mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 03:02:54 +00:00
290 lines
9.0 KiB
Plaintext
290 lines
9.0 KiB
Plaintext
// LEGACY_RECORD_STRUCTURE(all_waypoints, waypoint)
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GLOBAL_LIST_EMPTY(all_waypoints)
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/datum/computer_file/data/waypoint
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var/list/fields
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filetype = "WPT"
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/datum/computer_file/data/waypoint/New()
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..()
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fields = list()
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GLOB.all_waypoints.Add(src)
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/datum/computer_file/data/waypoint/Destroy()
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. = ..()
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GLOB.all_waypoints.Remove(src);
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// End LEGACY_RECORD_STRUCTURE(all_waypoints, waypoint)
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/obj/machinery/computer/ship/helm
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name = "helm control console"
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icon_keyboard = "teleport_key"
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icon_screen = "helm"
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light_color = "#7faaff"
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circuit = /obj/item/weapon/circuitboard/helm
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core_skill = /datum/skill/pilot
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var/autopilot = 0
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var/list/known_sectors = list()
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var/dx //desitnation
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var/dy //coordinates
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var/speedlimit = 1/(20 SECONDS) //top speed for autopilot, 5
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var/accellimit = 0.001 //manual limiter for acceleration
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req_one_access = list(access_pilot) //VOREStation Edit
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/obj/machinery/computer/ship/helm/Initialize()
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. = ..()
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get_known_sectors()
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/obj/machinery/computer/ship/helm/proc/get_known_sectors()
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var/area/overmap/map = locate() in world
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for(var/obj/effect/overmap/visitable/sector/S in map)
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if (S.known)
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var/datum/computer_file/data/waypoint/R = new()
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R.fields["name"] = S.name
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R.fields["x"] = S.x
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R.fields["y"] = S.y
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known_sectors[S.name] = R
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/obj/machinery/computer/ship/helm/process()
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..()
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if (autopilot && dx && dy)
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var/turf/T = locate(dx,dy,global.using_map.overmap_z)
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if(linked.loc == T)
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if(linked.is_still())
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autopilot = 0
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else
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linked.decelerate()
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else
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var/brake_path = linked.get_brake_path()
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var/direction = get_dir(linked.loc, T)
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var/acceleration = min(linked.get_acceleration(), accellimit)
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var/speed = linked.get_speed()
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var/heading = linked.get_heading()
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// Destination is current grid or speedlimit is exceeded
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if ((get_dist(linked.loc, T) <= brake_path) || speed > speedlimit)
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linked.decelerate()
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// Heading does not match direction
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else if (heading & ~direction)
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linked.accelerate(turn(heading & ~direction, 180), accellimit)
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// All other cases, move toward direction
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else if (speed + acceleration <= speedlimit)
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linked.accelerate(direction, accellimit)
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linked.operator_skill = null//if this is on you can't dodge meteors
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return
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/obj/machinery/computer/ship/helm/relaymove(var/mob/user, direction)
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if(viewing_overmap(user) && linked)
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if(prob(user.skill_fail_chance(/datum/skill/pilot, 50, linked.skill_needed, factor = 1)))
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direction = turn(direction,pick(90,-90))
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linked.relaymove(user, direction, accellimit)
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return 1
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/obj/machinery/computer/ship/helm/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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var/data[0]
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if(!linked)
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display_reconnect_dialog(user, "helm")
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else
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var/turf/T = get_turf(linked)
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var/obj/effect/overmap/visitable/sector/current_sector = locate() in T
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data["sector"] = current_sector ? current_sector.name : "Deep Space"
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data["sector_info"] = current_sector ? current_sector.desc : "Not Available"
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data["landed"] = linked.get_landed_info()
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data["s_x"] = linked.x
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data["s_y"] = linked.y
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data["dest"] = dy && dx
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data["d_x"] = dx
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data["d_y"] = dy
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data["speedlimit"] = speedlimit ? speedlimit*1000 : "Halted"
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data["accel"] = min(round(linked.get_acceleration()*1000, 0.01),accellimit*1000)
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data["heading"] = linked.get_heading_degrees()
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data["autopilot"] = autopilot
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data["manual_control"] = viewing_overmap(user)
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data["canburn"] = linked.can_burn()
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data["accellimit"] = accellimit*1000
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var/speed = round(linked.get_speed()*1000, 0.01)
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if(linked.get_speed() < SHIP_SPEED_SLOW)
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speed = "<span class='good'>[speed]</span>"
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if(linked.get_speed() > SHIP_SPEED_FAST)
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speed = "<span class='average'>[speed]</span>"
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data["speed"] = speed
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if(linked.get_speed())
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data["ETAnext"] = "[round(linked.ETA()/10)] seconds"
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else
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data["ETAnext"] = "N/A"
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var/list/locations[0]
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for (var/key in known_sectors)
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var/datum/computer_file/data/waypoint/R = known_sectors[key]
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var/list/rdata[0]
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rdata["name"] = R.fields["name"]
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rdata["x"] = R.fields["x"]
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rdata["y"] = R.fields["y"]
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rdata["reference"] = "\ref[R]"
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locations.Add(list(rdata))
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data["locations"] = locations
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "helm.tmpl", "[linked.name] Helm Control", 565, 545)
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ui.set_initial_data(data)
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ui.open()
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ui.set_auto_update(1)
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/obj/machinery/computer/ship/helm/OnTopic(var/mob/user, var/list/href_list, state)
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if(..())
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return TOPIC_HANDLED
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if(!linked)
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return TOPIC_HANDLED
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if (href_list["add"])
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var/datum/computer_file/data/waypoint/R = new()
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var/sec_name = input("Input naviation entry name", "New navigation entry", "Sector #[known_sectors.len]") as text
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if(!CanInteract(user,state))
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return TOPIC_NOACTION
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if(!sec_name)
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sec_name = "Sector #[known_sectors.len]"
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R.fields["name"] = sec_name
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if(sec_name in known_sectors)
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to_chat(user, "<span class='warning'>Sector with that name already exists, please input a different name.</span>")
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return TOPIC_REFRESH
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switch(href_list["add"])
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if("current")
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R.fields["x"] = linked.x
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R.fields["y"] = linked.y
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if("new")
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var/newx = input("Input new entry x coordinate", "Coordinate input", linked.x) as num
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if(!CanInteract(user,state))
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return TOPIC_REFRESH
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var/newy = input("Input new entry y coordinate", "Coordinate input", linked.y) as num
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if(!CanInteract(user,state))
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return TOPIC_NOACTION
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R.fields["x"] = CLAMP(newx, 1, world.maxx)
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R.fields["y"] = CLAMP(newy, 1, world.maxy)
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known_sectors[sec_name] = R
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if (href_list["remove"])
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var/datum/computer_file/data/waypoint/R = locate(href_list["remove"])
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if(R)
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known_sectors.Remove(R.fields["name"])
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qdel(R)
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if (href_list["setx"])
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var/newx = input("Input new destiniation x coordinate", "Coordinate input", dx) as num|null
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if(!CanInteract(user,state))
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return
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if (newx)
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dx = CLAMP(newx, 1, world.maxx)
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if (href_list["sety"])
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var/newy = input("Input new destiniation y coordinate", "Coordinate input", dy) as num|null
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if(!CanInteract(user,state))
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return
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if (newy)
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dy = CLAMP(newy, 1, world.maxy)
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if (href_list["x"] && href_list["y"])
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dx = text2num(href_list["x"])
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dy = text2num(href_list["y"])
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if (href_list["reset"])
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dx = 0
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dy = 0
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if (href_list["speedlimit"])
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var/newlimit = input("Input new speed limit for autopilot (0 to brake)", "Autopilot speed limit", speedlimit*1000) as num|null
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if(newlimit)
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speedlimit = CLAMP(newlimit/1000, 0, 100)
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if (href_list["accellimit"])
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var/newlimit = input("Input new acceleration limit", "Acceleration limit", accellimit*1000) as num|null
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if(newlimit)
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accellimit = max(newlimit/1000, 0)
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if (href_list["move"])
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var/ndir = text2num(href_list["move"])
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if(prob(user.skill_fail_chance(/datum/skill/pilot, 50, linked.skill_needed, factor = 1)))
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ndir = turn(ndir,pick(90,-90))
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linked.relaymove(user, ndir, accellimit)
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if (href_list["brake"])
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linked.decelerate()
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if (href_list["apilot"])
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autopilot = !autopilot
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if (href_list["manual"])
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viewing_overmap(user) ? unlook(user) : look(user)
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add_fingerprint(user)
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updateUsrDialog()
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/obj/machinery/computer/ship/navigation
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name = "navigation console"
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icon_keyboard = "generic_key"
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icon_screen = "helm"
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circuit = /obj/item/weapon/circuitboard/nav
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/obj/machinery/computer/ship/navigation/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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if(!linked)
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display_reconnect_dialog(user, "Navigation")
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return
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var/data[0]
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var/turf/T = get_turf(linked)
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var/obj/effect/overmap/visitable/sector/current_sector = locate() in T
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data["sector"] = current_sector ? current_sector.name : "Deep Space"
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data["sector_info"] = current_sector ? current_sector.desc : "Not Available"
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data["s_x"] = linked.x
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data["s_y"] = linked.y
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data["speed"] = round(linked.get_speed()*1000, 0.01)
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data["accel"] = round(linked.get_acceleration()*1000, 0.01)
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data["heading"] = linked.get_heading_degrees()
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data["viewing"] = viewing_overmap(user)
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if(linked.get_speed())
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data["ETAnext"] = "[round(linked.ETA()/10)] seconds"
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else
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data["ETAnext"] = "N/A"
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "nav.tmpl", "[linked.name] Navigation Screen", 380, 530)
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ui.set_initial_data(data)
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ui.open()
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ui.set_auto_update(1)
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/obj/machinery/computer/ship/navigation/OnTopic(var/mob/user, var/list/href_list)
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if(..())
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return TOPIC_HANDLED
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if (!linked)
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return TOPIC_NOACTION
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if (href_list["viewing"])
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viewing_overmap(user) ? unlook(user) : look(user)
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return TOPIC_REFRESH
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/obj/machinery/computer/ship/navigation/telescreen //little hacky but it's only used on one ship so it should be okay
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icon_state = "tele_nav"
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icon_keyboard = null
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icon_screen = null
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circuit = /obj/item/weapon/circuitboard/nav/tele
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density = 0
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/obj/machinery/computer/ship/navigation/telescreen/update_icon()
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if(stat & NOPOWER || stat & BROKEN)
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icon_state = "tele_off"
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set_light(0)
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else
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icon_state = "tele_nav"
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set_light(light_range_on, light_power_on)
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..()
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