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CHOMPStation2/code/game/objects/structures/props/transmitter.dm
2019-03-30 16:19:24 -04:00

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// A fluff structure for certain PoIs involving communications.
// It makes audible sounds, generally in morse code.
/obj/structure/prop/transmitter
name = "transmitter"
desc = "A machine that appears to be transmitting a message somewhere else. It sounds like it's on a loop."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "sensors"
var/datum/looping_sound/sequence/morse/soundloop
var/message_to_play = "The quick brown fox jumps over the lazy dog."
/obj/structure/prop/transmitter/Initialize()
soundloop = new(list(src), FALSE)
set_new_message(message_to_play)
soundloop.start()
interaction_message = "On the monitor it displays '[uppertext(message_to_play)]'."
return ..()
/obj/structure/prop/transmitter/Destroy()
QDEL_NULL(soundloop)
return ..()
/obj/structure/prop/transmitter/vv_edit_var(var_name, var_value)
if(var_name == "message_to_play")
set_new_message(var_value)
return ..()
/obj/structure/prop/transmitter/proc/set_new_message(new_message)
soundloop.set_new_sequence(new_message)
interaction_message = "On the monitor it displays '[uppertext(new_message)]'."