Files
CHOMPStation2/code/modules/projectiles/projectile/bullets.dm
SparklySheep acb5dfbbe3 Detective Revolver nerf. Uses agony instead of...
stun and weaken. Also changed the shotgun's stunshot to be a very powerful agony based shotgun shell. Beanbags are not for combat, stunshots are.
2014-07-12 11:50:16 -05:00

67 lines
1.4 KiB
Plaintext

/obj/item/projectile/bullet
name = "bullet"
icon_state = "bullet"
damage = 60
damage_type = BRUTE
nodamage = 0
flag = "bullet"
embed = 1
sharp = 1
on_hit(var/atom/target, var/blocked = 0)
if (..(target, blocked))
var/mob/living/L = target
shake_camera(L, 3, 2)
/obj/item/projectile/bullet/weakbullet // "rubber" bullets
damage = 10
agony = 35
embed = 0
sharp = 0
/obj/item/projectile/bullet/weakbullet/beanbag //because beanbags are not bullets
name = "beanbag"
/obj/item/projectile/bullet/weakbullet/rubber
name = "rubber bullet"
/obj/item/projectile/bullet/midbullet
damage = 20
/obj/item/projectile/bullet/midbullet2
damage = 25
/obj/item/projectile/bullet/suffocationbullet//How does this even work?
name = "co bullet"
damage = 20
damage_type = OXY
/obj/item/projectile/bullet/cyanideround
name = "poison bullet"
damage = 40
damage_type = TOX
/obj/item/projectile/bullet/burstbullet//I think this one needs something for the on hit
name = "exploding bullet"
damage = 20
embed = 0
edge = 1
/obj/item/projectile/bullet/stunshot
name = "stunshot"
damage = 5
agony = 80
stutter = 10
embed = 0
sharp = 0
/obj/item/projectile/bullet/a762
damage = 25
/obj/item/projectile/bullet/chameleon
damage = 1 // stop trying to murderbone with a fake gun dumbass!!!
embed = 0 // nope