Files
CHOMPStation2/code/game/machinery/computer3/computers/robot.dm

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/obj/machinery/computer3/robotics
default_prog = /datum/file/program/borg_control
spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/networking/radio)
icon_state = "frame-rnd"
/datum/file/program/borg_control
name = "Cyborg Control"
desc = "Used to remotely lockdown or detonate linked Cyborgs."
active_state = "robot"
var/id = 0.0
var/temp = null
var/status = 0
var/timeleft = 60
var/stop = 0.0
var/screen = 0 // 0 - Main Menu, 1 - Cyborg Status, 2 - Kill 'em All! -- In text
req_access = list(access_robotics)
proc/start_sequence()
do
if(src.stop)
src.stop = 0
return
src.timeleft--
sleep(10)
while(src.timeleft)
for(var/mob/living/silicon/robot/R in mob_list)
if(!R.scrambledcodes)
R.self_destruct()
return
interact()
if(!interactable() || computer.z > 6)
return
var/dat
if (src.temp)
dat = "<TT>[src.temp]</TT><BR><BR><A href='?src=\ref[src];temp=1'>Clear Screen</A>"
else
if(screen == 0)
//dat += "<h3>Cyborg Control Console</h3><BR>"
dat += "<A href='?src=\ref[src];screen=1'>1. Cyborg Status</A><BR>"
dat += "<A href='?src=\ref[src];screen=2'>2. Emergency Full Destruct</A><BR>"
if(screen == 1)
for(var/mob/living/silicon/robot/R in mob_list)
if(istype(usr, /mob/living/silicon/ai))
if (R.connected_ai != usr)
continue
if(istype(usr, /mob/living/silicon/robot))
if (R != usr)
continue
if(R.scrambledcodes)
continue
dat += "[R.name] |"
if(R.stat)
dat += " Not Responding |"
else if (!R.canmove)
dat += " Locked Down |"
else
dat += " Operating Normally |"
if (!R.canmove)
else if(R.cell)
dat += " Battery Installed ([R.cell.charge]/[R.cell.maxcharge]) |"
else
dat += " No Cell Installed |"
if(R.module)
dat += " Module Installed ([R.module.name]) |"
else
dat += " No Module Installed |"
if(R.connected_ai)
dat += " Slaved to [R.connected_ai.name] |"
else
dat += " Independent from AI |"
if (istype(usr, /mob/living/silicon))
if(issilicon(usr) && is_special_character(usr) && !R.emagged)
dat += "<A href='?src=\ref[src];magbot=\ref[R]'>(<i>Hack</i>)</A> "
dat += "<A href='?src=\ref[src];stopbot=\ref[R]'>(<i>[R.canmove ? "Lockdown" : "Release"]</i>)</A> "
dat += "<A href='?src=\ref[src];killbot=\ref[R]'>(<i>Destroy</i>)</A>"
dat += "<BR>"
dat += "<A href='?src=\ref[src];screen=0'>(Return to Main Menu)</A><BR>"
if(screen == 2)
if(!src.status)
dat += {"<BR><B>Emergency Robot Self-Destruct</B><HR>\nStatus: Off<BR>
\n<BR>
\nCountdown: [src.timeleft]/60 <A href='?src=\ref[src];reset=1'>\[Reset\]</A><BR>
\n<BR>
\n<A href='?src=\ref[src];killall'>Start Sequence</A><BR>
\n<BR>
\n<A href='?src=\ref[usr];close'>Close</A>"}
else
dat = {"<B>Emergency Robot Self-Destruct</B><HR>\nStatus: Activated<BR>
\n<BR>
\nCountdown: [src.timeleft]/60 \[Reset\]<BR>
\n<BR>\n<A href='?src=\ref[src];stop=1'>Stop Sequence</A><BR>
\n<BR>
\n<A href='?src=\ref[usr];mach_close=computer'>Close</A>"}
dat += "<A href='?src=\ref[src];screen=0'>(Return to Main Menu)</A><BR>"
popup.set_content(dat)
popup.open()
return
Topic(var/href, var/list/href_list)
if(!interactable() || ..(href,href_list))
return
if ("killall" in href_list)
src.temp = {"Destroy Robots?<BR>
<BR><B><A href='?src=\ref[src];do_killall'>\[Swipe ID to initiate destruction sequence\]</A></B><BR>
<A href='?src=\ref[src];temp=1'>Cancel</A>"}
if ("do_killall" in href_list)
var/obj/item/weapon/card/id/I = usr.get_active_hand()
if (istype(I, /obj/item/device/pda))
var/obj/item/device/pda/pda = I
I = pda.id
if (istype(I))
if(src.check_access(I))
if (!status)
message_admins("<span class='notice'>[key_name_admin(usr)] has initiated the global cyborg killswitch!</span>")
log_game("[key_name(usr)] has initiated the global cyborg killswitch!")
src.status = 1
src.start_sequence()
src.temp = null
else
usr << "<span class='warning'>Access Denied.</span>"
if ("stop" in href_list)
src.temp = {"
Stop Robot Destruction Sequence?<BR>
<BR><A href='?src=\ref[src];stop2=1'>Yes</A><BR>
<A href='?src=\ref[src];temp=1'>No</A>"}
if ("stop2" in href_list)
src.stop = 1
src.temp = null
src.status = 0
if ("reset" in href_list)
src.timeleft = 60
if ("temp" in href_list)
src.temp = null
if ("screen" in href_list)
switch(href_list["screen"])
if("0")
screen = 0
if("1")
screen = 1
if("2")
screen = 2
if ("killbot" in href_list)
if(computer.allowed(usr))
var/mob/living/silicon/robot/R = locate(href_list["killbot"])
if(R)
var/choice = input("Are you certain you wish to detonate [R.name]?") in list("Confirm", "Abort")
if(choice == "Confirm")
if(R && istype(R))
if(R.mind && R.mind.special_role && R.emagged)
R << "Extreme danger. Termination codes detected. Scrambling security codes and automatic AI unlink triggered."
R.ResetSecurityCodes()
else
message_admins("<span class='notice'>[key_name_admin(usr)] detonated [key_name(R.name)]!</span>")
log_game("<span class='notice'>[key_name_admin(usr)] detonated [key_name(R.name)]!</span>")
if(R.connected_ai)
R.connected_ai << "<br><br><span class='alert'>ALERT - Cyborg kill-switch activated: [R.name]</span><br>"
R.self_destruct()
else
usr << "<span class='warning'>Access Denied.</span>"
if ("stopbot" in href_list)
if(computer.allowed(usr))
var/mob/living/silicon/robot/R = locate(href_list["stopbot"])
if(R && istype(R)) // Extra sancheck because of input var references
var/choice = input("Are you certain you wish to [R.canmove ? "lock down" : "release"] [R.name]?") in list("Confirm", "Abort")
if(choice == "Confirm")
if(R && istype(R))
message_admins("<span class='notice'>[key_name_admin(usr)] [R.canmove ? "locked down" : "released"] [R.name]!</span>")
log_game("[key_name(usr)] [R.canmove ? "locked down" : "released"] [key_name(R.name)]!")
R.canmove = !R.canmove
if (R.lockcharge)
R.lockcharge = !R.lockcharge
R << "Your lockdown has been lifted!"
else
R.lockcharge = !R.lockcharge
R << "You have been locked down!"
else
usr << "<span class='warning'>Access Denied.</span>"
if ("magbot" in href_list)
if(computer.allowed(usr))
var/mob/living/silicon/robot/R = locate(href_list["magbot"])
if(R)
var/choice = input("Are you certain you wish to hack [R.name]?") in list("Confirm", "Abort")
if(choice == "Confirm")
if(R && istype(R))
// message_admins("<span class='notice'>[key_name_admin(usr)] emagged [R.name] using robotic console!</span>") // why is this commented out?
log_game("[key_name(usr)] emagged [R.name] using robotic console!")
R.emagged = 1
if(R.mind.special_role)
R.verbs += /mob/living/silicon/robot/proc/ResetSecurityCodes
interact()
return