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CHOMPStation2/code/modules/spells/targeted/mind_transfer.dm
Kelenius acc78a8000 Changes types of ghosts and eyes
``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``

Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.
2016-02-20 15:36:05 +03:00

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/spell/targeted/mind_transfer
name = "Mind Transfer"
desc = "This spell allows the user to switch bodies with a target."
school = "transmutation"
charge_max = 600
spell_flags = 0
invocation = "GIN'YU CAPAN"
invocation_type = SpI_WHISPER
max_targets = 1
range = 1
cooldown_min = 200 //100 deciseconds reduction per rank
compatible_mobs = list(/mob/living/carbon/human) //which types of mobs are affected by the spell. NOTE: change at your own risk
// TODO: Update to new antagonist system.
var/list/protected_roles = list("Wizard","Changeling","Cultist") //which roles are immune to the spell
var/msg_wait = 500 //how long in deciseconds it waits before telling that body doesn't feel right or mind swap robbed of a spell
amt_paralysis = 20 //how much the victim is paralysed for after the spell
hud_state = "wiz_mindswap"
/spell/targeted/mind_transfer/cast(list/targets, mob/user)
..()
for(var/mob/living/target in targets)
if(target.stat == DEAD)
user << "You didn't study necromancy back at the Space Wizard Federation academy."
continue
if(!target.key || !target.mind)
user << "They appear to be catatonic. Not even magic can affect their vacant mind."
continue
if(target.mind.special_role in protected_roles)
user << "Their mind is resisting your spell."
continue
var/mob/living/victim = target//The target of the spell whos body will be transferred to.
var/mob/caster = user//The wizard/whomever doing the body transferring.
//MIND TRANSFER BEGIN
if(caster.mind.special_verbs.len)//If the caster had any special verbs, remove them from the mob verb list.
for(var/V in caster.mind.special_verbs)//Since the caster is using an object spell system, this is mostly moot.
caster.verbs -= V//But a safety nontheless.
if(victim.mind.special_verbs.len)//Now remove all of the victim's verbs.
for(var/V in victim.mind.special_verbs)
victim.verbs -= V
var/mob/observer/dead/ghost = victim.ghostize(0)
ghost.spell_list += victim.spell_list//If they have spells, transfer them. Now we basically have a backup mob.
caster.mind.transfer_to(victim)
for(var/spell/S in victim.spell_list) //get rid of spells the new way
victim.remove_spell(S) //This will make it so that players will not get the HUD and all that spell bugginess that caused copies of spells and stuff of that nature.
for(var/spell/S in caster.spell_list)
victim.add_spell(S) //Now they are inside the victim's body - this also generates the HUD
caster.remove_spell(S) //remove the spells from the caster
if(victim.mind.special_verbs.len)//To add all the special verbs for the original caster.
for(var/V in caster.mind.special_verbs)//Not too important but could come into play.
caster.verbs += V
ghost.mind.transfer_to(caster)
caster.key = ghost.key //have to transfer the key since the mind was not active
for(var/spell/S in ghost.spell_list)
caster.add_spell(S)
ghost.spell_list = list()
if(caster.mind.special_verbs.len)//If they had any special verbs, we add them here.
for(var/V in caster.mind.special_verbs)
caster.verbs += V
//MIND TRANSFER END
//Target is handled in ..(), so we handle the caster here
caster.Paralyse(amt_paralysis)
//After a certain amount of time the victim gets a message about being in a different body.
spawn(msg_wait)
caster << "<span class='danger'>You feel woozy and lightheaded. Your body doesn't seem like your own.</span>"