Files
CHOMPStation2/code/game/machinery/computer/computer.dm
2017-11-29 22:35:01 -05:00

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/obj/machinery/computer
name = "computer"
icon = 'icons/obj/computer.dmi'
icon_state = "computer"
density = 1
anchored = 1.0
use_power = 1
idle_power_usage = 300
active_power_usage = 300
var/processing = 0
var/icon_keyboard = "generic_key"
var/icon_screen = "generic"
var/light_range_on = 2
var/light_power_on = 1
var/overlay_layer
/obj/machinery/computer/New()
overlay_layer = layer
..()
/obj/machinery/computer/initialize()
power_change()
update_icon()
/obj/machinery/computer/process()
if(stat & (NOPOWER|BROKEN))
return 0
return 1
/obj/machinery/computer/emp_act(severity)
if(prob(20/severity)) set_broken()
..()
/obj/machinery/computer/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
return
if(2.0)
if (prob(25))
qdel(src)
return
if (prob(50))
for(var/x in verbs)
verbs -= x
set_broken()
if(3.0)
if (prob(25))
for(var/x in verbs)
verbs -= x
set_broken()
else
return
/obj/machinery/computer/bullet_act(var/obj/item/projectile/Proj)
if(prob(Proj.get_structure_damage()))
set_broken()
..()
/obj/machinery/computer/blob_act()
ex_act(2)
/obj/machinery/computer/update_icon()
overlays.Cut()
if(stat & NOPOWER)
set_light(0)
if(icon_keyboard)
overlays += image(icon,"[icon_keyboard]_off", overlay_layer)
return
else
set_light(light_range_on, light_power_on)
if(stat & BROKEN)
overlays += image(icon,"[icon_state]_broken", overlay_layer)
else
overlays += image(icon,icon_screen, overlay_layer)
if(icon_keyboard)
overlays += image(icon, icon_keyboard, overlay_layer)
/obj/machinery/computer/power_change()
..()
update_icon()
if(stat & NOPOWER)
set_light(0)
else
set_light(light_range_on, light_power_on)
/obj/machinery/computer/proc/set_broken()
stat |= BROKEN
update_icon()
/obj/machinery/computer/proc/decode(text)
// Adds line breaks
text = replacetext(text, "\n", "<BR>")
return text
/obj/machinery/computer/attackby(I as obj, user as mob)
if(computer_deconstruction_screwdriver(user, I))
return
else
if(istype(I,/obj/item/weapon/gripper)) //Behold, Grippers and their horribleness. If ..() is called by any computers' attackby() now or in the future, this should let grippers work with them appropriately.
var/obj/item/weapon/gripper/B = I //B, for Borg.
if(!B.wrapped)
user << "\The [B] is not holding anything."
return
else
var/B_held = B.wrapped
user << "You use \the [B] to use \the [B_held] with \the [src]."
playsound(src, "keyboard", 100, 1, 0)
return
attack_hand(user)
return