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CHOMPStation2/code/game/machinery/constructable_frame.dm
Head ad0be72f88 Fixed runtime.
Signed-off-by: Head <sebbebroberg@hotmail.com>
2012-10-15 13:32:58 +02:00

331 lines
13 KiB
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/constructable_frame //Made into a seperate type to make future revisions easier.
name = "machine frame"
icon = 'icons/obj/stock_parts.dmi'
icon_state = "box_0"
density = 1
anchored = 1
use_power = 0
var/obj/item/weapon/circuitboard/circuit = null
var/list/components = null
var/list/req_components = null
var/state = 1
/obj/machinery/constructable_frame/machine_frame
attackby(obj/item/P as obj, mob/user as mob)
if(P.crit_fail)
user << "\red This part is faulty, you cannot add this to the machine!"
return
switch(state)
if(1)
if(istype(P, /obj/item/weapon/cable_coil))
if(P:amount >= 5)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
user << "\blue You start to add cables to the frame."
if(do_after(user, 20))
if(!P)
user << "\blue You realize the cable coil no longer exist."
return;
P:amount -= 5
if(!P:amount) del(P)
user << "\blue You add cables to the frame."
state = 2
icon_state = "box_1"
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
user << "\blue You dismantle the frame"
new /obj/item/stack/sheet/metal(src.loc, 5)
del(src)
if(2)
if(istype(P, /obj/item/weapon/circuitboard))
var/obj/item/weapon/circuitboard/B = P
if(B.board_type == "machine")
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
user << "\blue You add the circuit board to the frame."
circuit = P
user.drop_item()
P.loc = src
icon_state = "box_2"
state = 3
components = list()
req_components = circuit.req_components.Copy()
for(var/A in circuit.req_components)
req_components[A] = circuit.req_components[A]
if(circuit.frame_desc) desc = circuit.frame_desc
else
user << "\red This frame does not accept circuit boards of this type!"
if(istype(P, /obj/item/weapon/wirecutters))
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
user << "\blue You remove the cables."
state = 1
icon_state = "box_0"
var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( src.loc )
A.amount = 5
if(3)
if(istype(P, /obj/item/weapon/crowbar))
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
state = 2
circuit.loc = src.loc
circuit = null
if(components.len == 0)
user << "\blue You remove the circuit board."
else
user << "\blue You remove the circuit board and other components."
for(var/obj/item/weapon/W in components)
W.loc = src.loc
desc = initial(desc)
req_components = null
components = null
icon_state = "box_1"
if(istype(P, /obj/item/weapon/screwdriver))
var/component_check = 1
for(var/R in req_components)
if(req_components[R] > 0)
component_check = 0
break
if(component_check)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
var/obj/machinery/new_machine = new src.circuit.build_path(src.loc)
for(var/obj/O in new_machine.component_parts)
del(O)
new_machine.component_parts = list()
for(var/obj/O in src)
O.loc = new_machine
new_machine.component_parts += O
circuit.loc = new_machine
new_machine.RefreshParts()
del(src)
if(istype(P, /obj/item/weapon))
for(var/I in req_components)
if(istype(P, text2path(I)) && (req_components[I] > 0))
if(istype(P, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/CP = P
if(CP.amount > 1)
var/obj/item/weapon/cable_coil/CC = new /obj/item/weapon/cable_coil(src)
CC.amount = 1
components += CC
req_components[I]--
break
user.drop_item()
P.loc = src
components += P
req_components[I]--
break
if(P.loc != src && !istype(P, /obj/item/weapon/cable_coil))
user << "\red You cannot add that component to the machine!"
//Machine Frame Circuit Boards
/*Common Parts: Parts List: Ignitor, Timer, Infra-red laser, Infra-red sensor, t_scanner, Capacitor, Valve, sensor unit,
micro-manipulator, console screen, beaker, Microlaser, matter bin, power cells.
Note: Once everything is added to the public areas, will add m_amt and g_amt to circuit boards since autolathe won't be able
to destroy them and players will be able to make replacements.
*/
/obj/item/weapon/circuitboard/destructive_analyzer
name = "Circuit board (Destructive Analyzer)"
build_path = "/obj/machinery/r_n_d/destructive_analyzer"
board_type = "machine"
origin_tech = "magnets=2;engineering=2;programming=2"
frame_desc = "Requires 1 Scanning Module, 1 Manipulator, and 1 Micro-Laser."
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1)
/obj/item/weapon/circuitboard/autolathe
name = "Circuit board (Autolathe)"
build_path = "/obj/machinery/autolathe"
board_type = "machine"
origin_tech = "engineering=2;programming=2"
frame_desc = "Requires 3 Matter Bins, 1 Manipulator, and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 3,
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/circuitboard/protolathe
name = "Circuit board (Protolathe)"
build_path = "/obj/machinery/r_n_d/protolathe"
board_type = "machine"
origin_tech = "engineering=2;programming=2"
frame_desc = "Requires 2 Matter Bins, 2 Manipulators, and 2 Beakers."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/reagent_containers/glass/beaker" = 2)
/obj/item/weapon/circuitboard/circuit_imprinter
name = "Circuit board (Circuit Imprinter)"
build_path = "/obj/machinery/r_n_d/circuit_imprinter"
board_type = "machine"
origin_tech = "engineering=2;programming=2"
frame_desc = "Requires 1 Matter Bin, 1 Manipulator, and 2 Beakers."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/reagent_containers/glass/beaker" = 2)
/obj/item/weapon/circuitboard/pacman
name = "Circuit Board (PACMAN-type Generator)"
build_path = "/obj/machinery/power/port_gen/pacman"
board_type = "machine"
origin_tech = "programming=3:powerstorage=3;plasmatech=3;engineering=3"
frame_desc = "Requires 1 Matter Bin, 1 Micro-Laser, 2 Pieces of Cable, and 1 Capacitor."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/weapon/cable_coil" = 2,
"/obj/item/weapon/stock_parts/capacitor" = 1)
/obj/item/weapon/circuitboard/pacman/super
name = "Circuit Board (SUPERPACMAN-type Generator)"
build_path = "/obj/machinery/power/port_gen/pacman/super"
origin_tech = "programming=3;powerstorage=4;engineering=4"
/obj/item/weapon/circuitboard/pacman/mrs
name = "Circuit Board (MRSPACMAN-type Generator)"
build_path = "/obj/machinery/power/port_gen/pacman/mrs"
origin_tech = "programming=3;powerstorage=5;engineering=5"
obj/item/weapon/circuitboard/rdserver
name = "Circuit Board (R&D Server)"
build_path = "/obj/machinery/r_n_d/server"
board_type = "machine"
origin_tech = "programming=3"
frame_desc = "Requires 2 pieces of cable, and 1 Scanning Module."
req_components = list(
"/obj/item/weapon/cable_coil" = 2,
"/obj/item/weapon/stock_parts/scanning_module" = 1)
/obj/item/weapon/circuitboard/mechfab
name = "Circuit board (Exosuit Fabricator)"
build_path = "/obj/machinery/mecha_part_fabricator"
board_type = "machine"
origin_tech = "programming=3;engineering=3"
frame_desc = "Requires 2 Matter Bins, 1 Manipulator, 1 Micro-Laser and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/circuitboard/clonepod
name = "Circuit board (Clone Pod)"
build_path = "/obj/machinery/clonepod"
board_type = "machine"
origin_tech = "programming=3;biotech=3"
frame_desc = "Requires 2 Manipulator, 2 Scanning Module, 2 pieces of cable and 1 Console Screen."
req_components = list(
"/obj/item/weapon/cable_coil" = 2,
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/circuitboard/clonescanner
name = "Circuit board (Cloning Scanner)"
build_path = "/obj/machinery/dna_scannernew"
board_type = "machine"
origin_tech = "programming=2;biotech=2"
frame_desc = "Requires 1 Scanning module, 1 Manipulator, 1 Micro-Laser, 2 pieces of cable and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1,
"/obj/item/weapon/cable_coil" = 2,)
// Telecomms circuit boards:
/obj/item/weapon/circuitboard/telecomms/receiver
name = "Circuit Board (Subspace Receiver)"
build_path = "/obj/machinery/telecomms/receiver"
board_type = "machine"
origin_tech = "programming=4;engineering=3;bluespace=2"
frame_desc = "Requires 1 Subspace Ansible, 1 Hyperwave Filter, 2 Manipulators, and 1 Micro-Laser."
req_components = list(
"/obj/item/weapon/stock_parts/subspace/ansible" = 1,
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/stock_parts/micro_laser" = 1)
/obj/item/weapon/circuitboard/telecomms/hub
name = "Circuit Board (Hub Mainframe)"
build_path = "/obj/machinery/telecomms/hub"
board_type = "machine"
origin_tech = "programming=4;engineering=4"
frame_desc = "Requires 2 Manipulators, 2 Cable Coil and 2 Hyperwave Filter."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/cable_coil" = 2,
"/obj/item/weapon/stock_parts/subspace/filter" = 2)
/obj/item/weapon/circuitboard/telecomms/relay
name = "Circuit Board (Relay Mainframe)"
build_path = "/obj/machinery/telecomms/relay"
board_type = "machine"
origin_tech = "programming=3;engineering=4;bluespace=3"
frame_desc = "Requires 2 Manipulators, 2 Cable Coil and 2 Hyperwave Filters."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/cable_coil" = 2,
"/obj/item/weapon/stock_parts/subspace/filter" = 2)
/obj/item/weapon/circuitboard/telecomms/bus
name = "Circuit Board (Bus Mainframe)"
build_path = "/obj/machinery/telecomms/bus"
board_type = "machine"
origin_tech = "programming=4;engineering=4"
frame_desc = "Requires 2 Manipulators, 1 Cable Coil and 1 Hyperwave Filter."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/cable_coil" = 1,
"/obj/item/weapon/stock_parts/subspace/filter" = 1)
/obj/item/weapon/circuitboard/telecomms/processor
name = "Circuit Board (Processor Unit)"
build_path = "/obj/machinery/telecomms/processor"
board_type = "machine"
origin_tech = "programming=4;engineering=4"
frame_desc = "Requires 3 Manipulators, 1 Hyperwave Filter, 2 Treatment Disks, 1 Wavelength Analyzer, 2 Cable Coils and 1 Subspace Amplifier."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 3,
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
"/obj/item/weapon/stock_parts/subspace/treatment" = 2,
"/obj/item/weapon/stock_parts/subspace/analyzer" = 1,
"/obj/item/weapon/cable_coil" = 2,
"/obj/item/weapon/stock_parts/subspace/amplifier" = 1)
/obj/item/weapon/circuitboard/telecomms/server
name = "Circuit Board (Telecommunication Server)"
build_path = "/obj/machinery/telecomms/server"
board_type = "machine"
origin_tech = "programming=4;engineering=4"
frame_desc = "Requires 2 Manipulators, 1 Cable Coil and 1 Hyperwave Filter."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/cable_coil" = 1,
"/obj/item/weapon/stock_parts/subspace/filter" = 1)
/obj/item/weapon/circuitboard/telecomms/broadcaster
name = "Circuit Board (Subspace Broadcaster)"
build_path = "/obj/machinery/telecomms/broadcaster"
board_type = "machine"
origin_tech = "programming=4;engineering=4;bluespace=2"
frame_desc = "Requires 2 Manipulators, 1 Cable Coil, 1 Hyperwave Filter, 1 Ansible Crystal and 2 High-Powered Micro-Lasers. "
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/cable_coil" = 1,
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
"/obj/item/weapon/stock_parts/subspace/crystal" = 1,
"/obj/item/weapon/stock_parts/micro_laser/high" = 2)