mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Adds toolspeed var, which is a multiplier on how 'fast' the tool works. 0.5 means it goes twice as fast. Adds usesound var, which determines what sound is used when a tool is being used. Changes a lot of code to use those two vars instead. Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode. They're currently admin only but I might make them obtainable by xenoarch later. Adds powertools, also from /tg/. CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/. Changes welder sprites to look nicer, ported yet again from /tg/. Modified the blue welder slightly so it can be the electric welder sprite. Adds various sounds from /tg/, for tools and welders.
143 lines
4.7 KiB
Plaintext
143 lines
4.7 KiB
Plaintext
//wip wip wup
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/obj/structure/mirror
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name = "mirror"
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desc = "A SalonPro Nano-Mirror(TM) brand mirror! The leading technology in hair salon products, utilizing nano-machinery to style your hair just right."
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "mirror"
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density = 0
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anchored = 1
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var/shattered = 0
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var/list/ui_users = list()
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var/glass = 1
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/obj/structure/mirror/New(var/loc, var/dir, var/building = 0, mob/user as mob)
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if(building)
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glass = 0
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icon_state = "mirror_frame"
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pixel_x = (dir & 3)? 0 : (dir == 4 ? -28 : 28)
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pixel_y = (dir & 3)? (dir == 1 ? -30 : 30) : 0
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return
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/obj/structure/mirror/attack_hand(mob/user as mob)
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if(!glass) return
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if(shattered) return
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if(ishuman(user))
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var/datum/nano_module/appearance_changer/AC = ui_users[user]
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if(!AC)
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AC = new(src, user)
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AC.name = "SalonPro Nano-Mirror™"
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ui_users[user] = AC
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AC.ui_interact(user)
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/obj/structure/mirror/proc/shatter()
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if(!glass) return
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if(shattered) return
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shattered = 1
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icon_state = "mirror_broke"
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playsound(src, "shatter", 70, 1)
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desc = "Oh no, seven years of bad luck!"
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/obj/structure/mirror/bullet_act(var/obj/item/projectile/Proj)
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if(prob(Proj.get_structure_damage() * 2))
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if(!shattered)
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shatter()
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else if(glass)
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playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
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..()
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/obj/structure/mirror/attackby(obj/item/I as obj, mob/user as mob)
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if(istype(I, /obj/item/weapon/wrench))
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if(!glass)
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playsound(src.loc, I.usesound, 50, 1)
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if(do_after(user, 20 * I.toolspeed))
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user << "<span class='notice'>You unfasten the frame.</span>"
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new /obj/item/frame/mirror( src.loc )
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qdel(src)
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return
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if(istype(I, /obj/item/weapon/crowbar))
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if(shattered && glass)
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user << "<span class='notice'>The broken glass falls out.</span>"
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icon_state = "mirror_frame"
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glass = !glass
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new /obj/item/weapon/material/shard( src.loc )
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return
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if(!shattered && glass)
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playsound(src.loc, I.usesound, 50, 1)
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user << "<span class='notice'>You remove the glass.</span>"
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glass = !glass
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icon_state = "mirror_frame"
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new /obj/item/stack/material/glass( src.loc, 2 )
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return
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if(istype(I, /obj/item/stack/material/glass))
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if(!glass)
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var/obj/item/stack/material/glass/G = I
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if (G.get_amount() < 2)
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user << "<span class='warning'>You need two sheets of glass to add them to the frame.</span>"
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return
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user << "<span class='notice'>You start to add the glass to the frame.</span>"
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if(do_after(user, 20))
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if (G.use(2))
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shattered = 0
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glass = 1
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icon_state = "mirror"
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user << "<span class='notice'>You add the glass to the frame.</span>"
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return
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if(shattered && glass)
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playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
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return
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if(prob(I.force * 2))
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visible_message("<span class='warning'>[user] smashes [src] with [I]!</span>")
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if(glass)
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shatter()
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else
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visible_message("<span class='warning'>[user] hits [src] with [I]!</span>")
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playsound(src.loc, 'sound/effects/Glasshit.ogg', 70, 1)
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/obj/structure/mirror/attack_generic(var/mob/user, var/damage)
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user.do_attack_animation(src)
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if(shattered && glass)
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playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
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return 0
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if(damage)
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user.visible_message("<span class='danger'>[user] smashes [src]!</span>")
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if(glass)
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shatter()
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else
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user.visible_message("<span class='danger'>[user] hits [src] and bounces off!</span>")
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return 1
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// The following mirror is ~special~.
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/obj/structure/mirror/raider
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name = "cracked mirror"
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desc = "Something seems strange about this old, dirty mirror. Your reflection doesn't look like you remember it."
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icon_state = "mirror_broke"
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shattered = 1
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/obj/structure/mirror/raider/attack_hand(var/mob/living/carbon/human/user)
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if(istype(get_area(src),/area/syndicate_mothership))
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if(istype(user) && user.mind && user.mind.special_role == "Raider" && user.species.name != "Vox" && is_alien_whitelisted(user, "Vox"))
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var/choice = input("Do you wish to become a true Vox of the Shoal? This is not reversible.") as null|anything in list("No","Yes")
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if(choice && choice == "Yes")
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var/mob/living/carbon/human/vox/vox = new(get_turf(src),"Vox")
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vox.gender = user.gender
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raiders.equip(vox)
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if(user.mind)
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user.mind.transfer_to(vox)
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spawn(1)
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var/newname = sanitizeSafe(input(vox,"Enter a name, or leave blank for the default name.", "Name change","") as text, MAX_NAME_LEN)
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if(!newname || newname == "")
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var/datum/language/L = all_languages[vox.species.default_language]
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newname = L.get_random_name()
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vox.real_name = newname
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vox.name = vox.real_name
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raiders.update_access(vox)
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qdel(user)
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..() |