mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-06 07:23:16 +00:00
A lot of new defines are now in inventory_sizes.dm, which contains; All the size identifiers (the thing that tells the game if something is bulky, or w/e). Storage costs for all the sizes, which are exponents of two, as previously. A few constants for inventory size. Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke. The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
216 lines
6.7 KiB
Plaintext
216 lines
6.7 KiB
Plaintext
/obj/structure/sign
|
|
icon = 'icons/obj/decals.dmi'
|
|
anchored = 1
|
|
opacity = 0
|
|
density = 0
|
|
layer = 3.5
|
|
w_class = ITEMSIZE_NORMAL
|
|
|
|
/obj/structure/sign/ex_act(severity)
|
|
switch(severity)
|
|
if(1.0)
|
|
qdel(src)
|
|
return
|
|
if(2.0)
|
|
qdel(src)
|
|
return
|
|
if(3.0)
|
|
qdel(src)
|
|
return
|
|
else
|
|
return
|
|
|
|
/obj/structure/sign/attackby(obj/item/tool as obj, mob/user as mob) //deconstruction
|
|
if(istype(tool, /obj/item/weapon/screwdriver) && !istype(src, /obj/structure/sign/double))
|
|
user << "You unfasten the sign with your [tool]."
|
|
var/obj/item/sign/S = new(src.loc)
|
|
S.name = name
|
|
S.desc = desc
|
|
S.icon_state = icon_state
|
|
//var/icon/I = icon('icons/obj/decals.dmi', icon_state)
|
|
//S.icon = I.Scale(24, 24)
|
|
S.sign_state = icon_state
|
|
qdel(src)
|
|
else ..()
|
|
|
|
/obj/item/sign
|
|
name = "sign"
|
|
desc = ""
|
|
icon = 'icons/obj/decals.dmi'
|
|
w_class = ITEMSIZE_NORMAL //big
|
|
var/sign_state = ""
|
|
|
|
/obj/item/sign/attackby(obj/item/tool as obj, mob/user as mob) //construction
|
|
if(istype(tool, /obj/item/weapon/screwdriver) && isturf(user.loc))
|
|
var/direction = input("In which direction?", "Select direction.") in list("North", "East", "South", "West", "Cancel")
|
|
if(direction == "Cancel") return
|
|
var/obj/structure/sign/S = new(user.loc)
|
|
switch(direction)
|
|
if("North")
|
|
S.pixel_y = 32
|
|
if("East")
|
|
S.pixel_x = 32
|
|
if("South")
|
|
S.pixel_y = -32
|
|
if("West")
|
|
S.pixel_x = -32
|
|
else return
|
|
S.name = name
|
|
S.desc = desc
|
|
S.icon_state = sign_state
|
|
user << "You fasten \the [S] with your [tool]."
|
|
qdel(src)
|
|
else ..()
|
|
|
|
/obj/structure/sign/double/map
|
|
name = "station map"
|
|
desc = "A framed picture of the station."
|
|
|
|
/obj/structure/sign/double/map/left
|
|
icon_state = "map-left"
|
|
|
|
/obj/structure/sign/double/map/right
|
|
icon_state = "map-right"
|
|
|
|
/obj/structure/sign/securearea
|
|
name = "\improper SECURE AREA"
|
|
desc = "A warning sign which reads 'SECURE AREA'."
|
|
icon_state = "securearea"
|
|
|
|
/obj/structure/sign/biohazard
|
|
name = "\improper BIOHAZARD"
|
|
desc = "A warning sign which reads 'BIOHAZARD'."
|
|
icon_state = "bio"
|
|
|
|
/obj/structure/sign/electricshock
|
|
name = "\improper HIGH VOLTAGE"
|
|
desc = "A warning sign which reads 'HIGH VOLTAGE'."
|
|
icon_state = "shock"
|
|
|
|
/obj/structure/sign/examroom
|
|
name = "\improper EXAM"
|
|
desc = "A guidance sign which reads 'EXAM ROOM'."
|
|
icon_state = "examroom"
|
|
|
|
/obj/structure/sign/vacuum
|
|
name = "\improper HARD VACUUM AHEAD"
|
|
desc = "A warning sign which reads 'HARD VACUUM AHEAD'."
|
|
icon_state = "space"
|
|
|
|
/obj/structure/sign/deathsposal
|
|
name = "\improper DISPOSAL LEADS TO SPACE"
|
|
desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'."
|
|
icon_state = "deathsposal"
|
|
|
|
/obj/structure/sign/pods
|
|
name = "\improper ESCAPE PODS"
|
|
desc = "A warning sign which reads 'ESCAPE PODS'."
|
|
icon_state = "pods"
|
|
|
|
/obj/structure/sign/fire
|
|
name = "\improper DANGER: FIRE"
|
|
desc = "A warning sign which reads 'DANGER: FIRE'."
|
|
icon_state = "fire"
|
|
|
|
/obj/structure/sign/nosmoking_1
|
|
name = "\improper NO SMOKING"
|
|
desc = "A warning sign which reads 'NO SMOKING'."
|
|
icon_state = "nosmoking"
|
|
|
|
/obj/structure/sign/nosmoking_2
|
|
name = "\improper NO SMOKING"
|
|
desc = "A warning sign which reads 'NO SMOKING'."
|
|
icon_state = "nosmoking2"
|
|
|
|
/obj/structure/sign/redcross
|
|
name = "medbay"
|
|
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
|
|
icon_state = "redcross"
|
|
|
|
/obj/structure/sign/greencross
|
|
name = "medbay"
|
|
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
|
|
icon_state = "greencross"
|
|
|
|
/obj/structure/sign/goldenplaque
|
|
name = "The Most Robust Men Award for Robustness"
|
|
desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends."
|
|
icon_state = "goldenplaque"
|
|
|
|
/obj/structure/sign/kiddieplaque
|
|
name = "\improper AI developers plaque"
|
|
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be developmentally disabled. Beneath the image, someone has scratched the word \"PACKETS\""
|
|
icon_state = "kiddieplaque"
|
|
|
|
/obj/structure/sign/atmosplaque
|
|
name = "\improper FEA atmospherics division plaque"
|
|
desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
|
|
icon_state = "atmosplaque"
|
|
|
|
/obj/structure/sign/double/maltesefalcon //The sign is 64x32, so it needs two tiles. ;3
|
|
name = "The Maltese Falcon"
|
|
desc = "The Maltese Falcon, Space Bar and Grill."
|
|
|
|
/obj/structure/sign/double/maltesefalcon/left
|
|
icon_state = "maltesefalcon-left"
|
|
|
|
/obj/structure/sign/double/maltesefalcon/right
|
|
icon_state = "maltesefalcon-right"
|
|
|
|
/obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
|
|
name = "\improper SCIENCE!"
|
|
desc = "A warning sign which reads 'SCIENCE!'."
|
|
icon_state = "science1"
|
|
|
|
/obj/structure/sign/chemistry
|
|
name = "\improper CHEMISTRY"
|
|
desc = "A warning sign which reads 'CHEMISTRY'."
|
|
icon_state = "chemistry1"
|
|
|
|
/obj/structure/sign/botany
|
|
name = "\improper HYDROPONICS"
|
|
desc = "A warning sign which reads 'HYDROPONICS'."
|
|
icon_state = "hydro1"
|
|
|
|
/obj/structure/sign/directions/science
|
|
name = "\improper Science department"
|
|
desc = "A direction sign, pointing out which way the Science department is."
|
|
icon_state = "direction_sci"
|
|
|
|
/obj/structure/sign/directions/engineering
|
|
name = "\improper Engineering department"
|
|
desc = "A direction sign, pointing out which way the Engineering department is."
|
|
icon_state = "direction_eng"
|
|
|
|
/obj/structure/sign/directions/security
|
|
name = "\improper Security department"
|
|
desc = "A direction sign, pointing out which way the Security department is."
|
|
icon_state = "direction_sec"
|
|
|
|
/obj/structure/sign/directions/medical
|
|
name = "\improper Medical Bay"
|
|
desc = "A direction sign, pointing out which way the Medical Bay is."
|
|
icon_state = "direction_med"
|
|
|
|
/obj/structure/sign/directions/evac
|
|
name = "\improper Escape Arm"
|
|
desc = "A direction sign, pointing out which way the Escape Shuttle dock is."
|
|
icon_state = "direction_evac"
|
|
|
|
/obj/structure/sign/directions/cargo
|
|
name = "\improper Cargo department"
|
|
desc = "A direction sign, pointing out which way the Cargo department is."
|
|
icon_state = "direction_crg"
|
|
|
|
/obj/structure/sign/christmas/lights
|
|
name = "Christmas lights"
|
|
desc = "Flashy and pretty."
|
|
icon = 'icons/obj/christmas.dmi'
|
|
icon_state = "xmaslights"
|
|
|
|
/obj/structure/sign/christmas/wreath
|
|
name = "wreath"
|
|
desc = "Prickly and festive."
|
|
icon = 'icons/obj/christmas.dmi'
|
|
icon_state = "doorwreath"
|