mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
135 lines
4.0 KiB
Plaintext
135 lines
4.0 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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/obj/machinery/computer/security
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name = "security camera monitor"
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desc = "Used to access the various cameras on the station."
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icon_keyboard = "security_key"
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icon_screen = "cameras"
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light_color = "#a91515"
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circuit = /obj/item/weapon/circuitboard/security
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var/mapping = 0//For the overview file, interesting bit of code.
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var/list/network = list()
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var/datum/tgui_module/camera/camera
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/obj/machinery/computer/security/Initialize()
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. = ..()
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if(!LAZYLEN(network))
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network = get_default_networks()
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camera = new(src, network)
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/obj/machinery/computer/security/proc/get_default_networks()
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. = using_map.station_networks.Copy()
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/obj/machinery/computer/security/Destroy()
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QDEL_NULL(camera)
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return ..()
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/obj/machinery/computer/security/tgui_interact(mob/user, datum/tgui/ui = null)
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camera.tgui_interact(user, ui)
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/obj/machinery/computer/security/attack_hand(mob/user)
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add_fingerprint(user)
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if(stat & (BROKEN|NOPOWER))
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return
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tgui_interact(user)
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/obj/machinery/computer/security/attack_robot(mob/user)
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if(isrobot(user))
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var/mob/living/silicon/robot/R = user
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if(!R.shell)
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return attack_hand(user)
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..()
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/obj/machinery/computer/security/attack_ai(mob/user)
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if(isAI(user))
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to_chat(user, "<span class='notice'>You realise its kind of stupid to access a camera console when you have the entire camera network at your metaphorical fingertips</span>")
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return
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attack_hand(user)
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/obj/machinery/computer/security/proc/set_network(list/new_network)
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network = new_network
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camera.network = network
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camera.access_based = FALSE
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//Camera control: arrow keys.
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/obj/machinery/computer/security/telescreen
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name = "Telescreen"
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desc = "Used for watching an empty arena."
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icon_state = "wallframe"
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layer = ABOVE_WINDOW_LAYER
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icon_keyboard = null
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icon_screen = null
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light_range_on = 0
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network = list(NETWORK_THUNDER)
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density = 0
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circuit = null
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/obj/machinery/computer/security/telescreen/entertainment
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name = "entertainment monitor"
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desc = "Damn, why do they never have anything interesting on these things?"
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icon = 'icons/obj/status_display.dmi'
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icon_screen = "entertainment"
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light_color = "#FFEEDB"
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light_range_on = 2
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network = list(NETWORK_THUNDER)
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circuit = /obj/item/weapon/circuitboard/security/telescreen/entertainment
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var/obj/item/device/radio/radio = null
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/obj/machinery/computer/security/telescreen/entertainment/Initialize()
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. = ..()
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radio = new(src)
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radio.listening = TRUE
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radio.broadcasting = FALSE
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radio.set_frequency(ENT_FREQ)
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radio.canhear_range = 7 // Same as default sight range.
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power_change()
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/obj/machinery/computer/security/telescreen/entertainment/power_change()
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..()
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if(radio)
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if(stat & NOPOWER)
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radio.on = FALSE
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else
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radio.on = TRUE
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/obj/machinery/computer/security/wooden_tv
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name = "security camera monitor"
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desc = "An old TV hooked into the station's camera network."
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icon_state = "television"
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icon_keyboard = null
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icon_screen = "detective_tv"
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circuit = /obj/item/weapon/circuitboard/security/tv
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light_color = "#3848B3"
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light_power_on = 0.5
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/obj/machinery/computer/security/mining
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name = "outpost camera monitor"
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desc = "Used to watch over mining operations."
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icon_keyboard = "mining_key"
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icon_screen = "mining"
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network = list("Mining Outpost")
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circuit = /obj/item/weapon/circuitboard/security/mining
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light_color = "#F9BBFC"
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/obj/machinery/computer/security/engineering
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name = "engineering camera monitor"
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desc = "Used to monitor fires and breaches."
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icon_keyboard = "power_key"
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icon_screen = "engie_cams"
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circuit = /obj/item/weapon/circuitboard/security/engineering
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light_color = "#FAC54B"
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/obj/machinery/computer/security/engineering/get_default_networks()
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. = engineering_networks.Copy()
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/obj/machinery/computer/security/nuclear
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name = "head mounted camera monitor"
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desc = "Used to access the built-in cameras in helmets."
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icon_state = "syndicam"
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network = list(NETWORK_MERCENARY)
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circuit = null
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req_access = list(150)
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