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CHOMPStation2/code/game/machinery/bluespacerelay.dm

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/obj/machinery/bluespacerelay
name = "Emergency Bluespace Relay"
desc = "This sends messages through bluespace! Wow!"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "bspacerelay"
anchored = 1
density = 1
use_power = 1
var/on = 1
idle_power_usage = 15000
active_power_usage = 15000
/obj/machinery/bluespacerelay/process()
update_power()
update_icon()
/obj/machinery/bluespacerelay/update_icon()
if(on)
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]_off"
/obj/machinery/bluespacerelay/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/bluespacerelay(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/subspace/filter(src)
component_parts += new /obj/item/weapon/stock_parts/subspace/crystal(src)
component_parts += new /obj/item/stack/cable_coil(src, 30)
/obj/machinery/bluespacerelay/proc/update_power()
if(stat & (BROKEN|NOPOWER|EMPED))
on = 0
else
on = 1
/obj/machinery/bluespacerelay/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(default_deconstruction_screwdriver(user, O))
return
if(default_deconstruction_crowbar(user, O))
return
if(default_part_replacement(user, O))
return
..()