Files
CHOMPStation2/code/game/objects/structures/curtains.dm
2020-02-12 19:38:43 -05:00

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/obj/structure/curtain
name = "curtain"
desc = "The show must go on! At least, until you close these."
icon = 'icons/obj/curtain.dmi'
icon_state = "closed"
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
opacity = 1
density = 0
/obj/structure/curtain/open
icon_state = "open"
plane = OBJ_PLANE
layer = OBJ_LAYER
opacity = 0
/obj/structure/curtain/bullet_act(obj/item/projectile/P, def_zone)
if(!P.nodamage)
visible_message("<span class='warning'>[P] tears [src] down!</span>")
qdel(src)
else
..(P, def_zone)
/obj/structure/curtain/attack_hand(mob/user)
playsound(get_turf(loc), "rustle", 15, 1, -5)
toggle()
..()
/obj/structure/curtain/proc/toggle()
set_opacity(!opacity)
if(opacity)
icon_state = "closed"
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
else
icon_state = "open"
plane = OBJ_PLANE
layer = OBJ_LAYER
/obj/structure/curtain/attackby(obj/item/P, mob/user)
if(P.is_wirecutter())
playsound(src, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You start to cut the shower curtains.</span>")
if(do_after(user, 10))
to_chat(user, "<span class='notice'>You cut the shower curtains.</span>")
var/obj/item/stack/material/plastic/A = new /obj/item/stack/material/plastic( src.loc )
A.amount = 3
qdel(src)
return
else
src.attack_hand(user)
return
/obj/structure/curtain/black
name = "black curtain"
color = "#222222"
/obj/structure/curtain/medical
name = "plastic curtain"
color = "#B8F5E3"
alpha = 200
/obj/structure/curtain/open/bed
name = "bed curtain"
color = "#854636"
/obj/structure/curtain/open/privacy
name = "privacy curtain"
color = "#B8F5E3"
/obj/structure/curtain/open/shower
name = "shower curtain"
color = "#ACD1E9"
alpha = 200
/obj/structure/curtain/open/shower/engineering
color = "#FFA500"
/obj/structure/curtain/open/shower/medical
color = "#B8F5E3"
/obj/structure/curtain/open/shower/security
color = "#AA0000"