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CHOMPStation2/code/modules/research/designs/power_cells.dm
Anewbe 249a05e888 Merge pull request #6554 from Nalarac/Cellicon
Protolathe Power Cells Tweak
2019-11-29 19:49:48 -05:00

72 lines
2.1 KiB
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/datum/design/item/powercell
build_type = PROTOLATHE | MECHFAB
/datum/design/item/powercell/AssembleDesignName()
name = "Power Cell Model ([item_name])"
/datum/design/item/powercell/AssembleDesignDesc()
if(build_path)
var/obj/item/weapon/cell/C = build_path
desc = "Allows the construction of power cells that can hold [initial(C.maxcharge)] units of energy."
/datum/design/item/powercell/Fabricate()
var/obj/item/weapon/cell/C = ..()
C.charge = 0 //shouldn't produce power out of thin air.
C.update_icon()
return C
/datum/design/item/powercell/basic
name = "basic"
build_type = PROTOLATHE | MECHFAB
id = "basic_cell"
req_tech = list(TECH_POWER = 1)
materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
build_path = /obj/item/weapon/cell
category = "Misc"
sort_string = "BAAAA"
/datum/design/item/powercell/high
name = "high-capacity"
build_type = PROTOLATHE | MECHFAB
id = "high_cell"
req_tech = list(TECH_POWER = 2)
materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 60)
build_path = /obj/item/weapon/cell/high
category = "Misc"
sort_string = "BAAAB"
/datum/design/item/powercell/super
name = "super-capacity"
id = "super_cell"
req_tech = list(TECH_POWER = 3, TECH_MATERIAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70)
build_path = /obj/item/weapon/cell/super
category = "Misc"
sort_string = "BAAAC"
/datum/design/item/powercell/hyper
name = "hyper-capacity"
id = "hyper_cell"
req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
materials = list(DEFAULT_WALL_MATERIAL = 400, "gold" = 150, "silver" = 150, "glass" = 70)
build_path = /obj/item/weapon/cell/hyper
category = "Misc"
sort_string = "BAAAD"
/datum/design/item/powercell/device
name = "device"
build_type = PROTOLATHE
id = "device"
materials = list(DEFAULT_WALL_MATERIAL = 350, "glass" = 25)
build_path = /obj/item/weapon/cell/device
category = "Misc"
sort_string = "BAABA"
/datum/design/item/powercell/weapon
name = "weapon"
build_type = PROTOLATHE
id = "weapon"
materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
build_path = /obj/item/weapon/cell/device/weapon
category = "Misc"
sort_string = "BAABB"