Files
CHOMPStation2/code/defines/turf.dm
Miniature 4aa8f73128 AI freelook! I am no longer aware of any issues with it (other than one minor one involving it not removing the dim overlay sometimes, but that is very easy to ignore)
If someone goes over the map and fixes the camera coverage, I suggest we force AIs to use this (and I'll be making a thread about it)
2012-02-03 20:28:43 +10:30

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/turf
icon = 'floors.dmi'
var/intact = 1 //for floors, use is_plating(), is_steel_floor() and is_light_floor()
level = 1.0
var
//Properties for open tiles (/floor)
oxygen = 0
carbon_dioxide = 0
nitrogen = 0
toxins = 0
//Properties for airtight tiles (/wall)
thermal_conductivity = 0.05
heat_capacity = 1
//Properties for both
temperature = T20C
blocks_air = 0
icon_old = null
pathweight = 1
proc/is_plating()
return 0
proc/is_asteroid_floor()
return 0
proc/is_steel_floor()
return 0
proc/is_light_floor()
return 0
proc/is_grass_floor()
return 0
proc/return_siding_icon_state()
return 0
/turf/space
icon = 'space.dmi'
name = "space"
icon_state = "placeholder"
temperature = TCMB
thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT
heat_capacity = 700000
/turf/space/New()
// icon = 'space.dmi'
..()
icon_state = "[pick(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25)]"
/turf/simulated
name = "station"
var/wet = 0
var/image/wet_overlay = null
var/thermite = 0
oxygen = MOLES_O2STANDARD
nitrogen = MOLES_N2STANDARD
var/to_be_destroyed = 0 //Used for fire, if a melting temperature was reached, it will be destroyed
var/max_fire_temperature_sustained = 0 //The max temperature of the fire which it was subjected to
/turf/simulated/wall/r_wall
name = "r wall"
desc = "A huge chunk of reinforced metal used to seperate rooms."
icon_state = "r_wall"
opacity = 1
density = 1
walltype = "rwall"
var/d_state = 0
/turf/simulated/wall
name = "wall"
desc = "A huge chunk of metal used to seperate rooms."
icon = 'walls.dmi'
opacity = 1
density = 1
blocks_air = 1
thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
heat_capacity = 312500 //a little over 5 cm thick , 312500 for 1 m by 2.5 m by 0.25 m steel wall
var/walltype = "wall"
/turf/simulated/shuttle
name = "shuttle"
icon = 'shuttle.dmi'
thermal_conductivity = 0.05
heat_capacity = 0
/turf/simulated/shuttle/wall
name = "wall"
icon_state = "wall1"
opacity = 1
density = 1
blocks_air = 1
/turf/simulated/shuttle/floor
name = "floor"
icon_state = "floor"
/turf/simulated/shuttle/floor4 // Added this floor tile so that I have a seperate turf to check in the shuttle -- Polymorph
name = "Brig floor" // Also added it into the 2x3 brig area of the shuttle.
icon_state = "floor4"
/turf/unsimulated
intact = 1
name = "command"
oxygen = MOLES_O2STANDARD
nitrogen = MOLES_N2STANDARD
/turf/unsimulated/floor
name = "floor"
icon = 'floors.dmi'
icon_state = "Floor3"
/turf/unsimulated/wall
name = "wall"
icon = 'walls.dmi'
icon_state = "riveted"
opacity = 1
density = 1
/turf/unsimulated/wall/other
icon_state = "r_wall"
/turf/proc
AdjacentTurfs()
var/L[] = new()
for(var/turf/simulated/t in oview(src,1))
if(!t.density)
if(!LinkBlocked(src, t) && !TurfBlockedNonWindow(t))
L.Add(t)
return L
Distance(turf/t)
if(get_dist(src,t) == 1)
var/cost = (src.x - t.x) * (src.x - t.x) + (src.y - t.y) * (src.y - t.y)
cost *= (pathweight+t.pathweight)/2
return cost
else
return get_dist(src,t)
Distance_ortho(turf/t)
if(t != null && src != null)
return abs(src.x - t.x) + abs(src.y - t.y)
else
return 99999
AdjacentTurfsSpace()
var/L[] = new()
for(var/turf/t in oview(src,1))
if(!t.density)
if(!LinkBlocked(src, t) && !TurfBlockedNonWindow(t))
L.Add(t)
return L
/turf/simulated/wall/mineral
icon = 'mineral_walls.dmi'
walltype = "iron"
var/oreAmount = 1
var/hardness = 1
New()
..()
name = "[walltype] wall"
dismantle_wall(devastated = 0)
if(!devastated)
var/ore = text2path("/obj/item/weapon/ore/[walltype]")
for(var/i = 1, i <= oreAmount, i++)
new ore(src)
ReplaceWithFloor()
else
ReplaceWithSpace()
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/pickaxe))
var/obj/item/weapon/pickaxe/digTool = W
user << "You start digging the [name]."
if(do_after(user,digTool.digspeed*hardness) && src)
user << "You finished digging."
dismantle_wall()
else if(istype(W,/obj/item/weapon)) //not sure, can't not just weapons get passed to this proc?
hardness -= W.force/100
user << "You hit the [name] with your [W.name]!"
CheckHardness()
else
attack_hand(user)
return
proc/CheckHardness()
if(hardness <= 0)
dismantle_wall()
/turf/simulated/wall/mineral/iron
walltype = "iron"
hardness = 3
/turf/simulated/wall/mineral/silver
walltype = "silver"
hardness = 3
/turf/simulated/wall/mineral/uranium
walltype = "uranium"
hardness = 3
New()
..()
sd_SetLuminosity(3)
/turf/simulated/wall/mineral/gold
walltype = "gold"
/turf/simulated/wall/mineral/sand
walltype = "sand"
hardness = 0.5
/turf/simulated/wall/mineral/transparent
opacity = 0
/turf/simulated/wall/mineral/transparent/diamond
walltype = "diamond"
hardness = 10
/turf/simulated/wall/mineral/transparent/plasma
walltype = "plasma"
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/weldingtool))
if(W:welding)
return TemperatureAct(100)
..()
temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
TemperatureAct(exposed_temperature)
proc/TemperatureAct(temperature)
for(var/turf/simulated/floor/target_tile in range(2,loc))
if(target_tile.parent && target_tile.parent.group_processing)
target_tile.parent.suspend_group_processing()
var/datum/gas_mixture/napalm = new
var/toxinsToDeduce = temperature/10
napalm.toxins = toxinsToDeduce
napalm.temperature = 400+T0C
target_tile.assume_air(napalm)
spawn (0) target_tile.hotspot_expose(temperature, 400)
hardness -= toxinsToDeduce/100
CheckHardness()