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https://github.com/CHOMPStation2/CHOMPStation2.git
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# Conflicts: # code/__defines/holomap.dm # code/__defines/mobs.dm # code/_helpers/icons.dm # code/_helpers/unsorted.dm # code/_onclick/hud/hud.dm # code/_onclick/item_attack.dm # code/controllers/Processes/supply.dm # code/controllers/subsystems/planets.dm # code/datums/supplypacks/munitions.dm # code/datums/supplypacks/science.dm # code/datums/supplypacks/security.dm # code/datums/supplypacks/supply.dm # code/game/area/Space Station 13 areas.dm # code/game/atoms_movable.dm # code/game/machinery/autolathe.dm # code/game/machinery/doors/door.dm # code/game/machinery/jukebox.dm # code/game/machinery/recharger.dm # code/game/machinery/vending.dm # code/game/mecha/equipment/tools/medical_tools.dm # code/game/mecha/equipment/weapons/weapons.dm # code/game/objects/items/devices/PDA/PDA.dm # code/game/objects/items/devices/megaphone.dm # code/game/objects/items/poi_items.dm # code/game/objects/items/weapons/implants/implantlanguage.dm # code/game/objects/items/weapons/storage/firstaid.dm # code/game/objects/items/weapons/tools/weldingtool.dm # code/game/objects/structures/flora/trees.dm # code/game/objects/structures/plasticflaps.dm # code/game/supplyshuttle.dm # code/game/turfs/simulated/wall_attacks.dm # code/modules/admin/admin_verbs.dm # code/modules/assembly/infrared.dm # code/modules/client/client procs.dm # code/modules/client/preference_setup/loadout/loadout_utility.dm # code/modules/client/preferences.dm # code/modules/clothing/suits/miscellaneous.dm # code/modules/holomap/holomap_datum.dm # code/modules/holomap/station_holomap.dm # code/modules/integrated_electronics/core/printer.dm # code/modules/mining/machine_processing.dm # code/modules/mob/living/carbon/human/human_defense.dm # code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm # code/modules/mob/living/death.dm # code/modules/mob/living/silicon/ai/ai.dm # code/modules/mob/living/silicon/pai/pai.dm # code/modules/mob/living/silicon/robot/robot.dm # code/modules/mob/living/simple_animal/animals/parrot.dm # code/modules/mob/mob_movement.dm # code/modules/organs/organ_external.dm # code/modules/organs/organ_icon.dm # code/modules/organs/subtypes/standard.dm # code/modules/planet/weather.dm # code/modules/power/cable.dm # code/modules/power/fusion/core/core_control.dm # code/modules/power/fusion/fuel_assembly/fuel_control.dm # code/modules/power/fusion/gyrotron/gyrotron_control.dm # code/modules/projectiles/gun.dm # code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm # config/names/first_name_skrell.txt # config/names/last_name_skrell.txt # icons/mob/head.dmi # icons/mob/robots.dmi # icons/mob/species/tajaran/helmet.dmi # icons/obj/ammo.dmi # icons/obj/gun.dmi # icons/obj/mining.dmi # icons/obj/projectiles.dmi # icons/obj/rig_modules.dmi # icons/obj/surgery.dmi # icons/turf/walls.dmi # maps/southern_cross/southern_cross-1.dmm # maps/southern_cross/southern_cross-3.dmm # maps/southern_cross/southern_cross-6.dmm # maps/southern_cross/southern_cross-8.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm # maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm # maps/submaps/surface_submaps/mountains/deadspy.dmm # maps/submaps/surface_submaps/mountains/mountains_areas.dm # maps/submaps/surface_submaps/plains/Thiefc.dmm # maps/~map_system/maps.dm # vorestation.dme
184 lines
6.2 KiB
Plaintext
184 lines
6.2 KiB
Plaintext
//TODO: Put this under a common parent type with heaters to cut down on the copypasta
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#define FREEZER_PERF_MULT 2.5
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/obj/machinery/atmospherics/unary/freezer
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name = "gas cooling system"
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desc = "Cools gas when connected to pipe network"
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icon = 'icons/obj/Cryogenic2_vr.dmi'
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icon_state = "freezer_0"
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density = 1
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anchored = 1
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use_power = 0
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idle_power_usage = 5 // 5 Watts for thermostat related circuitry
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circuit = /obj/item/weapon/circuitboard/unary_atmos/cooler
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var/heatsink_temperature = T20C // The constant temperature reservoir into which the freezer pumps heat. Probably the hull of the station or something.
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var/internal_volume = 600 // L
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var/max_power_rating = 20000 // Power rating when the usage is turned up to 100
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var/power_setting = 100
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var/set_temperature = T20C // Thermostat
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var/cooling = 0
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/obj/machinery/atmospherics/unary/freezer/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
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component_parts += new /obj/item/stack/cable_coil(src, 2)
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RefreshParts()
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/obj/machinery/atmospherics/unary/freezer/atmos_init()
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if(node)
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return
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var/node_connect = dir
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for(var/obj/machinery/atmospherics/target in get_step(src, node_connect))
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if(can_be_node(target, 1))
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node = target
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break
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if(check_for_obstacles())
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node = null
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if(node)
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update_icon()
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/obj/machinery/atmospherics/unary/freezer/update_icon()
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if(node)
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if(use_power && cooling)
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icon_state = "freezer_1"
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else
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icon_state = "freezer"
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else
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icon_state = "freezer_0"
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return
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/obj/machinery/atmospherics/unary/freezer/attack_ai(mob/user as mob)
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ui_interact(user)
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/obj/machinery/atmospherics/unary/freezer/attack_hand(mob/user as mob)
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ui_interact(user)
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/obj/machinery/atmospherics/unary/freezer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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// this is the data which will be sent to the ui
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var/data[0]
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data["on"] = use_power ? 1 : 0
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data["gasPressure"] = round(air_contents.return_pressure())
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data["gasTemperature"] = round(air_contents.temperature)
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data["minGasTemperature"] = 0
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data["maxGasTemperature"] = round(T20C+500)
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data["targetGasTemperature"] = round(set_temperature)
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data["powerSetting"] = power_setting
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var/temp_class = "good"
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if(air_contents.temperature > (T0C - 20))
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temp_class = "bad"
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else if(air_contents.temperature < (T0C - 20) && air_contents.temperature > (T0C - 100))
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temp_class = "average"
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data["gasTemperatureClass"] = temp_class
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// update the ui if it exists, returns null if no ui is passed/found
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ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if(!ui)
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// the ui does not exist, so we'll create a new() one
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// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
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ui = new(user, src, ui_key, "freezer.tmpl", "Gas Cooling System", 440, 300)
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// when the ui is first opened this is the data it will use
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ui.set_initial_data(data)
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// open the new ui window
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ui.open()
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// auto update every Master Controller tick
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ui.set_auto_update(1)
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/obj/machinery/atmospherics/unary/freezer/Topic(href, href_list)
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if(..())
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return 1
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if(href_list["toggleStatus"])
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use_power = !use_power
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update_icon()
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if(href_list["temp"])
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var/amount = text2num(href_list["temp"])
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if(amount > 0)
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set_temperature = min(set_temperature + amount, 1000)
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else
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set_temperature = max(set_temperature + amount, 0)
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if(href_list["setPower"]) //setting power to 0 is redundant anyways
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var/new_setting = between(0, text2num(href_list["setPower"]), 100)
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set_power_level(new_setting)
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add_fingerprint(usr)
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/obj/machinery/atmospherics/unary/freezer/process()
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..()
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if(stat & (NOPOWER|BROKEN) || !use_power)
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cooling = 0
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update_icon()
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return
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if(network && air_contents.temperature > set_temperature)
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cooling = 1
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var/heat_transfer = max( -air_contents.get_thermal_energy_change(set_temperature - 5), 0 )
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//Assume the heat is being pumped into the hull which is fixed at heatsink_temperature
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//not /really/ proper thermodynamics but whatever
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var/cop = FREEZER_PERF_MULT * air_contents.temperature/heatsink_temperature //heatpump coefficient of performance from thermodynamics -> power used = heat_transfer/cop
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heat_transfer = min(heat_transfer, cop * power_rating) //limit heat transfer by available power
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var/removed = -air_contents.add_thermal_energy(-heat_transfer) //remove the heat
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if(debug)
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visible_message("[src]: Removing [removed] W.")
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use_power(power_rating)
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network.update = 1
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else
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cooling = 0
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update_icon()
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//upgrading parts
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/obj/machinery/atmospherics/unary/freezer/RefreshParts()
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..()
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var/cap_rating = 0
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var/manip_rating = 0
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var/bin_rating = 0
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for(var/obj/item/weapon/stock_parts/P in component_parts)
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if(istype(P, /obj/item/weapon/stock_parts/capacitor))
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cap_rating += P.rating
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if(istype(P, /obj/item/weapon/stock_parts/manipulator))
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manip_rating += P.rating
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if(istype(P, /obj/item/weapon/stock_parts/matter_bin))
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bin_rating += P.rating
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max_power_rating = initial(max_power_rating) * cap_rating / 2 //more powerful
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heatsink_temperature = initial(heatsink_temperature) / ((manip_rating + bin_rating) / 2) //more efficient
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air_contents.volume = max(initial(internal_volume) - 200, 0) + 200 * bin_rating
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set_power_level(power_setting)
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/obj/machinery/atmospherics/unary/freezer/proc/set_power_level(var/new_power_setting)
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power_setting = new_power_setting
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power_rating = max_power_rating * (power_setting/100)
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/obj/machinery/atmospherics/unary/freezer/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(default_deconstruction_screwdriver(user, O))
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return
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if(default_deconstruction_crowbar(user, O))
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return
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if(default_part_replacement(user, O))
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return
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..()
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/obj/machinery/atmospherics/unary/freezer/examine(mob/user)
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..(user)
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if(panel_open)
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to_chat(user, "The maintenance hatch is open.")
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