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CHOMPStation2/code/modules/projectiles/guns/projectile/sniper.dm

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/obj/item/weapon/gun/projectile/heavysniper
name = "anti-materiel rifle"
desc = "A portable anti-armour rifle fitted with a scope, the HI PTR-7 Rifle was originally designed to used against armoured exosuits. It is capable of punching through windows and non-reinforced walls with ease. Fires armor piercing 14.5mm shells."
icon_state = "heavysniper"
item_state = "l6closednomag" //placeholder
w_class = 4
force = 10
slot_flags = SLOT_BACK
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
caliber = "14.5mm"
recoil = 2 //extra kickback
//fire_sound = 'sound/weapons/sniper.ogg'
handle_casings = HOLD_CASINGS
load_method = SINGLE_CASING
max_shells = 1
ammo_type = /obj/item/ammo_casing/a145
//+2 accuracy over the LWAP because only one shot
accuracy = -1
scoped_accuracy = 2
var/bolt_open = 0
/obj/item/weapon/gun/projectile/heavysniper/update_icon()
if(bolt_open)
icon_state = "heavysniper-open"
else
icon_state = "heavysniper"
/obj/item/weapon/gun/projectile/heavysniper/attack_self(mob/user as mob)
playsound(src.loc, 'sound/weapons/flipblade.ogg', 50, 1)
bolt_open = !bolt_open
if(bolt_open)
if(chambered)
user << "<span class='notice'>You work the bolt open, ejecting [chambered]!</span>"
chambered.loc = get_turf(src)
loaded -= chambered
chambered = null
else
user << "<span class='notice'>You work the bolt open.</span>"
else
user << "<span class='notice'>You work the bolt closed.</span>"
bolt_open = 0
add_fingerprint(user)
update_icon()
/obj/item/weapon/gun/projectile/heavysniper/special_check(mob/user)
if(bolt_open)
user << "<span class='warning'>You can't fire [src] while the bolt is open!</span>"
return 0
return ..()
/obj/item/weapon/gun/projectile/heavysniper/load_ammo(var/obj/item/A, mob/user)
if(!bolt_open)
return
..()
/obj/item/weapon/gun/projectile/heavysniper/unload_ammo(mob/user, var/allow_dump=1)
if(!bolt_open)
return
..()
/obj/item/weapon/gun/projectile/heavysniper/verb/scope()
set category = "Object"
set name = "Use Scope"
set popup_menu = 1
toggle_scope(2.0)