mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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84 lines
3.2 KiB
Plaintext
84 lines
3.2 KiB
Plaintext
/obj/item/clothing/head/helmet/space/rig/combat
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light_overlay = "helmet_light_dual_green"
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/obj/item/weapon/rig/combat
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name = "combat hardsuit control module"
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desc = "A sleek and dangerous hardsuit for active combat."
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icon_state = "security_rig"
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suit_type = "combat hardsuit"
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armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60)
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slowdown = 1
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offline_slowdown = 3
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offline_vision_restriction = 1
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helm_type = /obj/item/clothing/head/helmet/space/rig/combat
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allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
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/obj/item/weapon/rig/combat/equipped
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initial_modules = list(
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/obj/item/rig_module/mounted,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/electrowarfare_suite,
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/obj/item/rig_module/chem_dispenser/combat
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)
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/obj/item/weapon/rig/combat/empty
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/electrowarfare_suite,
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)
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/obj/item/weapon/rig/military
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name = "military hardsuit control module"
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desc = "An austere hardsuit used by paramilitary groups and real soldiers alike."
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icon_state = "military_rig"
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suit_type = "military hardsuit"
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armor = list(melee = 80, bullet = 70, laser = 55, energy = 15, bomb = 80, bio = 100, rad = 30)
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slowdown = 1
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offline_slowdown = 3
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offline_vision_restriction = 1
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allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/handcuffs, \
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/obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/weldingtool, /obj/item/weapon/tool, /obj/item/device/multitool, \
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/obj/item/device/radio, /obj/item/device/analyzer,/obj/item/weapon/storage/briefcase/inflatable, /obj/item/weapon/melee/baton, /obj/item/weapon/gun, \
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/obj/item/weapon/storage/firstaid, /obj/item/weapon/reagent_containers/hypospray, /obj/item/roller, /obj/item/device/suit_cooling_unit)
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chest_type = /obj/item/clothing/suit/space/rig/military
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helm_type = /obj/item/clothing/head/helmet/space/rig/military
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boot_type = /obj/item/clothing/shoes/magboots/rig/military
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glove_type = /obj/item/clothing/gloves/gauntlets/rig/military
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/obj/item/clothing/head/helmet/space/rig/military
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light_overlay = "helmet_light_dual_green"
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species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN)
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/obj/item/clothing/suit/space/rig/military
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species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN)
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/obj/item/clothing/shoes/magboots/rig/military
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species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN)
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/obj/item/clothing/gloves/gauntlets/rig/military
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species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN)
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/obj/item/weapon/rig/military/equipped
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initial_modules = list(
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/obj/item/rig_module/mounted/egun,
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/obj/item/rig_module/vision/multi,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/electrowarfare_suite,
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/obj/item/rig_module/chem_dispenser/combat,
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)
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/obj/item/weapon/rig/military/empty
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/electrowarfare_suite,
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)
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