mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Singularity Engine -Recoded some parts, still works mostly the same Welders -Recoded, it works mostly the same but is easier to use in code -Cyborgs have a larger fuel tank -Brought most if not all of the areas that use welders upto spec Moved the changeling chem recharge code into the human life proc New players who log out before spawning in are now deleted New minor Common event Machines around the station use more power, system might need some changes later Likely few other minor changes that I just cant think of atm git-svn-id: http://tgstation13.googlecode.com/svn/trunk@945 316c924e-a436-60f5-8080-3fe189b3f50e
301 lines
6.7 KiB
Plaintext
301 lines
6.7 KiB
Plaintext
/obj/machinery/power/solar/New()
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..()
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spawn(10)
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updateicon()
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update_solar_exposure()
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if(powernet)
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for(var/obj/machinery/power/solar_control/SC in powernet.nodes)
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if(SC.id == id)
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control = SC
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/obj/machinery/power/solar/attackby(obj/item/weapon/W, mob/user)
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..()
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if (W)
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src.add_fingerprint(user)
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src.health -= W.force
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src.healthcheck()
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return
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/obj/machinery/power/solar/blob_act()
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src.health--
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src.healthcheck()
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return
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/obj/machinery/power/solar/proc/healthcheck()
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if (src.health <= 0)
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if(!(stat & BROKEN))
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broken()
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else
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new /obj/item/weapon/shard(src.loc)
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new /obj/item/weapon/shard(src.loc)
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del(src)
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return
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return
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/obj/machinery/power/solar/proc/updateicon()
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overlays = null
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if(stat & BROKEN)
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overlays += image('power.dmi', icon_state = "solar_panel-b", layer = FLY_LAYER)
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else
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overlays += image('power.dmi', icon_state = "solar_panel", layer = FLY_LAYER)
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src.dir = angle2dir(adir)
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return
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/obj/machinery/power/solar/proc/update_solar_exposure()
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if(!sun)
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return
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if(obscured)
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sunfrac = 0
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return
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var/p_angle = abs((360+adir)%360 - (360+sun.angle)%360)
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if(p_angle > 90) // if facing more than 90deg from sun, zero output
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sunfrac = 0
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return
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sunfrac = cos(p_angle) ** 2
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#define SOLARGENRATE 1500
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/obj/machinery/power/solar/process()
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if(stat & BROKEN)
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return
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//return //TODO: FIX
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if(!obscured)
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var/sgen = SOLARGENRATE * sunfrac
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add_avail(sgen)
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if(powernet && control)
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if(control in powernet.nodes) //this line right here...
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control.gen += sgen
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if(adir != ndir)
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spawn(10+rand(0,15))
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adir = (360+adir+dd_range(-10,10,ndir-adir))%360
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updateicon()
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update_solar_exposure()
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/obj/machinery/power/solar/proc/broken()
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stat |= BROKEN
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updateicon()
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return
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/obj/machinery/power/solar/meteorhit()
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if(stat & !BROKEN)
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broken()
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else
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del(src)
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/obj/machinery/power/solar/ex_act(severity)
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switch(severity)
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if(1.0)
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del(src)
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if(prob(15))
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new /obj/item/weapon/shard( src.loc )
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return
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if(2.0)
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if (prob(25))
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new /obj/item/weapon/shard( src.loc )
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del(src)
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return
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if (prob(50))
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broken()
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if(3.0)
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if (prob(25))
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broken()
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return
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/obj/machinery/power/solar/blob_act()
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if(prob(75))
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broken()
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src.density = 0
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/obj/machinery/power/solar_control/New()
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..()
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spawn(15)
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if(!powernet) return
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for(var/obj/machinery/power/solar/S in powernet.nodes)
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if(S.id != id) continue
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cdir = S.adir
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updateicon()
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/obj/machinery/power/solar_control/proc/updateicon()
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if(stat & BROKEN)
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icon_state = "broken"
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overlays = null
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return
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if(stat & NOPOWER)
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icon_state = "c_unpowered"
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overlays = null
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return
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icon_state = "solar"
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overlays = null
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if(cdir > 0)
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overlays += image('computer.dmi', "solcon-o", FLY_LAYER, angle2dir(cdir))
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return
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/obj/machinery/power/solar_control/attack_ai(mob/user)
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add_fingerprint(user)
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if(stat & (BROKEN | NOPOWER)) return
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interact(user)
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/obj/machinery/power/solar_control/attack_hand(mob/user)
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add_fingerprint(user)
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if(stat & (BROKEN | NOPOWER)) return
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interact(user)
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/obj/machinery/power/solar_control/process()
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lastgen = gen
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gen = 0
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if(stat & (NOPOWER | BROKEN))
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return
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use_power(250)
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if(track==1 && nexttime < world.timeofday && trackrate)
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nexttime = world.timeofday + 3600/abs(trackrate)
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cdir = (cdir+trackrate/abs(trackrate)+360)%360
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set_panels(cdir)
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updateicon()
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src.updateDialog()
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// called by solar tracker when sun position changes
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/obj/machinery/power/solar_control/proc/tracker_update(var/angle)
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if(track != 2 || stat & (NOPOWER | BROKEN))
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return
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cdir = angle
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set_panels(cdir)
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updateicon()
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src.updateDialog()
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/obj/machinery/power/solar_control/proc/interact(mob/user)
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if(stat & (BROKEN | NOPOWER)) return
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if ( (get_dist(src, user) > 1 ))
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if (!istype(user, /mob/living/silicon/ai))
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user.machine = null
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user << browse(null, "window=solcon")
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return
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add_fingerprint(user)
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user.machine = src
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var/t = "<TT><B>Solar Generator Control</B><HR><PRE>"
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t += "Generated power : [round(lastgen)] W<BR><BR>"
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t += "<B>Orientation</B>: [rate_control(src,"cdir","[cdir]°",1,15)] ([angle2text(cdir)])<BR><BR><BR>"
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t += "<BR><HR><BR><BR>"
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t += "Tracking: "
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switch(track)
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if(0)
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t += "<B>Off</B> <A href='?src=\ref[src];track=1'>Timed</A> <A href='?src=\ref[src];track=2'>Auto</A><BR>"
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if(1)
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t += "<A href='?src=\ref[src];track=0'>Off</A> <B>Timed</B> <A href='?src=\ref[src];track=2'>Auto</A><BR>"
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if(2)
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t += "<A href='?src=\ref[src];track=0'>Off</A> <A href='?src=\ref[src];track=1'>Timed</A> <B>Auto</B><BR>"
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t += "Tracking Rate: [rate_control(src,"tdir","[trackrate] deg/h ([trackrate<0 ? "CCW" : "CW"])",5,30,180)]<BR><BR>"
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t += "<A href='?src=\ref[src];close=1'>Close</A></TT>"
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user << browse(t, "window=solcon")
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onclose(user, "solcon")
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return
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/obj/machinery/power/solar_control/Topic(href, href_list)
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if(..())
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usr << browse(null, "window=solcon")
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usr.machine = null
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return
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if(href_list["close"] )
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usr << browse(null, "window=solcon")
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usr.machine = null
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return
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if(href_list["dir"])
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cdir = text2num(href_list["dir"])
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spawn(1)
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set_panels(cdir)
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updateicon()
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if(href_list["rate control"])
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if(href_list["cdir"])
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src.cdir = dd_range(0,359,(360+src.cdir+text2num(href_list["cdir"]))%360)
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spawn(1)
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set_panels(cdir)
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updateicon()
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if(href_list["tdir"])
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src.trackrate = dd_range(-7200,7200,src.trackrate+text2num(href_list["tdir"]))
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if(src.trackrate) nexttime = world.timeofday + 3600/abs(trackrate)
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if(href_list["track"])
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if(src.trackrate) nexttime = world.timeofday + 3600/abs(trackrate)
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track = text2num(href_list["track"])
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if(track == 2)
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var/obj/machinery/power/tracker/T = locate() in world
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if(T)
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cdir = T.sun_angle
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src.updateUsrDialog()
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return
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/obj/machinery/power/solar_control/proc/set_panels(var/cdir)
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if(!powernet) return
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for(var/obj/machinery/power/solar/S in powernet.nodes)
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if(S.id != id) continue
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S.control = src
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S.ndir = cdir
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/obj/machinery/power/solar_control/power_change()
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if(powered())
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stat &= ~NOPOWER
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updateicon()
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else
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spawn(rand(0, 15))
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stat |= NOPOWER
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updateicon()
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/obj/machinery/power/solar_control/proc/broken()
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stat |= BROKEN
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updateicon()
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/obj/machinery/power/solar_control/meteorhit()
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broken()
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return
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/obj/machinery/power/solar_control/ex_act(severity)
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switch(severity)
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if(1.0)
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//SN src = null
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del(src)
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return
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if(2.0)
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if (prob(50))
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broken()
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if(3.0)
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if (prob(25))
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broken()
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return
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/obj/machinery/power/solar_control/blob_act()
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if (prob(75))
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broken()
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src.density = 0
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