in from primary dir, then next is equal chance of other dirs
|
|
|
|
/obj/structure/disposalpipe/junction/nextdir(var/fromdir)
|
|
var/flipdir = turn(fromdir, 180)
|
|
if(flipdir != dir) // came from secondary dir
|
|
return dir // so exit through primary
|
|
else // came from primary
|
|
// so need to choose either secondary exit
|
|
var/mask = ..(fromdir)
|
|
|
|
// find a bit which is set
|
|
var/setbit = 0
|
|
if(mask & NORTH)
|
|
setbit = NORTH
|
|
else if(mask & SOUTH)
|
|
setbit = SOUTH
|
|
else if(mask & EAST)
|
|
setbit = EAST
|
|
else
|
|
setbit = WEST
|
|
|
|
if(prob(50)) // 50% chance to choose the found bit or the other one
|
|
return setbit
|
|
else
|
|
return mask & (~setbit)
|
|
|
|
|
|
/obj/structure/disposalpipe/tagger
|
|
name = "package tagger"
|
|
icon_state = "pipe-tagger"
|
|
var/sort_tag = ""
|
|
var/partial = 0
|
|
|
|
/obj/structure/disposalpipe/tagger/proc/updatedesc()
|
|
desc = initial(desc)
|
|
if(sort_tag)
|
|
desc += "\nIt's tagging objects with the '[sort_tag]' tag."
|
|
|
|
/obj/structure/disposalpipe/tagger/proc/updatename()
|
|
if(sort_tag)
|
|
name = "[initial(name)] ([sort_tag])"
|
|
else
|
|
name = initial(name)
|
|
|
|
/obj/structure/disposalpipe/tagger/New()
|
|
. = ..()
|
|
dpdir = dir | turn(dir, 180)
|
|
if(sort_tag) GLOB.tagger_locations |= list("[sort_tag]" = get_z(src))
|
|
updatename()
|
|
updatedesc()
|
|
update()
|
|
|
|
/obj/structure/disposalpipe/tagger/attackby(var/obj/item/I, var/mob/user)
|
|
if(..())
|
|
return
|
|
|
|
if(istype(I, /obj/item/destTagger))
|
|
var/obj/item/destTagger/O = I
|
|
|
|
if(O.currTag)// Tag set
|
|
sort_tag = O.currTag
|
|
playsound(src, 'sound/machines/twobeep.ogg', 100, 1)
|
|
to_chat(user, span_blue("Changed tag to '[sort_tag]'."))
|
|
updatename()
|
|
updatedesc()
|
|
|
|
/obj/structure/disposalpipe/tagger/transfer(var/obj/structure/disposalholder/H)
|
|
if(sort_tag)
|
|
if(partial)
|
|
H.setpartialtag(sort_tag)
|
|
else
|
|
H.settag(sort_tag)
|
|
return ..()
|
|
|
|
/obj/structure/disposalpipe/tagger/partial //needs two passes to tag
|
|
name = "partial package tagger"
|
|
icon_state = "pipe-tagger-partial"
|
|
partial = 1
|
|
|
|
//a three-way junction that sorts objects
|
|
/obj/structure/disposalpipe/sortjunction
|
|
name = "sorting junction"
|
|
icon_state = "pipe-j1s"
|
|
desc = "An underfloor disposal pipe with a package sorting mechanism."
|
|
|
|
var/posdir = 0
|
|
var/negdir = 0
|
|
var/sortdir = 0
|
|
|
|
/obj/structure/disposalpipe/sortjunction/proc/updatedesc()
|
|
desc = initial(desc)
|
|
if(sortType)
|
|
desc += "\nIt's filtering objects with the '[sortType]' tag."
|
|
|
|
/obj/structure/disposalpipe/sortjunction/proc/updatename()
|
|
if(sortType)
|
|
name = "[initial(name)] ([sortType])"
|
|
else
|
|
name = initial(name)
|
|
|
|
/obj/structure/disposalpipe/sortjunction/proc/updatedir()
|
|
posdir = dir
|
|
negdir = turn(posdir, 180)
|
|
|
|
if(icon_state == "pipe-j1s")
|
|
sortdir = turn(posdir, -90)
|
|
else if(icon_state == "pipe-j2s")
|
|
sortdir = turn(posdir, 90)
|
|
|
|
dpdir = sortdir | posdir | negdir
|
|
|
|
/obj/structure/disposalpipe/sortjunction/New()
|
|
. = ..()
|
|
if(sortType) GLOB.tagger_locations |= list("[sortType]" = get_z(src))
|
|
|
|
updatedir()
|
|
updatename()
|
|
updatedesc()
|
|
update()
|
|
|
|
/obj/structure/disposalpipe/sortjunction/attackby(var/obj/item/I, var/mob/user)
|
|
if(..())
|
|
return
|
|
|
|
if(istype(I, /obj/item/destTagger))
|
|
var/obj/item/destTagger/O = I
|
|
|
|
if(O.currTag)// Tag set
|
|
sortType = O.currTag
|
|
playsound(src, 'sound/machines/twobeep.ogg', 100, 1)
|
|
to_chat(user, span_blue("Changed filter to '[sortType]'."))
|
|
updatename()
|
|
updatedesc()
|
|
|
|
/obj/structure/disposalpipe/sortjunction/proc/divert_check(var/checkTag)
|
|
return sortType == checkTag
|
|
|
|
// next direction to move
|
|
// if coming in from negdir, then next is primary dir or sortdir
|
|
// if coming in from posdir, then flip around and go back to posdir
|
|
// if coming in from sortdir, go to posdir
|
|
|
|
/obj/structure/disposalpipe/sortjunction/nextdir(var/fromdir, var/sortTag)
|
|
if(fromdir != sortdir) // probably came from the negdir
|
|
if(divert_check(sortTag))
|
|
return sortdir
|
|
else
|
|
return posdir
|
|
else // came from sortdir
|
|
// so go with the flow to positive direction
|
|
return posdir
|
|
|
|
/obj/structure/disposalpipe/sortjunction/transfer(var/obj/structure/disposalholder/H)
|
|
var/nextdir = nextdir(H.dir, H.destinationTag)
|
|
H.set_dir(nextdir)
|
|
var/turf/T = H.nextloc()
|
|
var/obj/structure/disposalpipe/P = H.findpipe(T)
|
|
|
|
if(P)
|
|
// find other holder in next loc, if inactive merge it with current
|
|
var/obj/structure/disposalholder/H2 = locate() in P
|
|
if(H2 && !H2.active)
|
|
H.merge(H2)
|
|
|
|
H.forceMove(P)
|
|
else // if wasn't a pipe, then set loc to turf
|
|
H.forceMove(T)
|
|
return null
|
|
|
|
return P
|
|
|
|
//a three-way junction that filters all wrapped and tagged items
|
|
/obj/structure/disposalpipe/sortjunction/wildcard
|
|
name = "wildcard sorting junction"
|
|
desc = "An underfloor disposal pipe which filters all wrapped and tagged items."
|
|
subtype = 1
|
|
|
|
/obj/structure/disposalpipe/sortjunction/wildcard/divert_check(var/checkTag)
|
|
return checkTag != ""
|
|
|
|
//junction that filters all untagged items
|
|
/obj/structure/disposalpipe/sortjunction/untagged
|
|
name = "untagged sorting junction"
|
|
desc = "An underfloor disposal pipe which filters all untagged items."
|
|
subtype = 2
|
|
|
|
/obj/structure/disposalpipe/sortjunction/untagged/divert_check(var/checkTag)
|
|
return checkTag == ""
|
|
|
|
/obj/structure/disposalpipe/sortjunction/flipped //for easier and cleaner mapping
|
|
icon_state = "pipe-j2s"
|
|
|
|
/obj/structure/disposalpipe/sortjunction/wildcard/flipped
|
|
icon_state = "pipe-j2s"
|
|
|
|
/obj/structure/disposalpipe/sortjunction/untagged/flipped
|
|
icon_state = "pipe-j2s"
|
|
|
|
//a trunk joining to a disposal bin or outlet on the same turf
|
|
/obj/structure/disposalpipe/trunk
|
|
icon_state = "pipe-t"
|
|
var/obj/linked // the linked obj/machinery/disposal or obj/disposaloutlet
|
|
|
|
/obj/structure/disposalpipe/trunk/Initialize()
|
|
..()
|
|
dpdir = dir
|
|
return INITIALIZE_HINT_LATELOAD
|
|
|
|
/obj/structure/disposalpipe/trunk/LateInitialize()
|
|
if(!linked)
|
|
getlinked()
|
|
update()
|
|
|
|
/obj/structure/disposalpipe/trunk/Destroy()
|
|
if(linked)
|
|
if(istype(linked, /obj/machinery/disposal))
|
|
|
|
var/obj/machinery/disposal/D = linked
|
|
D.trunk = null
|
|
linked = null
|
|
return ..()
|
|
|
|
/obj/structure/disposalpipe/trunk/proc/getlinked()
|
|
linked = null
|
|
var/obj/machinery/disposal/D = locate() in loc
|
|
if(D)
|
|
linked = D
|
|
if(!D.trunk)
|
|
D.trunk = src
|
|
|
|
var/obj/structure/disposaloutlet/O = locate() in loc
|
|
if(O)
|
|
linked = O
|
|
|
|
// Override attackby so we disallow trunkremoval when somethings ontop
|
|
/obj/structure/disposalpipe/trunk/attackby(var/obj/item/I, var/mob/user)
|
|
//Disposal constructors
|
|
var/obj/structure/disposalconstruct/C = locate() in src.loc
|
|
if(C && C.anchored)
|
|
return
|
|
|
|
var/turf/T = src.loc
|
|
if(!T.is_plating())
|
|
return // prevent interaction with T-scanner revealed pipes
|
|
src.add_fingerprint(user)
|
|
if(I.has_tool_quality(TOOL_WELDER))
|
|
var/obj/item/weldingtool/W = I.get_welder()
|
|
|
|
if(W.remove_fuel(0,user))
|
|
playsound(src, W.usesound, 100, 1)
|
|
// check if anything changed over 2 seconds
|
|
var/turf/uloc = user.loc
|
|
var/atom/wloc = W.loc
|
|
to_chat(user, "Slicing the disposal pipe.")
|
|
sleep(30)
|
|
if(!W.isOn()) return
|
|
if(user.loc == uloc && wloc == W.loc)
|
|
welded()
|
|
else
|
|
to_chat(user, "You must stay still while welding the pipe.")
|
|
else
|
|
to_chat(user, "You need more welding fuel to cut the pipe.")
|
|
return
|
|
|
|
// would transfer to next pipe segment, but we are in a trunk
|
|
// if not entering from disposal bin,
|
|
// transfer to linked object (outlet or bin)
|
|
|
|
/obj/structure/disposalpipe/trunk/transfer(var/obj/structure/disposalholder/H)
|
|
|
|
if(H.dir == DOWN) // we just entered from a disposer
|
|
return ..() // so do base transfer proc
|
|
// otherwise, go to the linked object
|
|
if(linked)
|
|
var/obj/structure/disposaloutlet/O = linked
|
|
if(istype(O) && (H))
|
|
O.expel(H) // expel at outlet
|
|
else
|
|
var/obj/machinery/disposal/D = linked
|
|
if(H)
|
|
D.expel(H) // expel at disposal
|
|
else
|
|
if(H)
|
|
src.expel(H, src.loc, 0) // expel at turf
|
|
return null
|
|
|
|
// nextdir
|
|
|
|
/obj/structure/disposalpipe/trunk/nextdir(var/fromdir)
|
|
if(fromdir == DOWN)
|
|
return dir
|
|
else
|
|
return 0
|
|
|
|
// a broken pipe
|
|
/obj/structure/disposalpipe/broken
|
|
icon_state = "pipe-b"
|
|
dpdir = 0 // broken pipes have dpdir=0 so they're not found as 'real' pipes
|
|
// i.e. will be treated as an empty turf
|
|
desc = "A broken piece of disposal pipe."
|
|
|
|
/obj/structure/disposalpipe/broken/New()
|
|
..()
|
|
update()
|
|
return
|
|
|
|
// called when welded
|
|
// for broken pipe, remove and turn into scrap
|
|
/obj/structure/disposalpipe/broken/welded()
|
|
// var/obj/item/scrap/S = new(src.loc)
|
|
// S.set_components(200,0,0)
|
|
qdel(src)
|
|
|
|
// the disposal outlet machine
|
|
|
|
/obj/structure/disposaloutlet
|
|
name = "disposal outlet"
|
|
desc = "An outlet for the pneumatic disposal system."
|
|
icon = 'icons/obj/pipes/disposal.dmi'
|
|
icon_state = "outlet"
|
|
density = TRUE
|
|
anchored = TRUE
|
|
var/active = 0
|
|
var/turf/target // this will be where the output objects are 'thrown' to.
|
|
var/mode = 0
|
|
var/launch_dist = 3 //CHOMPEdit
|
|
|
|
/obj/structure/disposaloutlet/Initialize()
|
|
. = ..()
|
|
|
|
target = get_ranged_target_turf(src, dir, 10)
|
|
|
|
|
|
var/obj/structure/disposalpipe/trunk/trunk = locate() in loc
|
|
if(trunk)
|
|
trunk.linked = src // link the pipe trunk to self
|
|
|
|
/obj/structure/disposaloutlet/Destroy()
|
|
var/obj/structure/disposalpipe/trunk/trunk = locate() in loc
|
|
if(trunk && trunk.linked == src)
|
|
trunk.linked = null
|
|
return ..()
|
|
|
|
// expel the contents of the holder object, then delete it
|
|
// called when the holder exits the outlet
|
|
/obj/structure/disposaloutlet/proc/expel(var/obj/structure/disposalholder/H)
|
|
flick("outlet-open", src)
|
|
playsound(src, 'sound/machines/warning-buzzer.ogg', 50, 0, 0)
|
|
sleep(20) //wait until correct animation frame
|
|
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
|
|
|
|
if(H)
|
|
for(var/atom/movable/AM in H)
|
|
AM.forceMove(src.loc)
|
|
AM.pipe_eject(dir)
|
|
if(!istype(AM,/mob/living/silicon/robot/drone)) //Drones keep smashing windows from being fired out of chutes. Bad for the station. ~Z
|
|
spawn(5)
|
|
AM.throw_at(target, launch_dist, 1) //CHOMPEdit
|
|
H.vent_gas(src.loc)
|
|
qdel(H)
|
|
|
|
return
|
|
|
|
/obj/structure/disposaloutlet/attackby(var/obj/item/I, var/mob/user)
|
|
if(!I || !user)
|
|
return
|
|
src.add_fingerprint(user)
|
|
if(I.has_tool_quality(TOOL_SCREWDRIVER))
|
|
if(mode==0)
|
|
mode=1
|
|
to_chat(user, "You remove the screws around the power connection.")
|
|
playsound(src, I.usesound, 50, 1)
|
|
return
|
|
else if(mode==1)
|
|
mode=0
|
|
to_chat(user, "You attach the screws around the power connection.")
|
|
playsound(src, I.usesound, 50, 1)
|
|
return
|
|
else if(I.has_tool_quality(TOOL_WELDER) && mode==1)
|
|
var/obj/item/weldingtool/W = I.get_welder()
|
|
if(W.remove_fuel(0,user))
|
|
playsound(src, W.usesound, 100, 1)
|
|
to_chat(user, "You start slicing the floorweld off the disposal outlet.")
|
|
if(do_after(user,20 * W.toolspeed))
|
|
if(!src || !W.isOn()) return
|
|
to_chat(user, "You sliced the floorweld off the disposal outlet.")
|
|
var/obj/structure/disposalconstruct/C = new (src.loc)
|
|
src.transfer_fingerprints_to(C)
|
|
C.ptype = 7 // 7 = outlet
|
|
C.update()
|
|
C.anchored = TRUE
|
|
C.density = TRUE
|
|
qdel(src)
|
|
return
|
|
else
|
|
to_chat(user, "You need more welding fuel to complete this task.")
|
|
return
|
|
|
|
// called when movable is expelled from a disposal pipe or outlet
|
|
// by default does nothing, override for special behaviour
|
|
|
|
/atom/movable/proc/pipe_eject(var/direction)
|
|
return
|
|
|
|
// check if mob has client, if so restore client view on eject
|
|
/mob/pipe_eject(var/direction)
|
|
if (src.client)
|
|
src.client.perspective = MOB_PERSPECTIVE
|
|
src.client.eye = src
|
|
|
|
return
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/pipe_eject(var/direction)
|
|
var/list/dirs
|
|
if(direction)
|
|
dirs = list( direction, turn(direction, -45), turn(direction, 45))
|
|
else
|
|
dirs = alldirs.Copy()
|
|
|
|
src.streak(dirs)
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/robot/pipe_eject(var/direction)
|
|
var/list/dirs
|
|
if(direction)
|
|
dirs = list( direction, turn(direction, -45), turn(direction, 45))
|
|
else
|
|
dirs = alldirs.Copy()
|
|
|
|
src.streak(dirs)
|
|
|
|
#undef SEND_PRESSURE
|
|
#undef PRESSURE_TANK_VOLUME
|
|
#undef PUMP_MAX_FLOW_RATE
|