Files
CHOMPStation2/code/modules/hydroponics/beekeeping/beehive.dm
Aronai Sieyes ac33ebcdec Hydroponics and virology machine icons
There's crossover, I guess, for some reason!
2020-04-27 17:46:20 -04:00

286 lines
9.7 KiB
Plaintext

/obj/machinery/beehive
name = "beehive"
icon = 'icons/obj/beekeeping.dmi'
icon_state = "beehive"
density = 1
anchored = 1
var/closed = 0
var/bee_count = 0 // Percent
var/smoked = 0 // Timer
var/honeycombs = 0 // Percent
var/frames = 0
var/maxFrames = 5
/obj/machinery/beehive/update_icon()
overlays.Cut()
icon_state = "beehive"
if(closed)
overlays += "lid"
if(frames)
overlays += "empty[frames]"
if(honeycombs >= 100)
overlays += "full[round(honeycombs / 100)]"
if(!smoked)
switch(bee_count)
if(1 to 40)
overlays += "bees1"
if(41 to 80)
overlays += "bees2"
if(81 to 100)
overlays += "bees3"
/obj/machinery/beehive/examine(var/mob/user)
..()
if(!closed)
to_chat(user, "The lid is open.")
/obj/machinery/beehive/attackby(var/obj/item/I, var/mob/user)
if(I.is_crowbar())
closed = !closed
user.visible_message("<span class='notice'>[user] [closed ? "closes" : "opens"] \the [src].</span>", "<span class='notice'>You [closed ? "close" : "open"] \the [src].</span>")
update_icon()
return
else if(I.is_wrench())
anchored = !anchored
playsound(loc, I.usesound, 50, 1)
user.visible_message("<span class='notice'>[user] [anchored ? "wrenches" : "unwrenches"] \the [src].</span>", "<span class='notice'>You [anchored ? "wrench" : "unwrench"] \the [src].</span>")
return
else if(istype(I, /obj/item/bee_smoker))
if(closed)
to_chat(user, "<span class='notice'>You need to open \the [src] with a crowbar before smoking the bees.</span>")
return
user.visible_message("<span class='notice'>[user] smokes the bees in \the [src].</span>", "<span class='notice'>You smoke the bees in \the [src].</span>")
smoked = 30
update_icon()
return
else if(istype(I, /obj/item/honey_frame))
if(closed)
to_chat(user, "<span class='notice'>You need to open \the [src] with a crowbar before inserting \the [I].</span>")
return
if(frames >= maxFrames)
to_chat(user, "<span class='notice'>There is no place for an another frame.</span>")
return
var/obj/item/honey_frame/H = I
if(H.honey)
to_chat(user, "<span class='notice'>\The [I] is full with beeswax and honey, empty it in the extractor first.</span>")
return
++frames
user.visible_message("<span class='notice'>[user] loads \the [I] into \the [src].</span>", "<span class='notice'>You load \the [I] into \the [src].</span>")
update_icon()
user.drop_from_inventory(I)
qdel(I)
return
else if(istype(I, /obj/item/bee_pack))
var/obj/item/bee_pack/B = I
if(B.full && bee_count)
to_chat(user, "<span class='notice'>\The [src] already has bees inside.</span>")
return
if(!B.full && bee_count < 90)
to_chat(user, "<span class='notice'>\The [src] is not ready to split.</span>")
return
if(!B.full && !smoked)
to_chat(user, "<span class='notice'>Smoke \the [src] first!</span>")
return
if(closed)
to_chat(user, "<span class='notice'>You need to open \the [src] with a crowbar before moving the bees.</span>")
return
if(B.full)
user.visible_message("<span class='notice'>[user] puts the queen and the bees from \the [I] into \the [src].</span>", "<span class='notice'>You put the queen and the bees from \the [I] into \the [src].</span>")
bee_count = 20
B.empty()
else
user.visible_message("<span class='notice'>[user] puts bees and larvae from \the [src] into \the [I].</span>", "<span class='notice'>You put bees and larvae from \the [src] into \the [I].</span>")
bee_count /= 2
B.fill()
update_icon()
return
else if(istype(I, /obj/item/device/analyzer/plant_analyzer))
to_chat(user, "<span class='notice'>Scan result of \the [src]...</span>")
to_chat(user, "Beehive is [bee_count ? "[round(bee_count)]% full" : "empty"].[bee_count > 90 ? " Colony is ready to split." : ""]")
if(frames)
to_chat(user, "[frames] frames installed, [round(honeycombs / 100)] filled.")
if(honeycombs < frames * 100)
to_chat(user, "Next frame is [round(honeycombs % 100)]% full.")
else
to_chat(user, "No frames installed.")
if(smoked)
to_chat(user, "The hive is smoked.")
return 1
else if(I.is_screwdriver())
if(bee_count)
to_chat(user, "<span class='notice'>You can't dismantle \the [src] with these bees inside.</span>")
return
to_chat(user, "<span class='notice'>You start dismantling \the [src]...</span>")
playsound(src, I.usesound, 50, 1)
if(do_after(user, 30))
user.visible_message("<span class='notice'>[user] dismantles \the [src].</span>", "<span class='notice'>You dismantle \the [src].</span>")
new /obj/item/beehive_assembly(loc)
qdel(src)
return
/obj/machinery/beehive/attack_hand(var/mob/user)
if(!closed)
if(honeycombs < 100)
to_chat(user, "<span class='notice'>There are no filled honeycombs.</span>")
return
if(!smoked && bee_count)
to_chat(user, "<span class='notice'>The bees won't let you take the honeycombs out like this, smoke them first.</span>")
return
user.visible_message("<span class='notice'>[user] starts taking the honeycombs out of \the [src].</span>", "<span class='notice'>You start taking the honeycombs out of \the [src]...</span>")
while(honeycombs >= 100 && do_after(user, 30))
new /obj/item/honey_frame/filled(loc)
honeycombs -= 100
--frames
update_icon()
if(honeycombs < 100)
to_chat(user, "<span class='notice'>You take all filled honeycombs out.</span>")
return
/obj/machinery/beehive/process()
if(closed && !smoked && bee_count)
pollinate_flowers()
update_icon()
smoked = max(0, smoked - 1)
if(!smoked && bee_count)
bee_count = min(bee_count * 1.005, 100)
update_icon()
/obj/machinery/beehive/proc/pollinate_flowers()
var/coef = bee_count / 100
var/trays = 0
for(var/obj/machinery/portable_atmospherics/hydroponics/H in view(7, src))
if(H.seed && !H.dead)
H.health += 0.05 * coef
++trays
honeycombs = min(honeycombs + 0.1 * coef * min(trays, 5), frames * 100)
/obj/machinery/honey_extractor
name = "honey extractor"
desc = "A machine used to turn honeycombs on the frame into honey and wax."
icon = 'icons/obj/virology_vr.dmi' //VOREStation Edit
icon_state = "centrifuge"
var/processing = 0
var/honey = 0
/obj/machinery/honey_extractor/attackby(var/obj/item/I, var/mob/user)
if(processing)
to_chat(user, "<span class='notice'>\The [src] is currently spinning, wait until it's finished.</span>")
return
else if(istype(I, /obj/item/honey_frame))
var/obj/item/honey_frame/H = I
if(!H.honey)
to_chat(user, "<span class='notice'>\The [H] is empty, put it into a beehive.</span>")
return
user.visible_message("<span class='notice'>[user] loads \the [H] into \the [src] and turns it on.</span>", "<span class='notice'>You load \the [H] into \the [src] and turn it on.</span>")
processing = H.honey
icon_state = "centrifuge_moving"
qdel(H)
spawn(50)
new /obj/item/honey_frame(loc)
new /obj/item/stack/material/wax(loc)
honey += processing
processing = 0
icon_state = "centrifuge"
else if(istype(I, /obj/item/weapon/reagent_containers/glass))
if(!honey)
to_chat(user, "<span class='notice'>There is no honey in \the [src].</span>")
return
var/obj/item/weapon/reagent_containers/glass/G = I
var/transferred = min(G.reagents.maximum_volume - G.reagents.total_volume, honey)
G.reagents.add_reagent("honey", transferred)
honey -= transferred
user.visible_message("<span class='notice'>[user] collects honey from \the [src] into \the [G].</span>", "<span class='notice'>You collect [transferred] units of honey from \the [src] into \the [G].</span>")
return 1
/obj/item/bee_smoker
name = "bee smoker"
desc = "A device used to calm down bees before harvesting honey."
icon = 'icons/obj/device.dmi'
icon_state = "battererburnt"
w_class = ITEMSIZE_SMALL
/obj/item/honey_frame
name = "beehive frame"
desc = "A frame for the beehive that the bees will fill with honeycombs."
icon = 'icons/obj/beekeeping.dmi'
icon_state = "honeyframe"
w_class = ITEMSIZE_SMALL
var/honey = 0
/obj/item/honey_frame/filled
name = "filled beehive frame"
desc = "A frame for the beehive that the bees have filled with honeycombs."
honey = 20
/obj/item/honey_frame/filled/New()
..()
overlays += "honeycomb"
/obj/item/beehive_assembly
name = "beehive assembly"
desc = "Contains everything you need to build a beehive."
icon = 'icons/obj/apiary_bees_etc.dmi'
icon_state = "apiary"
/obj/item/beehive_assembly/attack_self(var/mob/user)
to_chat(user, "<span class='notice'>You start assembling \the [src]...</span>")
if(do_after(user, 30))
user.visible_message("<span class='notice'>[user] constructs a beehive.</span>", "<span class='notice'>You construct a beehive.</span>")
new /obj/machinery/beehive(get_turf(user))
user.drop_from_inventory(src)
qdel(src)
return
/obj/item/stack/material/wax
name = "wax"
singular_name = "wax piece"
desc = "Soft substance produced by bees. Used to make candles."
icon = 'icons/obj/beekeeping.dmi'
icon_state = "wax"
default_type = "wax"
pass_color = TRUE
strict_color_stacking = TRUE
/obj/item/stack/material/wax/New()
..()
recipes = wax_recipes
/material/wax
name = "wax"
stack_type = /obj/item/stack/material/wax
icon_colour = "#fff343"
melting_point = T0C+300
weight = 1
pass_stack_colors = TRUE
var/global/list/datum/stack_recipe/wax_recipes = list( \
new/datum/stack_recipe("candle", /obj/item/weapon/flame/candle) \
)
/obj/item/bee_pack
name = "bee pack"
desc = "Contains a queen bee and some worker bees. Everything you'll need to start a hive!"
icon = 'icons/obj/beekeeping.dmi'
icon_state = "beepack"
var/full = 1
/obj/item/bee_pack/New()
..()
overlays += "beepack-full"
/obj/item/bee_pack/proc/empty()
full = 0
name = "empty bee pack"
desc = "A stasis pack for moving bees. It's empty."
overlays.Cut()
overlays += "beepack-empty"
/obj/item/bee_pack/proc/fill()
full = initial(full)
name = initial(name)
desc = initial(desc)
overlays.Cut()
overlays += "beepack-full"