mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
425 lines
15 KiB
Plaintext
425 lines
15 KiB
Plaintext
/obj/machinery/microwave
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name = "microwave"
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icon = 'icons/obj/kitchen.dmi'
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icon_state = "mw"
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density = 1
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anchored = 1
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use_power = 1
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idle_power_usage = 5
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active_power_usage = 100
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flags = OPENCONTAINER | NOREACT
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circuit = /obj/item/weapon/circuitboard/microwave
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var/operating = 0 // Is it on?
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var/dirty = 0 // = {0..100} Does it need cleaning?
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var/broken = 0 // ={0,1,2} How broken is it???
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var/circuit_item_capacity = 1 //how many items does the circuit add to max number of items
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var/item_level = 0 // items microwave can handle, 0 foodstuff, 1 materials
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var/global/list/acceptable_items // List of the items you can put in
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var/global/list/datum/recipe/microwave/available_recipes // List of the recipes you can use
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var/global/list/acceptable_reagents // List of the reagents you can put in
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var/global/max_n_of_items = 0
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var/datum/looping_sound/microwave/soundloop
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// see code/modules/food/recipes_microwave.dm for recipes
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/*******************
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* Initialising
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********************/
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/obj/machinery/microwave/Initialize()
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reagents = new/datum/reagents(100)
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reagents.my_atom = src
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component_parts = list()
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component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
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component_parts += new /obj/item/weapon/stock_parts/motor(src)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
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if (!available_recipes)
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available_recipes = new
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for (var/type in (typesof(/datum/recipe/microwave)-/datum/recipe/microwave))
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available_recipes+= new type
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acceptable_items = new
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acceptable_reagents = new
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for (var/datum/recipe/microwave/recipe in available_recipes)
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for (var/item in recipe.items)
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acceptable_items |= item
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for (var/reagent in recipe.reagents)
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acceptable_reagents |= reagent
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if (recipe.items)
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max_n_of_items = max(max_n_of_items,recipe.items.len)
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// This will do until I can think of a fun recipe to use dionaea in -
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// will also allow anything using the holder item to be microwaved into
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// impure carbon. ~Z
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acceptable_items |= /obj/item/weapon/holder
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acceptable_items |= /obj/item/weapon/reagent_containers/food/snacks/grown
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acceptable_items |= /obj/item/device/soulstone
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acceptable_items |= /obj/item/weapon/fuel_assembly/supermatter
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RefreshParts()
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soundloop = new(list(src), FALSE)
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return ..()
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/obj/machinery/microwave/Destroy()
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QDEL_NULL(soundloop)
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return ..()
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/*******************
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* Item Adding
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********************/
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/obj/machinery/microwave/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(src.broken > 0)
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if(src.broken == 2 && O.is_screwdriver()) // If it's broken and they're using a screwdriver
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user.visible_message( \
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"<span class='notice'>\The [user] starts to fix part of the microwave.</span>", \
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"<span class='notice'>You start to fix part of the microwave.</span>" \
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)
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playsound(src, O.usesound, 50, 1)
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if (do_after(user,20 * O.toolspeed))
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user.visible_message( \
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"<span class='notice'>\The [user] fixes part of the microwave.</span>", \
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"<span class='notice'>You have fixed part of the microwave.</span>" \
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)
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src.broken = 1 // Fix it a bit
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else if(src.broken == 1 && O.is_wrench()) // If it's broken and they're doing the wrench
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user.visible_message( \
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"<span class='notice'>\The [user] starts to fix part of the microwave.</span>", \
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"<span class='notice'>You start to fix part of the microwave.</span>" \
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)
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if (do_after(user,20 * O.toolspeed))
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user.visible_message( \
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"<span class='notice'>\The [user] fixes the microwave.</span>", \
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"<span class='notice'>You have fixed the microwave.</span>" \
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)
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src.icon_state = "mw"
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src.broken = 0 // Fix it!
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src.dirty = 0 // just to be sure
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src.flags = OPENCONTAINER | NOREACT
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else
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to_chat(user, "<span class='warning'>It's broken!</span>")
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return 1
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else if(default_deconstruction_screwdriver(user, O))
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return
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else if(default_deconstruction_crowbar(user, O))
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return
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else if(default_unfasten_wrench(user, O, 10))
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return
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else if(src.dirty==100) // The microwave is all dirty so can't be used!
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if(istype(O, /obj/item/weapon/reagent_containers/spray/cleaner) || istype(O, /obj/item/weapon/soap)) // If they're trying to clean it then let them
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user.visible_message( \
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"<span class='notice'>\The [user] starts to clean the microwave.</span>", \
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"<span class='notice'>You start to clean the microwave.</span>" \
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)
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if (do_after(user,20))
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user.visible_message( \
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"<span class='notice'>\The [user] has cleaned the microwave.</span>", \
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"<span class='notice'>You have cleaned the microwave.</span>" \
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)
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src.dirty = 0 // It's clean!
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src.broken = 0 // just to be sure
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src.icon_state = "mw"
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src.flags = OPENCONTAINER | NOREACT
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else //Otherwise bad luck!!
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to_chat(user, "<span class='warning'>It's dirty!</span>")
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return 1
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else if(is_type_in_list(O,acceptable_items))
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if (contents.len>=(max_n_of_items + component_parts.len + circuit_item_capacity)) //Adds component_parts to the maximum number of items. changed 1 to actually just be the circuit item capacity var.
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to_chat(user, "<span class='warning'>This [src] is full of ingredients, you cannot put more.</span>")
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return 1
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if(istype(O, /obj/item/stack) && O:get_amount() > 1) // This is bad, but I can't think of how to change it
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var/obj/item/stack/S = O
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new O.type (src)
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S.use(1)
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user.visible_message( \
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"<span class='notice'>\The [user] has added one of [O] to \the [src].</span>", \
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"<span class='notice'>You add one of [O] to \the [src].</span>")
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return
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else
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// user.remove_from_mob(O) //This just causes problems so far as I can tell. -Pete
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user.drop_item()
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O.loc = src
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user.visible_message( \
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"<span class='notice'>\The [user] has added \the [O] to \the [src].</span>", \
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"<span class='notice'>You add \the [O] to \the [src].</span>")
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return
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else if(istype(O,/obj/item/weapon/reagent_containers/glass) || \
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istype(O,/obj/item/weapon/reagent_containers/food/drinks) || \
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istype(O,/obj/item/weapon/reagent_containers/food/condiment) \
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)
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if (!O.reagents)
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return 1
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for (var/datum/reagent/R in O.reagents.reagent_list)
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if (!(R.id in acceptable_reagents))
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to_chat(user, "<span class='warning'>Your [O] contains components unsuitable for cookery.</span>")
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return 1
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return
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else if(istype(O,/obj/item/weapon/grab))
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var/obj/item/weapon/grab/G = O
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to_chat(user, "<span class='warning'>This is ridiculous. You can not fit \the [G.affecting] in this [src].</span>")
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return 1
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else
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to_chat(user, "<span class='warning'>You have no idea what you can cook with this [O].</span>")
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..()
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src.updateUsrDialog()
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/obj/machinery/microwave/attack_ai(mob/user as mob)
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if(istype(user, /mob/living/silicon/robot) && Adjacent(user))
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attack_hand(user)
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/obj/machinery/microwave/attack_hand(mob/user as mob)
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user.set_machine(src)
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interact(user)
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/*******************
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* Microwave Menu
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********************/
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/obj/machinery/microwave/interact(mob/user as mob) // The microwave Menu
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var/dat = ""
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if(src.broken > 0)
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dat = {"<TT>Bzzzzttttt</TT>"}
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else if(src.operating)
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dat = {"<TT>Microwaving in progress!<BR>Please wait...!</TT>"}
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else if(src.dirty==100)
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dat = {"<TT>This microwave is dirty!<BR>Please clean it before use!</TT>"}
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else
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var/list/items_counts = new
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var/list/items_measures = new
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var/list/items_measures_p = new
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for (var/obj/O in ((contents - component_parts) - circuit))
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var/display_name = O.name
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if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/egg))
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items_measures[display_name] = "egg"
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items_measures_p[display_name] = "eggs"
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if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/tofu))
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items_measures[display_name] = "tofu chunk"
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items_measures_p[display_name] = "tofu chunks"
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if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/meat)) //any meat
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items_measures[display_name] = "slab of meat"
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items_measures_p[display_name] = "slabs of meat"
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if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/donkpocket))
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display_name = "Turnovers"
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items_measures[display_name] = "turnover"
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items_measures_p[display_name] = "turnovers"
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if (istype(O,/obj/item/weapon/reagent_containers/food/snacks/carpmeat))
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items_measures[display_name] = "fillet of meat"
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items_measures_p[display_name] = "fillets of meat"
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items_counts[display_name]++
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for (var/O in items_counts)
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var/N = items_counts[O]
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if (!(O in items_measures))
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dat += {"<B>[capitalize(O)]:</B> [N] [lowertext(O)]\s<BR>"}
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else
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if (N==1)
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dat += {"<B>[capitalize(O)]:</B> [N] [items_measures[O]]<BR>"}
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else
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dat += {"<B>[capitalize(O)]:</B> [N] [items_measures_p[O]]<BR>"}
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for (var/datum/reagent/R in reagents.reagent_list)
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var/display_name = R.name
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if (R.id == "capsaicin")
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display_name = "Hotsauce"
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if (R.id == "frostoil")
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display_name = "Coldsauce"
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dat += {"<B>[display_name]:</B> [R.volume] unit\s<BR>"}
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if (items_counts.len==0 && reagents.reagent_list.len==0)
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dat = {"<B>The microwave is empty</B><BR>"}
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else
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dat = {"<b>Ingredients:</b><br>[dat]"}
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dat += {"<HR><BR>\
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<A href='?src=\ref[src];action=cook'>Turn on!<BR>\
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<A href='?src=\ref[src];action=dispose'>Eject ingredients!<BR>\
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"}
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to_chat(user, browse("<HEAD><TITLE>Microwave Controls</TITLE></HEAD><TT>[dat]</TT>", "window=microwave"))
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onclose(user, "microwave")
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return
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/***********************************
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* Microwave Menu Handling/Cooking
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************************************/
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/obj/machinery/microwave/proc/cook()
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if(stat & (NOPOWER|BROKEN))
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return
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start()
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if (reagents.total_volume==0 && !(locate(/obj) in ((contents - component_parts) - circuit))) //dry run
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if (!wzhzhzh(5)) //VOREStation Edit - Quicker Microwaves
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abort()
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return
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abort()
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return
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var/datum/recipe/microwave/recipe = select_recipe(available_recipes,src)
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var/obj/cooked
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if (!recipe)
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dirty += 1
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if (prob(max(10,dirty*5)))
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if (!wzhzhzh(2)) //VOREStation Edit - Quicker Microwaves
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abort()
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return
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muck_start()
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wzhzhzh(2) //VOREStation Edit - Quicker Microwaves
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muck_finish()
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cooked = fail()
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cooked.loc = src.loc
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return
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else if (has_extra_item())
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if (!wzhzhzh(2)) //VOREStation Edit - Quicker Microwaves
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abort()
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return
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broke()
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cooked = fail()
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cooked.loc = src.loc
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return
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else
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if (!wzhzhzh(5)) //VOREStation Edit - Quicker Microwaves
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abort()
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return
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abort()
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cooked = fail()
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cooked.loc = src.loc
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return
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else
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var/halftime = round(recipe.time/20/2) //VOREStation Edit - Quicker Microwaves
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if (!wzhzhzh(halftime))
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abort()
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return
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if (!wzhzhzh(halftime))
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abort()
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cooked = fail()
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cooked.loc = src.loc
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return
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cooked = recipe.make_food(src)
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abort()
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if(cooked)
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cooked.loc = src.loc
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return
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/obj/machinery/microwave/proc/wzhzhzh(var/seconds as num) // Whoever named this proc is fucking literally Satan. ~ Z
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for (var/i=1 to seconds)
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if (stat & (NOPOWER|BROKEN))
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return 0
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use_power(500)
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sleep(5) //VOREStation Edit - Quicker Microwaves
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return 1
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/obj/machinery/microwave/proc/has_extra_item() //- coded to have different microwaves be able to handle different items
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if(item_level == 0)
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for (var/obj/O in ((contents - component_parts) - circuit))
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if ( \
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!istype(O,/obj/item/weapon/reagent_containers/food) && \
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!istype(O, /obj/item/weapon/grown) \
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)
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return 1
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return 0
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if(item_level == 1)
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for (var/obj/O in ((contents - component_parts) - circuit))
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if ( \
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!istype(O, /obj/item/weapon/reagent_containers/food) && \
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!istype(O, /obj/item/weapon/grown) && \
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!istype(O, /obj/item/slime_extract) && \
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!istype(O, /obj/item/organ) && \
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!istype(O, /obj/item/stack/material) \
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)
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return 1
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return 0
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/obj/machinery/microwave/proc/start()
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src.visible_message("<span class='notice'>The microwave turns on.</span>", "<span class='notice'>You hear a microwave.</span>")
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soundloop.start()
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src.operating = TRUE
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src.icon_state = "mw1"
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src.updateUsrDialog()
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/obj/machinery/microwave/proc/abort()
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operating = FALSE // Turn it off again aferwards
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icon_state = "mw"
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updateUsrDialog()
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soundloop.stop()
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/obj/machinery/microwave/proc/dispose()
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for (var/obj/O in ((contents-component_parts)-circuit))
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O.loc = src.loc
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if (src.reagents.total_volume)
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src.dirty++
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src.reagents.clear_reagents()
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usr << "<span class='notice'>You dispose of the microwave contents.</span>"
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src.updateUsrDialog()
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/obj/machinery/microwave/proc/muck_start()
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playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) // Play a splat sound
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src.icon_state = "mwbloody1" // Make it look dirty!!
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/obj/machinery/microwave/proc/muck_finish()
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src.visible_message("<span class='warning'>The microwave gets covered in muck!</span>")
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src.dirty = 100 // Make it dirty so it can't be used util cleaned
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src.flags = null //So you can't add condiments
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src.icon_state = "mwbloody" // Make it look dirty too
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src.operating = 0 // Turn it off again aferwards
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src.updateUsrDialog()
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soundloop.stop()
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/obj/machinery/microwave/proc/broke()
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var/datum/effect/effect/system/spark_spread/s = new
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s.set_up(2, 1, src)
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s.start()
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src.icon_state = "mwb" // Make it look all busted up and shit
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src.visible_message("<span class='warning'>The microwave breaks!</span>") //Let them know they're stupid
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src.broken = 2 // Make it broken so it can't be used util fixed
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src.flags = null //So you can't add condiments
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src.operating = 0 // Turn it off again aferwards
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src.updateUsrDialog()
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soundloop.stop()
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/obj/machinery/microwave/proc/fail()
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var/obj/item/weapon/reagent_containers/food/snacks/badrecipe/ffuu = new(src)
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var/amount = 0
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for (var/obj/O in (((contents - ffuu) - component_parts) - circuit))
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amount++
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if (O.reagents)
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var/id = O.reagents.get_master_reagent_id()
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if (id)
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amount+=O.reagents.get_reagent_amount(id)
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qdel(O)
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src.reagents.clear_reagents()
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ffuu.reagents.add_reagent("carbon", amount)
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ffuu.reagents.add_reagent("toxin", amount/10)
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return ffuu
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/obj/machinery/microwave/Topic(href, href_list)
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if(..())
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return
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usr.set_machine(src)
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if(src.operating)
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src.updateUsrDialog()
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return
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switch(href_list["action"])
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if ("cook")
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cook()
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if ("dispose")
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dispose()
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return
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/obj/machinery/microwave/advanced // specifically for complex recipes
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name = "deluxe microwave"
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icon = 'icons/obj/kitchen.dmi'
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icon_state = "mw-deluxe"
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circuit = /obj/item/weapon/circuitboard/microwave/advanced
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circuit_item_capacity = 100
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item_level = 1
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/obj/machinery/microwave/advanced/Initialize()
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..()
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reagents.maximum_volume = 1000
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