mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
1392 lines
58 KiB
Plaintext
1392 lines
58 KiB
Plaintext
var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-")
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/datum/preferences
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var/equip_preview_mob = EQUIP_PREVIEW_ALL
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var/icon/bgstate = "000"
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var/list/bgstate_options = list("000", "midgrey", "FFF", "white", "steel", "techmaint", "dark", "plating", "reinforced")
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var/ear_style // Type of selected ear style
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var/r_ears = 30 // Ear color.
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var/g_ears = 30 // Ear color
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var/b_ears = 30 // Ear color
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var/r_ears2 = 30 // Ear extra color.
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var/g_ears2 = 30 // Ear extra color
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var/b_ears2 = 30 // Ear extra color
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var/r_ears3 = 30 // Ear tertiary color.
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var/g_ears3 = 30 // Ear tertiary color
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var/b_ears3 = 30 // Ear tertiary color
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var/tail_style // Type of selected tail style
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var/r_tail = 30 // Tail/Taur color
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var/g_tail = 30 // Tail/Taur color
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var/b_tail = 30 // Tail/Taur color
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var/r_tail2 = 30 // For extra overlay.
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var/g_tail2 = 30 // For extra overlay.
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var/b_tail2 = 30 // For extra overlay.
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var/r_tail3 = 30 // For tertiary overlay.
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var/g_tail3 = 30 // For tertiary overlay.
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var/b_tail3 = 30 // For tertiary overlay.
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var/wing_style // Type of selected wing style
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var/r_wing = 30 // Wing color
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var/g_wing = 30 // Wing color
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var/b_wing = 30 // Wing color
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var/r_wing2 = 30 // Wing extra color
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var/g_wing2 = 30 // Wing extra color
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var/b_wing2 = 30 // Wing extra color
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var/r_wing3 = 30 // Wing tertiary color
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var/g_wing3 = 30 // Wing tertiary color
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var/b_wing3 = 30 // Wing tertiary color
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// Sanitize ear/wing/tail styles
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/datum/preferences/proc/sanitize_body_styles()
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// Grandfather in anyone loading paths from a save.
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if(ispath(ear_style, /datum/sprite_accessory))
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var/datum/sprite_accessory/instance = global.ear_styles_list[ear_style]
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if(istype(instance))
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ear_style = instance.name
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if(ispath(wing_style, /datum/sprite_accessory))
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var/datum/sprite_accessory/instance = global.wing_styles_list[wing_style]
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if(istype(instance))
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wing_style = instance.name
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if(ispath(tail_style, /datum/sprite_accessory))
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var/datum/sprite_accessory/instance = global.tail_styles_list[tail_style]
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if(istype(instance))
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tail_style = instance.name
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// Sanitize for non-existent keys.
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if(ear_style && !(ear_style in get_available_styles(global.ear_styles_list)))
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ear_style = null
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if(wing_style && !(wing_style in get_available_styles(global.wing_styles_list)))
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wing_style = null
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if(tail_style && !(tail_style in get_available_styles(global.tail_styles_list)))
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tail_style = null
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/datum/preferences/proc/get_available_styles(var/style_list)
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. = list("Normal" = null)
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for(var/path in style_list)
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var/datum/sprite_accessory/instance = style_list[path]
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if(!istype(instance))
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continue
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if(instance.ckeys_allowed && (!client || !(client.ckey in instance.ckeys_allowed)))
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continue
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if(instance.species_allowed && (!species || !(species in instance.species_allowed)) && (!client || !check_rights(R_ADMIN | R_EVENT | R_FUN, 0, client)) && (!custom_base || !(custom_base in instance.species_allowed))) //VOREStation Edit: Custom Species
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continue
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.[instance.name] = instance
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/datum/category_item/player_setup_item/general/body
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name = "Body"
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sort_order = 3
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/datum/category_item/player_setup_item/general/body/load_character(var/savefile/S)
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S["species"] >> pref.species
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S["hair_red"] >> pref.r_hair
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S["hair_green"] >> pref.g_hair
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S["hair_blue"] >> pref.b_hair
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S["grad_red"] >> pref.r_grad
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S["grad_green"] >> pref.g_grad
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S["grad_blue"] >> pref.b_grad
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S["facial_red"] >> pref.r_facial
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S["grad_red"] >> pref.r_grad
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S["grad_green"] >> pref.g_grad
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S["grad_blue"] >> pref.b_grad
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S["facial_green"] >> pref.g_facial
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S["facial_blue"] >> pref.b_facial
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S["skin_tone"] >> pref.s_tone
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S["skin_red"] >> pref.r_skin
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S["skin_green"] >> pref.g_skin
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S["skin_blue"] >> pref.b_skin
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S["hair_style_name"] >> pref.h_style
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S["grad_style_name"] >> pref.grad_style
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S["facial_style_name"] >> pref.f_style
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S["grad_style_name"] >> pref.grad_style
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S["eyes_red"] >> pref.r_eyes
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S["eyes_green"] >> pref.g_eyes
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S["eyes_blue"] >> pref.b_eyes
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S["b_type"] >> pref.b_type
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S["disabilities"] >> pref.disabilities
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S["organ_data"] >> pref.organ_data
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S["rlimb_data"] >> pref.rlimb_data
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S["body_markings"] >> pref.body_markings
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S["synth_color"] >> pref.synth_color
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S["synth_red"] >> pref.r_synth
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S["synth_green"] >> pref.g_synth
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S["synth_blue"] >> pref.b_synth
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S["synth_markings"] >> pref.synth_markings
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S["bgstate"] >> pref.bgstate
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S["body_descriptors"] >> pref.body_descriptors
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S["Wingdings"] >> pref.wingdings //YWadd start
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S["colorblind_mono"] >> pref.colorblind_mono
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S["colorblind_vulp"] >> pref.colorblind_vulp
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S["colorblind_taj"] >> pref.colorblind_taj
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S["haemophilia"] >> pref.haemophilia //YWadd end
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S["ear_style"] >> pref.ear_style
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S["r_ears"] >> pref.r_ears
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S["g_ears"] >> pref.g_ears
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S["b_ears"] >> pref.b_ears
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S["r_ears2"] >> pref.r_ears2
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S["g_ears2"] >> pref.g_ears2
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S["b_ears2"] >> pref.b_ears2
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S["r_ears3"] >> pref.r_ears3
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S["g_ears3"] >> pref.g_ears3
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S["b_ears3"] >> pref.b_ears3
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S["tail_style"] >> pref.tail_style
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S["r_tail"] >> pref.r_tail
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S["g_tail"] >> pref.g_tail
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S["b_tail"] >> pref.b_tail
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S["r_tail2"] >> pref.r_tail2
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S["g_tail2"] >> pref.g_tail2
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S["b_tail2"] >> pref.b_tail2
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S["r_tail3"] >> pref.r_tail3
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S["g_tail3"] >> pref.g_tail3
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S["b_tail3"] >> pref.b_tail3
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S["wing_style"] >> pref.wing_style
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S["r_wing"] >> pref.r_wing
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S["g_wing"] >> pref.g_wing
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S["b_wing"] >> pref.b_wing
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S["r_wing2"] >> pref.r_wing2
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S["g_wing2"] >> pref.g_wing2
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S["b_wing2"] >> pref.b_wing2
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S["r_wing3"] >> pref.r_wing3
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S["g_wing3"] >> pref.g_wing3
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S["b_wing3"] >> pref.b_wing3
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/datum/category_item/player_setup_item/general/body/save_character(var/savefile/S)
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S["species"] << pref.species
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S["hair_red"] << pref.r_hair
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S["hair_green"] << pref.g_hair
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S["hair_blue"] << pref.b_hair
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S["grad_red"] << pref.r_grad
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S["grad_green"] << pref.g_grad
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S["grad_blue"] << pref.b_grad
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S["facial_red"] << pref.r_facial
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S["facial_green"] << pref.g_facial
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S["facial_blue"] << pref.b_facial
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S["skin_tone"] << pref.s_tone
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S["skin_red"] << pref.r_skin
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S["skin_green"] << pref.g_skin
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S["skin_blue"] << pref.b_skin
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S["hair_style_name"] << pref.h_style
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S["grad_style_name"] << pref.grad_style
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S["facial_style_name"] << pref.f_style
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S["grad_style_name"] << pref.grad_style
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S["eyes_red"] << pref.r_eyes
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S["eyes_green"] << pref.g_eyes
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S["eyes_blue"] << pref.b_eyes
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S["b_type"] << pref.b_type
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S["disabilities"] << pref.disabilities
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S["organ_data"] << pref.organ_data
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S["rlimb_data"] << pref.rlimb_data
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S["body_markings"] << pref.body_markings
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S["synth_color"] << pref.synth_color
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S["synth_red"] << pref.r_synth
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S["synth_green"] << pref.g_synth
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S["synth_blue"] << pref.b_synth
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S["synth_markings"] << pref.synth_markings
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S["bgstate"] << pref.bgstate
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S["body_descriptors"] << pref.body_descriptors
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S["Wingdings"] << pref.wingdings //YWadd start
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S["colorblind_mono"] << pref.colorblind_mono
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S["colorblind_vulp"] << pref.colorblind_vulp
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S["colorblind_taj"] << pref.colorblind_taj
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S["haemophilia"] << pref.haemophilia //YWadd end
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S["ear_style"] << pref.ear_style
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S["r_ears"] << pref.r_ears
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S["g_ears"] << pref.g_ears
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S["b_ears"] << pref.b_ears
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S["r_ears2"] << pref.r_ears2
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S["g_ears2"] << pref.g_ears2
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S["b_ears2"] << pref.b_ears2
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S["r_ears3"] << pref.r_ears3
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S["g_ears3"] << pref.g_ears3
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S["b_ears3"] << pref.b_ears3
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S["tail_style"] << pref.tail_style
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S["r_tail"] << pref.r_tail
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S["g_tail"] << pref.g_tail
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S["b_tail"] << pref.b_tail
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S["r_tail2"] << pref.r_tail2
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S["g_tail2"] << pref.g_tail2
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S["b_tail2"] << pref.b_tail2
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S["r_tail3"] << pref.r_tail3
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S["g_tail3"] << pref.g_tail3
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S["b_tail3"] << pref.b_tail3
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S["wing_style"] << pref.wing_style
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S["r_wing"] << pref.r_wing
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S["g_wing"] << pref.g_wing
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S["b_wing"] << pref.b_wing
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S["r_wing2"] << pref.r_wing2
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S["g_wing2"] << pref.g_wing2
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S["b_wing2"] << pref.b_wing2
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S["r_wing3"] << pref.r_wing3
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S["g_wing3"] << pref.g_wing3
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S["b_wing3"] << pref.b_wing3
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/datum/category_item/player_setup_item/general/body/sanitize_character(var/savefile/S)
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if(!pref.species || !(pref.species in GLOB.playable_species))
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pref.species = SPECIES_HUMAN
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pref.r_hair = sanitize_integer(pref.r_hair, 0, 255, initial(pref.r_hair))
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pref.g_hair = sanitize_integer(pref.g_hair, 0, 255, initial(pref.g_hair))
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pref.b_hair = sanitize_integer(pref.b_hair, 0, 255, initial(pref.b_hair))
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pref.r_grad = sanitize_integer(pref.r_grad, 0, 255, initial(pref.r_grad))
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pref.g_grad = sanitize_integer(pref.g_grad, 0, 255, initial(pref.g_grad))
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pref.b_grad = sanitize_integer(pref.b_grad, 0, 255, initial(pref.b_grad))
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pref.r_facial = sanitize_integer(pref.r_facial, 0, 255, initial(pref.r_facial))
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pref.g_facial = sanitize_integer(pref.g_facial, 0, 255, initial(pref.g_facial))
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pref.b_facial = sanitize_integer(pref.b_facial, 0, 255, initial(pref.b_facial))
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pref.s_tone = sanitize_integer(pref.s_tone, -185, 34, initial(pref.s_tone))
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pref.r_skin = sanitize_integer(pref.r_skin, 0, 255, initial(pref.r_skin))
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pref.g_skin = sanitize_integer(pref.g_skin, 0, 255, initial(pref.g_skin))
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pref.b_skin = sanitize_integer(pref.b_skin, 0, 255, initial(pref.b_skin))
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pref.h_style = sanitize_inlist(pref.h_style, hair_styles_list, initial(pref.h_style))
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pref.grad_style = sanitize_inlist(pref.grad_style, GLOB.hair_gradients, initial(pref.grad_style))
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pref.f_style = sanitize_inlist(pref.f_style, facial_hair_styles_list, initial(pref.f_style))
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pref.grad_style = sanitize_inlist(pref.grad_style, GLOB.hair_gradients, initial(pref.grad_style))
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pref.r_eyes = sanitize_integer(pref.r_eyes, 0, 255, initial(pref.r_eyes))
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pref.g_eyes = sanitize_integer(pref.g_eyes, 0, 255, initial(pref.g_eyes))
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pref.b_eyes = sanitize_integer(pref.b_eyes, 0, 255, initial(pref.b_eyes))
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pref.b_type = sanitize_text(pref.b_type, initial(pref.b_type))
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pref.disabilities = sanitize_integer(pref.disabilities, 0, 65535, initial(pref.disabilities))
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if(!pref.organ_data) pref.organ_data = list()
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if(!pref.rlimb_data) pref.rlimb_data = list()
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if(!pref.body_markings) pref.body_markings = list()
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else pref.body_markings &= body_marking_styles_list
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if(!pref.bgstate || !(pref.bgstate in pref.bgstate_options))
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pref.bgstate = "000"
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pref.r_ears = sanitize_integer(pref.r_ears, 0, 255, initial(pref.r_ears))
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pref.g_ears = sanitize_integer(pref.g_ears, 0, 255, initial(pref.g_ears))
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pref.b_ears = sanitize_integer(pref.b_ears, 0, 255, initial(pref.b_ears))
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pref.r_ears2 = sanitize_integer(pref.r_ears2, 0, 255, initial(pref.r_ears2))
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pref.g_ears2 = sanitize_integer(pref.g_ears2, 0, 255, initial(pref.g_ears2))
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pref.b_ears2 = sanitize_integer(pref.b_ears2, 0, 255, initial(pref.b_ears2))
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pref.r_ears3 = sanitize_integer(pref.r_ears3, 0, 255, initial(pref.r_ears3))
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pref.g_ears3 = sanitize_integer(pref.g_ears3, 0, 255, initial(pref.g_ears3))
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pref.b_ears3 = sanitize_integer(pref.b_ears3, 0, 255, initial(pref.b_ears3))
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pref.r_tail = sanitize_integer(pref.r_tail, 0, 255, initial(pref.r_tail))
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pref.g_tail = sanitize_integer(pref.g_tail, 0, 255, initial(pref.g_tail))
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pref.b_tail = sanitize_integer(pref.b_tail, 0, 255, initial(pref.b_tail))
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pref.r_tail2 = sanitize_integer(pref.r_tail2, 0, 255, initial(pref.r_tail2))
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pref.g_tail2 = sanitize_integer(pref.g_tail2, 0, 255, initial(pref.g_tail2))
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pref.b_tail2 = sanitize_integer(pref.b_tail2, 0, 255, initial(pref.b_tail2))
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pref.r_tail3 = sanitize_integer(pref.r_tail3, 0, 255, initial(pref.r_tail3))
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pref.g_tail3 = sanitize_integer(pref.g_tail3, 0, 255, initial(pref.g_tail3))
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pref.b_tail3 = sanitize_integer(pref.b_tail3, 0, 255, initial(pref.b_tail3))
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pref.r_wing = sanitize_integer(pref.r_wing, 0, 255, initial(pref.r_wing))
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pref.g_wing = sanitize_integer(pref.g_wing, 0, 255, initial(pref.g_wing))
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pref.b_wing = sanitize_integer(pref.b_wing, 0, 255, initial(pref.b_wing))
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pref.r_wing2 = sanitize_integer(pref.r_wing2, 0, 255, initial(pref.r_wing2))
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pref.g_wing2 = sanitize_integer(pref.g_wing2, 0, 255, initial(pref.g_wing2))
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pref.b_wing2 = sanitize_integer(pref.b_wing2, 0, 255, initial(pref.b_wing2))
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pref.r_wing3 = sanitize_integer(pref.r_wing3, 0, 255, initial(pref.r_wing3))
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pref.g_wing3 = sanitize_integer(pref.g_wing3, 0, 255, initial(pref.g_wing3))
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pref.b_wing3 = sanitize_integer(pref.b_wing3, 0, 255, initial(pref.b_wing3))
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pref.sanitize_body_styles()
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// Moved from /datum/preferences/proc/copy_to()
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/datum/category_item/player_setup_item/general/body/copy_to_mob(var/mob/living/carbon/human/character)
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// Copy basic values
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character.r_eyes = pref.r_eyes
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character.g_eyes = pref.g_eyes
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character.b_eyes = pref.b_eyes
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character.h_style = pref.h_style
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character.r_hair = pref.r_hair
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character.g_hair = pref.g_hair
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character.b_hair = pref.b_hair
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character.r_grad = pref.r_grad
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character.g_grad = pref.g_grad
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character.b_grad = pref.b_grad
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character.f_style = pref.f_style
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character.r_facial = pref.r_facial
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character.g_facial = pref.g_facial
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character.b_facial = pref.b_facial
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character.r_skin = pref.r_skin
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character.g_skin = pref.g_skin
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character.b_skin = pref.b_skin
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character.s_tone = pref.s_tone
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character.h_style = pref.h_style
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character.grad_style= pref.grad_style
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character.f_style = pref.f_style
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character.grad_style= pref.grad_style
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character.b_type = pref.b_type
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character.synth_color = pref.synth_color
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character.r_synth = pref.r_synth
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character.g_synth = pref.g_synth
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character.b_synth = pref.b_synth
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character.synth_markings = pref.synth_markings
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var/list/ear_styles = pref.get_available_styles(global.ear_styles_list)
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character.ear_style = ear_styles[pref.ear_style]
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character.r_ears = pref.r_ears
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character.b_ears = pref.b_ears
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character.g_ears = pref.g_ears
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character.r_ears2 = pref.r_ears2
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character.b_ears2 = pref.b_ears2
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character.g_ears2 = pref.g_ears2
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character.r_ears3 = pref.r_ears3
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character.b_ears3 = pref.b_ears3
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character.g_ears3 = pref.g_ears3
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var/list/tail_styles = pref.get_available_styles(global.tail_styles_list)
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character.tail_style = tail_styles[pref.tail_style]
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character.r_tail = pref.r_tail
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character.b_tail = pref.b_tail
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character.g_tail = pref.g_tail
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character.r_tail2 = pref.r_tail2
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character.b_tail2 = pref.b_tail2
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character.g_tail2 = pref.g_tail2
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character.r_tail3 = pref.r_tail3
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character.b_tail3 = pref.b_tail3
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character.g_tail3 = pref.g_tail3
|
|
|
|
var/list/wing_styles = pref.get_available_styles(global.wing_styles_list)
|
|
character.wing_style = wing_styles[pref.wing_style]
|
|
character.r_wing = pref.r_wing
|
|
character.b_wing = pref.b_wing
|
|
character.g_wing = pref.g_wing
|
|
character.r_wing2 = pref.r_wing2
|
|
character.b_wing2 = pref.b_wing2
|
|
character.g_wing2 = pref.g_wing2
|
|
character.r_wing3 = pref.r_wing3
|
|
character.b_wing3 = pref.b_wing3
|
|
character.g_wing3 = pref.g_wing3
|
|
|
|
character.set_gender(pref.biological_gender)
|
|
|
|
if(pref.species == "Grey")//YWadd START
|
|
character.wingdings = pref.wingdings
|
|
|
|
if(pref.colorblind_mono == 1)
|
|
character.add_modifier(/datum/modifier/trait/colorblind_monochrome)
|
|
|
|
else if(pref.colorblind_vulp == 1)
|
|
character.add_modifier(/datum/modifier/trait/colorblind_vulp)
|
|
|
|
else if(pref.colorblind_taj == 1)
|
|
character.add_modifier(/datum/modifier/trait/colorblind_taj)
|
|
|
|
if(pref.haemophilia == 1)
|
|
character.add_modifier(/datum/modifier/trait/haemophilia)
|
|
//YWadd END
|
|
|
|
// Destroy/cyborgize organs and limbs.
|
|
character.synthetic = null //Clear the existing var.
|
|
for(var/name in list(BP_HEAD, BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM, BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG, BP_GROIN, BP_TORSO))
|
|
var/status = pref.organ_data[name]
|
|
var/obj/item/organ/external/O = character.organs_by_name[name]
|
|
if(O)
|
|
if(status == "amputated")
|
|
O.remove_rejuv()
|
|
else if(status == "cyborg")
|
|
if(pref.rlimb_data[name])
|
|
O.robotize(pref.rlimb_data[name])
|
|
else
|
|
O.robotize()
|
|
|
|
for(var/name in list(O_HEART,O_EYES,O_VOICE,O_LUNGS,O_LIVER,O_KIDNEYS,O_SPLEEN,O_STOMACH,O_INTESTINE,O_BRAIN))
|
|
var/status = pref.organ_data[name]
|
|
if(!status)
|
|
continue
|
|
var/obj/item/organ/I = character.internal_organs_by_name[name]
|
|
if(istype(I, /obj/item/organ/internal/brain))
|
|
var/obj/item/organ/external/E = character.get_organ(I.parent_organ)
|
|
if(E.robotic < ORGAN_ASSISTED)
|
|
continue
|
|
if(I)
|
|
if(status == "assisted")
|
|
I.mechassist()
|
|
else if(status == "mechanical")
|
|
I.robotize()
|
|
else if(status == "digital")
|
|
I.digitize()
|
|
|
|
for(var/N in character.organs_by_name)
|
|
var/obj/item/organ/external/O = character.organs_by_name[N]
|
|
O.markings.Cut()
|
|
|
|
for(var/M in pref.body_markings)
|
|
var/datum/sprite_accessory/marking/mark_datum = body_marking_styles_list[M]
|
|
var/mark_color = "[pref.body_markings[M]]"
|
|
|
|
for(var/BP in mark_datum.body_parts)
|
|
var/obj/item/organ/external/O = character.organs_by_name[BP]
|
|
if(O)
|
|
O.markings[M] = list("color" = mark_color, "datum" = mark_datum)
|
|
|
|
var/list/last_descriptors = list()
|
|
if(islist(pref.body_descriptors))
|
|
last_descriptors = pref.body_descriptors.Copy()
|
|
pref.body_descriptors = list()
|
|
|
|
var/datum/species/mob_species = GLOB.all_species[pref.species]
|
|
if(LAZYLEN(mob_species.descriptors))
|
|
for(var/entry in mob_species.descriptors)
|
|
var/datum/mob_descriptor/descriptor = mob_species.descriptors[entry]
|
|
if(istype(descriptor))
|
|
if(isnull(last_descriptors[entry]))
|
|
pref.body_descriptors[entry] = descriptor.default_value // Species datums have initial default value.
|
|
else
|
|
pref.body_descriptors[entry] = CLAMP(last_descriptors[entry], 1, LAZYLEN(descriptor.standalone_value_descriptors))
|
|
|
|
/datum/category_item/player_setup_item/general/body/content(var/mob/user)
|
|
. = list()
|
|
|
|
var/datum/species/mob_species = GLOB.all_species[pref.species]
|
|
. += "<table><tr style='vertical-align:top'><td><b>Body</b> "
|
|
. += "(<a href='?src=\ref[src];random=1'>®</A>)"
|
|
. += "<br>"
|
|
. += "Species: <a href='?src=\ref[src];show_species=1'>[pref.species]</a><br>"
|
|
. += "Blood Type: <a href='?src=\ref[src];blood_type=1'>[pref.b_type]</a><br>"
|
|
if(has_flag(mob_species, HAS_SKIN_TONE))
|
|
. += "Skin Tone: <a href='?src=\ref[src];skin_tone=1'>[-pref.s_tone + 35]/220</a><br>"
|
|
. += "<b>Disabilities</b><br> <a href='?src=\ref[src];disabilities_yw=1'>Adjust</a><br>" // YWadd
|
|
//YWcommented moved onto disabilities. += "Needs Glasses: <a href='?src=\ref[src];disabilities=[NEARSIGHTED]'><b>[pref.disabilities & NEARSIGHTED ? "Yes" : "No"]</b></a><br>"
|
|
. += "Limbs: <a href='?src=\ref[src];limbs=1'>Adjust</a> <a href='?src=\ref[src];reset_limbs=1'>Reset</a><br>"
|
|
. += "Internal Organs: <a href='?src=\ref[src];organs=1'>Adjust</a><br>"
|
|
//display limbs below
|
|
var/ind = 0
|
|
for(var/name in pref.organ_data)
|
|
var/status = pref.organ_data[name]
|
|
var/organ_name = null
|
|
|
|
switch(name)
|
|
if(BP_TORSO)
|
|
organ_name = "torso"
|
|
if(BP_GROIN)
|
|
organ_name = "groin"
|
|
if(BP_HEAD)
|
|
organ_name = "head"
|
|
if(BP_L_ARM)
|
|
organ_name = "left arm"
|
|
if(BP_R_ARM)
|
|
organ_name = "right arm"
|
|
if(BP_L_LEG)
|
|
organ_name = "left leg"
|
|
if(BP_R_LEG)
|
|
organ_name = "right leg"
|
|
if(BP_L_FOOT)
|
|
organ_name = "left foot"
|
|
if(BP_R_FOOT)
|
|
organ_name = "right foot"
|
|
if(BP_L_HAND)
|
|
organ_name = "left hand"
|
|
if(BP_R_HAND)
|
|
organ_name = "right hand"
|
|
if(O_HEART)
|
|
organ_name = "heart"
|
|
if(O_EYES)
|
|
organ_name = "eyes"
|
|
if(O_VOICE)
|
|
organ_name = "larynx"
|
|
if(O_BRAIN)
|
|
organ_name = "brain"
|
|
if(O_LUNGS)
|
|
organ_name = "lungs"
|
|
if(O_LIVER)
|
|
organ_name = "liver"
|
|
if(O_KIDNEYS)
|
|
organ_name = "kidneys"
|
|
if(O_SPLEEN)
|
|
organ_name = "spleen"
|
|
if(O_STOMACH)
|
|
organ_name = "stomach"
|
|
if(O_INTESTINE)
|
|
organ_name = "intestines"
|
|
|
|
if(status == "cyborg")
|
|
++ind
|
|
if(ind > 1)
|
|
. += ", "
|
|
var/datum/robolimb/R
|
|
if(pref.rlimb_data[name] && all_robolimbs[pref.rlimb_data[name]])
|
|
R = all_robolimbs[pref.rlimb_data[name]]
|
|
else
|
|
R = basic_robolimb
|
|
. += "\t[R.company] [organ_name] prosthesis"
|
|
else if(status == "amputated")
|
|
++ind
|
|
if(ind > 1)
|
|
. += ", "
|
|
. += "\tAmputated [organ_name]"
|
|
else if(status == "mechanical")
|
|
++ind
|
|
if(ind > 1)
|
|
. += ", "
|
|
switch(organ_name)
|
|
if ("brain")
|
|
. += "\tPositronic [organ_name]"
|
|
else
|
|
. += "\tSynthetic [organ_name]"
|
|
else if(status == "digital")
|
|
++ind
|
|
if(ind > 1)
|
|
. += ", "
|
|
. += "\tDigital [organ_name]"
|
|
else if(status == "assisted")
|
|
++ind
|
|
if(ind > 1)
|
|
. += ", "
|
|
switch(organ_name)
|
|
if("heart")
|
|
. += "\tPacemaker-assisted [organ_name]"
|
|
if("lungs")
|
|
. += "\tAssisted [organ_name]"
|
|
if("voicebox") //on adding voiceboxes for speaking skrell/similar replacements
|
|
. += "\tSurgically altered [organ_name]"
|
|
if("eyes")
|
|
. += "\tRetinal overlayed [organ_name]"
|
|
if("brain")
|
|
. += "\tAssisted-interface [organ_name]"
|
|
else
|
|
. += "\tMechanically assisted [organ_name]"
|
|
if(!ind)
|
|
. += "\[...\]<br><br>"
|
|
else
|
|
. += "<br><br>"
|
|
|
|
if(LAZYLEN(pref.body_descriptors))
|
|
. += "<table>"
|
|
for(var/entry in pref.body_descriptors)
|
|
var/datum/mob_descriptor/descriptor = mob_species.descriptors[entry]
|
|
. += "<tr><td><b>[capitalize(descriptor.chargen_label)]:</b></td><td>[descriptor.get_standalone_value_descriptor(pref.body_descriptors[entry])]</td><td><a href='?src=\ref[src];change_descriptor=[entry]'>Change</a><br/></td></tr>"
|
|
. += "</table><br>"
|
|
|
|
. += "</td><td><b>Preview</b><br>"
|
|
. += "<br><a href='?src=\ref[src];cycle_bg=1'>Cycle background</a>"
|
|
. += "<br><a href='?src=\ref[src];toggle_preview_value=[EQUIP_PREVIEW_LOADOUT]'>[pref.equip_preview_mob & EQUIP_PREVIEW_LOADOUT ? "Hide loadout" : "Show loadout"]</a>"
|
|
. += "<br><a href='?src=\ref[src];toggle_preview_value=[EQUIP_PREVIEW_JOB]'>[pref.equip_preview_mob & EQUIP_PREVIEW_JOB ? "Hide job gear" : "Show job gear"]</a>"
|
|
. += "</td></tr></table>"
|
|
|
|
. += "<b>Hair</b><br>"
|
|
if(has_flag(mob_species, HAS_HAIR_COLOR))
|
|
. += "<a href='?src=\ref[src];hair_color=1'>Change Color</a> [color_square(pref.r_hair, pref.g_hair, pref.b_hair)] "
|
|
. += " Style: <a href='?src=\ref[src];hair_style_left=[pref.h_style]'><</a> <a href='?src=\ref[src];hair_style_right=[pref.h_style]''>></a> <a href='?src=\ref[src];hair_style=1'>[pref.h_style]</a><br>" //The <</a> & ></a> in this line is correct-- those extra characters are the arrows you click to switch between styles.
|
|
|
|
. += "<b>Gradient</b><br>"
|
|
. += "<a href='?src=\ref[src];grad_color=1'>Change Color</a> [color_square(pref.r_grad, pref.g_grad, pref.b_grad)] "
|
|
. += " Style: <a href='?src=\ref[src];grad_style_left=[pref.grad_style]'><</a> <a href='?src=\ref[src];grad_style_right=[pref.grad_style]''>></a> <a href='?src=\ref[src];grad_style=1'>[pref.grad_style]</a><br>"
|
|
|
|
. += "<br><b>Facial</b><br>"
|
|
if(has_flag(mob_species, HAS_HAIR_COLOR))
|
|
. += "<a href='?src=\ref[src];facial_color=1'>Change Color</a> [color_square(pref.r_facial, pref.g_facial, pref.b_facial)] "
|
|
. += " Style: <a href='?src=\ref[src];facial_style_left=[pref.f_style]'><</a> <a href='?src=\ref[src];facial_style_right=[pref.f_style]''>></a> <a href='?src=\ref[src];facial_style=1'>[pref.f_style]</a><br>" //Same as above with the extra > & < characters
|
|
|
|
if(has_flag(mob_species, HAS_EYE_COLOR))
|
|
. += "<br><b>Eyes</b><br>"
|
|
. += "<a href='?src=\ref[src];eye_color=1'>Change Color</a> [color_square(pref.r_eyes, pref.g_eyes, pref.b_eyes)]<br>"
|
|
|
|
if(has_flag(mob_species, HAS_SKIN_COLOR))
|
|
. += "<br><b>Body Color</b><br>"
|
|
. += "<a href='?src=\ref[src];skin_color=1'>Change Color</a> [color_square(pref.r_skin, pref.g_skin, pref.b_skin)]<br>"
|
|
|
|
//CHOMPEdit START
|
|
if(mob_species.digi_allowed)
|
|
. += "<br><b>Digitigrade?:</b> <a href='?src=\ref[src];digitigrade=1'><b>[pref.digitigrade ? "Yes" : "No"]</b></a><br>"
|
|
//CHOMPEdit END
|
|
|
|
. += "<h2>Genetics Settings</h2>"
|
|
|
|
var/list/ear_styles = pref.get_available_styles(global.ear_styles_list)
|
|
var/datum/sprite_accessory/ears/ear = ear_styles[pref.ear_style]
|
|
. += "<b>Ears</b><br>"
|
|
if(istype(ear))
|
|
. += " Style: <a href='?src=\ref[src];ear_style=1'>[ear.name]</a><br>"
|
|
if(ear.do_colouration)
|
|
. += "<a href='?src=\ref[src];ear_color=1'>Change Color</a> [color_square(pref.r_ears, pref.g_ears, pref.b_ears)]<br>"
|
|
if(ear.extra_overlay)
|
|
. += "<a href='?src=\ref[src];ear_color2=1'>Change Secondary Color</a> [color_square(pref.r_ears2, pref.g_ears2, pref.b_ears2)]<br>"
|
|
if(ear.extra_overlay2)
|
|
. += "<a href='?src=\ref[src];ear_color3=1'>Change Tertiary Color</a> [color_square(pref.r_ears3, pref.g_ears3, pref.b_ears3)]<br>"
|
|
else
|
|
. += " Style: <a href='?src=\ref[src];ear_style=1'>Select</a><br>"
|
|
|
|
var/list/tail_styles = pref.get_available_styles(global.tail_styles_list)
|
|
var/datum/sprite_accessory/tail/tail = tail_styles[pref.tail_style]
|
|
. += "<b>Tail</b><br>"
|
|
if(istype(tail))
|
|
. += " Style: <a href='?src=\ref[src];tail_style=1'>[tail.name]</a><br>"
|
|
if(tail.do_colouration)
|
|
. += "<a href='?src=\ref[src];tail_color=1'>Change Color</a> [color_square(pref.r_tail, pref.g_tail, pref.b_tail)]<br>"
|
|
if(tail.extra_overlay)
|
|
. += "<a href='?src=\ref[src];tail_color2=1'>Change Secondary Color</a> [color_square(pref.r_tail2, pref.g_tail2, pref.b_tail2)]<br>"
|
|
if(tail.extra_overlay2)
|
|
. += "<a href='?src=\ref[src];tail_color3=1'>Change Tertiary Color</a> [color_square(pref.r_tail3, pref.g_tail3, pref.b_tail3)]<br>"
|
|
else
|
|
. += " Style: <a href='?src=\ref[src];tail_style=1'>Select</a><br>"
|
|
|
|
var/list/wing_styles = pref.get_available_styles(global.wing_styles_list)
|
|
var/datum/sprite_accessory/wing/wings = wing_styles[pref.wing_style]
|
|
. += "<b>Wing</b><br>"
|
|
if(istype(wings))
|
|
. += " Style: <a href='?src=\ref[src];wing_style=1'>[wings.name]</a><br>"
|
|
if(wings.do_colouration)
|
|
. += "<a href='?src=\ref[src];wing_color=1'>Change Color</a> [color_square(pref.r_wing, pref.g_wing, pref.b_wing)]<br>"
|
|
if(wings.extra_overlay)
|
|
. += "<a href='?src=\ref[src];wing_color2=1'>Change Secondary Color</a> [color_square(pref.r_wing2, pref.g_wing2, pref.b_wing2)]<br>"
|
|
if(wings.extra_overlay2)
|
|
. += "<a href='?src=\ref[src];wing_color3=1'>Change Secondary Color</a> [color_square(pref.r_wing3, pref.g_wing3, pref.b_wing3)]<br>"
|
|
else
|
|
. += " Style: <a href='?src=\ref[src];wing_style=1'>Select</a><br>"
|
|
|
|
. += "<br><a href='?src=\ref[src];marking_style=1'>Body Markings +</a><br>"
|
|
. += "<table>"
|
|
for(var/M in pref.body_markings)
|
|
. += "<tr><td>[M]</td><td>[pref.body_markings.len > 1 ? "<a href='?src=\ref[src];marking_up=[M]'>˄</a> <a href='?src=\ref[src];marking_down=[M]'>˅</a> <a href='?src=\ref[src];marking_move=[M]'>mv</a> " : ""]<a href='?src=\ref[src];marking_remove=[M]'>-</a> <a href='?src=\ref[src];marking_color=[M]'>Color</a>[color_square(hex = pref.body_markings[M])]</td></tr>"
|
|
|
|
. += "</table>"
|
|
. += "<br>"
|
|
. += "<b>Allow Synth markings:</b> <a href='?src=\ref[src];synth_markings=1'><b>[pref.synth_markings ? "Yes" : "No"]</b></a><br>"
|
|
. += "<b>Allow Synth color:</b> <a href='?src=\ref[src];synth_color=1'><b>[pref.synth_color ? "Yes" : "No"]</b></a><br>"
|
|
if(pref.synth_color)
|
|
. += "<a href='?src=\ref[src];synth2_color=1'>Change Color</a> [color_square(pref.r_synth, pref.g_synth, pref.b_synth)]"
|
|
|
|
. = jointext(.,null)
|
|
|
|
/datum/category_item/player_setup_item/general/body/proc/has_flag(var/datum/species/mob_species, var/flag)
|
|
return mob_species && (mob_species.appearance_flags & flag)
|
|
|
|
/datum/category_item/player_setup_item/general/body/OnTopic(var/href,var/list/href_list, var/mob/user)
|
|
var/datum/species/mob_species = GLOB.all_species[pref.species]
|
|
|
|
if(href_list["random"])
|
|
pref.randomize_appearance_and_body_for()
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["change_descriptor"])
|
|
if(mob_species.descriptors)
|
|
var/desc_id = href_list["change_descriptor"]
|
|
if(pref.body_descriptors[desc_id])
|
|
var/datum/mob_descriptor/descriptor = mob_species.descriptors[desc_id]
|
|
var/choice = tgui_input_list(usr, "Please select a descriptor.", "Descriptor", descriptor.chargen_value_descriptors)
|
|
if(choice && mob_species.descriptors[desc_id]) // Check in case they sneakily changed species.
|
|
pref.body_descriptors[desc_id] = descriptor.chargen_value_descriptors[choice]
|
|
return TOPIC_REFRESH
|
|
|
|
else if(href_list["blood_type"])
|
|
var/new_b_type = tgui_input_list(user, "Choose your character's blood-type:", "Character Preference", valid_bloodtypes)
|
|
if(new_b_type && CanUseTopic(user))
|
|
pref.b_type = new_b_type
|
|
return TOPIC_REFRESH
|
|
|
|
else if(href_list["show_species"])
|
|
// Actual whitelist checks are handled elsewhere, this is just for accessing the preview window.
|
|
var/choice = tgui_input_list(usr, "Which species would you like to look at?", "Species Choice", GLOB.playable_species)
|
|
if(!choice) return
|
|
pref.species_preview = choice
|
|
SetSpecies(preference_mob())
|
|
pref.alternate_languages.Cut() // Reset their alternate languages. Todo: attempt to just fix it instead?
|
|
return TOPIC_HANDLED
|
|
|
|
else if(href_list["disabilities_yw"])
|
|
Disabilities_YW(usr)
|
|
|
|
else if(href_list["set_species"])
|
|
user << browse(null, "window=species")
|
|
if(!pref.species_preview || !(pref.species_preview in GLOB.all_species))
|
|
return TOPIC_NOACTION
|
|
|
|
var/datum/species/setting_species
|
|
|
|
if(GLOB.all_species[href_list["set_species"]])
|
|
setting_species = GLOB.all_species[href_list["set_species"]]
|
|
else
|
|
return TOPIC_NOACTION
|
|
|
|
if(((!(setting_species.spawn_flags & SPECIES_CAN_JOIN)) || (!is_alien_whitelisted(preference_mob(),setting_species))) && !check_rights(R_ADMIN|R_EVENT, 0) && !(setting_species.spawn_flags & SPECIES_WHITELIST_SELECTABLE)) //VOREStation Edit: selectability
|
|
return TOPIC_NOACTION
|
|
|
|
var/prev_species = pref.species
|
|
pref.species = href_list["set_species"]
|
|
if(prev_species != pref.species)
|
|
if(!(pref.biological_gender in mob_species.genders))
|
|
pref.set_biological_gender(mob_species.genders[1])
|
|
pref.custom_species = null //VOREStation Edit - This is cleared on species changes
|
|
//grab one of the valid hair styles for the newly chosen species
|
|
var/list/valid_hairstyles = pref.get_valid_hairstyles()
|
|
|
|
if(valid_hairstyles.len)
|
|
pref.h_style = pick(valid_hairstyles)
|
|
else
|
|
//this shouldn't happen
|
|
pref.h_style = hair_styles_list["Bald"]
|
|
|
|
//grab one of the valid facial hair styles for the newly chosen species
|
|
var/list/valid_facialhairstyles = pref.get_valid_facialhairstyles()
|
|
|
|
if(valid_facialhairstyles.len)
|
|
pref.f_style = pick(valid_facialhairstyles)
|
|
else
|
|
//this shouldn't happen
|
|
pref.f_style = facial_hair_styles_list["Shaved"]
|
|
|
|
//reset hair colour and skin colour
|
|
pref.r_hair = 0//hex2num(copytext(new_hair, 2, 4))
|
|
pref.g_hair = 0//hex2num(copytext(new_hair, 4, 6))
|
|
pref.b_hair = 0//hex2num(copytext(new_hair, 6, 8))
|
|
pref.s_tone = -75
|
|
|
|
reset_limbs() // Safety for species with incompatible manufacturers; easier than trying to do it case by case.
|
|
pref.body_markings.Cut() // Basically same as above.
|
|
|
|
pref.sanitize_body_styles()
|
|
|
|
var/min_age = get_min_age()
|
|
var/max_age = get_max_age()
|
|
pref.age = max(min(pref.age, max_age), min_age)
|
|
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["hair_color"])
|
|
if(!has_flag(mob_species, HAS_HAIR_COLOR))
|
|
return TOPIC_NOACTION
|
|
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference", rgb(pref.r_hair, pref.g_hair, pref.b_hair)) as color|null
|
|
if(new_hair && has_flag(mob_species, HAS_HAIR_COLOR) && CanUseTopic(user))
|
|
pref.r_hair = hex2num(copytext(new_hair, 2, 4))
|
|
pref.g_hair = hex2num(copytext(new_hair, 4, 6))
|
|
pref.b_hair = hex2num(copytext(new_hair, 6, 8))
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["grad_color"])
|
|
if(!has_flag(mob_species, HAS_HAIR_COLOR))
|
|
return TOPIC_NOACTION
|
|
var/new_grad = input(user, "Choose your character's secondary hair color:", "Character Preference", rgb(pref.r_grad, pref.g_grad, pref.b_grad)) as color|null
|
|
if(new_grad && has_flag(mob_species, HAS_HAIR_COLOR) && CanUseTopic(user))
|
|
pref.r_grad = hex2num(copytext(new_grad, 2, 4))
|
|
pref.g_grad = hex2num(copytext(new_grad, 4, 6))
|
|
pref.b_grad = hex2num(copytext(new_grad, 6, 8))
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["grad_color"])
|
|
if(!has_flag(mob_species, HAS_HAIR_COLOR))
|
|
return TOPIC_NOACTION
|
|
var/new_grad = input(user, "Choose your character's secondary hair color:", "Character Preference", rgb(pref.r_grad, pref.g_grad, pref.b_grad)) as color|null
|
|
if(new_grad && has_flag(mob_species, HAS_HAIR_COLOR) && CanUseTopic(user))
|
|
pref.r_grad = hex2num(copytext(new_grad, 2, 4))
|
|
pref.g_grad = hex2num(copytext(new_grad, 4, 6))
|
|
pref.b_grad = hex2num(copytext(new_grad, 6, 8))
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["hair_style"])
|
|
var/list/valid_hairstyles = pref.get_valid_hairstyles()
|
|
|
|
var/new_h_style = tgui_input_list(user, "Choose your character's hair style:", "Character Preference", valid_hairstyles, pref.h_style)
|
|
if(new_h_style && CanUseTopic(user))
|
|
pref.h_style = new_h_style
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["grad_style"])
|
|
var/list/valid_gradients = GLOB.hair_gradients
|
|
|
|
var/new_grad_style = input(user, "Choose a color pattern for your hair:", "Character Preference", pref.grad_style) as null|anything in valid_gradients
|
|
if(new_grad_style && CanUseTopic(user))
|
|
pref.grad_style = new_grad_style
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["grad_style"])
|
|
var/list/valid_gradients = GLOB.hair_gradients
|
|
|
|
var/new_grad_style = tgui_input_list(user, "Choose a color pattern for your hair:", "Character Preference", valid_gradients, pref.grad_style)
|
|
if(new_grad_style && CanUseTopic(user))
|
|
pref.grad_style = new_grad_style
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["hair_style_left"])
|
|
var/H = href_list["hair_style_left"]
|
|
var/list/valid_hairstyles = pref.get_valid_hairstyles()
|
|
var/start = valid_hairstyles.Find(H)
|
|
|
|
if(start != 1) //If we're not the beginning of the list, become the previous element.
|
|
pref.h_style = valid_hairstyles[start-1]
|
|
else //But if we ARE, become the final element.
|
|
pref.h_style = valid_hairstyles[valid_hairstyles.len]
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["hair_style_right"])
|
|
var/H = href_list["hair_style_right"]
|
|
var/list/valid_hairstyles = pref.get_valid_hairstyles()
|
|
var/start = valid_hairstyles.Find(H)
|
|
|
|
if(start != valid_hairstyles.len) //If we're not the end of the list, become the next element.
|
|
pref.h_style = valid_hairstyles[start+1]
|
|
else //But if we ARE, become the first element.
|
|
pref.h_style = valid_hairstyles[1]
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["facial_color"])
|
|
if(!has_flag(mob_species, HAS_HAIR_COLOR))
|
|
return TOPIC_NOACTION
|
|
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference", rgb(pref.r_facial, pref.g_facial, pref.b_facial)) as color|null
|
|
if(new_facial && has_flag(mob_species, HAS_HAIR_COLOR) && CanUseTopic(user))
|
|
pref.r_facial = hex2num(copytext(new_facial, 2, 4))
|
|
pref.g_facial = hex2num(copytext(new_facial, 4, 6))
|
|
pref.b_facial = hex2num(copytext(new_facial, 6, 8))
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["eye_color"])
|
|
if(!has_flag(mob_species, HAS_EYE_COLOR))
|
|
return TOPIC_NOACTION
|
|
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference", rgb(pref.r_eyes, pref.g_eyes, pref.b_eyes)) as color|null
|
|
if(new_eyes && has_flag(mob_species, HAS_EYE_COLOR) && CanUseTopic(user))
|
|
pref.r_eyes = hex2num(copytext(new_eyes, 2, 4))
|
|
pref.g_eyes = hex2num(copytext(new_eyes, 4, 6))
|
|
pref.b_eyes = hex2num(copytext(new_eyes, 6, 8))
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["skin_tone"])
|
|
if(!has_flag(mob_species, HAS_SKIN_TONE))
|
|
return TOPIC_NOACTION
|
|
var/new_s_tone = input(user, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Character Preference", (-pref.s_tone) + 35) as num|null
|
|
if(new_s_tone && has_flag(mob_species, HAS_SKIN_TONE) && CanUseTopic(user))
|
|
pref.s_tone = 35 - max(min( round(new_s_tone), 220),1)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["skin_color"])
|
|
if(!has_flag(mob_species, HAS_SKIN_COLOR))
|
|
return TOPIC_NOACTION
|
|
var/new_skin = input(user, "Choose your character's skin colour: ", "Character Preference", rgb(pref.r_skin, pref.g_skin, pref.b_skin)) as color|null
|
|
if(new_skin && has_flag(mob_species, HAS_SKIN_COLOR) && CanUseTopic(user))
|
|
pref.r_skin = hex2num(copytext(new_skin, 2, 4))
|
|
pref.g_skin = hex2num(copytext(new_skin, 4, 6))
|
|
pref.b_skin = hex2num(copytext(new_skin, 6, 8))
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["facial_style"])
|
|
var/list/valid_facialhairstyles = pref.get_valid_facialhairstyles()
|
|
|
|
var/new_f_style = tgui_input_list(user, "Choose your character's facial-hair style:", "Character Preference", valid_facialhairstyles, pref.f_style)
|
|
if(new_f_style && CanUseTopic(user))
|
|
pref.f_style = new_f_style
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["facial_style_left"])
|
|
var/F = href_list["facial_style_left"]
|
|
var/list/valid_facialhairstyles = pref.get_valid_facialhairstyles()
|
|
var/start = valid_facialhairstyles.Find(F)
|
|
|
|
if(start != 1) //If we're not the beginning of the list, become the previous element.
|
|
pref.f_style = valid_facialhairstyles[start-1]
|
|
else //But if we ARE, become the final element.
|
|
pref.f_style = valid_facialhairstyles[valid_facialhairstyles.len]
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["facial_style_right"])
|
|
var/F = href_list["facial_style_right"]
|
|
var/list/valid_facialhairstyles = pref.get_valid_facialhairstyles()
|
|
var/start = valid_facialhairstyles.Find(F)
|
|
|
|
if(start != valid_facialhairstyles.len) //If we're not the end of the list, become the next element.
|
|
pref.f_style = valid_facialhairstyles[start+1]
|
|
else //But if we ARE, become the first element.
|
|
pref.f_style = valid_facialhairstyles[1]
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["marking_style"])
|
|
var/list/usable_markings = pref.body_markings.Copy() ^ body_marking_styles_list.Copy()
|
|
/* VOREStation Removal - No markings whitelist, let people mix/match
|
|
for(var/M in usable_markings)
|
|
var/datum/sprite_accessory/S = usable_markings[M]
|
|
if(!S.species_allowed.len)
|
|
continue
|
|
else if(!(pref.species in S.species_allowed))
|
|
usable_markings -= M
|
|
*/ //VOREStation Removal End
|
|
var/new_marking = tgui_input_list(user, "Choose a body marking:", "Character Preference", usable_markings)
|
|
if(new_marking && CanUseTopic(user))
|
|
pref.body_markings[new_marking] = "#000000" //New markings start black
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["marking_up"])
|
|
var/M = href_list["marking_up"]
|
|
var/start = pref.body_markings.Find(M)
|
|
if(start != 1) //If we're not the beginning of the list, swap with the previous element.
|
|
moveElement(pref.body_markings, start, start-1)
|
|
else //But if we ARE, become the final element -ahead- of everything else.
|
|
moveElement(pref.body_markings, start, pref.body_markings.len+1)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["marking_down"])
|
|
var/M = href_list["marking_down"]
|
|
var/start = pref.body_markings.Find(M)
|
|
if(start != pref.body_markings.len) //If we're not the end of the list, swap with the next element.
|
|
moveElement(pref.body_markings, start, start+2)
|
|
else //But if we ARE, become the first element -behind- everything else.
|
|
moveElement(pref.body_markings, start, 1)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["marking_move"])
|
|
var/M = href_list["marking_move"]
|
|
var/start = pref.body_markings.Find(M)
|
|
var/list/move_locs = pref.body_markings - M
|
|
if(start != 1)
|
|
move_locs -= pref.body_markings[start-1]
|
|
|
|
var/inject_after = tgui_input_list(user, "Move [M] ahead of...", "Character Preference", move_locs) //Move ahead of any marking that isn't the current or previous one.
|
|
var/newpos = pref.body_markings.Find(inject_after)
|
|
if(newpos)
|
|
moveElement(pref.body_markings, start, newpos+1)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["marking_remove"])
|
|
var/M = href_list["marking_remove"]
|
|
pref.body_markings -= M
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["marking_color"])
|
|
var/M = href_list["marking_color"]
|
|
var/mark_color = input(user, "Choose the [M] color: ", "Character Preference", pref.body_markings[M]) as color|null
|
|
if(mark_color && CanUseTopic(user))
|
|
pref.body_markings[M] = "[mark_color]"
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["reset_limbs"])
|
|
reset_limbs()
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["limbs"])
|
|
|
|
var/list/limb_selection_list = list("Left Leg","Right Leg","Left Arm","Right Arm","Left Foot","Right Foot","Left Hand","Right Hand","Full Body")
|
|
|
|
// Full prosthetic bodies without a brain are borderline unkillable so make sure they have a brain to remove/destroy.
|
|
var/datum/species/current_species = GLOB.all_species[pref.species]
|
|
if(!current_species.has_organ["brain"])
|
|
limb_selection_list -= "Full Body"
|
|
else if(pref.organ_data[BP_TORSO] == "cyborg")
|
|
limb_selection_list |= "Head"
|
|
|
|
var/organ_tag = tgui_input_list(user, "Which limb do you want to change?", "Limb Choice", limb_selection_list)
|
|
|
|
if(!organ_tag || !CanUseTopic(user)) return TOPIC_NOACTION
|
|
|
|
var/limb = null
|
|
var/second_limb = null // if you try to change the arm, the hand should also change
|
|
var/third_limb = null // if you try to unchange the hand, the arm should also change
|
|
|
|
// Do not let them amputate their entire body, ty.
|
|
var/list/choice_options = list("Normal","Amputated","Prosthesis")
|
|
switch(organ_tag)
|
|
if("Left Leg")
|
|
limb = BP_L_LEG
|
|
second_limb = BP_L_FOOT
|
|
if("Right Leg")
|
|
limb = BP_R_LEG
|
|
second_limb = BP_R_FOOT
|
|
if("Left Arm")
|
|
limb = BP_L_ARM
|
|
second_limb = BP_L_HAND
|
|
if("Right Arm")
|
|
limb = BP_R_ARM
|
|
second_limb = BP_R_HAND
|
|
if("Left Foot")
|
|
limb = BP_L_FOOT
|
|
third_limb = BP_L_LEG
|
|
if("Right Foot")
|
|
limb = BP_R_FOOT
|
|
third_limb = BP_R_LEG
|
|
if("Left Hand")
|
|
limb = BP_L_HAND
|
|
third_limb = BP_L_ARM
|
|
if("Right Hand")
|
|
limb = BP_R_HAND
|
|
third_limb = BP_R_ARM
|
|
if("Head")
|
|
limb = BP_HEAD
|
|
choice_options = list("Prosthesis")
|
|
if("Full Body")
|
|
limb = BP_TORSO
|
|
second_limb = BP_HEAD
|
|
third_limb = BP_GROIN
|
|
choice_options = list("Normal","Prosthesis")
|
|
|
|
var/new_state = tgui_input_list(user, "What state do you wish the limb to be in?", "State Choice", choice_options)
|
|
if(!new_state || !CanUseTopic(user)) return TOPIC_NOACTION
|
|
|
|
switch(new_state)
|
|
if("Normal")
|
|
pref.organ_data[limb] = null
|
|
pref.rlimb_data[limb] = null
|
|
if(limb == BP_TORSO)
|
|
for(var/other_limb in BP_ALL - BP_TORSO)
|
|
pref.organ_data[other_limb] = null
|
|
pref.rlimb_data[other_limb] = null
|
|
for(var/internal in O_STANDARD)
|
|
pref.organ_data[internal] = null
|
|
pref.rlimb_data[internal] = null
|
|
if(third_limb)
|
|
pref.organ_data[third_limb] = null
|
|
pref.rlimb_data[third_limb] = null
|
|
|
|
if("Amputated")
|
|
if(limb == BP_TORSO)
|
|
return
|
|
pref.organ_data[limb] = "amputated"
|
|
pref.rlimb_data[limb] = null
|
|
if(second_limb)
|
|
pref.organ_data[second_limb] = "amputated"
|
|
pref.rlimb_data[second_limb] = null
|
|
|
|
if("Prosthesis")
|
|
var/tmp_species = pref.species ? pref.species : SPECIES_HUMAN
|
|
var/list/usable_manufacturers = list()
|
|
for(var/company in chargen_robolimbs)
|
|
var/datum/robolimb/M = chargen_robolimbs[company]
|
|
if(!(limb in M.parts))
|
|
continue
|
|
if(tmp_species in M.species_cannot_use)
|
|
continue
|
|
//VOREStation Add - Cyberlimb whitelisting.
|
|
if(M.whitelisted_to && !(user.ckey in M.whitelisted_to))
|
|
continue
|
|
//VOREStation Add End
|
|
usable_manufacturers[company] = M
|
|
if(!usable_manufacturers.len)
|
|
return
|
|
var/choice = tgui_input_list(user, "Which manufacturer do you wish to use for this limb?", "Manufacturer Choice", usable_manufacturers)
|
|
if(!choice)
|
|
return
|
|
|
|
pref.rlimb_data[limb] = choice
|
|
pref.organ_data[limb] = "cyborg"
|
|
|
|
if(second_limb)
|
|
pref.rlimb_data[second_limb] = choice
|
|
pref.organ_data[second_limb] = "cyborg"
|
|
if(third_limb && pref.organ_data[third_limb] == "amputated")
|
|
pref.organ_data[third_limb] = null
|
|
|
|
if(limb == BP_TORSO)
|
|
for(var/other_limb in BP_ALL - BP_TORSO)
|
|
if(pref.organ_data[other_limb])
|
|
continue
|
|
pref.organ_data[other_limb] = "cyborg"
|
|
pref.rlimb_data[other_limb] = choice
|
|
if(!pref.organ_data[O_BRAIN])
|
|
pref.organ_data[O_BRAIN] = "assisted"
|
|
for(var/internal_organ in list(O_HEART,O_EYES))
|
|
pref.organ_data[internal_organ] = "mechanical"
|
|
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["organs"])
|
|
|
|
var/organ_name = tgui_input_list(user, "Which internal function do you want to change?", "Internal Organ", list("Heart", "Eyes", "Larynx", "Lungs", "Liver", "Kidneys", "Spleen", "Intestines", "Stomach", "Brain"))
|
|
if(!organ_name) return
|
|
|
|
var/organ = null
|
|
switch(organ_name)
|
|
if("Heart")
|
|
organ = O_HEART
|
|
if("Eyes")
|
|
organ = O_EYES
|
|
if("Larynx")
|
|
organ = O_VOICE
|
|
if("Lungs")
|
|
organ = O_LUNGS
|
|
if("Liver")
|
|
organ = O_LIVER
|
|
if("Kidneys")
|
|
organ = O_KIDNEYS
|
|
if("Spleen")
|
|
organ = O_SPLEEN
|
|
if("Intestines")
|
|
organ = O_INTESTINE
|
|
if("Stomach")
|
|
organ = O_STOMACH
|
|
if("Brain")
|
|
if(pref.organ_data[BP_HEAD] != "cyborg")
|
|
to_chat(user, "<span class='warning'>You may only select a cybernetic or synthetic brain if you have a full prosthetic body.</span>")
|
|
return
|
|
organ = "brain"
|
|
|
|
var/datum/species/current_species = GLOB.all_species[pref.species]
|
|
var/list/organ_choices = list("Normal")
|
|
if(pref.organ_data[BP_TORSO] == "cyborg")
|
|
organ_choices -= "Normal"
|
|
if(organ_name == "Brain")
|
|
organ_choices += "Cybernetic"
|
|
if(!(current_species.spawn_flags & SPECIES_NO_POSIBRAIN))
|
|
organ_choices += "Positronic"
|
|
if(!(current_species.spawn_flags & SPECIES_NO_DRONEBRAIN))
|
|
organ_choices += "Drone"
|
|
else
|
|
organ_choices += "Assisted"
|
|
organ_choices += "Mechanical"
|
|
else
|
|
organ_choices += "Assisted"
|
|
organ_choices += "Mechanical"
|
|
|
|
var/new_state = tgui_input_list(user, "What state do you wish the organ to be in?", "State Choice", organ_choices)
|
|
if(!new_state) return
|
|
|
|
switch(new_state)
|
|
if("Normal")
|
|
pref.organ_data[organ] = null
|
|
if("Assisted")
|
|
pref.organ_data[organ] = "assisted"
|
|
if("Cybernetic")
|
|
pref.organ_data[organ] = "assisted"
|
|
if("Mechanical")
|
|
pref.organ_data[organ] = "mechanical"
|
|
if("Drone")
|
|
pref.organ_data[organ] = "digital"
|
|
if("Positronic")
|
|
pref.organ_data[organ] = "mechanical"
|
|
|
|
return TOPIC_REFRESH
|
|
|
|
else if(href_list["disabilities"])
|
|
var/disability_flag = text2num(href_list["disabilities"])
|
|
pref.disabilities ^= disability_flag
|
|
Disabilities_YW(usr) //YW Edit
|
|
|
|
else if(href_list["toggle_preview_value"])
|
|
pref.equip_preview_mob ^= text2num(href_list["toggle_preview_value"])
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["synth_color"])
|
|
pref.synth_color = !pref.synth_color
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["synth2_color"])
|
|
var/new_color = input(user, "Choose your character's synth colour: ", "Character Preference", rgb(pref.r_synth, pref.g_synth, pref.b_synth)) as color|null
|
|
if(new_color && CanUseTopic(user))
|
|
pref.r_synth = hex2num(copytext(new_color, 2, 4))
|
|
pref.g_synth = hex2num(copytext(new_color, 4, 6))
|
|
pref.b_synth = hex2num(copytext(new_color, 6, 8))
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["synth_markings"])
|
|
pref.synth_markings = !pref.synth_markings
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["cycle_bg"])
|
|
pref.bgstate = next_in_list(pref.bgstate, pref.bgstate_options)
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
//YW Add Start
|
|
|
|
else if(href_list["wingdings"])
|
|
pref.wingdings = !pref.wingdings
|
|
Disabilities_YW(usr)
|
|
|
|
else if(href_list["colorblind_mono"])
|
|
pref.colorblind_mono = !pref.colorblind_mono
|
|
Disabilities_YW(usr)
|
|
|
|
else if(href_list["colorblind_vulp"])
|
|
pref.colorblind_vulp = !pref.colorblind_vulp
|
|
Disabilities_YW(usr)
|
|
|
|
else if(href_list["colorblind_taj"])
|
|
pref.colorblind_taj = !pref.colorblind_taj
|
|
Disabilities_YW(usr)
|
|
|
|
else if(href_list["haemophilia"])
|
|
pref.haemophilia = !pref.haemophilia
|
|
Disabilities_YW(usr)
|
|
|
|
else if(href_list["reset_disabilities"])
|
|
pref.wingdings = 0
|
|
pref.colorblind_mono = 0
|
|
pref.colorblind_taj = 0
|
|
pref.colorblind_vulp = 0
|
|
pref.haemophilia = 0
|
|
Disabilities_YW(usr)
|
|
|
|
//YW Add End
|
|
|
|
else if(href_list["ear_style"])
|
|
var/new_ear_style = tgui_input_list(user, "Select an ear style for this character:", "Character Preference", pref.get_available_styles(global.ear_styles_list), pref.ear_style)
|
|
if(new_ear_style)
|
|
pref.ear_style = new_ear_style
|
|
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["ear_color"])
|
|
var/new_earc = input(user, "Choose your character's ear colour:", "Character Preference",
|
|
rgb(pref.r_ears, pref.g_ears, pref.b_ears)) as color|null
|
|
if(new_earc)
|
|
pref.r_ears = hex2num(copytext(new_earc, 2, 4))
|
|
pref.g_ears = hex2num(copytext(new_earc, 4, 6))
|
|
pref.b_ears = hex2num(copytext(new_earc, 6, 8))
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["ear_color2"])
|
|
var/new_earc2 = input(user, "Choose your character's ear colour:", "Character Preference",
|
|
rgb(pref.r_ears2, pref.g_ears2, pref.b_ears2)) as color|null
|
|
if(new_earc2)
|
|
pref.r_ears2 = hex2num(copytext(new_earc2, 2, 4))
|
|
pref.g_ears2 = hex2num(copytext(new_earc2, 4, 6))
|
|
pref.b_ears2 = hex2num(copytext(new_earc2, 6, 8))
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["ear_color3"])
|
|
var/new_earc3 = input(user, "Choose your character's tertiary ear colour:", "Character Preference",
|
|
rgb(pref.r_ears3, pref.g_ears3, pref.b_ears3)) as color|null
|
|
if(new_earc3)
|
|
pref.r_ears3 = hex2num(copytext(new_earc3, 2, 4))
|
|
pref.g_ears3 = hex2num(copytext(new_earc3, 4, 6))
|
|
pref.b_ears3 = hex2num(copytext(new_earc3, 6, 8))
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["tail_style"])
|
|
var/new_tail_style = tgui_input_list(user, "Select a tail style for this character:", "Character Preference", pref.get_available_styles(global.tail_styles_list), pref.tail_style)
|
|
if(new_tail_style)
|
|
pref.tail_style = new_tail_style
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["tail_color"])
|
|
var/new_tailc = input(user, "Choose your character's tail/taur colour:", "Character Preference",
|
|
rgb(pref.r_tail, pref.g_tail, pref.b_tail)) as color|null
|
|
if(new_tailc)
|
|
pref.r_tail = hex2num(copytext(new_tailc, 2, 4))
|
|
pref.g_tail = hex2num(copytext(new_tailc, 4, 6))
|
|
pref.b_tail = hex2num(copytext(new_tailc, 6, 8))
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["tail_color2"])
|
|
var/new_tailc2 = input(user, "Choose your character's secondary tail/taur colour:", "Character Preference",
|
|
rgb(pref.r_tail2, pref.g_tail2, pref.b_tail2)) as color|null
|
|
if(new_tailc2)
|
|
pref.r_tail2 = hex2num(copytext(new_tailc2, 2, 4))
|
|
pref.g_tail2 = hex2num(copytext(new_tailc2, 4, 6))
|
|
pref.b_tail2 = hex2num(copytext(new_tailc2, 6, 8))
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["tail_color3"])
|
|
var/new_tailc3 = input(user, "Choose your character's tertiary tail/taur colour:", "Character Preference",
|
|
rgb(pref.r_tail3, pref.g_tail3, pref.b_tail3)) as color|null
|
|
if(new_tailc3)
|
|
pref.r_tail3 = hex2num(copytext(new_tailc3, 2, 4))
|
|
pref.g_tail3 = hex2num(copytext(new_tailc3, 4, 6))
|
|
pref.b_tail3 = hex2num(copytext(new_tailc3, 6, 8))
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["wing_style"])
|
|
var/new_wing_style = tgui_input_list(user, "Select a wing style for this character:", "Character Preference", pref.get_available_styles(global.wing_styles_list), pref.wing_style)
|
|
if(new_wing_style)
|
|
pref.wing_style = new_wing_style
|
|
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["wing_color"])
|
|
var/new_wingc = input(user, "Choose your character's wing colour:", "Character Preference",
|
|
rgb(pref.r_wing, pref.g_wing, pref.b_wing)) as color|null
|
|
if(new_wingc)
|
|
pref.r_wing = hex2num(copytext(new_wingc, 2, 4))
|
|
pref.g_wing = hex2num(copytext(new_wingc, 4, 6))
|
|
pref.b_wing = hex2num(copytext(new_wingc, 6, 8))
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["wing_color2"])
|
|
var/new_wingc2 = input(user, "Choose your character's secondary wing colour:", "Character Preference",
|
|
rgb(pref.r_wing2, pref.g_wing2, pref.b_wing2)) as color|null
|
|
if(new_wingc2)
|
|
pref.r_wing2 = hex2num(copytext(new_wingc2, 2, 4))
|
|
pref.g_wing2 = hex2num(copytext(new_wingc2, 4, 6))
|
|
pref.b_wing2 = hex2num(copytext(new_wingc2, 6, 8))
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
|
|
else if(href_list["wing_color3"])
|
|
var/new_wingc3 = input(user, "Choose your character's tertiary wing colour:", "Character Preference",
|
|
rgb(pref.r_wing3, pref.g_wing3, pref.b_wing3)) as color|null
|
|
if(new_wingc3)
|
|
pref.r_wing3 = hex2num(copytext(new_wingc3, 2, 4))
|
|
pref.g_wing3 = hex2num(copytext(new_wingc3, 4, 6))
|
|
pref.b_wing3 = hex2num(copytext(new_wingc3, 6, 8))
|
|
return TOPIC_REFRESH_UPDATE_PREVIEW
|
|
return ..()
|
|
|
|
/datum/category_item/player_setup_item/general/body/proc/reset_limbs()
|
|
|
|
for(var/organ in pref.organ_data)
|
|
pref.organ_data[organ] = null
|
|
while(null in pref.organ_data)
|
|
pref.organ_data -= null
|
|
|
|
for(var/organ in pref.rlimb_data)
|
|
pref.rlimb_data[organ] = null
|
|
while(null in pref.rlimb_data)
|
|
pref.rlimb_data -= null
|
|
|
|
// Sanitize the name so that there aren't any numbers sticking around.
|
|
pref.real_name = sanitize_name(pref.real_name, pref.species)
|
|
if(!pref.real_name)
|
|
pref.real_name = random_name(pref.identifying_gender, pref.species)
|
|
|
|
/datum/category_item/player_setup_item/general/body/proc/SetSpecies(mob/user)
|
|
if(!pref.species_preview || !(pref.species_preview in GLOB.all_species))
|
|
pref.species_preview = SPECIES_HUMAN
|
|
var/datum/species/current_species = GLOB.all_species[pref.species_preview]
|
|
var/dat = "<body>"
|
|
dat += "<center><h2>[current_species.name] \[<a href='?src=\ref[src];show_species=1'>change</a>\]</h2></center><hr/>"
|
|
dat += "<table padding='8px'>"
|
|
dat += "<tr>"
|
|
//vorestation edit begin
|
|
if(current_species.wikilink)
|
|
dat += "<td width = 400>[current_species.blurb]<br><br>See <a href=[current_species.wikilink]>the wiki</a> for more details.</td>"
|
|
else
|
|
dat += "<td width = 400>[current_species.blurb]</td>"
|
|
//vorestation edit end
|
|
dat += "<td width = 200 align='center'>"
|
|
if("preview" in cached_icon_states(current_species.icobase))
|
|
usr << browse_rsc(icon(current_species.icobase,"preview"), "species_preview_[current_species.name].png")
|
|
dat += "<img src='species_preview_[current_species.name].png' width='64px' height='64px'><br/><br/>"
|
|
dat += "<b>Language:</b> [current_species.species_language]<br/>"
|
|
dat += "<small>"
|
|
if(current_species.spawn_flags & SPECIES_CAN_JOIN)
|
|
switch(current_species.rarity_value)
|
|
if(1 to 2)
|
|
dat += "</br><b>Often present on human stations.</b>"
|
|
if(3 to 4)
|
|
dat += "</br><b>Rarely present on human stations.</b>"
|
|
if(5)
|
|
dat += "</br><b>Unheard of on human stations.</b>"
|
|
else
|
|
dat += "</br><b>May be present on human stations.</b>"
|
|
if(current_species.spawn_flags & SPECIES_IS_WHITELISTED)
|
|
dat += "</br><b>Whitelist restricted.</b>"
|
|
if(!current_species.has_organ[O_HEART])
|
|
dat += "</br><b>Does not have a circulatory system.</b>"
|
|
if(!current_species.has_organ[O_LUNGS])
|
|
dat += "</br><b>Does not have a respiratory system.</b>"
|
|
if(current_species.flags & NO_SCAN)
|
|
dat += "</br><b>Does not have DNA.</b>"
|
|
if(current_species.flags & NO_DEFIB)
|
|
dat += "</br><b>Cannot be defibrillated.</b>"
|
|
if(current_species.flags & NO_PAIN)
|
|
dat += "</br><b>Does not feel pain.</b>"
|
|
if(current_species.flags & NO_SLIP)
|
|
dat += "</br><b>Has excellent traction.</b>"
|
|
if(current_species.flags & NO_POISON)
|
|
dat += "</br><b>Immune to most poisons.</b>"
|
|
if(current_species.appearance_flags & HAS_SKIN_TONE)
|
|
dat += "</br><b>Has a variety of skin tones.</b>"
|
|
if(current_species.appearance_flags & HAS_SKIN_COLOR)
|
|
dat += "</br><b>Has a variety of skin colours.</b>"
|
|
if(current_species.appearance_flags & HAS_EYE_COLOR)
|
|
dat += "</br><b>Has a variety of eye colours.</b>"
|
|
if(current_species.flags & IS_PLANT)
|
|
dat += "</br><b>Has a plantlike physiology.</b>"
|
|
dat += "</small></td>"
|
|
dat += "</tr>"
|
|
dat += "</table><center><hr/>"
|
|
|
|
var/restricted = 0
|
|
|
|
if(!(current_species.spawn_flags & SPECIES_CAN_JOIN))
|
|
restricted = 2
|
|
else if(!is_alien_whitelisted(preference_mob(),current_species))
|
|
restricted = 1
|
|
|
|
if(restricted)
|
|
if(restricted == 1)
|
|
dat += "<font color='red'><b>You cannot play as this species.</br><small>If you wish to be whitelisted, you can make an application post on <a href='?src=\ref[user];preference=open_whitelist_forum'>the forums</a>.</small></b></font></br>"
|
|
else if(restricted == 2)
|
|
dat += "<font color='red'><b>You cannot play as this species.</br><small>This species is not available for play as a station race..</small></b></font></br>"
|
|
if(!restricted || check_rights(R_ADMIN|R_EVENT, 0) || current_species.spawn_flags & SPECIES_WHITELIST_SELECTABLE) //VOREStation Edit: selectability
|
|
dat += "\[<a href='?src=\ref[src];set_species=[pref.species_preview]'>select</a>\]"
|
|
dat += "</center></body>"
|
|
|
|
user << browse(dat, "window=species;size=700x400")
|