Files
CHOMPStation2/code/game/machinery/embedded_controller/airlock_controllers.dm
mwerezak ad7a1c5d59 Adds docking controllers
Squashed 10 commits:

Adds simple docking controllers

Adds docking_controllers.dm

Moves docking handshake code into its own type
Keeps docking code separate from the code for messing with airlocks and
doors.

Improves handling of invalid states

Adds docking controller to research shuttle dock

Also adds the start of a nano-ui template.

Resetting the dock controller resets the override

Adds debug verbs

Adds support for overriding docking checks

Less confusing name for the docking program
2014-06-09 23:14:53 -04:00

184 lines
5.1 KiB
Plaintext

//base type for controllers of two-door systems
/obj/machinery/embedded_controller/radio/airlock
// Setup parameters only
var/tag_exterior_door
var/tag_interior_door
var/tag_airpump
var/tag_chamber_sensor
var/tag_exterior_sensor
var/tag_interior_sensor
var/tag_secure = 0
/obj/machinery/embedded_controller/radio/airlock/initialize()
..()
var/datum/computer/file/embedded_program/airlock/new_program = new/datum/computer/file/embedded_program/airlock(src)
new_program.tag_exterior_door = tag_exterior_door
new_program.tag_interior_door = tag_interior_door
new_program.tag_airpump = tag_airpump
new_program.tag_chamber_sensor = tag_chamber_sensor
new_program.tag_exterior_sensor = tag_exterior_sensor
new_program.tag_interior_sensor = tag_interior_sensor
new_program.memory["secure"] = tag_secure
program = new_program
spawn(10)
new_program.signalDoor(tag_exterior_door, "update") //signals connected doors to update their status
new_program.signalDoor(tag_interior_door, "update")
//Advanced airlock controller for when you want a more versatile airlock controller - useful for turning simple access control rooms into airlocks
/obj/machinery/embedded_controller/radio/airlock/advanced_airlock_controller
name = "Advanced Airlock Controller"
/obj/machinery/embedded_controller/radio/airlock/advanced_airlock_controller/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
var/data[0]
data = list(
"chamber_pressure" = round(program.memory["chamber_sensor_pressure"]),
"external_pressure" = round(program.memory["external_sensor_pressure"]),
"internal_pressure" = round(program.memory["internal_sensor_pressure"]),
"processing" = program.memory["processing"],
"purge" = program.memory["purge"],
"secure" = program.memory["secure"]
)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
if (!ui)
ui = new(user, src, ui_key, "advanced_airlock_console.tmpl", name, 470, 290)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/embedded_controller/radio/airlock/advanced_airlock_controller/Topic(href, href_list)
var/clean = 0
switch(href_list["command"]) //anti-HTML-hacking checks
if("cycle_ext")
clean = 1
if("cycle_int")
clean = 1
if("force_ext")
clean = 1
if("force_int")
clean = 1
if("abort")
clean = 1
if("purge")
clean = 1
if("secure")
clean = 1
if(clean)
program.receive_user_command(href_list["command"])
return 1
//Airlock controller for airlock control - most airlocks on the station use this
/obj/machinery/embedded_controller/radio/airlock/airlock_controller
name = "Airlock Controller"
tag_secure = 1
/obj/machinery/embedded_controller/radio/airlock/airlock_controller/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
var/data[0]
data = list(
"chamber_pressure" = round(program.memory["chamber_sensor_pressure"]),
"exterior_status" = program.memory["exterior_status"],
"interior_status" = program.memory["interior_status"],
"processing" = program.memory["processing"],
)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
if (!ui)
ui = new(user, src, ui_key, "simple_airlock_console.tmpl", name, 470, 290)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/embedded_controller/radio/airlock/airlock_controller/Topic(href, href_list)
var/clean = 0
switch(href_list["command"]) //anti-HTML-hacking checks
if("cycle_ext")
clean = 1
if("cycle_int")
clean = 1
if("force_ext")
clean = 1
if("force_int")
clean = 1
if("abort")
clean = 1
if(clean)
program.receive_user_command(href_list["command"])
return 1
//Access controller for door control - used in virology and the like
/obj/machinery/embedded_controller/radio/airlock/access_controller
icon = 'icons/obj/airlock_machines.dmi'
icon_state = "access_control_standby"
name = "Access Controller"
tag_secure = 1
/obj/machinery/embedded_controller/radio/airlock/access_controller/update_icon()
if(on && program)
if(program.memory["processing"])
icon_state = "access_control_process"
else
icon_state = "access_control_standby"
else
icon_state = "access_control_off"
/obj/machinery/embedded_controller/radio/airlock/access_controller/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
var/data[0]
data = list(
"exterior_status" = program.memory["exterior_status"],
"interior_status" = program.memory["interior_status"],
"processing" = program.memory["processing"]
)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
if (!ui)
ui = new(user, src, ui_key, "door_access_console.tmpl", name, 330, 220)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/embedded_controller/radio/airlock/access_controller/Topic(href, href_list)
var/clean = 0
switch(href_list["command"]) //anti-HTML-hacking checks
if("cycle_ext_door")
clean = 1
if("cycle_int_door")
clean = 1
if("force_ext")
if(program.memory["interior_status"]["state"] == "closed")
clean = 1
if("force_int")
if(program.memory["exterior_status"]["state"] == "closed")
clean = 1
if(clean)
program.receive_user_command(href_list["command"])
return 1