mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
337 lines
9.9 KiB
Plaintext
337 lines
9.9 KiB
Plaintext
/obj/item/device/paicard
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name = "personal AI device"
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icon = 'icons/obj/pda.dmi'
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icon_state = "pai"
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item_state = "electronic"
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w_class = ITEMSIZE_SMALL
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slot_flags = SLOT_BELT
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origin_tech = list(TECH_DATA = 2)
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show_messages = 0
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preserve_item = 1
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var/obj/item/device/radio/radio
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var/looking_for_personality = 0
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var/mob/living/silicon/pai/pai
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/obj/item/device/paicard/relaymove(var/mob/user, var/direction)
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if(user.stat || user.stunned)
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return
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var/obj/item/weapon/rig/rig = src.get_rig()
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if(istype(rig))
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rig.forced_move(direction, user)
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/obj/item/device/paicard/New()
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..()
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overlays += "pai-off"
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/obj/item/device/paicard/Destroy()
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//Will stop people throwing friend pAIs into the singularity so they can respawn
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if(!isnull(pai))
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pai.death(0)
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qdel_null(radio)
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return ..()
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/obj/item/device/paicard/attack_self(mob/user)
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if (!in_range(src, user))
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return
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user.set_machine(src)
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var/dat = {"
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<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.01 Transitional//EN\" \"http://www.w3.org/TR/html4/loose.dtd\">
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<html>
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<head>
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<style>
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body {
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margin-top:5px;
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font-family:Verdana;
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color:white;
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font-size:13px;
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background-image:url('uiBackground.png');
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background-repeat:repeat-x;
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background-color:#272727;
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background-position:center top;
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}
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table {
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font-size:13px;
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margin-left:-2px;
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}
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table.request {
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border-collapse:collapse;
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}
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table.desc {
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border-collapse:collapse;
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font-size:13px;
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border: 1px solid #161616;
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width:100%;
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}
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table.download {
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border-collapse:collapse;
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font-size:13px;
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border: 1px solid #161616;
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width:100%;
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}
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tr.d0 td, tr.d0 th {
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background-color: #506070;
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color: white;
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}
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tr.d1 td, tr.d1 th {
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background-color: #708090;
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color: white;
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}
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tr.d2 td {
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background-color: #00FF00;
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color: white;
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text-align:center;
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}
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td.button {
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border: 1px solid #161616;
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background-color: #40628a;
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}
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td.button {
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border: 1px solid #161616;
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background-color: #40628a;
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text-align: center;
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}
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td.button_red {
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border: 1px solid #161616;
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background-color: #B04040;
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text-align: center;
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}
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td.download {
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border: 1px solid #161616;
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background-color: #40628a;
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text-align: center;
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}
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th {
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text-align:left;
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width:125px;
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}
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td.request {
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width:140px;
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vertical-align:top;
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}
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td.radio {
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width:90px;
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vertical-align:top;
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}
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td.request {
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vertical-align:top;
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}
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a {
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color:#4477E0;
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}
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a.button {
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color:white;
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text-decoration: none;
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}
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h2 {
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font-size:15px;
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}
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</style>
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</head>
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<body>
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"}
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if(pai)
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dat += {"
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<b><font size='3px'>Personal AI Device</font></b><br><br>
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<table class="request">
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<tr>
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<td class="request">Installed Personality:</td>
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<td>[pai.name]</td>
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</tr>
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<tr>
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<td class="request">Prime directive:</td>
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<td>[pai.pai_law0]</td>
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</tr>
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<tr>
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<td class="request">Additional directives:</td>
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<td>[pai.pai_laws]</td>
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</tr>
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</table>
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<br>
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"}
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dat += {"
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<table>
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<td class="button">
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<a href='byond://?src=\ref[src];setlaws=1' class='button'>Configure Directives</a>
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</td>
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</table>
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"}
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if(pai && (!pai.master_dna || !pai.master))
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dat += {"
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<table>
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<td class="button">
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<a href='byond://?src=\ref[src];setdna=1' class='button'>Imprint Master DNA</a>
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</td>
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</table>
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"}
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dat += "<br>"
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if(radio)
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dat += "<b>Radio Uplink</b>"
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dat += {"
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<table class="request">
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<tr>
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<td class="radio">Transmit:</td>
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<td><a href='byond://?src=\ref[src];wires=4'>[radio.broadcasting ? "<font color=#55FF55>En" : "<font color=#FF5555>Dis" ]abled</font></a>
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</td>
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</tr>
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<tr>
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<td class="radio">Receive:</td>
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<td><a href='byond://?src=\ref[src];wires=2'>[radio.listening ? "<font color=#55FF55>En" : "<font color=#FF5555>Dis" ]abled</font></a>
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</td>
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</tr>
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</table>
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<br>
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"}
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else //</font></font>
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dat += "<b>Radio Uplink</b><br>"
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dat += "<font color=red><i>Radio firmware not loaded. Please install a pAI personality to load firmware.</i></font><br>"
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dat += {"
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<table>
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<td class="button_red"><a href='byond://?src=\ref[src];wipe=1' class='button'>Wipe current pAI personality</a>
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</td>
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</table>
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"}
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else
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if(looking_for_personality)
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dat += {"
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<b><font size='3px'>pAI Request Module</font></b><br><br>
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<p>Requesting AI personalities from central database... If there are no entries, or if a suitable entry is not listed, check again later as more personalities may be added.</p>
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<img src='loading.gif' /> Searching for personalities<br><br>
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<table>
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<tr>
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<td class="button">
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<a href='byond://?src=\ref[src];request=1' class="button">Refresh available personalities</a>
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</td>
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</tr>
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</table><br>
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"}
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else
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dat += {"
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<b><font size='3px'>pAI Request Module</font></b><br><br>
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<p>No personality is installed.</p>
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<table>
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<tr>
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<td class="button"><a href='byond://?src=\ref[src];request=1' class="button">Request personality</a>
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</td>
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</tr>
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</table>
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<br>
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<p>Each time this button is pressed, a request will be sent out to any available personalities. Check back often give plenty of time for personalities to respond. This process could take anywhere from 15 seconds to several minutes, depending on the available personalities' timeliness.</p>
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"}
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user << browse(dat, "window=paicard")
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onclose(user, "paicard")
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return
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/obj/item/device/paicard/Topic(href, href_list)
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if(!usr || usr.stat)
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return
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if(href_list["setdna"])
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if(pai.master_dna)
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return
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var/mob/M = usr
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if(!istype(M, /mob/living/carbon))
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usr << "<font color=blue>You don't have any DNA, or your DNA is incompatible with this device.</font>"
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else
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var/datum/dna/dna = usr.dna
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pai.master = M.real_name
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pai.master_dna = dna.unique_enzymes
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pai << "<font color = red><h3>You have been bound to a new master.</h3></font>"
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if(href_list["request"])
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src.looking_for_personality = 1
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paiController.findPAI(src, usr)
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if(href_list["wipe"])
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var/confirm = input("Are you CERTAIN you wish to delete the current personality? This action cannot be undone.", "Personality Wipe") in list("Yes", "No")
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if(confirm == "Yes")
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for(var/mob/M in src)
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M << "<font color = #ff0000><h2>You feel yourself slipping away from reality.</h2></font>"
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M << "<font color = #ff4d4d><h3>Byte by byte you lose your sense of self.</h3></font>"
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M << "<font color = #ff8787><h4>Your mental faculties leave you.</h4></font>"
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M << "<font color = #ffc4c4><h5>oblivion... </h5></font>"
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M.death(0)
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removePersonality()
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if(href_list["wires"])
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var/t1 = text2num(href_list["wires"])
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switch(t1)
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if(4)
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radio.ToggleBroadcast()
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if(2)
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radio.ToggleReception()
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if(href_list["setlaws"])
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var/newlaws = sanitize(input("Enter any additional directives you would like your pAI personality to follow. Note that these directives will not override the personality's allegiance to its imprinted master. Conflicting directives will be ignored.", "pAI Directive Configuration", pai.pai_laws) as message)
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if(newlaws)
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pai.pai_laws = newlaws
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pai << "Your supplemental directives have been updated. Your new directives are:"
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pai << "Prime Directive: <br>[pai.pai_law0]"
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pai << "Supplemental Directives: <br>[pai.pai_laws]"
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attack_self(usr)
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// WIRE_SIGNAL = 1
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// WIRE_RECEIVE = 2
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// WIRE_TRANSMIT = 4
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/obj/item/device/paicard/proc/setPersonality(mob/living/silicon/pai/personality)
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src.pai = personality
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src.overlays += "pai-happy"
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/obj/item/device/paicard/proc/removePersonality()
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src.pai = null
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src.overlays.Cut()
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src.overlays += "pai-off"
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/obj/item/device/paicard
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var/current_emotion = 1
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/obj/item/device/paicard/proc/setEmotion(var/emotion)
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if(pai)
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src.overlays.Cut()
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switch(emotion)
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if(1) src.overlays += "pai-happy"
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if(2) src.overlays += "pai-cat"
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if(3) src.overlays += "pai-extremely-happy"
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if(4) src.overlays += "pai-face"
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if(5) src.overlays += "pai-laugh"
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if(6) src.overlays += "pai-off"
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if(7) src.overlays += "pai-sad"
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if(8) src.overlays += "pai-angry"
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if(9) src.overlays += "pai-what"
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if(10) src.overlays += "pai-neutral"
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if(11) src.overlays += "pai-silly"
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if(12) src.overlays += "pai-nose"
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if(13) src.overlays += "pai-smirk"
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if(14) src.overlays += "pai-exclamation"
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if(15) src.overlays += "pai-question"
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current_emotion = emotion
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/obj/item/device/paicard/proc/alertUpdate()
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var/turf/T = get_turf_or_move(src.loc)
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for (var/mob/M in viewers(T))
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M.show_message("<span class='notice'>\The [src] flashes a message across its screen, \"Additional personalities available for download.\"</span>", 3, "<span class='notice'>\The [src] bleeps electronically.</span>", 2)
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/obj/item/device/paicard/emp_act(severity)
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for(var/mob/M in src)
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M.emp_act(severity)
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/obj/item/device/paicard/ex_act(severity)
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if(pai)
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pai.ex_act(severity)
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else
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qdel(src)
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/obj/item/device/paicard/see_emote(mob/living/M, text)
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if(pai && pai.client && !pai.canmove)
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var/rendered = "<span class='message'>[text]</span>"
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pai.show_message(rendered, 2)
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..()
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/obj/item/device/paicard/show_message(msg, type, alt, alt_type)
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if(pai && pai.client)
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var/rendered = "<span class='message'>[msg]</span>"
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pai.show_message(rendered, type)
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..()
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