Files
CHOMPStation2/code/modules/reagents/machinery/grinder.dm
2021-08-26 15:39:04 +00:00

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/obj/machinery/reagentgrinder
name = "All-In-One Grinder"
desc = "Grinds stuff into itty bitty bits."
icon = 'icons/obj/kitchen.dmi'
icon_state = "juicer1"
density = FALSE
anchored = FALSE
use_power = USE_POWER_IDLE
idle_power_usage = 5
active_power_usage = 100
circuit = /obj/item/weapon/circuitboard/grinder
var/inuse = 0
var/obj/item/weapon/reagent_containers/beaker = null
var/limit = 10
var/list/holdingitems = list()
var/list/sheet_reagents = list( //have a number of reageents divisible by REAGENTS_PER_SHEET (default 20) unless you like decimals,
/obj/item/stack/material/iron = list("iron"),
/obj/item/stack/material/uranium = list("uranium"),
/obj/item/stack/material/phoron = list("phoron"),
/obj/item/stack/material/gold = list("gold"),
/obj/item/stack/material/silver = list("silver"),
/obj/item/stack/material/platinum = list("platinum"),
/obj/item/stack/material/mhydrogen = list("hydrogen"),
/obj/item/stack/material/steel = list("iron", "carbon"),
/obj/item/stack/material/plasteel = list("iron", "iron", "carbon", "carbon", "platinum"), //8 iron, 8 carbon, 4 platinum,
/obj/item/stack/material/snow = list("water"),
/obj/item/stack/material/sandstone = list("silicon", "oxygen"),
/obj/item/stack/material/glass = list("silicon"),
/obj/item/stack/material/glass/phoronglass = list("platinum", "silicon", "silicon", "silicon"), //5 platinum, 15 silicon,
/obj/item/stack/material/supermatter = list("supermatter")
)
var/static/radial_examine = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_examine")
var/static/radial_eject = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_eject")
var/static/radial_grind = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_grind")
// var/static/radial_juice = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_juice")
// var/static/radial_mix = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_mix")
/obj/machinery/reagentgrinder/Initialize()
. = ..()
beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
default_apply_parts()
/obj/machinery/reagentgrinder/examine(mob/user)
. = ..()
if(!in_range(user, src) && !issilicon(user) && !isobserver(user))
. += "<span class='warning'>You're too far away to examine [src]'s contents and display!</span>"
return
if(inuse)
. += "<span class='warning'>\The [src] is operating.</span>"
return
if(beaker || length(holdingitems))
. += "<span class='notice'>\The [src] contains:</span>"
if(beaker)
. += "<span class='notice'>- \A [beaker].</span>"
for(var/obj/item/O as anything in holdingitems)
. += "<span class='notice'>- \A [O.name].</span>"
if(!(stat & (NOPOWER|BROKEN)))
. += "<span class='notice'>The status display reads:</span>\n"
if(beaker)
for(var/datum/reagent/R in beaker.reagents.reagent_list)
. += "<span class='notice'>- [R.volume] units of [R.name].</span>"
/obj/machinery/reagentgrinder/update_icon()
icon_state = "juicer"+num2text(!isnull(beaker))
return
/obj/machinery/reagentgrinder/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(beaker)
if(default_deconstruction_screwdriver(user, O))
return
if(default_deconstruction_crowbar(user, O))
return
//VOREStation edit start - for solargrubs
if (istype(O, /obj/item/device/multitool))
return ..()
//VOREStation edit end
if (istype(O,/obj/item/weapon/reagent_containers/glass) || \
istype(O,/obj/item/weapon/reagent_containers/food/drinks/glass2) || \
istype(O,/obj/item/weapon/reagent_containers/food/drinks/shaker))
if (beaker)
return 1
else
src.beaker = O
user.drop_item()
O.loc = src
update_icon()
src.updateUsrDialog()
return 0
if(holdingitems && holdingitems.len >= limit)
to_chat(user, "The machine cannot hold anymore items.")
return 1
if(!istype(O))
return
if(istype(O,/obj/item/weapon/storage/bag/plants))
var/obj/item/weapon/storage/bag/plants/bag = O
var/failed = 1
for(var/obj/item/G in O.contents)
if(!G.reagents || !G.reagents.total_volume)
continue
failed = 0
bag.remove_from_storage(G, src)
holdingitems += G
if(holdingitems && holdingitems.len >= limit)
break
if(failed)
to_chat(user, "Nothing in the plant bag is usable.")
return 1
if(!O.contents.len)
to_chat(user, "You empty \the [O] into \the [src].")
else
to_chat(user, "You fill \the [src] from \the [O].")
src.updateUsrDialog()
return 0
if(istype(O,/obj/item/weapon/gripper))
var/obj/item/weapon/gripper/B = O //B, for Borg.
if(!B.wrapped)
to_chat(user, "\The [B] is not holding anything.")
return 0
else
var/B_held = B.wrapped
to_chat(user, "You use \the [B] to load \the [src] with \the [B_held].")
return 0
if(!sheet_reagents[O.type] && (!O.reagents || !O.reagents.total_volume))
to_chat(user, "\The [O] is not suitable for blending.")
return 1
user.remove_from_mob(O)
O.loc = src
holdingitems += O
return 0
/obj/machinery/reagentgrinder/AltClick(mob/user)
. = ..()
if(user.incapacitated() || !Adjacent(user))
return
replace_beaker(user)
/obj/machinery/reagentgrinder/attack_hand(mob/user as mob)
interact(user)
/obj/machinery/reagentgrinder/interact(mob/user as mob) // The microwave Menu //I am reasonably certain that this is not a microwave
if(inuse || user.incapacitated())
return
var/list/options = list()
if(beaker || length(holdingitems))
options["eject"] = radial_eject
if(isAI(user))
if(stat & NOPOWER)
return
options["examine"] = radial_examine
// if there is no power or it's broken, the procs will fail but the buttons will still show
if(length(holdingitems))
options["grind"] = radial_grind
var/choice
if(length(options) < 1)
return
if(length(options) == 1)
for(var/key in options)
choice = key
else
choice = show_radial_menu(user, src, options, require_near = !issilicon(user))
// post choice verification
if(inuse || (isAI(user) && stat & NOPOWER) || user.incapacitated())
return
switch(choice)
if("eject")
eject(user)
if("grind")
grind(user)
if("examine")
examine(user)
/obj/machinery/reagentgrinder/proc/eject(mob/user)
if(user.incapacitated())
return
for(var/obj/item/O in holdingitems)
O.loc = src.loc
holdingitems -= O
holdingitems.Cut()
if(beaker)
replace_beaker(user)
/obj/machinery/reagentgrinder/proc/grind()
power_change()
if(stat & (NOPOWER|BROKEN))
return
// Sanity check.
if (!beaker || (beaker && beaker.reagents.total_volume >= beaker.reagents.maximum_volume))
return
playsound(src, 'sound/machines/blender.ogg', 50, 1)
inuse = 1
// Reset the machine.
spawn(60)
inuse = 0
// Process.
for (var/obj/item/O in holdingitems)
var/remaining_volume = beaker.reagents.maximum_volume - beaker.reagents.total_volume
if(remaining_volume <= 0)
break
if(sheet_reagents[O.type])
var/obj/item/stack/stack = O
if(istype(stack))
var/list/sheet_components = sheet_reagents[stack.type]
var/amount_to_take = max(0,min(stack.get_amount(),round(remaining_volume/REAGENTS_PER_SHEET)))
if(amount_to_take)
stack.use(amount_to_take)
if(QDELETED(stack))
holdingitems -= stack
if(islist(sheet_components))
amount_to_take = (amount_to_take/(sheet_components.len))
for(var/i in sheet_components)
beaker.reagents.add_reagent(i, (amount_to_take*REAGENTS_PER_SHEET))
else
beaker.reagents.add_reagent(sheet_components, (amount_to_take*REAGENTS_PER_SHEET))
continue
if(O.reagents)
O.reagents.trans_to_obj(beaker, min(O.reagents.total_volume, remaining_volume))
if(O.reagents.total_volume == 0)
holdingitems -= O
qdel(O)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
/obj/machinery/reagentgrinder/proc/replace_beaker(mob/living/user, obj/item/weapon/reagent_containers/new_beaker)
if(!user)
return FALSE
if(beaker)
if(!user.incapacitated() && Adjacent(user))
user.put_in_hands(beaker)
else
beaker.forceMove(drop_location())
beaker = null
if(new_beaker)
beaker = new_beaker
update_icon()
return TRUE