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CHOMPStation2/code/modules/projectiles/guns/launcher.dm
2020-02-12 19:38:43 -05:00

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/obj/item/weapon/gun/launcher
name = "launcher"
desc = "A device that launches things."
w_class = ITEMSIZE_HUGE
slot_flags = SLOT_BACK
var/release_force = 0
var/throw_distance = 10
muzzle_flash = 0
fire_sound_text = "a launcher firing"
//This normally uses a proc on projectiles and our ammo is not strictly speaking a projectile.
/obj/item/weapon/gun/launcher/can_hit(var/mob/living/target as mob, var/mob/living/user as mob)
return 1
//Override this to avoid a runtime with suicide handling.
/obj/item/weapon/gun/launcher/handle_suicide(mob/living/user)
to_chat(user, "<font color='red'>Shooting yourself with \a [src] is pretty tricky. You can't seem to manage it.</font>")
return
/obj/item/weapon/gun/launcher/proc/update_release_force(obj/item/projectile)
return 0
/obj/item/weapon/gun/launcher/process_projectile(obj/item/projectile, mob/user, atom/target, var/target_zone, var/params=null, var/pointblank=0, var/reflex=0)
update_release_force(projectile)
projectile.loc = get_turf(user)
projectile.throw_at(target, throw_distance, release_force, user)
return 1