Files
CHOMPStation2/code/modules/client/preference_setup/loadout/loadout_uniform.dm
Schnayy ade40d627e Added 3 clothing sprites w/ appropriate ground/held sprites. (#3134)
* Added 3 clothing sprites w/ appropriate ground/held sprites.

1, white yoga pants, intended to be any color.

2, white kimono, intended to be any color.

3, red and black jacket.

All intended to be in the loadout.

* Put coding in. Jacket has pockets, same cold resistance as a hoodie. Kimono and yoga pants have color selectors. All are in the loadout.

* Removed cold protection from jacket & fixed missing mob sprites. Don't know what happened with the latter, was definitely there when I tested it.
2017-03-25 17:44:04 -05:00

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// Uniform slot
/datum/gear/uniform
display_name = "blazer, blue"
path = /obj/item/clothing/under/blazer
slot = slot_w_uniform
sort_category = "Uniforms and Casual Dress"
/datum/gear/uniform/cheongsam
display_name = "cheongsam selection"
/datum/gear/uniform/cheongsam/New()
..()
var/list/cheongasms = list()
for(var/cheongasm in typesof(/obj/item/clothing/under/cheongsam))
var/obj/item/clothing/under/cheongsam/cheongasm_type = cheongasm
cheongasms[initial(cheongasm_type.name)] = cheongasm_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cheongasms))
/datum/gear/uniform/kilt
display_name = "kilt"
path = /obj/item/clothing/under/kilt
/datum/gear/uniform/croptop
display_name = "croptop, NT"
path = /obj/item/clothing/under/croptop
/datum/gear/uniform/croptop/grey
display_name = "croptop, grey"
path = /obj/item/clothing/under/croptop/grey
/datum/gear/uniform/croptop/red
display_name = "croptop, red"
path = /obj/item/clothing/under/croptop/red
/datum/gear/uniform/cuttop
display_name = "cut top, grey"
path = /obj/item/clothing/under/cuttop
/datum/gear/uniform/cuttop/red
display_name = "cut top, red"
path = /obj/item/clothing/under/cuttop/red
/datum/gear/uniform/jumpsuit
display_name = "jumpclothes selection"
path = /obj/item/clothing/under/color/grey
/datum/gear/uniform/jumpsuit/New()
..()
var/list/jumpclothes = list()
for(var/jump in typesof(/obj/item/clothing/under/color))
var/obj/item/clothing/under/color/jumps = jump
jumpclothes[initial(jumps.name)] = jumps
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(jumpclothes))
/datum/gear/uniform/skirt
display_name = "skirt selection"
path = /obj/item/clothing/under/skirt
/datum/gear/uniform/skirt/New()
..()
var/list/skirts = list()
for(var/skirt in (typesof(/obj/item/clothing/under/skirt)))
var/obj/item/clothing/under/skirt/skirt_type = skirt
skirts[initial(skirt_type.name)] = skirt_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(skirts))
/datum/gear/uniform/pants
display_name = "pants selection"
path = /obj/item/clothing/under/pants/white
/datum/gear/uniform/pants/New()
..()
var/list/pants = list()
for(var/pant in typesof(/obj/item/clothing/under/pants))
var/obj/item/clothing/under/pants/pant_type = pant
pants[initial(pant_type.name)] = pant_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(pants))
/datum/gear/uniform/shorts
display_name = "shorts selection"
path = /obj/item/clothing/under/shorts/jeans
/datum/gear/uniform/shorts/New()
..()
var/list/shorts = list()
for(var/short in typesof(/obj/item/clothing/under/shorts))
var/obj/item/clothing/under/pants/short_type = short
shorts[initial(short_type.name)] = short_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(shorts))
/datum/gear/uniform/job_skirt/ce
display_name = "skirt, ce"
path = /obj/item/clothing/under/rank/chief_engineer/skirt
allowed_roles = list("Chief Engineer")
/datum/gear/uniform/job_skirt/atmos
display_name = "skirt, atmos"
path = /obj/item/clothing/under/rank/atmospheric_technician/skirt
allowed_roles = list("Chief Engineer","Atmospheric Technician")
/datum/gear/uniform/job_skirt/eng
display_name = "skirt, engineer"
path = /obj/item/clothing/under/rank/engineer/skirt
allowed_roles = list("Chief Engineer","Station Engineer")
/datum/gear/uniform/job_skirt/roboticist
display_name = "skirt, roboticist"
path = /obj/item/clothing/under/rank/roboticist/skirt
allowed_roles = list("Research Director","Roboticist")
/datum/gear/uniform/job_skirt/cmo
display_name = "skirt, cmo"
path = /obj/item/clothing/under/rank/chief_medical_officer/skirt
allowed_roles = list("Chief Medical Officer")
/datum/gear/uniform/job_skirt/chem
display_name = "skirt, chemist"
path = /obj/item/clothing/under/rank/chemist/skirt
allowed_roles = list("Chief Medical Officer","Chemist")
/datum/gear/uniform/job_skirt/viro
display_name = "skirt, virologist"
path = /obj/item/clothing/under/rank/virologist/skirt
allowed_roles = list("Chief Medical Officer","Medical Doctor")
/datum/gear/uniform/job_skirt/med
display_name = "skirt, medical"
path = /obj/item/clothing/under/rank/medical/skirt
allowed_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Psychiatrist","Paramedic")
/datum/gear/uniform/job_skirt/sci
display_name = "skirt, scientist"
path = /obj/item/clothing/under/rank/scientist/skirt
allowed_roles = list("Research Director","Scientist", "Xenobiologist")
/datum/gear/uniform/job_skirt/cargo
display_name = "skirt, cargo"
path = /obj/item/clothing/under/rank/cargotech/skirt
allowed_roles = list("Quartermaster","Cargo Technician")
/datum/gear/uniform/job_skirt/qm
display_name = "skirt, QM"
path = /obj/item/clothing/under/rank/cargo/skirt
allowed_roles = list("Quartermaster")
/datum/gear/uniform/job_skirt/warden
display_name = "skirt, warden"
path = /obj/item/clothing/under/rank/warden/skirt
allowed_roles = list("Head of Security", "Warden")
/datum/gear/uniform/job_skirt/security
display_name = "skirt, security"
path = /obj/item/clothing/under/rank/security/skirt
allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer")
/datum/gear/uniform/job_skirt/head_of_security
display_name = "skirt, hos"
path = /obj/item/clothing/under/rank/head_of_security/skirt
allowed_roles = list("Head of Security")
/datum/gear/uniform/jeans_qm
display_name = "jeans, QM"
path = /obj/item/clothing/under/rank/cargo/jeans
allowed_roles = list("Quartermaster")
/datum/gear/uniform/jeans_qmf
display_name = "female jeans, QM"
path = /obj/item/clothing/under/rank/cargo/jeans/female
allowed_roles = list("Quartermaster")
/datum/gear/uniform/jeans_cargo
display_name = "jeans, cargo"
path = /obj/item/clothing/under/rank/cargotech/jeans
allowed_roles = list("Quartermaster","Cargo Technician")
/datum/gear/uniform/jeans_cargof
display_name = "female jeans, cargo"
path = /obj/item/clothing/under/rank/cargotech/jeans/female
allowed_roles = list("Quartermaster","Cargo Technician")
/datum/gear/uniform/suit //amish
display_name = "suit, amish"
path = /obj/item/clothing/under/sl_suit
/datum/gear/uniform/suit/black
display_name = "suit, black"
path = /obj/item/clothing/under/suit_jacket
/datum/gear/uniform/suit/shinyblack
display_name = "suit, shiny-black"
path = /obj/item/clothing/under/lawyer/black
/datum/gear/uniform/suit/blue
display_name = "suit, blue"
path = /obj/item/clothing/under/lawyer/blue
/datum/gear/uniform/suit/burgundy
display_name = "suit, burgundy"
path = /obj/item/clothing/under/suit_jacket/burgundy
/datum/gear/uniform/suit/checkered
display_name = "suit, checkered"
path = /obj/item/clothing/under/suit_jacket/checkered
/datum/gear/uniform/suit/charcoal
display_name = "suit, charcoal"
path = /obj/item/clothing/under/suit_jacket/charcoal
/datum/gear/uniform/suit/exec
display_name = "suit, executive"
path = /obj/item/clothing/under/suit_jacket/really_black
/datum/gear/uniform/suit/femaleexec
display_name = "suit, female-executive"
path = /obj/item/clothing/under/suit_jacket/female
/datum/gear/uniform/suit/gentle
display_name = "suit, gentlemen"
path = /obj/item/clothing/under/gentlesuit
/datum/gear/uniform/suit/navy
display_name = "suit, navy"
path = /obj/item/clothing/under/suit_jacket/navy
/datum/gear/uniform/suit/red
display_name = "suit, red"
path = /obj/item/clothing/under/suit_jacket/red
/datum/gear/uniform/suit/redlawyer
display_name = "suit, lawyer-red"
path = /obj/item/clothing/under/lawyer/red
/datum/gear/uniform/suit/oldman
display_name = "suit, old-man"
path = /obj/item/clothing/under/lawyer/oldman
/datum/gear/uniform/suit/purple
display_name = "suit, purple"
path = /obj/item/clothing/under/lawyer/purpsuit
/datum/gear/uniform/suit/tan
display_name = "suit, tan"
path = /obj/item/clothing/under/suit_jacket/tan
/datum/gear/uniform/suit/white
display_name = "suit, white"
path = /obj/item/clothing/under/scratch
/datum/gear/uniform/suit/whiteblue
display_name = "suit, white-blue"
path = /obj/item/clothing/under/lawyer/bluesuit
/datum/gear/uniform/scrubs
display_name = "scrubs, black"
path = /obj/item/clothing/under/rank/medical/black
allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Roboticist")
/datum/gear/uniform/scrubs/blue
display_name = "scrubs, blue"
path = /obj/item/clothing/under/rank/medical/blue
/datum/gear/uniform/scrubs/purple
display_name = "scrubs, purple"
path = /obj/item/clothing/under/rank/medical/purple
/datum/gear/uniform/scrubs/green
display_name = "scrubs, green"
path = /obj/item/clothing/under/rank/medical/green
/datum/gear/uniform/scrubs/navyblue
display_name = "scrubs, navy blue"
path = /obj/item/clothing/under/rank/medical/navyblue
/datum/gear/uniform/sundress
display_name = "sundress"
path = /obj/item/clothing/under/sundress
/datum/gear/uniform/sundress/white
display_name = "sundress, white"
path = /obj/item/clothing/under/sundress_white
/datum/gear/uniform/dress_fire
display_name = "flame dress"
path = /obj/item/clothing/under/dress/dress_fire
/datum/gear/uniform/uniform_captain
display_name = "uniform, colony director's dress"
path = /obj/item/clothing/under/dress/dress_cap
allowed_roles = list("Colony Director")
/datum/gear/uniform/corpdetsuit
display_name = "uniform, corporate (Detective)"
path = /obj/item/clothing/under/det/corporate
allowed_roles = list("Detective","Head of Security")
/datum/gear/uniform/corpsecsuit
display_name = "uniform, corporate (Security)"
path = /obj/item/clothing/under/rank/security/corp
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/uniform/corpwarsuit
display_name = "uniform, corporate (Warden)"
path = /obj/item/clothing/under/rank/warden/corp
allowed_roles = list("Head of Security","Warden")
/datum/gear/uniform/corphossuit
display_name = "uniform, corporate (Head of Security)"
path = /obj/item/clothing/under/rank/head_of_security/corp
allowed_roles = list("Head of Security")
/datum/gear/uniform/uniform_hop
display_name = "uniform, HoP's dress"
path = /obj/item/clothing/under/dress/dress_hop
allowed_roles = list("Head of Personnel")
/datum/gear/uniform/uniform_hr
display_name = "uniform, HR director (HoP)"
path = /obj/item/clothing/under/dress/dress_hr
allowed_roles = list("Head of Personnel")
/datum/gear/uniform/navysecsuit
display_name = "uniform, navy blue (Security)"
path = /obj/item/clothing/under/rank/security/navyblue
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/uniform/navywarsuit
display_name = "uniform, navy blue (Warden)"
path = /obj/item/clothing/under/rank/warden/navyblue
allowed_roles = list("Head of Security","Warden")
/datum/gear/uniform/navyhossuit
display_name = "uniform, navy blue (Head of Security)"
path = /obj/item/clothing/under/rank/head_of_security/navyblue
allowed_roles = list("Head of Security")
/datum/gear/uniform/shortplaindress
display_name = "plain dress"
path = /obj/item/clothing/under/dress/white3
/datum/gear/uniform/shortplaindress/New()
..()
gear_tweaks = list(gear_tweak_free_color_choice)
/datum/gear/uniform/longdress
display_name = "long dress"
path = /obj/item/clothing/under/dress/white2
/datum/gear/uniform/longdress/New()
..()
gear_tweaks = list(gear_tweak_free_color_choice)
/datum/gear/uniform/longwidedress
display_name = "long wide dress"
path = /obj/item/clothing/under/dress/white4
/datum/gear/uniform/longwidedress/New()
..()
gear_tweaks = list(gear_tweak_free_color_choice)
/datum/gear/uniform/reddress
display_name = "red dress with belt"
path = /obj/item/clothing/under/dress/darkred
/datum/gear/uniform/whitewedding
display_name= "white wedding dress"
path = /obj/item/clothing/under/dress/white
/datum/gear/uniform/skirts
display_name = "executive skirt"
path = /obj/item/clothing/under/suit_jacket/female/skirt
/datum/gear/uniform/dresses
display_name = "sailor dress"
path = /obj/item/clothing/under/dress/sailordress
/datum/gear/uniform/dresses/eveninggown
display_name = "red evening gown"
path = /obj/item/clothing/under/dress/redeveninggown
/datum/gear/uniform/dresses/janimaid
display_name = "maid uniform"
path = /obj/item/clothing/under/dress/janimaid
/datum/gear/uniform/pt
display_name = "pt uniform"
path = /obj/item/clothing/under/pt
/datum/gear/uniform/pt/expeditionary
display_name = "pt uniform, sifguard"
path = /obj/item/clothing/under/pt/expeditionary
/datum/gear/uniform/pt/fleet
display_name = "pt uniform, fleet"
path = /obj/item/clothing/under/pt/fleet
/datum/gear/uniform/utility
display_name = "utility, black"
path = /obj/item/clothing/under/utility
cost = 2
/datum/gear/uniform/utility/fleet
display_name = "utility, navy"
path = /obj/item/clothing/under/utility/fleet
/datum/gear/uniform/utility/marine
display_name = "utility, grey"
path = /obj/item/clothing/under/utility/marine
/datum/gear/uniform/sweater
display_name = "sweater, grey"
path = /obj/item/clothing/under/rank/psych/turtleneck/sweater
/datum/gear/uniform/brandsuit/aether
display_name = "jumpsuit, aether"
path = /obj/item/clothing/under/aether
/datum/gear/uniform/brandsuit/focal
display_name = "jumpsuit, focal"
path = /obj/item/clothing/under/focal
/datum/gear/uniform/mbill
display_name = "outfit, major bill's (Cargo)"
path = /obj/item/clothing/under/mbill
allowed_roles = list("Quartermaster","Cargo Technician")
/datum/gear/uniform/pcrc
display_name = "uniform, PCRC (Security)"
path = /obj/item/clothing/under/pcrc
cost = 2
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/uniform/brandsuit/grayson
display_name = "outfit, grayson"
path = /obj/item/clothing/under/grayson
/datum/gear/uniform/brandsuit/wardt
display_name = "jumpsuit, ward-takahashi"
path = /obj/item/clothing/under/wardt
/datum/gear/uniform/frontier
display_name = "outfit, frontier"
path = /obj/item/clothing/under/frontier
/datum/gear/uniform/brandsuit/hephaestus
display_name = "jumpsuit, hephaestus"
path = /obj/item/clothing/under/hephaestus
/datum/gear/uniform/yogapants
display_name = "yoga pants"
path = /obj/item/clothing/under/pants/yogapants
/datum/gear/uniform/yogapants/New()
..()
gear_tweaks = list(gear_tweak_free_color_choice)