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CHOMPStation2/code/_helpers/mobs.dm
2025-07-28 05:16:04 +02:00

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/atom/movable/proc/get_mob()
if(buckled_mobs) return buckled_mobs.Copy()
/obj/mecha/get_mob()
return occupant
/obj/vehicle_old/train/get_mob()
return buckled_mobs
/mob/get_mob()
return src
/mob/living/bot/mulebot/get_mob()
if(load && isliving(load))
return list(src, load)
return src
/proc/mobs_in_view(range, source)
var/list/mobs = list()
for(var/atom/movable/AM in view(range, source))
var/M = AM.get_mob()
if(M)
mobs += M
return mobs
/// This gets a list of mobs ALL around us as if we had xray vision and can see through walls.
/// Currently only used in portable_turret.dm if you wish to see an example of how to use it.
/proc/mobs_in_xray_view(range, source)
var/list/mobs = list()
for(var/atom/movable/AM in orange(range, source))
var/M = AM.get_mob()
if(M)
mobs += M
return mobs
/proc/random_hair_style(gender, species = SPECIES_HUMAN)
var/h_style = "Bald"
var/list/valid_hairstyles = list()
for(var/hairstyle in GLOB.hair_styles_list)
var/datum/sprite_accessory/S = GLOB.hair_styles_list[hairstyle]
if(gender == MALE && S.gender == FEMALE)
continue
if(gender == FEMALE && S.gender == MALE)
continue
if(S.name == DEVELOPER_WARNING_NAME)
continue
if( !(species in S.species_allowed))
continue
valid_hairstyles[hairstyle] = GLOB.hair_styles_list[hairstyle]
if(valid_hairstyles.len)
h_style = pick(valid_hairstyles)
return h_style
/proc/random_facial_hair_style(gender, species = SPECIES_HUMAN)
var/f_style = "Shaved"
var/list/valid_facialhairstyles = list()
for(var/facialhairstyle in GLOB.facial_hair_styles_list)
var/datum/sprite_accessory/S = GLOB.facial_hair_styles_list[facialhairstyle]
if(gender == MALE && S.gender == FEMALE)
continue
if(gender == FEMALE && S.gender == MALE)
continue
if(S.name == DEVELOPER_WARNING_NAME)
continue
if( !(species in S.species_allowed))
continue
valid_facialhairstyles[facialhairstyle] = GLOB.facial_hair_styles_list[facialhairstyle]
if(valid_facialhairstyles.len)
f_style = pick(valid_facialhairstyles)
return f_style
/proc/sanitize_name(name, species = SPECIES_HUMAN, robot = 0)
var/datum/species/current_species
if(species)
current_species = GLOB.all_species[species]
return current_species ? current_species.sanitize_name(name, robot) : sanitizeName(name, MAX_NAME_LEN, robot)
/proc/random_name(gender, species = SPECIES_HUMAN)
var/datum/species/current_species
if(species)
current_species = GLOB.all_species[species]
if(!current_species || current_species.name_language == null)
if(gender==FEMALE)
return capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names))
else
return capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
else
return current_species.get_random_name(gender)
/proc/random_skin_tone()
switch(pick(60;"caucasian", 15;"afroamerican", 10;"african", 10;"latino", 5;"albino"))
if("caucasian") . = -10
if("afroamerican") . = -115
if("african") . = -165
if("latino") . = -55
if("albino") . = 34
else . = rand(-185,34)
return min(max( .+rand(-25, 25), -185),34)
/proc/skintone2racedescription(tone)
switch (tone)
if(30 to INFINITY) return "albino"
if(20 to 30) return "pale"
if(5 to 15) return "light skinned"
if(-10 to 5) return "white"
if(-25 to -10) return "tan"
if(-45 to -25) return "darker skinned"
if(-65 to -45) return "brown"
if(-INFINITY to -65) return "black"
else return "unknown"
/proc/age2agedescription(age)
switch(age)
if(0 to 1) return "infant"
if(1 to 3) return "toddler"
if(3 to 13) return "child"
if(13 to 19) return "teenager"
if(19 to 30) return "young adult"
if(30 to 45) return "adult"
if(45 to 60) return "middle-aged"
if(60 to 70) return "aging"
if(70 to INFINITY) return "elderly"
else return "unknown"
/proc/RoundHealth(health)
var/list/icon_states = cached_icon_states(GLOB.ingame_hud_med)
for(var/icon_state in icon_states)
if(health >= text2num(icon_state))
return icon_state
return icon_states[icon_states.len] // If we had no match, return the last element
/*
Proc for attack log creation, because really why not
1 argument is the actor
2 argument is the target of action
3 is the description of action(like punched, throwed, or any other verb)
4 should it make adminlog note or not
5 is the tool with which the action was made(usually item) 5 and 6 are very similar(5 have "by " before it, that it) and are separated just to keep things in a bit more in order
6 is additional information, anything that needs to be added
*/
/proc/add_attack_logs(mob/user, mob/target, what_done, var/admin_notify = TRUE, var/use_async = TRUE) //CHOMPEdit
if(islist(target)) //Multi-victim adding
var/list/targets = target
for(var/mob/M in targets)
add_attack_logs(user,M,what_done,admin_notify)
return
var/user_str = key_name(user)
var/target_str = key_name(target)
if(ismob(user)) //CHOMPEdit Begin
if(SSdbcore.Connect())
user.attack_log += text("\[[time_stamp()]\] [span_red("Attacked [target_str]: [what_done]")]")
var/datum/db_query/query_insert = SSdbcore.NewQuery("INSERT INTO erro_attacklog (id, time, ckey, mob, message) VALUES (null, NOW(), :t_ckey, :t_mob, :t_content)", list("t_ckey" = user.ckey, "t_mob" = user.real_name, "t_content" = "<font color='red'>Attacked [target_str]: [what_done]</font>"))
spawn() //Change this to a spawn so it doesn't hold us up
query_insert.Execute(async=use_async)
qdel(query_insert)
//if(SSdbcore.Connect())
// rustg_sql_query_async(SSdbcore.connection, "INSERT INTO erro_attacklog (id, time, ckey, mob, message) VALUES (null, NOW(), :t_ckey, :t_mob, :t_content)", json_encode(list("t_ckey" = user.ckey, "t_mob" = user.real_name, "t_content" = "<font color='red'>Attacked [target_str]: [what_done]</font>")))
if(ismob(target))
if(SSdbcore.Connect())
target.attack_log += text("\[[time_stamp()]\] [span_orange("Attacked by [user_str]: [what_done]")]")
var/datum/db_query/query_insert = SSdbcore.NewQuery("INSERT INTO erro_attacklog (id, time, ckey, mob, message) VALUES (null, NOW(), :t_ckey, :t_mob, :t_content)", list("t_ckey" = target.ckey, "t_mob" = target.real_name, "t_content" = "<font color='orange'>Attacked by [user_str]: [what_done]</font>"))
spawn() //Change this to a spawn so it doesn't hold us up
if(query_insert)
query_insert.Execute(async=use_async)
qdel(query_insert)
//if(SSdbcore.Connect())
// rustg_sql_query_async(SSdbcore.connection, "INSERT INTO erro_attacklog (id, time, ckey, mob, message) VALUES (null, NOW(), :t_ckey, :t_mob, :t_content)", json_encode(list("t_ckey" = target.ckey, "t_mob" = target.real_name, "t_content" = "<font color='orange'>Attacked by [user_str]: [what_done]</font>")))
//CHOMPEdit End
log_attack(user_str,target_str,what_done)
if(admin_notify)
msg_admin_attack("[key_name_admin(user)] vs [target_str]: [what_done]")
//checks whether this item is a module of the robot it is located in.
/proc/is_robot_module(var/obj/item/thing)
if (!thing || !isrobot(thing.loc))
return 0
var/mob/living/silicon/robot/R = thing.loc
return (thing in R.module.modules)
/proc/get_exposed_defense_zone(var/atom/movable/target)
var/obj/item/grab/G = locate() in target
if(G && G.state >= GRAB_NECK) //works because mobs are currently not allowed to upgrade to NECK if they are grabbing two people.
return pick(BP_HEAD, BP_L_HAND, BP_R_HAND, BP_L_FOOT, BP_R_FOOT, BP_L_ARM, BP_R_ARM, BP_L_LEG, BP_R_LEG)
else
return pick(BP_TORSO, BP_GROIN)
/proc/do_mob(mob/user , mob/target, time = 30, target_zone = 0, uninterruptible = FALSE, progress = TRUE, ignore_movement = FALSE, exclusive = FALSE)
if(!user || !target)
return FALSE
if(!time)
return TRUE //Done!
if(user.status_flags & DOING_TASK)
to_chat(user, span_warning("You're in the middle of doing something else already."))
return FALSE //Performing an exclusive do_after or do_mob already
if(target?.flags & IS_BUSY)
to_chat(user, span_warning("Someone is already doing something with \the [target]."))
return FALSE
var/user_loc = user.loc
var/target_loc = target.loc
var/holding = user.get_active_hand()
var/datum/progressbar/progbar
if (progress)
progbar = new(user, time, target)
var/endtime = world.time+time
var/starttime = world.time
if(exclusive & TASK_USER_EXCLUSIVE)
user.status_flags |= DOING_TASK
if(target && exclusive & TASK_TARGET_EXCLUSIVE)
target.flags |= IS_BUSY
. = TRUE
while (world.time < endtime)
stoplag(1)
if (progress)
progbar.update(world.time - starttime)
if(!user || !target)
. = FALSE
break
if(uninterruptible)
continue
if(!user || user.incapacitated())
. = FALSE
break
if(user.loc != user_loc && !ignore_movement)
. = FALSE
break
if(target.loc != target_loc && !ignore_movement)
. = FALSE
break
if(user.get_active_hand() != holding)
. = FALSE
break
if(target_zone && user.zone_sel?.selecting != target_zone)
. = FALSE
break
if(exclusive & TASK_USER_EXCLUSIVE)
user.status_flags &= ~DOING_TASK
if(exclusive & TASK_TARGET_EXCLUSIVE)
target?.status_flags &= ~IS_BUSY
if (progbar)
qdel(progbar)
/proc/do_after(mob/user, delay, atom/target = null, needhand = TRUE, progress = TRUE, incapacitation_flags = INCAPACITATION_DEFAULT, ignore_movement = FALSE, max_distance = null, exclusive = FALSE)
if(!user)
return FALSE
if(!delay)
return TRUE //Okay. Done.
if(user.status_flags & DOING_TASK)
to_chat(user, span_warning("You're in the middle of doing something else already."))
return FALSE //Performing an exclusive do_after or do_mob already
if(target?.flags & IS_BUSY)
to_chat(user, span_warning("Someone is already doing something with \the [target]."))
return FALSE
var/atom/target_loc = null
if(target)
target_loc = target.loc
var/atom/original_loc = user.loc
var/obj/mecha/M = null
if(istype(user.loc, /obj/mecha))
original_loc = get_turf(original_loc)
M = user.loc
var/holding = user.get_active_hand()
var/datum/progressbar/progbar
if (progress)
progbar = new(user, delay, target)
var/endtime = world.time + delay
var/starttime = world.time
if(exclusive & TASK_USER_EXCLUSIVE)
user.status_flags |= DOING_TASK
if(target && (exclusive & TASK_TARGET_EXCLUSIVE))
target.flags |= IS_BUSY
. = TRUE
while (world.time < endtime)
stoplag(1)
if(progress)
progbar.update(world.time - starttime)
if(!user || user.incapacitated(incapacitation_flags))
. = FALSE
break
if(M)
if(user.loc != M || (M.loc != original_loc && !ignore_movement)) // Mech coooooode.
. = FALSE
break
else if(user.loc != original_loc && !ignore_movement)
. = FALSE
break
if(target_loc && (QDELETED(target)))
. = FALSE
break
if(target && target_loc != target.loc && !ignore_movement)
. = FALSE
break
if(needhand)
if(user.get_active_hand() != holding)
. = FALSE
break
if(max_distance && target && get_dist(user, target) > max_distance)
. = FALSE
break
if(exclusive & TASK_USER_EXCLUSIVE)
user.status_flags &= ~DOING_TASK
if(target && (exclusive & TASK_TARGET_EXCLUSIVE))
target.flags &= ~IS_BUSY
if(progbar)
qdel(progbar)
/atom/proc/living_mobs(var/range = world.view, var/count_held = FALSE) //CHOMPEdit Start
var/list/viewers = oviewers(src,range)
if(count_held)
viewers = viewers(src,range)
var/list/living = list()
for(var/mob/living/L in viewers)
living += L
if(count_held)
for(var/obj/item/holder/H in L.contents)
if(istype(H.held_mob, /mob/living))
living += H.held_mob //CHOMPEdit End
return living
/atom/proc/human_mobs(var/range = world.view)
var/list/viewers = oviewers(src,range)
var/list/humans = list()
for(var/mob/living/carbon/human/H in viewers)
humans += H
return humans
/proc/cached_character_icon(var/mob/desired)
var/cachekey = "\ref[desired][desired.real_name]"
if(GLOB.cached_character_icons[cachekey])
. = GLOB.cached_character_icons[cachekey]
else
. = getCompoundIcon(desired)
GLOB.cached_character_icons[cachekey] = .
/proc/not_has_ooc_text(mob/user)
if (CONFIG_GET(flag/allow_metadata) && (!user.client?.prefs?.read_preference(/datum/preference/text/living/ooc_notes) || length(user.client.prefs.read_preference(/datum/preference/text/living/ooc_notes)) < 15))
to_chat(user, span_warning("Please set informative OOC notes related to RP/ERP preferences. Set them using the 'OOC Notes' button on the 'General' tab in character setup."))
return TRUE
return FALSE
///Makes a call in the context of a different usr. Use sparingly
/world/proc/push_usr(mob/user_mob, datum/callback/invoked_callback, ...)
var/temp = usr
usr = user_mob
if (length(args) > 2)
. = invoked_callback.Invoke(arglist(args.Copy(3)))
else
. = invoked_callback.Invoke()
usr = temp