Files
CHOMPStation2/code/game/objects/structures/curtains.dm
Neerti 99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00

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#define SHOWER_OPEN_LAYER OBJ_LAYER + 0.4
#define SHOWER_CLOSED_LAYER MOB_LAYER + 0.2
/obj/structure/curtain
name = "curtain"
icon = 'icons/obj/curtain.dmi'
icon_state = "closed"
layer = SHOWER_OPEN_LAYER
opacity = 1
density = 0
/obj/structure/curtain/open
icon_state = "open"
layer = SHOWER_CLOSED_LAYER
opacity = 0
/obj/structure/curtain/bullet_act(obj/item/projectile/P, def_zone)
if(!P.nodamage)
visible_message("<span class='warning'>[P] tears [src] down!</span>")
qdel(src)
else
..(P, def_zone)
/obj/structure/curtain/attack_hand(mob/user)
playsound(get_turf(loc), "rustle", 15, 1, -5)
toggle()
..()
/obj/structure/curtain/proc/toggle()
set_opacity(!opacity)
if(opacity)
icon_state = "closed"
layer = SHOWER_CLOSED_LAYER
else
icon_state = "open"
layer = SHOWER_OPEN_LAYER
/obj/structure/curtain/attackby(obj/item/P, mob/user)
if(istype(P, /obj/item/weapon/wirecutters))
playsound(src, P.usesound, 50, 1)
user << "<span class='notice'>You start to cut the shower curtains.</span>"
if(do_after(user, 10))
user << "<span class='notice'>You cut the shower curtains.</span>"
var/obj/item/stack/material/plastic/A = new /obj/item/stack/material/plastic( src.loc )
A.amount = 3
qdel(src)
return
else
src.attack_hand(user)
return
/obj/structure/curtain/black
name = "black curtain"
color = "#222222"
/obj/structure/curtain/medical
name = "plastic curtain"
color = "#B8F5E3"
alpha = 200
/obj/structure/curtain/open/bed
name = "bed curtain"
color = "#854636"
/obj/structure/curtain/open/privacy
name = "privacy curtain"
color = "#B8F5E3"
/obj/structure/curtain/open/shower
name = "shower curtain"
color = "#ACD1E9"
alpha = 200
/obj/structure/curtain/open/shower/engineering
color = "#FFA500"
/obj/structure/curtain/open/shower/medical
color = "#B8F5E3"
/obj/structure/curtain/open/shower/security
color = "#AA0000"
#undef SHOWER_OPEN_LAYER
#undef SHOWER_CLOSED_LAYER