mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
297 lines
6.9 KiB
Plaintext
297 lines
6.9 KiB
Plaintext
// Interface for humans.
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/obj/item/weapon/rig/verb/hardsuit_interface()
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set name = "Open Hardsuit Interface"
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set desc = "Open the hardsuit system interface."
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set category = "Hardsuit"
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set src = usr.contents
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if(wearer && wearer.back == src)
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ui_interact(usr)
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/obj/item/weapon/rig/verb/toggle_vision()
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set name = "Toggle Visor"
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set desc = "Turns your rig visor off or on."
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set category = "Hardsuit"
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set src = usr.contents
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if(!istype(wearer) || !wearer.back == src)
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usr << "<span class='warning'>The hardsuit is not being worn.</span>"
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return
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if(!check_power_cost(usr))
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return
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if(canremove)
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usr << "<span class='warning'>The suit is not active.</span>"
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return
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if(!check_suit_access(usr))
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return
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if(!visor)
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usr << "<span class='warning'>The hardsuit does not have a configurable visor.</span>"
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return
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if(!visor.active)
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visor.activate()
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else
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visor.deactivate()
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/obj/item/weapon/rig/proc/toggle_helmet()
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set name = "Toggle Helmet"
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set desc = "Deploys or retracts your helmet."
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set category = "Hardsuit"
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set src = usr.contents
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if(!istype(wearer) || !wearer.back == src)
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usr << "<span class='warning'>The hardsuit is not being worn.</span>"
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return
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if(!check_suit_access(usr))
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return
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toggle_piece("helmet",wearer)
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/obj/item/weapon/rig/proc/toggle_chest()
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set name = "Toggle Chestpiece"
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set desc = "Deploys or retracts your chestpiece."
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set category = "Hardsuit"
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set src = usr.contents
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if(!check_suit_access(usr))
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return
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toggle_piece("chest",wearer)
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/obj/item/weapon/rig/proc/toggle_gauntlets()
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set name = "Toggle Gauntlets"
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set desc = "Deploys or retracts your gauntlets."
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set category = "Hardsuit"
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set src = usr.contents
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if(!istype(wearer) || !wearer.back == src)
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usr << "<span class='warning'>The hardsuit is not being worn.</span>"
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return
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if(!check_suit_access(usr))
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return
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toggle_piece("gauntlets",wearer)
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/obj/item/weapon/rig/proc/toggle_boots()
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set name = "Toggle Boots"
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set desc = "Deploys or retracts your boots."
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set category = "Hardsuit"
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set src = usr.contents
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if(!istype(wearer) || !wearer.back == src)
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usr << "<span class='warning'>The hardsuit is not being worn.</span>"
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return
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if(!check_suit_access(usr))
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return
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toggle_piece("boots",wearer)
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/obj/item/weapon/rig/verb/deploy_suit()
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set name = "Deploy Hardsuit"
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set desc = "Deploys helmet, gloves and boots."
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set category = "Hardsuit"
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set src = usr.contents
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if(!istype(wearer) || !wearer.back == src)
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usr << "<span class='warning'>The hardsuit is not being worn.</span>"
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return
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if(!check_suit_access(usr))
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return
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if(!check_power_cost(usr))
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return
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deploy(wearer)
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/obj/item/weapon/rig/verb/toggle_seals_verb()
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set name = "Toggle Hardsuit"
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set desc = "Activates or deactivates your rig."
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set category = "Hardsuit"
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set src = usr.contents
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if(!istype(wearer) || !wearer.back == src)
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usr << "<span class='warning'>The hardsuit is not being worn.</span>"
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return
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if(!check_suit_access(usr))
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return
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toggle_seals(wearer)
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/obj/item/weapon/rig/verb/switch_vision_mode()
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set name = "Switch Vision Mode"
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set desc = "Switches between available vision modes."
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set category = "Hardsuit"
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set src = usr.contents
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if(malfunction_check(usr))
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return
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if(!check_power_cost(usr, 0, 0, 0, 0))
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return
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if(canremove)
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usr << "<span class='warning'>The suit is not active.</span>"
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return
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if(!visor)
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usr << "<span class='warning'>The hardsuit does not have a configurable visor.</span>"
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return
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if(!visor.active)
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visor.activate()
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if(!visor.active)
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usr << "<span class='warning'>The visor is suffering a hardware fault and cannot be configured.</span>"
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return
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visor.engage()
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/obj/item/weapon/rig/verb/alter_voice()
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set name = "Configure Voice Synthesiser"
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set desc = "Toggles or configures your voice synthesizer."
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set category = "Hardsuit"
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set src = usr.contents
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if(malfunction_check(usr))
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return
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if(canremove)
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usr << "<span class='warning'>The suit is not active.</span>"
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return
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if(!istype(wearer) || !wearer.back == src)
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usr << "<span class='warning'>The hardsuit is not being worn.</span>"
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return
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if(!speech)
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usr << "<span class='warning'>The hardsuit does not have a speech synthesiser.</span>"
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return
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speech.engage()
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/obj/item/weapon/rig/verb/select_module()
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set name = "Select Module"
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set desc = "Selects a module as your primary system."
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set category = "Hardsuit"
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set src = usr.contents
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if(malfunction_check(usr))
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return
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if(!check_power_cost(usr, 0, 0, 0, 0))
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return
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if(canremove)
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usr << "<span class='warning'>The suit is not active.</span>"
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return
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if(!istype(wearer) || !wearer.back == src)
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usr << "<span class='warning'>The hardsuit is not being worn.</span>"
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return
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var/list/selectable = list()
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for(var/obj/item/rig_module/module in installed_modules)
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if(module.selectable)
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selectable |= module
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var/obj/item/rig_module/module = input("Which module do you wish to select?") as null|anything in selectable
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if(!istype(module))
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selected_module = null
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usr << "<font color='blue'><b>Primary system is now: deselected.</b></font>"
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return
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selected_module = module
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usr << "<font color='blue'><b>Primary system is now: [selected_module.interface_name].</b></font>"
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/obj/item/weapon/rig/verb/toggle_module()
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set name = "Toggle Module"
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set desc = "Toggle a system module."
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set category = "Hardsuit"
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set src = usr.contents
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if(malfunction_check(usr))
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return
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if(!check_power_cost(usr, 0, 0, 0, 0))
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return
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if(canremove)
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usr << "<span class='warning'>The suit is not active.</span>"
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return
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if(!istype(wearer) || !wearer.back == src)
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usr << "<span class='warning'>The hardsuit is not being worn.</span>"
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return
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var/list/selectable = list()
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for(var/obj/item/rig_module/module in installed_modules)
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if(module.toggleable)
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selectable |= module
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var/obj/item/rig_module/module = input("Which module do you wish to toggle?") as null|anything in selectable
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if(!istype(module))
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return
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if(module.active)
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usr << "<font color='blue'><b>You attempt to deactivate \the [module.interface_name].</b></font>"
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module.deactivate()
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else
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usr << "<font color='blue'><b>You attempt to activate \the [module.interface_name].</b></font>"
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module.activate()
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/obj/item/weapon/rig/verb/engage_module()
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set name = "Engage Module"
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set desc = "Engages a system module."
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set category = "Hardsuit"
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set src = usr.contents
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if(malfunction_check(usr))
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return
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if(canremove)
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usr << "<span class='warning'>The suit is not active.</span>"
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return
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if(!istype(wearer) || !wearer.back == src)
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usr << "<span class='warning'>The hardsuit is not being worn.</span>"
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return
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if(!check_power_cost(usr, 0, 0, 0, 0))
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return
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var/list/selectable = list()
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for(var/obj/item/rig_module/module in installed_modules)
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if(module.usable)
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selectable |= module
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var/obj/item/rig_module/module = input("Which module do you wish to engage?") as null|anything in selectable
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if(!istype(module))
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return
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usr << "<font color='blue'><b>You attempt to engage the [module.interface_name].</b></font>"
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module.engage() |