Files
CHOMPStation2/code/modules/power/solar.dm
mport2004@gmail.com cd79ae951d Updated:
Singularity Engine
-Recoded some parts, still works mostly the same
Welders
-Recoded, it works mostly the same but is easier to use in code
-Cyborgs have a larger fuel tank
-Brought most if not all of the areas that use welders upto spec
Moved the changeling chem recharge code into the human life proc
New players who log out before spawning in are now deleted
New minor Common event
Machines around the station use more power, system might need some changes later
Likely few other minor changes that I just cant think of atm

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@945 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-03 08:15:17 +00:00

301 lines
6.7 KiB
Plaintext

/obj/machinery/power/solar/New()
..()
spawn(10)
updateicon()
update_solar_exposure()
if(powernet)
for(var/obj/machinery/power/solar_control/SC in powernet.nodes)
if(SC.id == id)
control = SC
/obj/machinery/power/solar/attackby(obj/item/weapon/W, mob/user)
..()
if (W)
src.add_fingerprint(user)
src.health -= W.force
src.healthcheck()
return
/obj/machinery/power/solar/blob_act()
src.health--
src.healthcheck()
return
/obj/machinery/power/solar/proc/healthcheck()
if (src.health <= 0)
if(!(stat & BROKEN))
broken()
else
new /obj/item/weapon/shard(src.loc)
new /obj/item/weapon/shard(src.loc)
del(src)
return
return
/obj/machinery/power/solar/proc/updateicon()
overlays = null
if(stat & BROKEN)
overlays += image('power.dmi', icon_state = "solar_panel-b", layer = FLY_LAYER)
else
overlays += image('power.dmi', icon_state = "solar_panel", layer = FLY_LAYER)
src.dir = angle2dir(adir)
return
/obj/machinery/power/solar/proc/update_solar_exposure()
if(!sun)
return
if(obscured)
sunfrac = 0
return
var/p_angle = abs((360+adir)%360 - (360+sun.angle)%360)
if(p_angle > 90) // if facing more than 90deg from sun, zero output
sunfrac = 0
return
sunfrac = cos(p_angle) ** 2
#define SOLARGENRATE 1500
/obj/machinery/power/solar/process()
if(stat & BROKEN)
return
//return //TODO: FIX
if(!obscured)
var/sgen = SOLARGENRATE * sunfrac
add_avail(sgen)
if(powernet && control)
if(control in powernet.nodes) //this line right here...
control.gen += sgen
if(adir != ndir)
spawn(10+rand(0,15))
adir = (360+adir+dd_range(-10,10,ndir-adir))%360
updateicon()
update_solar_exposure()
/obj/machinery/power/solar/proc/broken()
stat |= BROKEN
updateicon()
return
/obj/machinery/power/solar/meteorhit()
if(stat & !BROKEN)
broken()
else
del(src)
/obj/machinery/power/solar/ex_act(severity)
switch(severity)
if(1.0)
del(src)
if(prob(15))
new /obj/item/weapon/shard( src.loc )
return
if(2.0)
if (prob(25))
new /obj/item/weapon/shard( src.loc )
del(src)
return
if (prob(50))
broken()
if(3.0)
if (prob(25))
broken()
return
/obj/machinery/power/solar/blob_act()
if(prob(75))
broken()
src.density = 0
/obj/machinery/power/solar_control/New()
..()
spawn(15)
if(!powernet) return
for(var/obj/machinery/power/solar/S in powernet.nodes)
if(S.id != id) continue
cdir = S.adir
updateicon()
/obj/machinery/power/solar_control/proc/updateicon()
if(stat & BROKEN)
icon_state = "broken"
overlays = null
return
if(stat & NOPOWER)
icon_state = "c_unpowered"
overlays = null
return
icon_state = "solar"
overlays = null
if(cdir > 0)
overlays += image('computer.dmi', "solcon-o", FLY_LAYER, angle2dir(cdir))
return
/obj/machinery/power/solar_control/attack_ai(mob/user)
add_fingerprint(user)
if(stat & (BROKEN | NOPOWER)) return
interact(user)
/obj/machinery/power/solar_control/attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN | NOPOWER)) return
interact(user)
/obj/machinery/power/solar_control/process()
lastgen = gen
gen = 0
if(stat & (NOPOWER | BROKEN))
return
use_power(250)
if(track==1 && nexttime < world.timeofday && trackrate)
nexttime = world.timeofday + 3600/abs(trackrate)
cdir = (cdir+trackrate/abs(trackrate)+360)%360
set_panels(cdir)
updateicon()
src.updateDialog()
// called by solar tracker when sun position changes
/obj/machinery/power/solar_control/proc/tracker_update(var/angle)
if(track != 2 || stat & (NOPOWER | BROKEN))
return
cdir = angle
set_panels(cdir)
updateicon()
src.updateDialog()
/obj/machinery/power/solar_control/proc/interact(mob/user)
if(stat & (BROKEN | NOPOWER)) return
if ( (get_dist(src, user) > 1 ))
if (!istype(user, /mob/living/silicon/ai))
user.machine = null
user << browse(null, "window=solcon")
return
add_fingerprint(user)
user.machine = src
var/t = "<TT><B>Solar Generator Control</B><HR><PRE>"
t += "Generated power : [round(lastgen)] W<BR><BR>"
t += "<B>Orientation</B>: [rate_control(src,"cdir","[cdir]&deg",1,15)] ([angle2text(cdir)])<BR><BR><BR>"
t += "<BR><HR><BR><BR>"
t += "Tracking: "
switch(track)
if(0)
t += "<B>Off</B> <A href='?src=\ref[src];track=1'>Timed</A> <A href='?src=\ref[src];track=2'>Auto</A><BR>"
if(1)
t += "<A href='?src=\ref[src];track=0'>Off</A> <B>Timed</B> <A href='?src=\ref[src];track=2'>Auto</A><BR>"
if(2)
t += "<A href='?src=\ref[src];track=0'>Off</A> <A href='?src=\ref[src];track=1'>Timed</A> <B>Auto</B><BR>"
t += "Tracking Rate: [rate_control(src,"tdir","[trackrate] deg/h ([trackrate<0 ? "CCW" : "CW"])",5,30,180)]<BR><BR>"
t += "<A href='?src=\ref[src];close=1'>Close</A></TT>"
user << browse(t, "window=solcon")
onclose(user, "solcon")
return
/obj/machinery/power/solar_control/Topic(href, href_list)
if(..())
usr << browse(null, "window=solcon")
usr.machine = null
return
if(href_list["close"] )
usr << browse(null, "window=solcon")
usr.machine = null
return
if(href_list["dir"])
cdir = text2num(href_list["dir"])
spawn(1)
set_panels(cdir)
updateicon()
if(href_list["rate control"])
if(href_list["cdir"])
src.cdir = dd_range(0,359,(360+src.cdir+text2num(href_list["cdir"]))%360)
spawn(1)
set_panels(cdir)
updateicon()
if(href_list["tdir"])
src.trackrate = dd_range(-7200,7200,src.trackrate+text2num(href_list["tdir"]))
if(src.trackrate) nexttime = world.timeofday + 3600/abs(trackrate)
if(href_list["track"])
if(src.trackrate) nexttime = world.timeofday + 3600/abs(trackrate)
track = text2num(href_list["track"])
if(track == 2)
var/obj/machinery/power/tracker/T = locate() in world
if(T)
cdir = T.sun_angle
src.updateUsrDialog()
return
/obj/machinery/power/solar_control/proc/set_panels(var/cdir)
if(!powernet) return
for(var/obj/machinery/power/solar/S in powernet.nodes)
if(S.id != id) continue
S.control = src
S.ndir = cdir
/obj/machinery/power/solar_control/power_change()
if(powered())
stat &= ~NOPOWER
updateicon()
else
spawn(rand(0, 15))
stat |= NOPOWER
updateicon()
/obj/machinery/power/solar_control/proc/broken()
stat |= BROKEN
updateicon()
/obj/machinery/power/solar_control/meteorhit()
broken()
return
/obj/machinery/power/solar_control/ex_act(severity)
switch(severity)
if(1.0)
//SN src = null
del(src)
return
if(2.0)
if (prob(50))
broken()
if(3.0)
if (prob(25))
broken()
return
/obj/machinery/power/solar_control/blob_act()
if (prob(75))
broken()
src.density = 0