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cyberpresidentvanellope/CHOMPStation2
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ae31f9cdcfea10a1868280247bedefd533081799
CHOMPStation2/code/modules/projectiles
History
Kilakk 9b540474f3 Changed the embed check to use its own var instead of checking damagetype
* var/embed = 0
* The bullets the detective's revoler uses (weakbullet) will no longer embed into anything.
2013-10-31 22:05:58 -04:00
..
ammunition
Expansion of every "icon = ''" path.
2013-09-01 21:53:36 +01:00
guns
Conflict fix.
2013-10-21 04:37:28 +03:00
projectile
Changed the embed check to use its own var instead of checking damagetype
2013-10-31 22:05:58 -04:00
ammunition.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
gun.dm
Paincrit rebalance. Adjusted all of the damage types, particularly burn, to more reasonable levels while buffing halloss. Made paincrit incredibly less blackscreen and replaced it with weaken procs in order to make it a bit more roleplay friendly. Increased shock levels will now also affect your aim.
2013-10-30 17:12:42 -04:00
projectile.dm
Changed the embed check to use its own var instead of checking damagetype
2013-10-31 22:05:58 -04:00
targeting.dm
Expansion of every "icon = ''" path.
2013-09-01 21:53:36 +01:00
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