Files
CHOMPStation2/code/game/objects/structures/signs.dm
2019-04-23 11:13:42 +10:00

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/obj/structure/sign
icon = 'icons/obj/decals.dmi'
anchored = 1
opacity = 0
density = 0
plane = OBJ_PLANE //VOREStation Edit
layer = ABOVE_JUNK_LAYER //VOREStation Edit
w_class = ITEMSIZE_NORMAL
/obj/structure/sign/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
return
if(2.0)
qdel(src)
return
if(3.0)
qdel(src)
return
else
return
/obj/structure/sign/attackby(obj/item/tool as obj, mob/user as mob) //deconstruction
if(tool.is_screwdriver() && !istype(src, /obj/structure/sign/double))
playsound(src, tool.usesound, 50, 1)
to_chat(user, "You unfasten the sign with your [tool].")
var/obj/item/sign/S = new(src.loc)
S.name = name
S.desc = desc
S.icon_state = icon_state
//var/icon/I = icon('icons/obj/decals.dmi', icon_state)
//S.icon = I.Scale(24, 24)
S.sign_state = icon_state
qdel(src)
else ..()
/obj/item/sign
name = "sign"
desc = ""
icon = 'icons/obj/decals.dmi'
w_class = ITEMSIZE_NORMAL //big
var/sign_state = ""
/obj/item/sign/attackby(obj/item/tool as obj, mob/user as mob) //construction
if(tool.is_screwdriver() && isturf(user.loc))
var/direction = input("In which direction?", "Select direction.") in list("North", "East", "South", "West", "Cancel")
if(direction == "Cancel") return
var/obj/structure/sign/S = new(user.loc)
switch(direction)
if("North")
S.pixel_y = 32
if("East")
S.pixel_x = 32
if("South")
S.pixel_y = -32
if("West")
S.pixel_x = -32
else return
S.name = name
S.desc = desc
S.icon_state = sign_state
to_chat(user, "You fasten \the [S] with your [tool].")
qdel(src)
else ..()
/obj/structure/sign/double/map
name = "station map"
desc = "A framed picture of the station."
/obj/structure/sign/double/map/left
icon_state = "map-left"
/obj/structure/sign/double/map/right
icon_state = "map-right"
/obj/structure/sign/securearea
name = "\improper SECURE AREA"
desc = "A warning sign which reads 'SECURE AREA'."
icon_state = "securearea"
/obj/structure/sign/biohazard
name = "\improper BIOHAZARD"
desc = "A warning sign which reads 'BIOHAZARD'."
icon_state = "bio"
/obj/structure/sign/electricshock
name = "\improper HIGH VOLTAGE"
desc = "A warning sign which reads 'HIGH VOLTAGE'."
icon_state = "shock"
/obj/structure/sign/examroom
name = "\improper EXAM"
desc = "A guidance sign which reads 'EXAM ROOM'."
icon_state = "examroom"
/obj/structure/sign/vacuum
name = "\improper HARD VACUUM AHEAD"
desc = "A warning sign which reads 'HARD VACUUM AHEAD'."
icon_state = "space"
/obj/structure/sign/deathsposal
name = "\improper DISPOSAL LEADS TO SPACE"
desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'."
icon_state = "deathsposal"
/obj/structure/sign/pods
name = "\improper ESCAPE PODS"
desc = "A warning sign which reads 'ESCAPE PODS'."
icon_state = "pods"
/obj/structure/sign/fire
name = "\improper DANGER: FIRE"
desc = "A warning sign which reads 'DANGER: FIRE'."
icon_state = "fire"
/obj/structure/sign/nosmoking_1
name = "\improper NO SMOKING"
desc = "A warning sign which reads 'NO SMOKING'."
icon_state = "nosmoking"
/obj/structure/sign/nosmoking_2
name = "\improper NO SMOKING"
desc = "A warning sign which reads 'NO SMOKING'."
icon_state = "nosmoking2"
/obj/structure/sign/warning
name = "\improper WARNING"
icon_state = "securearea"
/obj/structure/sign/warning/New()
..()
desc = "A warning sign which reads '[name]'."
/obj/structure/sign/warning/airlock
name = "\improper EXTERNAL AIRLOCK"
icon_state = "doors"
/obj/structure/sign/warning/biohazard
name = "\improper BIOHAZARD"
icon_state = "bio"
/obj/structure/sign/warning/bomb_range
name = "\improper BOMB RANGE"
icon_state = "blast"
/obj/structure/sign/warning/caution
name = "\improper CAUTION"
/obj/structure/sign/warning/compressed_gas
name = "\improper COMPRESSED GAS"
icon_state = "hikpa"
/obj/structure/sign/warning/deathsposal
name = "\improper DISPOSAL LEADS TO SPACE"
icon_state = "deathsposal"
/obj/structure/sign/warning/docking_area
name = "\improper KEEP CLEAR: DOCKING AREA"
/obj/structure/sign/warning/evac
name = "\improper KEEP CLEAR: EVAC DOCKING AREA"
icon_state = "evac"
/obj/structure/sign/warning/engineering_access
name = "\improper ENGINEERING ACCESS"
icon_state = "engine"
/obj/structure/sign/warning/fire
name = "\improper DANGER: FIRE"
icon_state = "fire"
/obj/structure/sign/warning/high_voltage
name = "\improper HIGH VOLTAGE"
icon_state = "shock"
/obj/structure/sign/warning/hot_exhaust
name = "\improper HOT EXHAUST"
icon_state = "fire"
/obj/structure/sign/warning/internals_required
name = "\improper INTERNALS REQUIRED"
/obj/structure/sign/warning/lethal_turrets
name = "\improper LETHAL TURRETS"
icon_state = "turrets"
/obj/structure/sign/warning/lethal_turrets/New()
..()
desc += " Enter at own risk!."
/obj/structure/sign/warning/mail_delivery
name = "\improper MAIL DELIVERY"
icon_state = "mail"
/obj/structure/sign/warning/moving_parts
name = "\improper MOVING PARTS"
icon_state = "movingparts"
/obj/structure/sign/warning/nosmoking_1
name = "\improper NO SMOKING"
icon_state = "nosmoking"
/obj/structure/sign/warning/nosmoking_2
name = "\improper NO SMOKING"
icon_state = "nosmoking2"
/obj/structure/sign/warning/pods
name = "\improper ESCAPE PODS"
icon_state = "pods"
/obj/structure/sign/warning/radioactive
name = "\improper RADIOACTIVE AREA"
icon_state = "radiation"
/obj/structure/sign/warning/secure_area
name = "\improper SECURE AREA"
icon_state = "securearea2"
/obj/structure/sign/warning/secure_area/armory
name = "\improper ARMORY"
icon_state = "armory"
/obj/structure/sign/warning/server_room
name = "\improper SERVER ROOM"
icon_state = "server"
/obj/structure/sign/warning/siphon_valve
name = "\improper SIPHON VALVE"
/obj/structure/sign/warning/vacuum
name = "\improper HARD VACUUM AHEAD"
icon_state = "space"
/obj/structure/sign/warning/vent_port
name = "\improper EJECTION/VENTING PORT"
/obj/structure/sign/warning/emergence
name = "\improper EMERGENT INTELLIGENCE DETAILS"
icon_state = "rogueai"
/obj/structure/sign/warning/falling
name = "\improper FALL HAZARD"
icon_state = "falling"
/obj/structure/sign/warning/lava
name = "\improper MOLTEN SURFACE"
icon_state = "lava"
/obj/structure/sign/warning/acid
name = "\improper ACIDIC SURFACE"
icon_state = "acid"
/obj/structure/sign/redcross
name = "medbay"
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
icon_state = "bluecross"
/obj/structure/sign/greencross
name = "medbay"
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
icon_state = "bluecross2"
/obj/structure/sign/goldenplaque
name = "The Most Robust Men Award for Robustness"
desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends."
icon_state = "goldenplaque"
/obj/structure/sign/kiddieplaque
name = "\improper AI developers plaque"
desc = "Next to the extremely long list of names and job titles. Beneath the image, someone has scratched the word \"PACKETS\""
icon_state = "kiddieplaque"
/obj/structure/sign/atmosplaque
name = "\improper FEA atmospherics division plaque"
desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
icon_state = "atmosplaque"
/obj/structure/sign/periodic
name = "periodic table"
desc = "A sign reminding those visiting of the elements of the periodic table- though, they should have memorized them by now."
icon_state = "periodic"
/obj/structure/sign/double/maltesefalcon //The sign is 64x32, so it needs two tiles. ;3
name = "The Maltese Falcon"
desc = "The Maltese Falcon, Space Bar and Grill."
/obj/structure/sign/double/maltesefalcon/left
icon_state = "maltesefalcon-left"
/obj/structure/sign/double/maltesefalcon/right
icon_state = "maltesefalcon-right"
/obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
name = "\improper SCIENCE!"
desc = "A warning sign which reads 'SCIENCE'."
icon_state = "science1"
/obj/structure/sign/chemistry
name = "\improper CHEMISTRY"
desc = "A warning sign which reads 'CHEMISTRY'."
icon_state = "chemistry1"
/obj/structure/sign/botany
name = "\improper HYDROPONICS"
desc = "A warning sign which reads 'HYDROPONICS'."
icon_state = "hydro1"
/obj/structure/sign/hydro
name = "\improper HYDROPONICS"
desc = "A sign labelling an area as a place where plants are grown."
icon_state = "hydro2"
/obj/structure/sign/hydrostorage
name = "\improper HYDROPONICS STORAGE"
desc = "A sign labelling an area as a place where plant growing supplies are kept."
icon_state = "hydro3"
/obj/structure/sign/xenobio
name = "\improper XENOBIOLOGY"
desc = "A warning sign which reads XENOBIOLOGY."
icon_state = "xenobio3"
/obj/structure/sign/directions
name = "direction sign"
desc = "A direction sign, claiming to know the way."
icon_state = "direction"
/obj/structure/sign/directions/New()
..()
desc = "A direction sign, pointing out which way \the [src] is."
/obj/structure/sign/directions/science
name = "\improper Science department"
desc = "A direction sign, pointing out which way the Science department is."
icon_state = "direction_sci"
/obj/structure/sign/directions/engineering
name = "\improper Engineering department"
desc = "A direction sign, pointing out which way the Engineering department is."
icon_state = "direction_eng"
/obj/structure/sign/directions/security
name = "\improper Security department"
desc = "A direction sign, pointing out which way the Security department is."
icon_state = "direction_sec"
/obj/structure/sign/directions/medical
name = "\improper Medical Bay"
desc = "A direction sign, pointing out which way the Medical Bay is."
icon_state = "direction_med"
/obj/structure/sign/directions/evac
name = "\improper Evacuation"
desc = "A direction sign, pointing out which way the Escape Shuttle dock is."
icon_state = "direction_evac"
/obj/structure/sign/directions/bridge
name = "\improper Bridge"
icon_state = "direction_bridge"
/obj/structure/sign/directions/cargo
name = "\improper Cargo department"
desc = "A direction sign, pointing out which way the Cargo department is."
icon_state = "direction_crg"
// VOREStation Edit - New signs for us
/obj/structure/sign/directions/command
icon = 'icons/obj/decals_vr.dmi'
name = "\improper Command department"
desc = "A direction sign, pointing out which way the Command department is."
icon_state = "direction_cmd"
/obj/structure/sign/directions/elevator
icon = 'icons/obj/decals_vr.dmi'
name = "\improper Space Elevator"
desc = "A direction sign, pointing out which way the Space Elevator is."
icon_state = "direction_elv"
// VOREStation Edit End
/obj/structure/sign/directions/cryo
name = "\improper Cryogenic Storage"
desc = "A direction sign, pointing out which way cryogenic storage is."
icon_state = "direction_cry"
/obj/structure/sign/directions/roomnum
name = "room number"
desc = "A sign detailing the number of the room beside it."
icon_state = "roomnum"
/obj/structure/sign/christmas/lights
name = "Christmas lights"
desc = "Flashy and pretty."
icon = 'icons/obj/christmas.dmi'
icon_state = "xmaslights"
/obj/structure/sign/christmas/wreath
name = "wreath"
desc = "Prickly and festive."
icon = 'icons/obj/christmas.dmi'
icon_state = "doorwreath"
/obj/structure/sign/hostilefauna
icon = 'icons/obj/decals_vr.dmi'
name = "\improper Caution: Hostile fauna"
desc = "This sign warns of hostile life forms in the area."
icon_state = "h_fauna"
/obj/structure/sign/graffiti/pisoff
icon = 'icons/obj/decals_vr.dmi'
name = "\improper PIS OFF"
desc = "This sign bears some rather rude looking graffiti instructing you to PIS OFF."
icon_state = "pisoff"
//Eris signs
/obj/structure/sign/ironhammer
icon = 'icons/obj/decals_vr.dmi'
name = "Ironhammer Security"
desc = "Sign depicts the symbolic of Ironhammer Security, the largest security provider within Trade Union of Hansa."
icon_state = "ironhammer"
/obj/structure/sign/atmos_co2
icon = 'icons/obj/decals_vr.dmi'
name = "CO2 warning sign"
desc = "WARNING! CO2 flow tube. Ensure the flow is disengaged before working."
icon_state = "atmos_co2"
/obj/structure/sign/atmos_n2o
icon = 'icons/obj/decals_vr.dmi'
name = "N2O warning sign"
desc = "WARNING! N2O flow tube. Ensure the flow is disengaged before working."
icon_state = "atmos_n2o"
/obj/structure/sign/atmos_plasma
icon = 'icons/obj/decals_vr.dmi'
name = "Plasma warning sign"
desc = "WARNING! Plasma flow tube. Ensure the flow is disengaged before working."
icon_state = "atmos_plasma"
/obj/structure/sign/atmos_n2
icon = 'icons/obj/decals_vr.dmi'
name = "N2 warning sign"
desc = "WARNING! N2 flow tube. Ensure the flow is disengaged before working."
icon_state = "atmos_n2"
/obj/structure/sign/atmos_o2
icon = 'icons/obj/decals_vr.dmi'
name = "O2 warning sign"
desc = "WARNING! O2 flow tube. Ensure the flow is disengaged before working."
icon_state = "atmos_o2"
/obj/structure/sign/atmos_air
icon = 'icons/obj/decals_vr.dmi'
name = "Air warning sign"
desc = "WARNING! Air flow tube. Ensure the flow is disengaged before working."
icon_state = "atmos_air"
/obj/structure/sign/atmos_waste
icon = 'icons/obj/decals_vr.dmi'
name = "Atmos waste warning sign"
desc = "WARNING! Waste flow tube. Ensure the flow is disengaged before working."
icon_state = "atmos_waste"
/obj/structure/sign/deck1
icon = 'icons/obj/decals_vr.dmi'
desc = "A silver sign which reads 'DECK I'."
name = "DECK I"
icon_state = "deck1"
/obj/structure/sign/deck2
icon = 'icons/obj/decals_vr.dmi'
desc = "A silver sign which reads 'DECK II'."
name = "DECK II"
icon_state = "deck2"
/obj/structure/sign/deck3
icon = 'icons/obj/decals_vr.dmi'
desc = "A silver sign which reads 'DECK III'."
name = "DECK III"
icon_state = "deck3"
/obj/structure/sign/deck4
icon = 'icons/obj/decals_vr.dmi'
desc = "A silver sign which reads 'DECK IV'."
name = "DECK IV"
icon_state = "deck4"
/obj/structure/sign/sec1
icon = 'icons/obj/decals_vr.dmi'
desc = "A silver sign which reads 'SECTION I'."
name = "SECTION I"
icon_state = "sec1"
/obj/structure/sign/sec2
icon = 'icons/obj/decals_vr.dmi'
desc = "A silver sign which reads 'SECTION II'."
name = "SECTION II"
icon_state = "sec2"
/obj/structure/sign/sec3
icon = 'icons/obj/decals_vr.dmi'
desc = "A silver sign which reads 'SECTION III'."
name = "SECTION III"
icon_state = "sec3"
/obj/structure/sign/sec4
icon = 'icons/obj/decals_vr.dmi'
desc = "A silver sign which reads 'SECTION IV'."
name = "SECTION IV"
icon_state = "sec4"
/obj/structure/sign/nanotrasen
icon = 'icons/obj/decals_vr.dmi'
name = "\improper NanoTrasen"
desc = "An old metal sign which reads 'NanoTrasen'."
icon_state = "NT"
catalogue_data = list(/datum/category_item/catalogue/information/organization/nanotrasen)
// Eris standards compliant hazards
/obj/structure/sign/signnew
icon = 'icons/obj/decals_vr.dmi'
/obj/structure/sign/signnew/biohazard
name = "BIOLOGICAL HAZARD"
desc = "Warning: Biological and-or toxic hazards present in this area!"
icon_state = "biohazard"
/obj/structure/sign/signnew/corrosives
name = "CORROSIVE SUBSTANCES"
desc = "Warning: Corrosive substances prezent in this area!"
icon_state = "corrosives"
/obj/structure/sign/signnew/explosives
name = "EXPLOSIVE SUBSTANCES"
desc = "Warning: Explosive substances present in this area!"
icon_state = "explosives"
/obj/structure/sign/signnew/flammables
name = "FLAMMABLE SUBSTANCES"
desc = "Warning: Flammable substances present in this area!"
icon_state = "flammable"
/obj/structure/sign/signnew/laserhazard
name = "LASER HAZARD"
desc = "Warning: High powered laser emitters operating in this area!"
icon_state = "laser"
/obj/structure/sign/signnew/danger
name = "DANGEROUS AREA"
desc = "Warning: Generally hazardous area! Exercise caution."
icon_state = "danger"
/obj/structure/sign/signnew/magnetics
name = "MAGNETIC FIELD HAZARD"
desc = "Warning: Extremely powerful magnetic fields present in this area!"
icon_state = "magnetics"
/obj/structure/sign/signnew/opticals
name = "OPTICAL HAZARD"
desc = "Warning: Optical hazards present in this area!"
icon_state = "optical"
/obj/structure/sign/signnew/radiation
name = "RADIATION HAZARD"
desc = "Warning: Significant levels of radiation present in this area!"
icon_state = "radiation"
/obj/structure/sign/signnew/secure
name = "SECURE AREA"
desc = "Warning: Secure Area! Do not enter without authorization!"
icon_state = "secure"
/obj/structure/sign/signnew/electrical
name = "ELECTRICAL HAZARD"
desc = "Warning: Electrical hazards! Wear protective equipment."
icon_state = "electrical"
/obj/structure/sign/signnew/cryogenics
name = "CRYOGENIC TEMPERATURES"
desc = "Warning: Extremely low temperatures in this area."
icon_state = "cryogenics"
/obj/structure/sign/signnew/canisters
name = "PRESSURIZED CANISTERS"
desc = "Warning: Highly pressurized canister storage."
icon_state = "canisters"
/obj/structure/sign/signnew/oxidants
name = "OXIDIZING AGENTS"
desc = "Warning: Oxidizing agents in this area, do not start fires!"
icon_state = "oxidants"
/obj/structure/sign/signnew/memetic
name = "MEMETIC HAZARD"
desc = "Warning: Memetic hazard, wear meson goggles!"
icon_state = "memetic"
//Eris departments
/obj/structure/sign/department
icon = 'icons/obj/decals_vr.dmi'
name = "department sign"
desc = "Sign of some important ship compartment."
/obj/structure/sign/department/medbay
name = "MEDBAY"
icon_state = "medbay"
/obj/structure/sign/department/virology
name = "VIROLOGY"
icon_state = "virology"
/obj/structure/sign/department/chem
name = "CHEMISTRY"
icon_state = "chem"
/obj/structure/sign/department/gene
name = "GENETICS"
icon_state = "gene"
/obj/structure/sign/department/morgue
name = "MORGUE"
icon_state = "morgue"
/obj/structure/sign/department/operational
name = "SURGERY"
icon_state = "operational"
/obj/structure/sign/department/sci
name = "SCIENCE"
icon_state = "sci"
/obj/structure/sign/department/xenolab
name = "XENOLAB"
icon_state = "xenolab"
/obj/structure/sign/department/anomaly
name = "ANOMALYLAB"
icon_state = "anomaly"
/obj/structure/sign/department/dock
name = "DOKUCHAYEV DOCK"
icon_state = "dock"
/obj/structure/sign/department/rnd
name = "RND"
icon_state = "rnd"
/obj/structure/sign/department/robo
name = "ROBOTICS"
icon_state = "robo"
/obj/structure/sign/department/toxins
name = "TOXINS"
icon_state = "toxins"
/obj/structure/sign/department/toxin_res
name = "TOXINLAB"
icon_state = "toxin_res"
/obj/structure/sign/department/eva
name = "E.V.A."
icon_state = "eva"
/obj/structure/sign/department/ass
name = "TOOL STORAGE"
icon_state = "ass"
/obj/structure/sign/department/bar
name = "BAR"
icon_state = "bar"
/obj/structure/sign/department/biblio
name = "LIBRARY"
icon_state = "biblio"
/obj/structure/sign/department/chapel
name = "CHAPEL"
icon_state = "chapel"
/obj/structure/sign/department/bridge
name = "BRIDGE"
icon_state = "bridge"
/obj/structure/sign/department/telecoms
name = "TELECOMS"
icon_state = "telecoms"
/obj/structure/sign/department/conference_room
name = "CONFERENCE"
icon_state = "conference_room"
/obj/structure/sign/department/ai
name = "AI"
icon_state = "ai"
/obj/structure/sign/department/cargo
name = "CARGO"
icon_state = "cargo"
/obj/structure/sign/department/mail
name = "MAIL"
icon_state = "mail"
/obj/structure/sign/department/miner_dock
name = "MINING DOCK"
icon_state = "miner_dock"
/obj/structure/sign/department/cargo_dock
name = "CARGO DOCK"
icon_state = "cargo_dock"
/obj/structure/sign/department/eng
name = "ENGINEERING"
icon_state = "eng"
/obj/structure/sign/department/engine
name = "ENGINE"
icon_state = "engine"
/obj/structure/sign/department/gravi
name = "GRAVGEN"
icon_state = "gravi"
/obj/structure/sign/department/atmos
name = "ATMOSPHERICS"
icon_state = "atmos"
/obj/structure/sign/department/shield
name = "SHIELDGEN"
icon_state = "shield"
/obj/structure/sign/department/drones
name = "DRONES"
icon_state = "drones"
/obj/structure/sign/department/interrogation
name = "INTERROGATION"
icon_state = "interrogation"
/obj/structure/sign/department/commander
name = "COMMANDER"
icon_state = "commander"
/obj/structure/sign/department/armory
name = "ARMORY"
icon_state = "armory"
/obj/structure/sign/department/prison
name = "PRISON"
icon_state = "prison"
/obj/structure/sign/deck/first
name = "\improper First Deck"
icon_state = "deck-1"
/obj/structure/sign/deck/second
name = "\improper Second Deck"
icon_state = "deck-2"
/obj/structure/sign/deck/third
name = "\improper Third Deck"
icon_state = "deck-3"
/obj/structure/sign/deck/fourth
name = "\improper Fourth Deck"
icon_state = "deck-4"
/obj/structure/sign/hangar/one
name = "\improper Hangar One"
icon_state = "hangar-1"
/obj/structure/sign/hangar/two
name = "\improper Hangar Two"
icon_state = "hangar-2"
/obj/structure/sign/hangar/three
name = "\improper Hangar Three"
icon_state = "hangar-3"
/obj/structure/sign/atmos
name = "\improper WASTE"
icon_state = "atmos_waste"
/obj/structure/sign/atmos/o2
name = "\improper OXYGEN"
icon_state = "atmos_o2"
/obj/structure/sign/atmos/co2
name = "\improper CARBON DIOXIDE"
icon_state = "atmos_co2"
/obj/structure/sign/atmos/phoron
name = "\improper PHORON"
icon_state = "atmos_phoron"
/obj/structure/sign/atmos/n2o
name = "\improper NITROUS OXIDE"
icon_state = "atmos_n2o"
/obj/structure/sign/atmos/n2
name = "\improper NITROGEN"
icon_state = "atmos_n2"
/obj/structure/sign/atmos/air
name = "\improper AIR"
icon_state = "atmos_air"
/obj/structure/sign/poi/engineleft
name = "I.C.V."
desc = "The charred name of a cargo ship of some description."
icon_state = "poi_engine1"
/obj/structure/sign/poi/engineright
name = "I.C.V."
desc = "The charred name of a cargo ship of some description."
icon_state = "poi_engine2"