mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
231 lines
6.6 KiB
Plaintext
231 lines
6.6 KiB
Plaintext
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/*
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Objects used to construct computers, and objects that can be inserted into them, etc.
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TODO:
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* Synthesizer part (toybox, injectors, etc)
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*/
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/obj/item/part/computer
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name = "computer part"
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desc = "Holy jesus you donnit now"
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gender = PLURAL
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icon = 'icons/obj/stock_parts.dmi'
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icon_state = "hdd1"
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w_class = ITEMSIZE_SMALL
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var/emagged = 0
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// the computer that this device is attached to
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var/obj/machinery/computer3/computer
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// If the computer is attacked by an item it will reference this to decide which peripheral(s) are affected.
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var/list/attackby_types = list()
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/obj/item/part/computer/proc/allow_attackby(var/obj/item/I, var/mob/user)
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for(var/typepath in attackby_types)
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if(istype(I, typepath))
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return 1
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return 0
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/obj/item/part/computer/proc/init(var/obj/machinery/computer/target)
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computer = target
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// continue to handle all other type-specific procedures
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/*
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Below are all the miscellaneous components
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For storage drives, see storage.dm
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For networking parts, see
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*/
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/obj/item/part/computer/ai_holder
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name = "intelliCore computer module"
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desc = "Contains a specialized nacelle for dealing with highly sensitive equipment without interference."
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attackby_types = list(/obj/item/device/aicard)
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var/mob/living/silicon/ai/occupant = null
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var/busy = 0
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/obj/item/part/computer/ai_holder/attackby(obj/I as obj,mob/user as mob)
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if(computer && !computer.stat)
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if(istype(I, /obj/item/device/aicard))
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var/obj/item/device/aicard/card = I
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var/mob/living/silicon/ai/comp_ai = locate() in src
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var/mob/living/silicon/ai/card_ai = locate() in card
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if(istype(comp_ai))
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if(busy)
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to_chat(user, "<span class='danger'>ERROR:</span> Reconstruction in progress.")
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return
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if(card.grab_ai(comp_ai, user))
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occupant = null
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else if(istype(card_ai))
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load_ai(card_ai,card,user)
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if(computer.program)
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computer.program.update_icon()
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computer.update_icon()
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..()
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return
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/obj/item/part/computer/ai_holder/proc/load_ai(var/mob/living/silicon/ai/transfer, var/obj/item/device/aicard/card, var/mob/user)
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if(!istype(transfer))
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return
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// Transfer over the AI.
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to_chat(transfer, "You have been transferred into a mobile terminal. Sadly, there is no remote access from here.")
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to_chat(user, "<span class='notice'>Transfer successful:</span> [transfer.name] placed within mobile terminal.")
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transfer.loc = src
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transfer.cancel_camera()
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transfer.control_disabled = 1
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occupant = transfer
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if(card)
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card.clear()
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/*
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ID computer cardslot - reading and writing slots
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*/
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/obj/item/part/computer/cardslot
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name = "magnetic card slot"
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desc = "Contains a slot for reading magnetic swipe cards."
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var/obj/item/weapon/card/reader = null
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attackby_types = list(/obj/item/weapon/card)
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/obj/item/part/computer/cardslot/attackby(var/obj/item/I as obj, var/mob/user)
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if(istype(I,/obj/item/weapon/card) && computer)
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if(istype(I,/obj/item/weapon/card/emag) && !reader) // emag reader slot
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user.visible_message("[computer]'s screen flickers for a moment.","You insert \the [I]. After a moment, the card ejects itself, and [computer] beeps.","[computer] beeps.")
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computer.emagged = 1
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return
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insert(I, user)
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return
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..(I,user)
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// cardslot.insert(card, slot)
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// card: The card obj you want to insert (usually your ID)
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// user: The mob inserting the card
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/obj/item/part/computer/cardslot/proc/insert(var/obj/item/weapon/card/card, var/mob/user)
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if(equip_to_reader(card, user))
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to_chat(user, "You insert the card into reader slot")
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return 1
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to_chat(user, "There is already something in the reader slot.")
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return 0
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// Usage of insert() preferred, as it also tells result to the user.
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/obj/item/part/computer/cardslot/proc/equip_to_reader(var/obj/item/weapon/card/card, var/mob/living/L)
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if(!reader)
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L.drop_item()
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card.loc = src
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reader = card
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return 1
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return 0
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// cardslot.remove(slot)
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// user: The mob removing the card
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/obj/item/part/computer/cardslot/proc/remove(var/mob/user)
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if(remove_reader(user))
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to_chat(user, "You remove the card from reader slot")
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return 1
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to_chat(user, "There is nothing in the reader slot")
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return 0
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/obj/item/part/computer/cardslot/proc/remove_reader(var/mob/living/L)
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if(reader)
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if(ishuman(L) && !L.get_active_hand())
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L.put_in_hands(reader)
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else
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reader.loc = get_turf(computer)
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reader = null
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return 1
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return 0
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// Authorizes the user based on the computer's requirements
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/obj/item/part/computer/cardslot/proc/authenticate()
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return computer.check_access(reader)
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/obj/item/part/computer/cardslot/dual
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name = "magnetic card reader"
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desc = "Contains slots for inserting magnetic swipe cards for reading and writing."
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var/obj/item/weapon/card/writer = null
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// Ater: Single- and dual-slot card readers have separate functions.
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// According to OOP principles, they should be separate classes and use inheritance, polymorphism.
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/obj/item/part/computer/cardslot/dual/proc/equip_to_writer(var/obj/item/weapon/card/card, var/mob/living/L)
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if(!writer)
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L.drop_item()
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card.loc = src
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writer = card
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return 1
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return 0
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/obj/item/part/computer/cardslot/dual/proc/remove_from_writer(var/mob/living/L)
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if(writer)
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if(ishuman(L) && !L.get_active_hand())
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L.put_in_hands(writer)
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else
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writer.loc = get_turf(computer)
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writer = null
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return 1
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return 0
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// cardslot.insert(card, slot)
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// card: The card obj you want to insert (usually your ID)
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// user: The mob inserting the card
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// slot: Which slot to insert into (1->Reader, 2->Writer, 3->Auto) Default 3
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/obj/item/part/computer/cardslot/dual/insert(var/obj/item/weapon/card/card, var/mob/user, var/slot = 3)
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if(slot != 2)
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if(..(card, user))
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return 1
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if(slot != 1)
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if(equip_to_writer(card, user))
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to_chat(user, "You insert the card into writer slot")
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return 1
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else
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to_chat(user, "There is already something in the writer slot.")
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return 0
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// cardslot/dual.insert(card, slot)
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// user: The mob removing the card
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// slot: Which slot to remove from (1->Reader, 2->Writer, 3->Both, 4->Reader and if empty, Writer) Default 3
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/obj/item/part/computer/cardslot/dual/remove(var/mob/user, var/slot = 3)
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if(slot != 2)
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if(..(user) && slot != 3) // ..() probes reader
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return 1 // slot is either 1 or 4, where we only probe reader if there's anything in it
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if(slot != 1) // If slot is 1, then we only probe reader
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if(remove_from_writer(user)) // Probe writer
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to_chat(user, "You remove the card from the writer slot")
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return 1
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to_chat(user, "There is nothing in the writer slot.")
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return 0
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/obj/item/part/computer/cardslot/dual/proc/addfile(var/datum/file/F)
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if(!istype(writer,/obj/item/weapon/card/data))
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return 0
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var/obj/item/weapon/card/data/D = writer
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if(D.files.len > 3)
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return 0
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D.files += F
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return 1
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