mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
111 lines
3.8 KiB
Plaintext
111 lines
3.8 KiB
Plaintext
// /mob/var/stat things.
|
|
#define CONSCIOUS 0
|
|
#define UNCONSCIOUS 1
|
|
#define DEAD 2
|
|
|
|
// Bitflags defining which status effects could be or are inflicted on a mob.
|
|
#define CANSTUN 0x1
|
|
#define CANWEAKEN 0x2
|
|
#define CANPARALYSE 0x4
|
|
#define CANPUSH 0x8
|
|
#define LEAPING 0x10
|
|
#define PASSEMOTES 0x32 // Mob has a cortical borer or holders inside of it that need to see emotes.
|
|
#define GODMODE 0x1000
|
|
#define FAKEDEATH 0x2000 // Replaces stuff like changeling.changeling_fakedeath.
|
|
#define DISFIGURED 0x4000 // Set but never checked. Remove this sometime and replace occurences with the appropriate organ code
|
|
#define XENO_HOST 0x8000 // Tracks whether we're gonna be a baby alien's mummy.
|
|
|
|
// Grab levels.
|
|
#define GRAB_PASSIVE 1
|
|
#define GRAB_AGGRESSIVE 2
|
|
#define GRAB_NECK 3
|
|
#define GRAB_UPGRADING 4
|
|
#define GRAB_KILL 5
|
|
|
|
#define BORGMESON 0x1
|
|
#define BORGTHERM 0x2
|
|
#define BORGXRAY 0x4
|
|
|
|
#define HOSTILE_STANCE_IDLE 1
|
|
#define HOSTILE_STANCE_ALERT 2
|
|
#define HOSTILE_STANCE_ATTACK 3
|
|
#define HOSTILE_STANCE_ATTACKING 4
|
|
#define HOSTILE_STANCE_TIRED 5
|
|
|
|
#define LEFT 1
|
|
#define RIGHT 2
|
|
|
|
// Pulse levels, very simplified.
|
|
#define PULSE_NONE 0 // So !M.pulse checks would be possible.
|
|
#define PULSE_SLOW 1 // <60 bpm
|
|
#define PULSE_NORM 2 // 60-90 bpm
|
|
#define PULSE_FAST 3 // 90-120 bpm
|
|
#define PULSE_2FAST 4 // >120 bpm
|
|
#define PULSE_THREADY 5 // Occurs during hypovolemic shock
|
|
#define GETPULSE_HAND 0 // Less accurate. (hand)
|
|
#define GETPULSE_TOOL 1 // More accurate. (med scanner, sleeper, etc.)
|
|
|
|
//intent flags, why wasn't this done the first time?
|
|
#define I_HELP "help"
|
|
#define I_DISARM "disarm"
|
|
#define I_GRAB "grab"
|
|
#define I_HURT "harm"
|
|
|
|
//These are used Bump() code for living mobs, in the mob_bump_flag, mob_swap_flags, and mob_push_flags vars to determine whom can bump/swap with whom.
|
|
#define HUMAN 1
|
|
#define MONKEY 2
|
|
#define ALIEN 4
|
|
#define ROBOT 8
|
|
#define SLIME 16
|
|
#define SIMPLE_ANIMAL 32
|
|
#define HEAVY 64
|
|
#define ALLMOBS (HUMAN|MONKEY|ALIEN|ROBOT|SLIME|SIMPLE_ANIMAL|HEAVY)
|
|
|
|
// Robot AI notifications
|
|
#define ROBOT_NOTIFICATION_NEW_UNIT 1
|
|
#define ROBOT_NOTIFICATION_NEW_NAME 2
|
|
#define ROBOT_NOTIFICATION_NEW_MODULE 3
|
|
#define ROBOT_NOTIFICATION_MODULE_RESET 4
|
|
|
|
// Appearance change flags
|
|
#define APPEARANCE_UPDATE_DNA 0x1
|
|
#define APPEARANCE_RACE (0x2|APPEARANCE_UPDATE_DNA)
|
|
#define APPEARANCE_GENDER (0x4|APPEARANCE_UPDATE_DNA)
|
|
#define APPEARANCE_SKIN 0x8
|
|
#define APPEARANCE_HAIR 0x10
|
|
#define APPEARANCE_HAIR_COLOR 0x20
|
|
#define APPEARANCE_FACIAL_HAIR 0x40
|
|
#define APPEARANCE_FACIAL_HAIR_COLOR 0x80
|
|
#define APPEARANCE_EYE_COLOR 0x100
|
|
#define APPEARANCE_ALL_HAIR (APPEARANCE_HAIR|APPEARANCE_HAIR_COLOR|APPEARANCE_FACIAL_HAIR|APPEARANCE_FACIAL_HAIR_COLOR)
|
|
#define APPEARANCE_ALL 0xFFFF
|
|
|
|
// Click cooldown
|
|
#define DEFAULT_ATTACK_COOLDOWN 8 //Default timeout for aggressive actions
|
|
#define DEFAULT_QUICK_COOLDOWN 4
|
|
|
|
|
|
#define MIN_SUPPLIED_LAW_NUMBER 15
|
|
#define MAX_SUPPLIED_LAW_NUMBER 50
|
|
|
|
//default item on-mob icons
|
|
#define INV_HEAD_DEF_ICON 'icons/mob/head.dmi'
|
|
#define INV_BACK_DEF_ICON 'icons/mob/back.dmi'
|
|
#define INV_L_HAND_DEF_ICON 'icons/mob/items/lefthand.dmi'
|
|
#define INV_R_HAND_DEF_ICON 'icons/mob/items/righthand.dmi'
|
|
#define INV_W_UNIFORM_DEF_ICON 'icons/mob/uniform.dmi'
|
|
#define INV_ACCESSORIES_DEF_ICON 'icons/mob/ties.dmi'
|
|
#define INV_SUIT_DEF_ICON 'icons/mob/ties.dmi'
|
|
#define INV_SUIT_DEF_ICON 'icons/mob/suit.dmi'
|
|
#define MAX_SUPPLIED_LAW_NUMBER 50
|
|
|
|
// NT's alignment towards the character
|
|
#define COMPANY_LOYAL "Loyal"
|
|
#define COMPANY_SUPPORTATIVE "Supportive"
|
|
#define COMPANY_NEUTRAL "Neutral"
|
|
#define COMPANY_SKEPTICAL "Skeptical"
|
|
#define COMPANY_OPPOSED "Opposed"
|
|
|
|
#define COMPANY_ALIGNMENTS list(COMPANY_LOYAL,COMPANY_SUPPORTATIVE,COMPANY_NEUTRAL,COMPANY_SKEPTICAL,COMPANY_OPPOSED)
|
|
|