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CHOMPStation2/code/game/objects/structures/alien/alien.dm

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/obj/structure/alien //Gurg Addition, framework for alien eggs and structures.
name = "alien thing"
desc = "There's something alien about this."
icon = 'icons/mob/alien.dmi'
layer = ABOVE_JUNK_LAYER
var/health = 50
unacidable = TRUE
anchored = TRUE
/obj/structure/alien/proc/healthcheck()
if(health <=0)
set_density(0)
qdel(src)
return
/obj/structure/alien/bullet_act(var/obj/item/projectile/Proj)
health -= Proj.damage
..()
healthcheck()
return
/obj/structure/alien/ex_act(severity)
switch(severity)
if(1.0)
health-=50
if(2.0)
health-=50
if(3.0)
if (prob(50))
health-=50
else
health-=25
healthcheck()
return
/obj/structure/alien/hitby(AM as mob|obj)
..()
visible_message("<span class='danger'>\The [src] was hit by \the [AM].</span>")
var/tforce = 0
if(ismob(AM))
tforce = 10
else
tforce = AM:throwforce
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
health = max(0, health - tforce)
healthcheck()
..()
return
/obj/structure/alien/attack_generic(var/mob/user, var/damage, var/attack_verb)
visible_message("<span class='danger'>[user] [attack_verb] the [src]!</span>")
playsound(src, 'sound/effects/attackblob.ogg', 100, 1)
user.do_attack_animation(src)
health -= damage
healthcheck()
return
/obj/structure/alien/attackby(obj/item/weapon/W as obj, mob/user as mob)
user.setClickCooldown(user.get_attack_speed(W))
var/aforce = W.force
health = max(0, health - aforce)
playsound(src, 'sound/effects/attackblob.ogg', 100, 1)
visible_message("<span class='danger'>[user] attacks the [src]!</span>")
healthcheck()
..()
return
/obj/structure/alien/attack_hand()
usr.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if (HULK in usr.mutations)
visible_message("<span class='warning'>[usr] destroys the [name]!</span>")
health = 0
else
// Aliens can get straight through these.
if(istype(usr,/mob/living/carbon))
var/mob/living/carbon/M = usr
if(locate(/obj/item/organ/internal/xenos/hivenode) in M.internal_organs)
visible_message ("<span class='warning'>[usr] strokes the [name] and it melts away!</span>", 1)
health = 0
healthcheck()
return
visible_message("<span class='warning'>[usr] claws at the [name]!</span>")
health -= rand(5,10)
healthcheck()
return
/obj/structure/alien/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group) return 0
if(istype(mover) && mover.checkpass(PASSGLASS))
return !opacity
return !density