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CHOMPStation2/code/modules/tables/rack_vr.dm
CHOMPStation2StaffMirrorBot 55d696e503 [MIRROR] next new to init (#10524)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-03-24 22:10:59 +01:00

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/obj/structure/table/rack
icon = 'icons/obj/objects_vr.dmi'
/obj/structure/table/rack/steel
color = "#666666"
/obj/structure/table/rack/steel/Initialize(mapload)
material = get_material_by_name(MAT_STEEL)
. = ..()
/obj/structure/table/rack/shelf
name = "shelving"
desc = "Some nice metal shelves."
icon_state = "shelf"
/obj/structure/table/rack/shelf/steel
color = "#666666"
/obj/structure/table/rack/shelf/steel/Initialize(mapload)
material = get_material_by_name(MAT_STEEL)
. = ..()
// SOMEONE should add cool overlay stuff to this
/obj/structure/table/rack/gun_rack
name = "gun rack"
desc = "Seems like you could prop up some rifles here."
icon_state = "gunrack"
/obj/structure/table/rack/gun_rack/steel
color = "#666666"
/obj/structure/table/rack/gun_rack/steel/Initialize(mapload)
material = get_material_by_name(MAT_STEEL)
. = ..()
/obj/structure/table/rack/wood
color = "#A1662F"
/obj/structure/table/rack/wood/Initialize(mapload)
material = get_material_by_name(MAT_WOOD)
. = ..()
/obj/structure/table/rack/shelf/wood
color = "#A1662F"
/obj/structure/table/rack/shelf/wood/Initialize(mapload)
material = get_material_by_name(MAT_WOOD)
. = ..()