Files
CHOMPStation2/code/modules/lighting/lighting_turf.dm
mwerezak b21bd0c42d Ports fix for #10660 from vg
Courtesy of PJB3005
2015-08-16 14:24:44 -04:00

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/turf
var/list/affecting_lights
var/atom/movable/lighting_overlay/lighting_overlay
/turf/proc/reconsider_lights()
for(var/datum/light_source/L in affecting_lights)
L.vis_update()
/turf/proc/lighting_clear_overlays()
if(lighting_overlay)
qdel(lighting_overlay)
/turf/proc/lighting_build_overlays()
if(!lighting_overlay)
var/area/A = loc
if(A.lighting_use_dynamic)
var/atom/movable/lighting_overlay/O = PoolOrNew(/atom/movable/lighting_overlay, src)
lighting_overlay = O
//Make the light sources recalculate us so the lighting overlay updates immediately
for(var/datum/light_source/L in affecting_lights)
L.calc_turf(src)
/turf/Entered(atom/movable/obj)
. = ..()
if(obj && obj.opacity)
reconsider_lights()
/turf/Exited(atom/movable/obj)
. = ..()
if(obj && obj.opacity)
reconsider_lights()